Sage: You are known for your scholarship, and have managed to secure a place as an adviser or instructor on some subject to an individual of either wealth or standing in Eastwall Satrapy. While it is the responsibility of a sage to offer honest advice/criticism to his charges, you must always be cognizant of the fact that they are your superior, and the wrong word at the wrong time can mean an end to your position, and in the case of truly powerful or angry charges, your life. As such Sense Motive is always a class skill for you, and you begin play with a free scholar's outfit, a free skill rank in the Knowledge or Profession skill to which your position is related, and medium treasure chest with a simple lock in which your personal belongings are stored when you are living or travelling with your charges.
Entertainer You are an artist, craftsman, or performer who possesses a patron among the satrap's court. In return for performing at the request and to the specification of your patron, you've managed to find a place in the lower echelons of the court itself, with individuals knowing that things said to you will likely be reported to your patron at some point in the future. Of course, too keep the interest of your patron requires only giving them your best works, and being quite capable of degenerating the work of your rivals. Appraise is always a class skill for you, and you receive a free skill rank in the craft or performance skill for which your patron employs you. Your patron also supplies you with a set of normal qualities tools for your area of expertise, and a modest stipend (represented by 20 extra gold at character creation).
Courtier You are a minor functionary of your satrapy's bureaucracy, such as a clerk, port inspector, tax assessor, etc. Too reach this position it was necessary that you pass a civil servant's exam and swear loyalty to the Emperor and your satrap. While it is probable that you've never spoken with the satrap or emperor personally, your position carries with it a certain degree of prestige, and your training before the exam was designed to instill you with a strong sense of ethics and responsibility, as a result of which you receive a +1 trait bonus on saves to resist charm and compulsion effects, a signet ring (your badge of office, not a personal seal), a free courtier's outfit (without jewelry), and a free skill rank in Knowledge: Local.
Diplomat You are minor functionary of your satrapy's court, tasked with conveying the words and will of the bureaucracy and satrap to others. You might be a messenger, a courier, a herald, or simply a minor member of diplomatic missions. These positions are usually only given out to individuals who have demonstrated themselves to be trustworthy and loyal over time, either through civil service, or because the history of their family. Your responsibilities include always conveying your lord's words accurately, but never giving any unintended offense. Diplomacy is always a class skill for you, and you begin play knowing 1 additional language of your choice. You also begin play with a signet ring (your badge of office, not a personal seal), and a free courtier's outfit (without jewelry).
Guard You are a low ranking member of the Satrap's Guard, a defensive military force charged with the protection of his holdings, court, and family and person. Trained to hold your ground against whatever might attack on pain of death, you receive a +1 trait bonus to saving throws to resist fear effects, and a +1 trait bonus to damage when bracing a weapon to receive a charge. Because some of your military gear is supplied by the satrapy, you begin play with an additional 30 gold, which must be spent on weapons or armor.
Soldier You are a low ranking member of the Satrap's offensive military forces. Because most offensive actions are raids carried out on other islands of the archipelago, this means you're used to travelling to other islands and fighting while at sea. Acrobatics and Swim are always class skills for you and you receive a free skill rank in Profession: Sailor. You've also learnt to take advantage of the terrain around you and your opponent, using it to make unpredictable attacks and hinder your enemies attempts to avoid your blows. As such you receive a +1 trait bonus to hit if either of you occupy difficult terrain. Like a guard, some of your military gear is supplied by the satrapy, and you begin play with an additional 30 gold, which must be spent on weapons or armor.
Spy You are responsible for performing covert operations for the satrap and members of his court, and keeping them safe from others of your kind. You might be a spy, a scout, a member of some internal police force, or an outright assassin. Regardless, your training was geared towards striking unaware or distracted foes quick and hard to take them down in silence. Sleight of hand is always a class skill for you, and you receive a +1 trait bonus to damage when striking a flat-footed or flanked enemy. You begin play with a free skill rank in the Disguise skill, an extra outfit of no more than 10 gp value, a mask (for concealing your identity when you're working), and spring loaded wrist sheath.