The Order of the Albatross (Inactive)

Game Master Signore di Fortuna

Combat Map


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Status:
Init: +5 | HP: 16/16 | AC:19 | FF: 14 | Fort: +4 | Ref: +8 | Will: +1 | Perception: +5 |

Umbra growls and approaches the creature with caution.

Move to (F12)


The cave is barren, any plant life has long been burned to a crisp by the strange beast, and Jettar is pretty sure this isn't a natural creature.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"I mean honestly, if you can take it down without killing it or any of us getting fried, then sure." Sigrdrifa quips.


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles simply moves to defend Goldi and Frostine ready to stop anything from harming his best friend and his food source.

move to F-13 and ready action to attack if something unfriedly moves with striking distance

*intimidating* Snort


The iguana-like creature moves up, but doesn't close the gap between it and the group. It seems to be holding its breath.

Round 1: Jettar, Truffles, Umbra, Kyrana, Shadrath, Sig, Frostine, Goldi, Ellie


Bear Init: +2 | HP: 12/17 (13/18) | AC: 15 | FF: 13 | Tch: 13 | Fort: +4 | Ref: +5 | Will: +1 | Percep: +5 |

Shadrath let out a mighty roar before rushing forward and snapping at the over-sized lizard.

Move to D-8.

Bite: 1d20 + 4 ⇒ (8) + 4 = 12

Possible Chomp: 1d4 + 2 ⇒ (2) + 2 = 4


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sigrdrífa begins a battle chant clashing her axe against her bracelets as the driving rhythm of battle echoes through the cavern. Inspire Rage on any who accept


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Gonna move to C12 and try this ray of frost thing again.

Moving diagonally past Sig, Frostine moves up while concentrating on the snow and ice back home. Envisioning hitting the creature with ice, Frostine stretches out her hands and closes her eyes as she wills her power to work. Please...please hit that stupid beast.

Concentrating on her spell she wills it to slow down the beast.
DC 14 fortitude save or be slowed

Ice Cold: 1d20 + 5 ⇒ (7) + 5 = 12

A bit of Frost: 1d3 ⇒ 2

Finally pulling on the power within her, she barely manages to graze the beast with a chilling blast. As she opens her eyes she asks, "Did I get it?"


Shadrath misses the beast by an inch, while Frostine's spell hits its target. It seems to have a greater effect than anticipated.

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20

It manages to shrug off the extra effect.

Round 1: Jettar, Truffles, Umbra, Kyrana, Shadrath, Sig, Frostine, Goldi, Ellie

GM Notes:
K hp: 27


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Charge: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: 1d20 + 6 ⇒ (1) + 6 = 7 Grr.
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Eleanor rushes the beast head on and delivers a heel kick square on it's nose.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Oh Goldi oh Goldi, oh where are you? Lol


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

I am here, I am at work and trying to work posts in when my boss stops pestering me with ... work

that's a lot of work


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi pulls out her trusty sling shot, and takes careful aim, like some tomboy making mischief.

twang: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10

and it's a long fly ball to Because. Why? I don't know! He's on third and I don't give a darn!


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Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

Oh, that's our Short Stop.


While Goldi's stone manages to hit a burnt piece of grass, Ellie is a bit more on target.

GM Notes:
K hp: 18

Round 2: Jettar, Truffles, Umbra, Kyrana, Shadrath, Sig, Frostine, Goldi, Ellie


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

Jettar moved up as far as he could, ending up behind Shadrath.

Move to D-9.


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles maintains his guard of Goldi and Frosty.

[ooc]same ready action as before[/oc]


Status:
Init: +5 | HP: 16/16 | AC:19 | FF: 14 | Fort: +4 | Ref: +8 | Will: +1 | Perception: +5 |

Bite: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Umbra rushes into battle with the flame lizard.


With Umbra missing, the lizard sidesteps in front of Shadrath and exhales a line of flame onto the bear and his druid companion.

Damage: 3d6 ⇒ (4, 5, 2) = 11; DC 13 Reflex for half

Recharge: 1d4 ⇒ 3

Round 2: Jettar, Truffles, Umbra, Kyrana, Shadrath, Sig, Frostine, Goldi, Ellie


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

Reflex: 1d20 + 2 ⇒ (9) + 2 = 11

Unable to dodge the flames, Jettar collapsed to the cave floor, smoldering.


Bear Init: +2 | HP: 12/17 (13/18) | AC: 15 | FF: 13 | Tch: 13 | Fort: +4 | Ref: +5 | Will: +1 | Percep: +5 |

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17

Shadrath fared a bit better, but not by much.

Edit: Removed attack. No idea what I was doing there.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

The DC's 13 Jettar so you'd fail

Sigrdrifa's song comes to an abrupt crescendo as Jettar feels the power of her magic wrap around him, manipulating luck itself.

Cast Saving finale: Raging song ends and Jettar get's an immediate reroll of save


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

Sorry for the delay in reroll, had just enough time to fix posts before leaving for work.

Re-Reflex: 1d20 + 2 ⇒ (12) + 2 = 14

Re-Write: Not entirely sure what happened, Jettar managed to dodge the majority of the flames, charring him partially on one side.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Stretching out her hands again she thinks of the ice and cold back home as she aims another blast of cold at the beast that just tried to incinerate her friends.

Cold Breeze: 1d20 + 5 ⇒ (18) + 5 = 23
Frostbite: 1d3 ⇒ 3
Concentrating on her spell she tries to slow the beast.
DC 14.....Fort save I think, or be slowed.

-Posted with Wayfinder


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Shoryuken: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Ellie focuses her mind and delivers a heavy blow to the beast.

Martial Flexibility: Gain Power Attack for one minute.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

^I love that! Kick it's ass Ellie!

-Posted with Wayfinder


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

well you know what they say... Punch first. Ask questions while punching.


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi again with the sling shot

twang: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
damage: 1d3 ⇒ 3


Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23

The lizard once again overcomes the secondary effect of Frostine's spell, but takes solid hits from the sorceress, Ellie and Goldi.

Round 3: Jettar, Truffles, Umbra, Kyrana, Shadrath, Sig, Frostine, Goldi, Ellie

GM Notes:
K hp: 4


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

Jettar, feeling rather ticked off, the Druid moved around the bear and stabbed at the lizard with his spear.

Attack: 1d20 + 1 ⇒ (19) + 1 = 20

Stab: 1d6 + 1 ⇒ (5) + 1 = 6


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

With a motion from Goldi, Truffles moves to protect Frostine as she has moved closer to the big lizard.

no access to the map right at the moment but please put Truffles next to Frostine between her and the lizard (but not blocking her line of sight.

unless that was a double move, same readied action as before


In his anger, Jettar defeats the beast.

Combat Over.

-Posted with Wayfinder


Bear Init: +2 | HP: 12/17 (13/18) | AC: 15 | FF: 13 | Tch: 13 | Fort: +4 | Ref: +5 | Will: +1 | Percep: +5 |

Probably would have been over earlier if I had kept those attack rolls. *Shrug*


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Where did the Kobolds go?


They fled deeper into the cave.

-Posted with Wayfinder


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Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Ellie gives the creature one last kick before heading deeper into the cave after the retreating kobolds.

"It's no fun when they run like this."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She scowls a bit, "I'm still miffed about smelling like their garbage. They run, we'll follow and wipe the little stinkers out." She says with a note of agitation to her voice.

-Posted with Wayfinder


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi look at her friend, i thought you were the stinker, i mean you keep sayin you are stinky. Goldi quickly duck before Frosty smacks her.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine arches an eyebrow at her and puts her hands on her hips, "Hmph.....just keep it up Goldi. One of these days Ill catch you off guard." Pulling her hood down over her head again she follows the stinky buggers.

-Posted with Wayfinder


The group comes to a vertical shaft at the end of the cave. It seems the kobolds climbed from here.

Perception checks, please.

-Posted with Wayfinder


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Status:
Init: +5 | HP: 16/16 | AC:19 | FF: 14 | Fort: +4 | Ref: +8 | Will: +1 | Perception: +5 |

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


Umbra immediately notices several kobolds standing on a higher ledge, readying a heap of trash to throw down on you.

-Posted with Wayfinder


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I'm so going to kill them horribly!

-Posted with Wayfinder


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

perception as well: 1d20 + 9 ⇒ (10) + 9 = 19

truffles as well: 1d20 + 5 ⇒ (7) + 5 = 12


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Shadrath Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Goldi, Jettar, and Shadrath also see the kobolds lying in wait.


Plan, anyone?


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

I got nothin'.


Bear Init: +2 | HP: 12/17 (13/18) | AC: 15 | FF: 13 | Tch: 13 | Fort: +4 | Ref: +5 | Will: +1 | Percep: +5 |

..........

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