The Conquest of Ambervale

Game Master Nicos

New Aldwall

Freeform class selection

Party's crafted stuff:

Cloak of the mistpine sage: Wilshape into an owl as a druid of equal level.

Party's unusual loot:

June's waterlily: Work like a potion of restoration
Rainbow spider potion x5: +10 against emotion based spells and effects
greater heroism and good hope as the spells
Duration: 5 minutes

Potential ingredients for magic creation:

Pieces of defeated enemies can be used to enchant/create magic items. The party have defeated the following creatures

- An giant owl with ice powers (used)
- A quasit and a shadow demon (used)
- A winterwolf (used)
- Horn from a (modified) tentacled horror
- Parts from Ice golems.

NPC Cast:

people of Aldwall
Mithakilis: Male-Halfling. Ruler of Aldwall. Friend of Vendrick.
Liro: Female-Human. Owner of the Riverside inn. Friend of Desmond.
Mirelle: She is a mystic theurge of renown cowardice
Kiddu and Lilly: Homeless childs. Friends of Desmond
Sven's team: Composed by caring Maya, Impulsive Will, and quiet and insightful Sin.
Amra: Sven inmediate superior in the chain of command.

Goblins
Vraljyiya: Female-Goblin. Mumbler of curses.
Ashorgal Manyblades: First king of Tuskkeep. Apparently of incredible badassitude.
Kayiqard Manyblades: Younger brother of Ashorgal. Fratricidal. Killed by the judgement of Tuskkeep Royal crown.
Fizb Manyblades: Older brother of Ashorgal. Dead 20 years ago. He is now a ghost bonded to room of Tuskkeep castle.
Zeedald Pepperclamp: Male-Goblin. Formber goblin ambassador in Aldwall. Temporary ruler of Tuskkeep.

The Toothless: Described to you as "the oldest goblin. So far She is an enigmatic figure of power in the tundra clans. Apparently, in the past she has partially predicted two of your movements.

Ambervale locations:
Peaks of death and despair: Lots of volcanoes, poisonous smokes, some few red dragons and demons roams...the surface. Not much reports of what is below, the communication with the dwarfs of there was lost more than 20 years ago.

bitterblood swamp: Marsh goblins and Lizardfolks constantly at war. Two years ago an adventuring party killed black wyrm there, quite a success. An actual standard place for adventurers.

Whispering forest: The standard forest filled with undeads. The bodies there sooner or later are reanimated as some kind of undead, and sometime adventurers go crazy saying the forest is telling them stories. When the undead population is growing Aldwall pays for every undead destroyed, standard stuff.

Mistpines:

Fangwoods:

Tanglewoods:


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Follow Vraljyiya.


That is a looong travel to the goblin city...ok, let me think about it


@ Sven, Vendrick

I almost forgot you have company.

Amra:Stop there- She say to Vraljyiya, she then turn to Sven -We have order to bring her to Aldwall


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

You wanna roll a Stealth check for her, because she certainly wasn't there a minute ago. =p

"What happened to 'we just need to ask her some questions'?"


DM. wrote:

Ok. Sven, Vendrick and Amra go to look for the goblin,

anything to add on the way?

nah, she was there

Yes, questions, but not by you and me. We have to bring her to Aldwall so she can be interrogated about the whole thing before she get captured by tuskeep


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Hmph."

"Vraljyiya, wait. I'm sorry, but I have orders to bring you in to New Aldwall so somebody else can interrogate you. Preferably before some men from Tuskkeep show up to take you away. It'd be safer for you to come with us and answer these questions first, if nothing else."


Look, I like you, you saved my life and all that, but why I would want to go to Aldwall?, there is good chances they just turn me over to the new king to maintain the status quo


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"If you go to Aldwall, they MIGHT turn you over to the new king, after spending a few days interrogating you."

"If you go to Tukkeep, alone, with no backup, you will DEFINITELY be captured, and probably summarily executed by the new king."

"We can protect you in Aldwall. We can't do it if yu go running off like a hot head."


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Hes right I admit...though it would have been more fun her way."


Vraljyiya Stops, she starts sniffing the air... We have company, armed company


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven immediately snaps to attention and enters "Battle mode", sniffing the air for them.

What do they smell like, if they're nearby?


roll perception, same for Vendrick


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Perception: 1d20 + 14 ⇒ (9) + 14 = 23 +8 with Scent.


Yes, you detect them. 8 goblins and an ogre.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"What in hells?" Vendrick looks at Sven.

"Amazing! Mind if I ask you some questions later?"

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Vendrick signs with one hand and cants, "Amath!"
Shield.


Vendrick see then all. Amra reloads. Sven turn. They are like 30 ft away, hiding behind trees and brushes.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"Sure." Sven grunts.

"We have to survive this first."

Sven calls to the hiding goblins and Ogre.

"Come out and face me like men, whoever you are.!"


and, what do you do?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Depends on whether they answer me or not.


they seems hostile.


To be more specific. There are 4 dog-riders, and 4 archers. They seems barbaric and filthy, like they have not taken a bath in years.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

So they don't answer. Gotcha.

Sven casts Barkskin on himself.

"This is your last chance. Reveal yourselves or I will CUT YOU ALL DOWN." he roars.


Amra draw her crossbow and prepares for the goblins. Vraljyiya cast a defensive spell. The goblins attack, the ogre throw a javelin

Heavy Xbow: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 8 ⇒ (1, 3) + 8 = 12 -Hit, it injure the Gobling that charged vendrick

Charge vs Sven: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 1 ⇒ (5) + 1 = 6 -Hit
Charge vs Vral: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 1 ⇒ (2) + 1 = 3 - Hit
Charge vs Vral: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 1 ⇒ (1) + 1 = 2 - Miss
Charge vs Vendrick: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 1 ⇒ (1) + 1 = 2 - Hit

Javalin Vs sven: 1d20 + 1 ⇒ (14) + 1 = 151d8 + 5 ⇒ (4) + 5 = 9 - Miss

Arrow vs Sven: 1d20 + 7 ⇒ (4) + 7 = 111d4 ⇒ 2 - Miss
Arrow vs vendrick: 1d20 + 7 ⇒ (11) + 7 = 181d4 ⇒ 1 - Miss
Arrow vs Vral: 1d20 + 7 ⇒ (6) + 7 = 131d4 ⇒ 4 - Miss
Arrow vs Vral: 1d20 + 7 ⇒ (17) + 7 = 241d4 ⇒ 4 - Hit


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven flexes and grows larger, then begins attacking.

Attack until I drop one and then move to another.

"I gave you fair warning!"

Gore: 1d20 + 9 ⇒ (16) + 9 = 25

Damage: 1d8 + 11 ⇒ (3) + 11 = 14

Bite: 1d20 + 9 ⇒ (17) + 9 = 26

Damage: 1d6 + 11 ⇒ (5) + 11 = 16

Claw: 1d20 + 9 ⇒ (20) + 9 = 29

Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Claw: 1d20 + 9 ⇒ (17) + 9 = 26

Damage: 1d8 + 11 ⇒ (7) + 11 = 18

Hoof: 1d20 + 4 ⇒ (13) + 4 = 17

Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Hoof: 1d20 + 4 ⇒ (7) + 4 = 11

Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Confirm Claw 1?: 1d20 + 9 ⇒ (5) + 9 = 14

Scaly likewise begins laying into some goblins.

Bite: 1d20 + 6 ⇒ (7) + 6 = 13

Tail Slap: 1d20 + 1 ⇒ (19) + 1 = 20

Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Sven and Scaly Kills three goblins. (not sure if you kille the ones trheatening vral or you prefer the one threatening Vendrick)


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

While waiting for Sven, Desmond continues to entertain his new friends with more tales of derring-do.

...and that's how I singlehandedly felled a 50-foot tall spider whose venom could burn a man's face off in five seconds."

Bluff: 1d20 + 10 ⇒ (11) + 10 = 21


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Vraljyiya first.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Lenca!...Uden!" Vendrick yells as he steps away, an ephemeral pulse of magic radiating outwards.

DC18 Will, Slow on all but one goblin away from himself.


Ogre will: 1d20 + 3 ⇒ (1) + 3 = 4
Goblin DR will: 1d20 + 1 ⇒ (3) + 1 = 4
Goblin A will: 1d20 + 1 ⇒ (19) + 1 = 20
Goblin A will: 1d20 + 1 ⇒ (11) + 1 = 12
Goblin A will: 1d20 + 1 ⇒ (6) + 1 = 7


Amra reload and shoot, Vral whisper something to a gobling, the ogre do a partial charge and the archers keep firing.

Amra Bolt to the ogre: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 10 ⇒ (2, 2) + 10 = 14

Gobling will: 1d20 + 1 ⇒ (10) + 1 = 11

Arrow vs Sven: 1d20 + 6 ⇒ (9) + 6 = 151d4 ⇒ 1- Miss
Arrow vs vendrick: 1d20 + 7 ⇒ (10) + 7 = 171d4 ⇒ 4 - Miss
Arrow vs Vral: 1d20 + 6 ⇒ (13) + 6 = 191d4 ⇒ 3 - Hit
Arrow vs Vral: 1d20 + 7 ⇒ (16) + 7 = 231d4 ⇒ 3 - Hit
Slash vs Ven (ignore it if the gobling don't pass val will save): 1d20 + 4 ⇒ (7) + 4 = 111d4 + 1 ⇒ (1) + 1 = 2 - Ignore it, the gobling rider fell sleep

Ogre Partial charge, 1 sven, 2 ven, 3 Amra: 1d3 ⇒ 31d20 + 8 ⇒ (11) + 8 = 192d8 + 7 ⇒ (2, 3) + 7 = 12 - Miss


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven moves in on the Ogre.

Gore: 1d20 + 11 ⇒ (4) + 11 = 15

Bite: 1d20 + 11 ⇒ (15) + 11 = 26

Damage: 1d6 + 11 ⇒ (3) + 11 = 14

Claw: 1d20 + 11 ⇒ (4) + 11 = 15

Claw: 1d20 + 11 ⇒ (13) + 11 = 24

Damage: 1d8 + 11 ⇒ (5) + 11 = 16

Hoof: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Hoof: 1d20 + 6 ⇒ (4) + 6 = 10

Grab Bite: 1d20 + 15 ⇒ (8) + 15 = 23

Grab damage: 1d6 + 11 ⇒ (6) + 11 = 17

If that succeeds, he falls Prone, but is still Grappled.

Scaly helps, moving to Flank (before Sven attacks).

Bite: 1d20 + 6 ⇒ (5) + 6 = 11

Tail Slap: 1d20 + 1 ⇒ (9) + 1 = 10


You kill the ogre. Why dont you roll the damage alongside the attack roll? you would type less.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Because I hate how it looks when it's right next to the attack roll. It makes it hard for me to see things to edit them and such, and hard for me to tell who got damaged by how much in your posts.

And it's the same amount of typing.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Vendrick steps away again from what goblins are near him.

"Heleg Coron!" El'druin yells as he hurls a ball of ice at one of the archers.

Ranged Touch: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 5d6 ⇒ (2, 1, 4, 1, 6) = 14
And Fort Save DC17 or staggered for one round.


Xbow: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 10 ⇒ (4, 3) + 10 = 17

Amra and Vendrick kille an archer goblin each. The two remaining run away (in opposite directions) for their life.


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Vendrick shrugs and withdraws a small pearl from his robes. Focusing on it, it shimmers for a moment before fading back to normal.

Snowball reprepared.

"Do goblins usually associate themselves with Ogres out here?" Vendrick inquires of his compatriots.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Do they, Nicos?


Amra:Of course

There are all kind of tribes of everything out there, all stuff depend on case by case, so some goblings hunt ogres to eat them and some of the goblins tribes can be ruled by ogres, basically whatever crazy thing can happen


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

"Very helpful. Any way to identify where these goblins came from?" El'druin says rather annoyed.


Not from Tuskkeep...- Vraljyiya say. She see them with disgust.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Are there any identifying marks on any of them?


They have tribal tattoos. remember also that Vral put one of them to sleep

@ Desomnd

Desmond's Tales Amaze Ulsa and her group. The other group is unimpressed. In the meantime, the bodyguards of goblin that use a cane to walk nail down in the wall a new bounty.

Diamonds, Rubies, Sapphires and other miscellaneous jewelry worth 5000 gp to slay a particularly dangerous Death Worm that roams and hunt in the snowy peaks to the north.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

Sven ties up the sleeping one then slaps him awake.

"Hey, you. Who do you work for?" he asks, as politely as he can.


THe goblin is clearly scared

Tog work for Tog


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"I see."

"Tog, do you see these tusks? They are very sharp. They killed a couple of your friends."

"If you give me another smart assed answer like that, I will stab you with one of these tusks."

Intimidate: 1d20 + 10 ⇒ (13) + 10 = 23

"Now, why did you attack us? Think carefully. 'Because we wanted to' is the kind of answer that will make me very angry."


Level 7 Holy Swordmonk | HP 66/77| AC 26[+4 Smite Evil], FF 22; T 16 | DR 1/adamantine; fire and acid resist 5 | Fort +14; Ref +13; Will +9(+2 vs divination, immune fear) | CMD 27 FCMD 23 | Init. +4| Perc +12; SM +10

Desmond reads the new bounty.

Well now, that's more like it! Though it would be suicide to try that without Sven. I sure hope he's finding some important ranger-sponsored jobs for us.

Then he resumes telling his tales.

"I'm sorry, where was I? Oh, yes...it was then that I realized, this vampire who had been masquerading as the town sheriff was actually a fire-breathing werewolf disguised as a vampire disguised as the sheriff!"


Sage 7 HP: /51|50% Fortification| AC: 22(26 with Shield) Touch: 16 Flatfooted: 16 CMD 22| Fort +7, Ref +6, Will +7| Perception +11; Sense Motive +1; Low-Light Vision

Vendrick searches the dead while Sven deals with the goblin.


Contrary to a smart assed answer you sense that tog is very dumb. He think slowly before answering, you can see in his face that thinking takes him a lot of effort.

Shamman ordered


Vendrick El'druin wrote:
Vendrick searches the dead while Sven deals with the goblin.

Besides masterwork dog slicers, They have a couple of copper coins, and one of them have an old compass.


HP: 49/49 [34/44]| AC: 21 (23 with Barkskin) Touch: 13 Flatfooted: 19 CMD 22| Fort +8, Ref +5, Will +6| Perception +14, Sense Motive +10, Low-Light Vision, Scent
Spoiler:
Raging: +1 AC, +4 CMD, +2 to-hit, +3 damage, +1 Ref saves, Reach

"What is your Shaman's name, and which tribe are you from?"

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