The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Initiative: 1d20 + 8 ⇒ (9) + 8 = 17

Hey who ate my post before?

Leto, lucky to have the bow in hand, just scratching the branding on his forehead, reacted quickly, shooting at the first two spiders.

Flurry of Arrows: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 1 ⇒ (1) + 1 = 2
Flurry of Arrows: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 1 ⇒ (3) + 1 = 4


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Knowledge (Nature): 1d20 + 4 ⇒ (15) + 4 = 19

Round 1 - Initiative 19

Erei will draw his crossbow and fire at the most wounded target he can see.

Crossbow: 1d20 + 2 + 1 - 4 - 2 ⇒ (8) + 2 + 1 - 4 - 2 = 5

Active Effects: Flagbearer (+1 morale to attack/damage)


Erei:
Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs.

You know that these creatures can Rend, and if they do, the others will probably turn to attack the target so struck.

Rolling the confirmation for Leto's critical.
Confirm: 1d20 + 4 ⇒ (17) + 4 = 21 Confirms
2d8 + 2 ⇒ (3, 4) + 2 = 9

Almathea splashes the creature attacking her as she shrieks and Leto finishes it off with a solid hit.

Erei's shot goes wide.

Don't forget to roll initiative Setesh! And a Knowledge (nature) roll if you'd like. :)

Micah lands a solid strike on the Solifugid attacking him. Because they dropped down between you all, with a little bit of shuffling feet you can easily get flanks as you fight. Again, Setesh seems to have a hard time managing to hit small, speedy things, and the spider-creature skitters away from his blow.

Round 2: Initiative 20

The creature attacking Nevai lunges forward to strike again.

Bite: 1d20 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 4 ⇒ (13) + 4 = 17 1d3 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 4 ⇒ (4) + 4 = 8

The spider-like monster attacking Micah skitters forward to claw at him, then skitters away, seemingly more interested than leaving than pressing the attack. 5-foot step back

Bite: 1d20 + 4 ⇒ (12) + 4 = 16
Claw: 1d20 + 4 ⇒ (8) + 4 = 12
Claw: 1d20 + 4 ⇒ (17) + 4 = 21 1d3 + 2 ⇒ (2) + 2 = 4

The last jumps at Setesh and claws away at his leg.

Bite: 1d20 + 4 ⇒ (8) + 4 = 12
Claw: 1d20 + 4 ⇒ (17) + 4 = 21 1d3 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 4 ⇒ (4) + 4 = 8

Three of the creatures remain. One seems like it's about to retreat (the one engaged with Micah), and is severely injured. The other two are perfectly healthy and pressing the attack, though the one attacking Nevai will almost certainly move away from his fallen body if pressed.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Didn´t see the crit! Of course forgot Leto is now using the found masterwork composite shortbow, where´s my head? ...also does the bonus from the flagbearer count all the time or only after first turn of the flagbearer?

Round:2 Initiative:17

Taking a step back from potential offenders Leto grabs two more arrows from his quiver and aims at the eight-legged creature near Nevai.

Flurry of arrows: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 2 ⇒ (4) + 2 = 6
Flurry of arrows: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 2 ⇒ (6) + 2 = 8

Nevai! Get up!


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5.
Knowledge(Nature): 1d20 + 7 ⇒ (17) + 7 = 24.

Severely injured, Setesh adopts a flanking position, and flails desperately at the spider-thing attacking him.

Heavy Mace: 1d20 + 4 + 2 + 1 ⇒ (20) + 4 + 2 + 1 = 27, for 1d8 + 6 + 1 + 1d6 ⇒ (1) + 6 + 1 + (2) = 10 damage.
Crit Confirmation: 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18, for 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13 *ADDITIONAL* damage.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 2, Init 10

Nevai collapses to the ground after suffering a flurry of hits.

Stabilize: 1d20 + 1 ⇒ (15) + 1 = 16

Nevai is stable at -2.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh winces as Nevai falls.

Well, there goes our healer...

This place is lethal! I really question how a party of four PCs (which is the 'standard' APs are built for) could handle it...


Setesh:
Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs.

You know that these creatures can Rend, and if they do, the others will probably turn to attack the target so struck. They have no special protections.


Human* Slayer/Magus 3

Round 2, initiative 14

"Sh!t"

Micah suddenly begins taking the fight much more seriously. Straightening out his footwork he darts in at the wounded spider attempting to even up the odds a bit...

issue challenge against injured one, shift to maintain flank
cutlass: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 20, for: 1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

if someone with higher initiative drops it first I'll direct that toward the one attacking Nevai instead... If not- I'll use glorious challenge when the first one drops (which I assume my attack will do) to declare a challenge against the one that was fighting Nevai.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 2 - Initiative 19

These things tend to group up whenever they severely damage someone. So...you know...be careful.

Erei will drop the flag, reload his crossbow, and pick the flag up again.

Active Effects: Flagbearer (+1 morale to attack/damage)


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 2
Init 18

Oh crap! He better not be dead, I don't know that we can accomplish out mission with a guide and a healer.....

Thea tosses another acid glob at her opponent.

range touch atttack: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
damage: 1d3 + 1 ⇒ (2) + 1 = 3


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

In case of round 3, Initiative 17

Facing the last of those pests.
Flurry of arrows: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 2 ⇒ (1) + 2 = 3
Flurry of arrows: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 2 ⇒ (3) + 2 = 5


Leto, your damage with the shortbow is going to be a d6. Also, you get to use +2 from your strength, it's masterwork, and you get the flagbearer bonus.
1d6 + 4 ⇒ (6) + 4 = 10 (Mighty (+2), Flagbearer, MW)

Micah's precise strike splits his target nearly in two, and Setesh's mace splatters one of the spider-like creature into the ground. Leto's arrow strikes a solid blow and Almathea's acid nearly finishes off the monster attacking Nevai. It skitters back in an attempt to hide, but limping severely. You finish it off easily as it tries to return to its hiding place.

As you explore the rest of the room you find their nest behind the altar. The remains of various creatures are scattered within it but you find nothing else of interest.

Knowledge (nature) DC 10:
There seem to be the remains of large beetles (possibly Mining Beetles) in the nest.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Knowledge (Nature): 1d20 + 4 ⇒ (8) + 4 = 12

Erei pokes at the nest with his foot.

Looks like...Mining Beetles? Don't think they are terribly dangerous, but we certainly might find some around.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Careful there! We don´t need more at the moment! Can anyone heal Nevai? Unfortunately i´m not prepared for such a situation. Something i need to take care of in the future!

Leto looks around the room carefully.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26 Take 20 if we stay there longer for 28.


Human* Slayer/Magus 3

"Nobody has any means of resuscitating Nevai?" Micah asks with some clear displeasure, "this is why I asked if we needed anything... We'll have to carry him out and buy a cure potion... or see if we can talk another healer into reviving him..."


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Maybe we can find something here?


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh desperately attempts to stabilise Nevai...

Heal: 1d20 + 1 ⇒ (6) + 1 = 7.
Heal: 1d20 + 1 ⇒ (14) + 1 = 15.

...and although dealing with a living creatures initially throws him, eventually he gets it right.

"Perhaps one of those potions we found earlier has healing properties?"

We have two unidentified potions...?


Correct. Only Setesh attempted to identify the potions, so anyone else can try using Spellcraft (with Detect Magic) or Perception (with taste). The DC is 16.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto takes the potions, uncorks them, sticks a finger in and licks at the residue.

Perception 1 take ten: 10 + 8 = 18
Perception 2 take ten: 10 + 8 = 18

Should be possible right?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea stands by and allows Leto a chance to identify those potions first. If he fails then she will attempt to identify them herself.

"It would certainly be beneficial if at least one of those is a healing potion."


Leto:
Both are Cure Light Wounds potions.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto looks from the potions at Almathea, then at Nevai...
Fate seems to be with us, both are!
He takes one of the potions and instills its content down Nevais throat, parting his lips with the flask.

Dice yourself 1d8+1!

Surely i don´t know much about magic, but i wonder how they can be good after such a long time...not even tasting bad. I hope this works.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

A moment after Leto feeds him a potion, Nevai's eyes flutter open and he groans, "Ugh... What happened? Did we drive them off? I haven't seen those creatures since I was thirteen, when our caravan was large enough to scare them off without a fight." Looking around the room, he adds, "Looks like I'm not the only one that took a beating. Let's get us all fixed up."

Channel Energy: 1d6 ⇒ 5
Channel Energy: 1d6 ⇒ 5

Status:
AC 17, T 10, FF 17, CMD 13
HP: 10/10
Channel Energy: 0/7
Scarab Shield (save bonus): 1/1
Scarab Shield (swarm protection): 1/1
Spells (1st): remove fear, remove sickness, endure elements(D)
Active Spells: None


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh breathes a sigh of relief when Nevai's eyes flicker open, and an even *more* relieved sigh of relief when his injuries heal over.

"Thank-you, Nevai!"

He then turns to the others.

"'Tis a shame that there was nothing of material worth in this room (even though, as an embalmer, I am fascinated by this little nugget of history); shall we continue on?", he says, gesturing back out the door to the other set on door on the opposite side of the mirror room.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Good to see you back on your feet again Nevai. We were indeed lucky to find this potions.

Looking at Setesh:
You could check out that eggsack. Maybe something usefull for embalmers?


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh nods, and moves to inspect the egg-sack.

Knowledge(Nature): 1d20 + 7 ⇒ (14) + 7 = 21.


Setesh:
Nothing remains of the creatures that you can find useful. As a note, while they appear spider-like there are no webs of any kind. The "nest" is a hole dug into the ground and padded with the remains of other creatures and random bits of things. You are aware that Solifugids lay their eggs in holes in the ground, but you find none nearby.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Now that we are all thankfully on our feet, shall we continue on with our explorations? Hopefully with less local wildlife though. I do hope that there isn't anything living down here that is large enough to have cause any damage to any of the more fragile artifacts that we may find."


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh shakes his head.

"There is nothing of use in the nest. They don't actually use webbing; the nest is lined with the remains of their victims. Let's push on."

He then moves over to the other set of doors, and continues his slow progress, searching carefully.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Then let´s be glad our remains don´t are there now. Ready to move on when you are. I do hope we find something of real value still though. And best some proof that this country actually rightfully belongs to my family! In one of those crypts something like that should be hidden.
Leto chuckles as he imagines himself as Pharao.


The doors swing open easily.

---
A flight of steps gradually descends to the west down this passage. Halfway down the stairs, small holes and burrowed tunnels riddle what remains of the passage’s southern wall. Earth and sand have spilled over the collapsed masonry, covering the stairs with dirt and rubble. Stone doors engraved with a golden scarab, its wings open beneath a golden sun, stand at either end of the stairs.

Map updated.
---

Rolls:

Stealth: 1d20 + 8 ⇒ (10) + 8 = 18

Almathea: 1d20 + 9 ⇒ (12) + 9 = 21
Erei: 1d20 + 4 ⇒ (12) + 4 = 16
Leto: 1d20 + 8 ⇒ (15) + 8 = 23
Micah: 1d20 + 0 ⇒ (14) + 0 = 14
Nevai: 1d20 + 5 ⇒ (13) + 5 = 18
Setesh: 1d20 + 10 ⇒ (1) + 10 = 11

Almathea and Leto:

The dust and debris in the central area of this stairway occasionally shifts as if air if blowing it, but you feel nothing. As your eyes adjust, you suddenly realize the movements are from something...alive!

Knowledge (planes) would be appropriate.

All of the southern squares of this stairway are difficult terrain except the first (eastern-most). Also the western-most northern square is also difficult terrain.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto shouts out:Beware! There is something invisible moving around! You see that footprints over there!

He gets his bow ready. This time the shortbow^^

Erei, are you holding up that banner all the time or do you need to "activate" it first?


Human* Slayer/Magus 3

"Invisible, huh? This ought to be fun..." Micah says readying his cutlass to strike any threat he can detect...

ready an action to attack any threat (within reach) that becomes visible or that he can pinpoint through other senses (like if he feels it hit him, or hears it)


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"There definitely seems to be something alive in this room with us. What it is though, I cannot say, but undoubtedly it will not be pleased to see us. Nothing else we have found down here has been of a friendly nature yet."

Thea readies to toss a globe of acid if any hostile targets present themselves.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto adresses the invisible something, first in common, then in osiriani:
Hey you there! Can you understand me? We come in peace! Show yourself!

Not being the greatest with speeches, he looks around to his companions for help. Help like adressing it with diplomacy

Diplomacy aid another: 1d20 - 1 ⇒ (5) - 1 = 4


The sand rises up and comes together in the form of a large serpent. A large slit near the "head" seems to be its mouth. It does not look pleased at having been disturbed.

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

The creature is Large and takes up the entire corridor. There is no surprise round (though Almathea may act in it regardless). Leto and Micah, you may take your actions before the Sandling and set your Initiative to 15 (just before the creature). I'll need Initiative from everyone else.


Human* Slayer/Magus 3

Seeing the creature begin to coalesce, Micah steps forward and slashes at it's forming head...

cutlass: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13, for: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Knowledge (Planes): 1d20 + 4 ⇒ (16) + 4 = 20

Round 1 - Initiative 18

Erei will drop his flag, fire at the creature, and then collect his flag.

Crossbow: 1d20 + 2 ⇒ (9) + 2 = 11 minus another 4 if in melee at the time

Damage: 1d8 ⇒ 7

Active Effects: Flagbearer (+1 morale to attack/damage)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Invisible snakes? That´s something new!

Leto draws two arrows, takes a step aside to get Micah out of the line and fires at the snake, hoping to hit her eyes.
Flurry of Arrows: 1d20 + 1 + 2 + 1 + 1 + 1 ⇒ (13) + 1 + 2 + 1 + 1 + 1 = 191d6 + 4 ⇒ (4) + 4 = 8
Flurry of Arrows: 1d20 + 1 + 2 + 1 + 1 + 1 ⇒ (19) + 1 + 2 + 1 + 1 + 1 = 251d6 + 4 ⇒ (2) + 4 = 6

Active effects: Flagbearer +1; PBS +1; MW +1; Precise Shot


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Initiative: 1d20 ⇒ 4
Round 1 - Initiative 4

"Micah, Setesh, you guys can handle this, I don't want to get in your way. I'll keep you on your feet."

There's only 2 spaces available adjacent to the monster, correct? Assuming yes, I'll delay until someone is injured.

Status:
AC 17, T 10, FF 17, CMD 13
HP: 10/10
Channel Energy: 0/7
Scarab Shield (save bonus): 1/1
Scarab Shield (swarm protection): 1/1
Spells (1st): remove fear, remove sickness, endure elements(D)
Active Spells: None


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

init: 1d20 + 6 ⇒ (11) + 6 = 17

"A snake made out of sand??"

Almathea will stay away from it and just toss her little globs of acid for now. Do they affect the creature at all?

init 17
surprise round

ranged touch: 1d20 + 3 ⇒ (5) + 3 = 8 +1 if flag is up
damage: 1d3 ⇒ 2 +1 if flag is up

init 17
Round 1

ranged touch: 1d20 + 3 ⇒ (11) + 3 = 14 +1 if flag is up
damage: 1d3 ⇒ 3 +1 if flag is up


Erei:
This creature is a Sandling, a being from the Elemental Plane of Earth. It is slightly more intelligent than an animal and unlikely to be reasoned with. You know that it is vulnerable to water and resistant to damage that isn't from impact blows. DR 5/Bludgeoning.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15.

Setesh takes a swing at the sand-beast with his mace.

Cold Iron Heavy Mace: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18, for 1d8 + 6 + 1 + 1d6 ⇒ (6) + 6 + 1 + (4) = 17.


Round 1: Initiative 15

The creature rises up out of the ground, the sand slowly coalescing into a solid being. Micah's cutlass clangs as if on stone and Erei's shot goes wide, as does Almathea's first blob of acid. Leto's arrows both strike, though they seem to have little to no effect on the creature. Almathea's second attack burns away some of the sand with a hiss. But then Setesh strikes and half the creature disappears in a cloud. There is a loud hiss that sounds like stone sliding across stone as the Sandling slams itself into the ruins of the southern wall. The sand sinking into and through the rubble.

After a few moments you realize that the creature is probably not returning.


Human* Slayer/Magus 3

I don't want to muddle things up at all, but in the future you (GM) should probably make a note of when flanking is possible (and how)... 1d6 of Setesh's damage is sneak attack (and that will keep going up), so it will make a difference...

"Well, it looks like at least one thing in here knows when it's outmatched," Micah announces. "Shall we continue on?"


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Well, okay then. Hopefully that one is gone for good."

Thea will begin to pick her way through the rubble. "Yes, let's continue."

If she makes to the door without any further attacks by anything, Thea will examine the doors. "I suppose it is too much to hope that these scarabs on the door would be solid gold rather than mere paint?"


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai glances around for a few moments before realizing that the creature must have fled. "Well, that was surprisingly simple. Good thing we have such talented brawlers to deal with these things."

He then joins Almathea in inspecting the scarab door. "Interesting workmanship and obvious iconography. Perhaps this is the resting place of the man himself?"

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Very possible we'll see more of them. But they are planar creatures...not like there's a nest of them anywhere. Oh, and yeah, keep up with the blunt damage. They are pretty durable otherwise.


The golden scarabs are actual gold, but it seems like a plate over the carved stone door. Removing them would almost certainly require destruction of the doors themselves. There are also scarabs on the doors leading back into the room you came from.

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