The Righteous Shall Rise...

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Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 2, Init 19

Status:

AC = 17
HP = 31/44
Weapon Equipped = +1 Cold Iron Lucerne Hammer
Condition(s) = None

"Babau?! These are the same creatures we fought when we were first blessed by the Wardstone, no?" Eli turns to the creature, watching the arrows sizzle away. He looks first upon his hammer, then draws the adamantine instead, swinging quickly to put down the demon.

This will become more frequent... we will see more hellspawn... feel their gnashing... ready yourself, Eli... the pain is about to become your companion...

Adamantine Morningstar, Mythic Power Attack: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 for 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12 damage

Reflex Save v DC 18: 1d20 + 1 ⇒ (11) + 1 = 12 1d8 ⇒ 5 points of damage to Adamantine Morningstar, Hardness 20


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 2

Status:

HP = 56/56
AC/T/FF = 16/11/15
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/8
Spell-Like Abilities (CL 5th; concentration +4)
. . At will—Feather Fall (self only)
. . 5 minutes/day—Fly (self only)
. . 1/day—Levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +10)
. . 2nd—blur, glitterdust (DC 16), mirror image, stone discus[ACG]
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), vanish[APG] (DC 15)
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
Status Effects = None

мировник Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20
1d6 + 14 ⇒ (2) + 14 = 16

"No soup for you!"


Map

Round 2 continues

Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26 dead
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp)
babau =21-(-2)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14)
Running ghoul 2=4 (-17hp, blind, out of sight out the door
[s]dead ghoul 3=4 (-17hp), blind
ghoul 4=4 (-17hp), blind
ghoul 5=4 (-17hp), blind
ghoul 6=4 (-17hp), blind, prone

Serra throws a fiery snotfest at the three closest ghouls. Two dance out of the way of some of the worst of it, but the third takes the brunt of it, and falls prone in the process, but it doesn't matter as he is re-dead before his body hits the floor, just like his companions.

reflex 1 vs firesneeze: 1d20 + 2 ⇒ (14) + 2 = 16
reflex 2 vs firesneeze: 1d20 + 2 ⇒ (19) + 2 = 21
reflex 3 vs firesneeze: 1d20 + 2 ⇒ (4) + 2 = 6
fort vs prone: 1d20 + 2 ⇒ (5) + 2 = 7

ELi pounds on the Babau, though he does not seem to be as hurt as one would hope.

Jurin Kreedsön wrote:

Round 2

** spoiler omitted **

"No soup for you!"

Jurin, left with not a single regular ghoul to slay, attacks the remaining caster.


Map

Round 3

Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp)
babau =21- (-2)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14)
I took out the dead folks to clean it up some

Ilzek, wounded, but focused, calls upon his god to help him in his hour of need.

channel negative: 2d6 ⇒ (6, 4) = 10 DC 14 will save for half

The babau unable to reach his original target, 5 foot steps away from the blind fool that attacked him. Weighing his options, he 1 Eli, two is Serra: 1d2 ⇒ 2 turns his longspear on the armored tiefling.

longspear on Serra: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 7 ⇒ (5) + 7 = 12
iterative longspear on Serra: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 7 ⇒ (8) + 7 = 15

possible crit on Serra: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 7 ⇒ (7) + 7 = 14
if crit is successful: 1d8 + 7 ⇒ (2) + 7 = 9

Cole and Eli are up.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 3, Initiative: 21

Status:
AC: 18 (f13/t14) HP: 9/47
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 41/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
+1, Evil Outsider Slaying (DC20 fort or +50hp damage), Cold Iron Blanch Arrow = 0/1
Conditions = Ranger Focus, Babau
Mythic Power = 3/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 1/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 3/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Cole stays where he is pressed bloodily against the wall. He threads his arrows as never before, past rock and stone, and through Eli, to the target.

Bow (magic, cold iron): 1d20 + 10 + 5 ⇒ (11) + 10 + 5 = 26 (point blank, focus)
damage: 1d8 + 8 + 5 ⇒ (4) + 8 + 5 = 17 (point blank, focus)

Bow (magic, cold iron): 1d20 + 10 + 5 ⇒ (1) + 10 + 5 = 16 (point blank, focus)
damage: 1d8 + 8 + 5 ⇒ (1) + 8 + 5 = 14 (point blank, focus)

Bow (magic, cold iron): 1d20 + 5 + 5 ⇒ (12) + 5 + 5 = 22 (point blank, focus)
damage: 1d8 + 8 + 5 ⇒ (8) + 8 + 5 = 21 (point blank, focus)

'course he does nearly nick Eli as he does so...


Map

Thinking Quickly, Cole speeds a trio of arrows towards the demon. Two of them sink deeply, bringing a his and the demon's attention one again.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole shakes his head as the demon fails to drop. After his third arrow, he uses his mythic powers to grant Serra a free swing at +1 to hit and bypassing all DR*.

"Serra, finish him!"

* Decisive Strike:
As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll (currently +1). The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serraling, now bleeding profusely from a vicious spear wound, strikes at the babau.

1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 to hit;
2d4 + 7 ⇒ (1, 1) + 7 = 9 damage.

1d20 + 7 ⇒ (15) + 7 = 22 Will vs. DC 14

HP 8/51


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 3, Init 19

Status:

AC = 17
HP = 31/44
Weapon Equipped = +1 Cold Iron Lucerne Hammer
Condition(s) = None

Eli looks down at the morningstar, frustrated at its inability to damage the creature. He drops it, and brings both hands back to wield his hammer.

+1 Cold Iron Lucerne Hammer, Power Attack: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13 for 1d12 + 6 + 3 ⇒ (2) + 6 + 3 = 11 damage

GM_Verdigris:

Sorry, it's been awhile. Failed to observe that the adamantine morningstar is, in fact, a +1. Sloppy posting.


Map

Serraling surges with power borrowed from Cole, attackig the Babau. He further wounds the creature, but does not, "finish him", at least not yet. Eli tries to follow his example, but has trouble bringing the full weight of his hammer to bear against the beast.

Jurin and then Serra are up.


Serra:
Kastor hides behind some the boxes, peeking out at Serra.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Status:

HP = 51/56
AC/T/FF = 16/11/15
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/8
Spell-Like Abilities (CL 5th; concentration +4)
. . At will—Feather Fall (self only)
. . 5 minutes/day—Fly (self only)
. . 1/day—Levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +10)
. . 2nd—blur, glitterdust (DC 16), mirror image, stone discus[ACG]
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), vanish[APG] (DC 15)
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
Status Effects = None

Will DC 14: 1d20 + 5 ⇒ (9) + 5 = 14

Jurin resists the unholy energies of the creature in front of him before attempting to return the favor.

мировник Power Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 14 ⇒ (3) + 14 = 17


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 3

Serraling stares at the demon, a mere babau, that just nearly ended him.

Is this the one? Is this the demon that ends me?

Serraling sneers, a true snarl of denial.

"NO! NOT YOU, DEMON! YOU'LL NOT TAKE ME!"

Serraling's form shimmies out of time and space, he steps and swings again at the demon. Fleet Charge, swift action move + attack. Bypass DR.

1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 to hit:
2d4 + 7 ⇒ (2, 4) + 7 = 13 damage;

With that, he sneezes a 2nd fire sneeze at the ghoul-cleric-jerk.

2d6 ⇒ (2, 3) = 5 fire damage vs. DC16 reflex for 1/2. Also DC12 Fort vs. prone on fail.

Serraling Stats:

Serra Stats/Effects:
AC 17: 4 armor + 1 natural +1 dex
HP: 8/51

Wand of MM (lvl 3) 10/11 charges left
Wand of MM (lvl 5) 31/31 charges left

dice]1d20+3[/dice] to hit:
dice]2d4+7[/dice] damage;


Map

Round 3, and summary
Jurin misses the ghoulish cleric. Serra follows up his last attack on the babau with another, but still does not end his time on this plane. He continues to sneeze on the cleric, catching him in the face with the fiery force of his allergies. The ghoul manages to stay on his feet, however.

cleric reflex: 1d20 + 6 ⇒ (5) + 6 = 11
cleric fort: 1d20 + 6 ⇒ (20) + 6 = 26

summary
Ilzek, wounded, but focused, called upon his god to help him in his hour of need, sending waves of negative energy out to harm Iomedae’s Chosen. His summoned creature, the turned his longspear on the armored tiefling. Thinking Quickly, Cole shot 2 out of his three arrows into the Babau, drawing his attention once more, and gifted Serra with a mythic surge of power. Serra wounded the babau further, but did not "finish him", as Cole had hoped. Eli tried to follow his example, but missed with his Lucerne hammer. Jurin tried to end the ghoulish cleric, but missed him as well. Serra, tried again, hurting the Babau even more, but still does not drop the creature. He sneezed again at the remaining ghoul, catching him fully and but not knocking him prone.

Begin round 4

Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp+5hp-5hp=-16hp)
babau =21- (-60hp)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28hp)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13hp)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14hp)

The remaining Cleric channels again, this time to heal himself. channel neg to heal: 2d6 ⇒ (3, 2) = 5, then slips beside Jurin, putting the quartermaster between himself and the armored tiefling.

The babau grins, then disappears.

Cole:
Slick greasy words slip into Cole's mind. If you wanted my attention, all you had to do was ask. Hideous pictures follow, full of answers such a request might receive, each more violent and disgusting than the last.

He reappears next to the archer, leering into his face.

Cole and Eli are up!


Serra:
Kastor gasps from the other room, a whispered "Help!" following quickly.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 4, Initiative: 21->delay->18

Status:
AC: 18 (f13/t14) HP: 9/47
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 41/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
+1, Evil Outsider Slaying (DC20 fort or +50hp damage), Cold Iron Blanch Arrow = 0/1
Conditions = Ranger Focus, Babau
Mythic Power = 2/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 1/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 3/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Cole, unpleasantly hemmed in by the demon, delays until after Eli, hoping the man can end the demons reign of terror.

delay to initiative 18


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 4, Init 19

Status:

AC = 17
HP = 31/44
Weapon Equipped = +1 Cold Iron Lucerne Hammer
Condition(s) = None

Eli watches as his morningstar swings wide, then his hammer. He backs up 5', and brings forth the Light again, knowing the creature can not avoid suffering the strike. Please, Lenore... end it, before it ends Cole...

Inspired Spell, 10' Radius Burst of Radiance, 1d4 ⇒ 3 rounds of Blindness, or Dazzled with DC 16 Reflex Save. 5d4 ⇒ (4, 4, 4, 3, 3) = 18 damage to Evil creatures, no save. (2/4)


Map

Eli calls a burst of holy light up upon the demon. Whether or not he is blinded or merely dazzled is unimportant as he disappears back to the plane from whence it came. The remaining cleric squawks in desperation, finding himself alone against the intruders.

Cole and Jurin are up.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 4, Initiative: 18

Status:
AC: 18 (f13/t14) HP: 9/47
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 38/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
Conditions = None
Mythic Power = 2/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 1/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 3/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Cole smiles as his nemesis puffs away. ”Thanks Eli - that was well done.”

He takes a deep breath, 5’ steps into danger, and tries to finish the clerical evil shooting past Jurin.

Bow (magic, cold iron): 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 (point blank)
damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12 (point blank)

Bow (magic, cold iron): 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 (point blank)
damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14 (point blank)

Bow (magic, cold iron): 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 (point blank)
damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15 (point blank)


Map

With his first arrow, Cole finishes the cleric, bringing a silene to the room.

and we are out of initiative. I will be moving you to a new map as soon as I am home tonight.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serraling drops to one knee, breathing hard. He watches beads of his blood fall to the floor, the gaping wound at his chest still seeping.

He lifts his had to scan the room.

"Kastor? Kastor? Are you okay?" Serraling whispers, struggling to his feet. "It was good that you hid, but you can come out now..."

Serraling wobbles over to find his squire.

* * *
Before moving on, Serraling will examine the bodies of the priest for more of their very powerful scrolls and magics. Cast Detect Magic.

* * *

When he gets a wand on him:
1d8 + 1 ⇒ (7) + 1 = 8 CLW
1d8 + 1 ⇒ (7) + 1 = 8 CLW
1d8 + 1 ⇒ (6) + 1 = 7 CLW
1d8 + 1 ⇒ (7) + 1 = 8 CLW
1d8 + 1 ⇒ (4) + 1 = 5 CLW
1d8 + 1 ⇒ (8) + 1 = 9 CLW = 50 hp, 7 charges.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W
Cole wrote:
"Thanks Eli- that was well done."

Eli turns briefly to see the cleric slain by Cole's arrow, and nods gladly. "By the gods, whatever it takes to keep your arrows flying, Cole... these creatures are endless, I only hope your arrows are too."

Eli produces a wand, and starts sorting out those injured amongst the party.

Eli has a wand of CLW, 35 charges, and counting...

CLW, Cole: 1d8 + 1 ⇒ (6) + 1 = 7
CLW, Cole: 1d8 + 1 ⇒ (5) + 1 = 6
CLW, Cole: 1d8 + 1 ⇒ (4) + 1 = 5
CLW, Cole: 1d8 + 1 ⇒ (5) + 1 = 6
CLW, Cole: 1d8 + 1 ⇒ (8) + 1 = 9 Full

CLW, Eli: 1d8 + 1 ⇒ (7) + 1 = 8
CLW, Eli: 1d8 + 1 ⇒ (5) + 1 = 6 Full

After Serra's Suck, Wand of CLW, 21 Charges, and counting...


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Status:
AC: 18 (f13/t14) HP: 47/47 +14 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 54/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
Conditions = Bolstering (1/19m)
Mythic Power = 2/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 1/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Cole gratefully takes the healing as he leans against the door frame. He quickly takes arrows from his pack and shifts them to his quiver. "They are not endless, but I did bring a lot."

When the group is ready to proceed, he takes out his scale and activates it as well.
Bolstering Temp HP: 1d8 + 10 ⇒ (4) + 10 = 14

He considers casting too, but decides to wait a moment on that, though his fingers are free and ready.

"Let's see what else awaits us here." he growls.


Serra:
The boy comes out from behind Cole."I-I'm ok, Sir. But this world is an ugly place. And one of them ran off somewhere. I didn't see which way."


Map
Serra Iondri Phaer wrote:
Before moving on, Serraling will examine the bodies of the priest for more of their very powerful scrolls and magics. Cast Detect Magic.

Serra finds that the cleric's leather armor seems magical, but nothing. This does appear to be the chapel that Sosiel mentioned before.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serraling strectches out, placing his hands on his back and slowly moving his mighty humpback from side to side. He smiles upward, knowing his young squire is safe.

"Indeed Kastor," Serraling replies from between his tiefling lips. "But we knights have to face the evil. We must stand tall in our duty. It is what makes us knights."

Serraling looks up and down his body, especially at the marvels of his incongruous feets, and, finding nothing out of place, is ready to move on.

He grabs his priest-killing ranseur in two hands and nods at Cole.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli looks Jurin up and down, glad to see no injury on the wagon cook. "You managed well, from gargoyles to acolytes. Keep it up. These are likely the runts of the litter..."

The old man sheathes the morningstar, and exits the chapel, expecting to face down more blight. Words flow, and Eli takes a deep breath, drawing air into increasingly larger lungs. Cast Enlarge Person.

"Let's secure the grounds."

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Jurin shrugs, sad to see the fight done so soon.

"They always put the weak ones at the gate. Never figured that out, but it helps."


Map

With hardly a second look at the defaced chapel, the Chosen head out back outside and through the twisted gate leading into the inner courtyard. Stunted trees and tangled grass choke the once well tended garden. A half-broken statue looks to the sky with what once would have been outstretched arms. More demonic graffiti scar the statue and the walls.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Conscious of the spells that are waning, Cole strides quickly into the middle of the courtyard, bow ready, and looks about.

"We've some doors to try, shall we start with the east first?" he gestures with his bow to the door.


Map

Cole points out the door in the middle of the far wall, and waits for one of his subordinates to open it.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serraling lurches to catch up. It occurs to the tiefman that he likes the feel of garden soil under his different feets.

After examine the door, and it's safe, Serraling will open the door.

1d20 + 10 ⇒ (5) + 10 = 15 Perception


Map

Not hearing anything from within, Serra opens the door. Stained-glass windows lining the ceiling of this quiet chamber have all been shattered, leaving colorful broken glass scattered across the stone floor. Pale gray light pours through the remaining holes.

Who is going in first?


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

"I'll look, let me get my chef's hat on."

Casting Blur then moving in.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serraling listens to Jurin cast, and adds a Shield to himself.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

For the quiet before the storm, Eli takes the opportunity to strengthen Jurin and the others. He produces his Scale, and brings each primary weapon into alignment against the forces of evil. 19 minutes of Align Weapon(Good), thanks be to Terendelev...

He also waves a hand over each and strengthens them against further summoned demons... Cast Protection from Evil on each party member

Finally, he tries to overcome his frustration with recent hammer swings and misses, by petitioning for additional strength through his aging frame. Cast Bull's Strength.

Eli proceeds to follow Jurin in, despite his enlarged status.


Map

With the casting complete,the group heads in. Silence envelopes them, eating even the faint scuff of their steps. One by one, Jurin, Eli, Serra slip in.

Cole:
Before you can follow the other three, the door slams closed in your face.

initiative:
Cole Zeff: 1d20 + 3 ⇒ (8) + 3 = 11
Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Serra Iondri Phaer: 1d20 + 1 ⇒ (8) + 1 = 9
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
Jurin: 1d20 + 1 ⇒ (12) + 1 = 13
g1: 1d20 + 2 ⇒ (16) + 2 = 18
g2: 1d20 + 2 ⇒ (17) + 2 = 19

g2: 1d20 + 2 ⇒ (17) + 2 = 19
g1: 1d20 + 2 ⇒ (16) + 2 = 18
Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Jurin: 1d20 + 1 ⇒ (12) + 1 = 13
Cole Zeff: 1d20 + 3 ⇒ (8) + 3 = 11
Serra Iondri Phaer: 1d20 + 1 ⇒ (8) + 1 = 9

perception:

Cole Zeff: 1d20 + 9 ⇒ (3) + 9 = 12
Elyanius Myoch: 1d20 + 8 ⇒ (3) + 8 = 11
Serra Iondri Phaer: 1d20 + 8 ⇒ (2) + 8 = 10
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10

misc.:
g1 stlth, +slnce: 1d20 + 7 + 5 ⇒ (20) + 7 + 5 = 32g2 stlth + slnce: 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14

Suddenly, something moves to the south, attacking Jurin with a sudden surge. Behind Serra, a breeze and change in light, and a slight shudder of the ground signals the slamming of the door. That, but no noise, for there is none, inside the room. In his giddy state, though, he misses, his jaws snapping shut well short of quartermaster's meaty ham!

attack, G1 on Jurin: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (5) + 1 = 6 plus DC: Fort 13, or disease, DC 13 or paralyzed

end surprise round, begin round 1

A creature attacks Serra from behind, with teeth and claws. Ghouls! Two of them, stalk silently within the room! Even for ghouls they move without a sound, as do the the three of Iomedae's chosen that they've enclosed away from their superior officer, for the lethal bowman is on the far side of a door closed quickly between! to be clear, this is a magical silence effect.

bite attack, G2 on Serra: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (5) + 1 = 6 plus DC: Fort 13, or disease, DC 13 or paralyzed
claw attack, G2 on Serra: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (1) + 1 = 2 plus DC 13 or paralyzed
claw attack, G2 on Serra: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (6) + 1 = 7 plus DC 13 or paralyzed

bite attack, G1 on Jurin: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (2) + 1 = 3 plus DC: Fort 13, or disease, DC 13 or paralyzed
claw attack, G1 on Jurin: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (1) + 1 = 2 plus DC 13 or paralyzed
claw attack, G1 on Jurin: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (5) + 1 = 6 plus DC 13 or paralyzed

possible crit on Jurin, G1: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (6) + 1 = 7

I need one Fort save from Serra, and two from Jurin, please. Eli and Jurin are up!


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serraling screams as he is bitten, but no one hears him. He screams louder.

1d20 + 6 ⇒ (13) + 6 = 19 fort save


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 1

Status:

HP = 45/56
AC/T/FF = 16/11/15 (+2 vs. Evil)
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/8
Spell-Like Abilities (CL 5th; concentration +4)
. . At will—Feather Fall (self only)
. . 5 minutes/day—Fly (self only)
. . 1/day—Levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +10)
. . 2nd—glitterdust (DC 16), mirror image, stone discus[ACG]
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), vanish[APG] (DC 15)
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
Status Effects = Blur, Align Weapon (Good), Protection From Evil

Blur 20% High Good: 1d100 ⇒ 48
Blur 20% High Good: 1d100 ⇒ 87

Fort DC 13: 1d20 + 11 ⇒ (6) + 11 = 17

Jurin's protections turn aside one claw, and he easily resists the touch of the other, inured to such things thanks to his oldest love.

He then turns on his foe and works to end it.

мировник Power Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 14 ⇒ (4) + 14 = 18


Map

Jurin dances a long learned step, his blurred form slipping past claws that would otherwise sink deep into his flesh. For all her faults, his oldest love seems to have saved him this time. Serra has no such love to save him, and the ghoul's teeth sink deep to prove it.

Eli and Cole are up!


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 1, Initiative: 11

Status:
AC: 18 (f13/t14) HP: 47/47 +14 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 54/54
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
Conditions = Bolstering (1/19m)
Mythic Power = 2/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 1/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Cole stands dumbfounded a moment staring at the door closed between himself and his companions. He quickly looks around to see if he has any targets especially assigned to him outside.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Seeing none (I think?) he moves up (move) and opens the door (move), or tries to.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 1, Init 16

Status:

AC = 18 (17+2Prot-1Enl)
HP = 44/44
Weapon Equipped = +1 Cold Iron Lucerne Hammer (Good Align Weapon)
Condition(s) = PfE (5 minutes), Enlarged (5 minutes), Align Good, Bull's Str

Eli staggers a moment, not at all used to deafening silence. He looks about the room, expecting to feel dizzy, or concussed, to fall to the floor any moment as a result of some kind of blow to the head... when that fails to occur, he strikes at the injured ghoul on Jurin. If Jurin proves effective enough all by himself, Eli targets the other.

+1 Cold Iron Lucerne Hammer, Mythic Power Attack: 1d20 + 7 + 2 + 2 - 1 - 1 ⇒ (15) + 7 + 2 + 2 - 1 - 1 = 24 for 3d6 + 3 + 3 + 3 + 3 ⇒ (5, 5, 5) + 3 + 3 + 3 + 3 = 27 damage


Map

Jurin ends the ghoul by the door with a single slice, leaving just the one behind Serra to fight for now. This only lasts as long as it takes Eli to swing his hammer, and then that threat too is at an end. Still, the silence remains.

Cole swings open the door, adding light, but not sound to the room within.

please stay in initiative for now. Serra is up.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 1

Serraling nods at the north door, moving to open it when others are ready.

Stnd action to ready to open when Jurin/Eli are ready to move through.

Serraling Stats:

Serra Stats/Effects:
AC 17+4 = 21 (shield)
HP: 51/51

Wand of MM (lvl 3) 10/11 charges left
Wand of MM (lvl 5) 31/31 charges left
Mythic 1/4 used

dice]1d20+3[/dice] to hit:
dice]2d4+7[/dice] damage;


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 2, Init 16

Status:

AC = 18 (17+2Prot-1Enl)
HP = 44/44
Weapon Equipped = +1 Cold Iron Lucerne Hammer (Good Align Weapon)
Condition(s) = PfE (5 minutes), Enlarged (5 minutes), Align Good, Bull's Str

Quite pleased with his initial hammer blow, Eli turns to the opened door, and peers through. 60' Darkvision, should things prove ugly...

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Should the way prove clear, he then pushes through, readying a strike on anything within 15' that looks corrupted and out-of-place in this chapel grounds.

Readied Strike, Mythic Power Attack: 1d20 + 7 + 2 + 2 - 1 - 1 ⇒ (12) + 7 + 2 + 2 - 1 - 1 = 21 for 3d6 + 3 + 3 + 3 + 3 ⇒ (6, 5, 1) + 3 + 3 + 3 + 3 = 24 damage


Map

Round 1

Serra opens the door only to be greeted by a tall winged creature.

know. religion:16:
With his wings and horns, this man appears to half nabasu, a form of demon that evolves upon eating mortal creatures.

The man/creature points and grins, then attacks Serra with his aspergillum, since he is closest.

aspergillum attack: 1d20 + 12 ⇒ (16) + 12 = 281d6 + 8 ⇒ (2) + 8 = 10

Round 2

Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Jurin: 1d20 + 1 ⇒ (12) + 1 = 13
Cole Zeff: 1d20 + 3 ⇒ (8) + 3 = 11
Serra Iondri Phaer: 1d20 + 1 ⇒ (8) + 1 = 9
Nulk=4

Eli looms from behind Serra, and attacks the creature, doing significant damage.

Jurin and Cole are up!


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 2, Initiative: 11

Status:
AC: 18 (f13/t14) HP: 47/47 +14 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive
Cold Iron Arrows = 51/54 (3)
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Outsider Bane, Cold Iron Blanch Arrows = 10/10
+1, Holy, Cold Iron Blanch Arrows = 5/5
Conditions = Bolstering (1/19m)
Mythic Power = 2/4 (immed., d6)(swift, decisive strike)
Ranger Focus = 1/2 (ex, swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (standard, bolstering)
Bow Attack Mods: BAB +6, Dex +4, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 2, concentration +4)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch

Cole 5’ steps a little closer, and weaves his arrows through the giant Eli and, for a change, smaller Serra. He looks at the winged creature, ”This place is just full of demons isn’t it!”

Bow (magic, cold iron): 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (point blank)

Bow (magic, cold iron): 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15 (point blank)

Bow (magic, cold iron): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (point blank)

Apparently Eli did throw off his aim!


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 2 Init 13

Status:

HP = 45/56
AC/T/FF = 16/11/15 (+2 vs. Evil)
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 8/8
Spell-Like Abilities (CL 5th; concentration +4)
. . At will—Feather Fall (self only)
. . 5 minutes/day—Fly (self only)
. . 1/day—Levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +10)
. . 2nd—glitterdust (DC 16), mirror image, stone discus[ACG]
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), vanish[APG] (DC 15)
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
Status Effects = Blur, Align Weapon (Good), Protection From Evil

Jurin waits for Serra to clear his path.

Ready action to step up and attack after Serra is out of the way.

мировник Power Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 14 ⇒ (6) + 14 = 20


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 3

Serraling recoils from the demony thing, taking total defense. He stares at it, trying to place it from his readings and discussions with Ara.

1d20 + 12 ⇒ (10) + 12 = 22 Know (Planes)

Serraling Stats:

Serra Stats/Effects:
AC 17+4 = 21 (shield) + 4 Total Def = 25
HP: 41/51

Wand of MM (lvl 3) 10/11 charges left
Wand of MM (lvl 5) 31/31 charges left
Mythic 1/4 used

dice]1d20+3[/dice] to hit:
dice]2d4+7[/dice] damage;


Map

Round 2, continued

Cole tries to sight around the larger than life Eli and the not nearly as large Serra, while remarking on the creature's heritage. His words are swallowed by the silence, but the demon seems to be able to read his lips, for he answers in the other room. "You have no idea, my little Zakuska!" He licks his lips and dances out of the way of Cole's arrows.

Cole's attacks miss, drawing a wicked grin from the winged man. Jurin waits until Serra steps aside to surge forward and attack the creature, adding to the man's wounds, and stripping a little of the smile from his mocking face. He attacks in turn, with weapon tooth and claw, then steps back a step.

attack on Jurin, aspergillum: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 191d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17

attack on Jurin, bite: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 3 ⇒ (4) + 3 = 7

attack on Jurin, claw: 1d20 + 4 ⇒ (15) + 4 = 191d4 + 3 ⇒ (2) + 3 = 5

Round 3

Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Cole Zeff: 1d20 + 3 ⇒ (8) + 3 = 11
Serra Iondri Phaer: 1d20 + 1 ⇒ (8) + 1 = 9
Jurin: 1d20 + 1 ⇒ (12) + 1 = 9-
Nulk=4 (-44hp)

Eli and Cole are up

Serra, and any other knowl planes 21 or higher:
The creature is a half nabasu human. Thoughts of how he may have come to be are better off avoided as the details are probably not pretty. He probably has some of his demonic parents resistances, though not all, or not as strong. one question

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