The Heghland 1st - Only War (Inactive)

Game Master PhilOfCalth

A group of feudal warriors brought together from every corner of a world almost completely untouched by the Imperium, hastily trained and recruited by the Imperial Guard.
Can they survive when faced with the horrors of the universe?


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Male Weapon Specialist; Wounds: 1/12

Jermaie stacks up at the door opposite Cort, waiting from any orders to come.


Male

Is anyone going to check it out? If I don't get a response by tomorrow morning I'll assume not


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Wikvaya failed the perception roll, actually, but considering Cort already warned us...

"Don't be rash," Wikvaya snarls, putting on his camo cloak and muttering about foolhardy warriors. "I'll scout ahead."

The shaman exits the cave to find the source.

Stealth {53 = 33 Agility + 10 Stealth + 10 Camo Cloak}: 1d100 ⇒ 11


Male

Cracking roll, now lets see if you can do another one for awareness


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Awareness {48 = 48 Perception}: 1d100 ⇒ 79


Male

Wikvaya sneaks out into the mountains. Carefully and slowly he picks his way through the rocks. The humming noise is hard to pinpoint, but he soon finds the source of the rest of the noise. A sizable troop movement of Dominate forces is pushes through the lowlined sections of the mountains towards Imperial lines.


Male

After about 30min the sounds of the rumbling begin to subside as the enemy troops leave you behind. With them goes the humming noise.

Now everyone is fixed up and the vehicle is fully repaired, you're free! So what's step 1 of the plan? Where do you want to go from here?


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"So...do we continue with the plan as was before? Or do we have to come up with something new?"


Bookstore Proprietor Librarian Bard

I see no reason why we shouldn't. Lets move out and take care of this.


Male Weapon Specialist; Wounds: 1/12

Jermaie lowers his weapon after the rest of the Dominate troops have passed. Still on guard, though, he does not put it away.

"Well then. 'Spose we oughta go along wit' our plan then. We find the base first, and do our best to scout out the area before we really begin our assault."


Male

The vague direction you got from the troopers you captured will give you somewhere to start searching. Will you be doing this scouting in the vehicle or on foot?


Bookstore Proprietor Librarian Bard

I would say take the vehicle


Male Weapon Specialist; Wounds: 1/12

I'd say we take the vehicle close enough, but we can't run the risk of the enemy finding it. We'd have to hide it and then scout on foot. There's no way we could be stealthy sitting in a jeep.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"I only hope he is still there... Cormaeg chuckles a little, That WOULD be considerate of him."


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Agreed, we go disguised as best we are able in vehicle, but we do not get too close. Hidetje vehicle, continue on foot and do recon . In Baldurs absence I can drive.


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

I'm fine with that plan! I've no better ideas. :P We could follow those Dominate forces, or track where they came from, but that's another option if the previous course doesn't yield the general's location.


Male

Unless told otherwise I'll assume no-one is wearing a Severan Dominate uniform

After 4 days of rest healing and repairs the squad pulls their newly aquired APC out of the cave and begin to follow the vague directions they got for General Haravax Scarus's headquarters.

So it's a -10 navigate(surface) test. Assisting is allowed


Male

Anyone out there? Anyone going to roll for this?


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

I assumed I was not a good candidate for this roll...but I am def still here to finish the mission. FOR THE EMPEROR!


Male

Previous rolls were done by Wikvaya though he doesn't have the skill he has a sill high Int, with Jermaie assisting. Regiment special rules allow the result to be re-rolled


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Allow me then.

Navigate (Surface) {30 = 60 int - 10 modifier - 20 untrained}: 1d100 ⇒ 14


Male

+10 for Jermaie helping = 3 degrees. I'll post the full text from the book tonight


Bookstore Proprietor Librarian Bard

sorry folks, this has been 2 weeks of 18 hour days. I am still here...and Cort and Harmon will wear dominate gear


Male Weapon Specialist; Wounds: 1/12

Sorry, was getting busy with a lot of things yesterday. I was looking to assist anyway, so thanks for that.

Jermaie won't be wearing any dominate gear. Knowing himself, he thinks it'll be better to remain stealthy to scout out the area.


Male

In fact the now dead Dominate Trooper's directions were surprisingly accurate even in their vagueness. Wikvaya has little problem directing the squad through the mountains. Turning a corner, what must be the headquarters you were looking for, comes into view.
Nestled near the top of one of Virbius's majestic mountains is a smallish group of buildings, too advanced to be the work of any local tribe. High walls surround the complex on all sides except those protected by the mountain face. On the other sides the wall leads, almost directly to a near vertical cliff face, many thousands of meters drop. There is but one winding approach to the base, which is very open and visible from the base and its front gates. Within the walls, looming over the rest of the complex enormously, is a gothic tower of unknown purpose.

I'll try to get you a picture ASAP


Male

Dominate Base Picture


Male

I guess that doesn't allow external linking.
Here it is inbedded in our main Wiki page


Male Weapon Specialist; Wounds: 1/12

Oh... that's rather menacing.

Jermaie stares wide-eyed at the imposing edifice. "That... might be a bit of a problem. There's no way. Not a one of us can ge' over those walls without climbing gear. The mountain won't be much of an easy climb either unless a couple o' us can find a way to climb up, an' that's all assuming we don't get spotted in the mean-time."

Jermaie leans against the side of the truck, pondering. "Well, 'eve got some options. A few of us could 'ide in the truck, put some stuff over us while the rest with the uniforms try and get past the gate. Elsewise us without the uniforms gotta get out near the gate, stick to the walls, try and climb the mountain without a harness or other gear and get in that way..."


Male

Just to recount there are 5 helmets, 6 tops and 5 leggings
There are 6PCs and 3 comrades

There is the option to climb up to the walls of the base, or down into the base from above, if climbing is your plan


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

I have no experience with mountain climbing, and my leg injury would only hinder us further. Unfortunately, I believe my only way in shall be through disguise. And let us not forget,though it looks imposing, it is built upon the foundations of treason and heresy! The Emperor walks with us, and if we stay true in faith, we will crumble this fortification for we our His Hammer!

Garion will wear a disguise, preferably from an officer if possible.


Male

The only officer uniform was blown to bits with stormbolter fire :)


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"So...do we go in at nightfall?
I mean, the darkness can only help us right? And if we time it right, the sentries might be tired and grouchy, in no mood to talk and be a bit more slack in checking us out.
Plus, as an added bonus, a lot of people might be in their bunks, even the target if the emperor smiles upon us."


Bookstore Proprietor Librarian Bard

we could just rig this to blow after we exit. Do we have anything big enough?

I know we don't but Cort would ask


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Wikvaya will wear the Dominate uniform as well. The comrades should get any left-over uniforms, and those who don't have any, or whose character doesn't want to risk their comrade, should be left behind.

"Don't forget I still have the poison," Wikvaya says. "A direct approach may work well if we can lie well enough, but that harbors great risk. I would propose gathering information first before taking any action. I am unsure, but perhaps there is some way to hack into their communications? Radio and the like?"


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Without a Tech Priest, unfortunately I doubt any of us would have the required expertise. We could attempt to ambush any who leave and interrogate them, but they will soon catch on and be on alert. If someone could scale the mountain, we could get a vantage point and garner more information. The direct approach is our only viable option as of the moment.


Male Weapon Specialist; Wounds: 1/12

Did I do that? *Looks innocently at the rest of the party.

GM, how difficult do you reckon it'd be to scale the mountain without proper climbing gear? I mean, with proper preparation, it might be possible to fashion some crude equipment, but I imagine it'd be quite treacherous.


Male

There are 2 separate mountains that we could be talking about. If you're climbing up to the walls that would be extremely challenging. Climbing to the top of the mountain that overlooks the complex would be relativity easy. Scaling down from there would be difficult as well, but assuming you've taken the proper precautions at that point, would not come with the same risk of death. All three climbs would require athletics tests of varying difficulties

You can use survival to make rope as before. I'll allow it to be used to make other simple equipment, but you have to explain to me what you're making and I'll see if it makes sense. For example I can't see how you could make pins out of rock and wood, but if you can think of some other material to make it out of, then I might say yes

Also be explicit and clever about how you explain things to me. If you send the strongest climber first with rope tied to him and a weaker climber follows and falls, the stronger climber can make a test to save him

@Garion - You are right to be fearful of climbing. Not only would the stress be hard on your leg, you are also out of fate points. Falling to your death would mean you're out of the game. Could you give me a common lore(Imperial Guard) test please


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

31+10=41: 1d100 ⇒ 62

Argh...no success.


Male

All the captured Dominate uniforms look the same to Commissar Valkof


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

"So what shall it be? We were not meant to assault an entire compound such as this. I can only suggesting attempting to draw them out, most favorably if it were the general."


Bookstore Proprietor Librarian Bard

why would the general cone out?

I am at a loss


Male Weapon Specialist; Wounds: 1/12

"I don' see it. We havne't got anything that'd make the general wanna come out. We're here to get 'im, right? I'd still say getting in there silent-like would be our best bet. I'm thinking... climbing this mountain would be a rather easy way to end me life, but it might be the only option. We don't 'ave enough uniforms, but I can do it."

Dang, if we only had some grapnels. Rope, yeah we can make that using leaves and fronds. Pikes... those might be impossible looking at everything we've got. However, do you think we might be able to fashion picks out of our entrenchment tools?


Male

It's not impossible. How would you break them?


Male Weapon Specialist; Wounds: 1/12

Well, I'm a caveman, so I was thinking I'd smash them with a large rock... If we're working with steel, we'd have to get a makeshift kiln going and then beat it with hammers we probably don't have. Damn. Maybe I could try sharpening it down to a point, but that'd take a long, long time with just a whetstone.


Male

I'll take that as a way of saying you can't think of a way of reworking the 9-70 Entrenching tool into a pick.

Climbing to the wall with makeshift rope and using your unmodified 9-70 is at a -20 athletics test
Climbing the mountain behind the base with the same tools is at a +0
These numbers assume no special climbing techniques


Male Weapon Specialist; Wounds: 1/12

Alright, well, I'd be willing to climb the wall. Who's doing what now?


Male

You realise climbing to the wall would be a target number of 12 for Jermaie? That's not talking about getting onto the wallto the top of the wall.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"Hmmm, you think we might be able to smuggle some people in as causalities of war?
If some people are covered in a bloody tarp they might be reluctant to look, and once we're secluded...
Just an idea, This whole planning business is not my strong suit."


Bookstore Proprietor Librarian Bard

Sounds good to me!


Male Weapon Specialist; Wounds: 1/12

Derp, I meant the cliff, not the wall. Wasn't thinking this morning... Though honestly I like the casualties route better.

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