"The Meat Grinder:" DM Norv's The Tomb of Horrors (Inactive)

Game Master The Norv

The classic adventure that chews up character sheets and spits out legends.

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Male

So sorry to hear that! Of course RL stuff takes precedence over this any day. Let us know when you're ready to rejoin--in the meantime I'll take care of Baxter's actions.


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Male

Hi all: I'm guessing this post will go unnoticed (and sort of hoping it will) but if anyone does see that the game is missing and comes looking, I wanted to explain why I'm deactivating the campaign. Of course the main reason is that it's been a month and nobody--including me--has posted! So it seems like we're all more or less ready to let this slip into the void...

I do want to apologize for being a less-than-hyper-engaged GM as this campaign wound down. Even after sending out PMs and hearing that people would post soon, I could have done more to move the game along in a timely fashion, and that would probably have kept everyone more involved. I hesitated to do so partly because I myself wasn't feeling deeply engaged by it, and partly because so many of the obstacles in this dungeon can be really, really brutal. I was very hesitant, for that reason, to bot players and possibly get them killed if someone was just experiencing a slowdown.

The other issue I had, though, was this: the module, as I learned, really was not designed for Pathfinder, and in particular I think it translates poorly to PBP. The Pathfinder part of the equation is obvious in how little characters like Alaric and Ibid. had to do for much of the early parts of the campaign: it's not a module that rewards different classes or skillsets evenly, or in some cases barely touches on them at all. In that way, it's started to feel to me a bit like a relic from another era of gaming.

The other way that it's old-school, though, is how central a tabletop is to the experience. I tried to mimic it as much as possible, but there are a number of times when the module says "Unless players immediately act in such-and-such a way, this happens," or otherwise dictates responses based on real-time give-and-take. Puzzles, too, can also be frustrating in PBP: on the one hand, you have a long time to think about them, but on the other, many posters don't have hours to sit and think if they're posting on, say, a lunch break or before picking up the kids. With the right group, the occasional puzzle can be great. But (and I've seen this in other PBP games in which I'm a player) it can also be hard to track multiple moving parts, or even just remember earlier clues over such a long time span. Both puzzles and real-time interaction are huge components to this module, and I don't think they work well in this format.

All that said, though, I want to say that I had a blast playing with you all, and I hope to play with you guys again on these boards soon. (I may have some openings in my Curse of the Crimson Throne game shortly...PM me if you're interested!) If you'd like to know more of my thoughts on the game, or if I'm totally wrong and everyone does want to keep playing and some freak coincidence of timing put us all out of commission at once, please feel free to send me a PM as well. I'm happy to help look for a new GM for the game as well if that's the preference!

In the meantime, it was a great run, so thanks, and happy gaming. :)


M Goblin Rogue4HP 20/28,Init+4,F3R8W3Per9AC17T15FF13

I have enjoyed lurkering in this game and liked the characters as well. Pity nobody got dunked in the lava.

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