The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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M Human Thief (knife master) 1/ Cleric of Thisamet 7

"Now is as good a time as any ...what do you guys think of minotaur meat? Not that particular rotten meat, but the ethics of bovine humanoid flesh as meat. It's a hotly debated topic in adventuring chef-ery."


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria looks at Phillip disapprovingly while taking a finger to her lips.
She stands next to the door and nods to the others.
When they are ready she casts shield on herself (10 rounds), then haste using her Extend rod (so it lasts for 14 rounds) and then gets her Persistent rod out.
Then opens the door.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

minotaur meat? I'd rather eat the rot grubbs

Trib rolls his eyes and goes and stands behind Maria, waiting for her to open the door, rapier and shield in hand.

init.: 1d20 + 6 ⇒ (14) + 6 = 20 just in case


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

"What a ghastly smell." Gregor says while covering his mouth and attempting to take shallow breaths.
"Let's not stay in here any longer than necessary."


male Dwarf Fighter 1

Klor tries to get away from the aberration as it passed through, but to no avail. that was damn unsettling. Like the pic you say? well perhaps if we meet this blood suckin' wench, Ole Tarnack ere will ave ta be givin' her a bit o trim, like from the neck up.he says with a laugh.

The group moves on, dead Minotaur's, lets make sure it stays that way. Klor ignites Tarnack and severs the head from the body, and letting the flame of his axe burn the grubs as it slices through.

cant be to careful now can we.

This place is gettin ta be more like zolurket every step a da way.

reaching the next door, Klor accepts the magic and readies shield and Axe.

It's choppin' time

init: 1d20 + 2 ⇒ (2) + 2 = 4

didn't bother with the perception about the painting as it was already identified.


Opening the door causes the chanting to soar to deafening volume. Anyone who stands inside the room, or within ten feet of the open doorway for more one round after the volume increases must succeed on a DC 15 Fortitude save or be deafened for 2-8 hours.

There is nothing actually present in the room. On the far wall is another door heading west.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria screams to the others while covering her ears...
"Quickly! Get to the other side!"
She will use her Sacrificial Boon Bloodline Power to gain a +1 sacred bonus to her ST in exchange of 1 HP.
Fortitude Save: 1d20 + 5 ⇒ (10) + 5 = 15
She barely, and thanks to her sacrifical boon, avoids being deafened.
With haste they all have a 30' speed bonus, so I expect she can reach the other side of the room and open the next door in the same round.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

fort: 1d20 + 8 ⇒ (19) + 8 = 27

be careful Missy

barely hearing Marie over the chanting, Trib following her, rushes to the other door, hoping the sorceress doesn't set off any traps in her hurry.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

FORT: 1d20 + 7 ⇒ (17) + 7 = 24"Thisamet's Compost! What an awful racket!!"


With haste is able to make it clear of the room in one round.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Fort 1d20 + 5 ⇒ (15) + 5 = 20

"What?" Gregor asks at the incomprehensible shout from Maria, but seeing everyone run through, he does so also.


male Dwarf Fighter 1

fort: 1d20 + 9 ⇒ (9) + 9 = 18

Ahh bloody....His litany of dwarven curses is lost in the noise. Klor dashes for the other door. and in true dwarven style flings it open.


Alchemist runs for it, fort save: 1d20 + 12 ⇒ (18) + 12 = 30 pass

You make it across. The room is decorated with a mural depicting a scene from the infernal planes. Devils are tormenting wicked souls, who float in a pool of flames, as figures in black robes watch and applaud.

A statue of a halfling stands in front of the mural, looking up at the flaming pool. The statue is realistic to every detail, but appears to have been standing in place for a very long time.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Metagame-wise: I bet you become rock if you stare at the mural, but I am not sure if Maria can get to that conclusion too, or she needs a Knowledge (Arcana) or Spellcraft check for it...
Knowledge (Arcana): 1d20 + 11 ⇒ (2) + 11 = 13
Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28


You want to throw in a detect magic?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Of course


That knowledge arcana is insufficient to detect specific auras. Spellcraft only identifies magic items.

GM Stuff:
1d20 + 16 ⇒ (2) + 16 = 18 [/dice]


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

So can she use common sense and tell the others not to look at the picture? (Not that it will stop Archaemedes, I fear)


Yes, common sense is a fair assumption here.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria quickly assumes the statue is a petrified person, and that the mural was the cause.
"Don't look at the mural! I bet it petrifies you! Help me try to move turn the statue so it doesn't look at it... maybe we can save that poor soul. Mr. Tribim, please check the next door"
I guess there is a door out of here...


Yes, there are actually two doors out of this room. Both are on the east side.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

how's that supposed to help, telling us not to look at the mural makes us want to look at the mural more

"I's'l get right on 'at, mam"

Trib scratches his head, but heads to the south eastern door and checks it for traps.

take 20[33] on perception


There are no traps on the door.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

Trib quickly checks the door to the north eastern part of the room

take 20[33] on perception


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

"Right, don't look at the mural. Damn, now I have an overwhelming urge to peek."


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Know Arcana: 1d20 + 17 ⇒ (1) + 17 = 18

"Ill take your word for it.. No looking here.."


North door also doesn't appear to be trapped.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Master Kragsson, Master Sandoval, please turn the statue so it doesn't look at the mural. Let's at least help that poor soul see something else for all eternity."


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

seems both doors are clear

as the other team members turn the 'statue' Trib reports to Maria,

"both doors appear ta be clear mam"

when the group decides what door to enter through Trib will take his place behind Maria


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

After Klor and Gregor help her move the statue, Maria moves to the north east door, waits for the others to get ready, and opens it.


You open the door and the passage goes up and turns back facing west, leading into a large space.

I'll need to have marching order and such.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Can we have an updated map? I am getting somewhat lost here...


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Also how long has it been since we came in initially?


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

I just saw the map, I think it is updated, right? I set up the marching order.


Yes, the map is updated.

It would be tricky to figure out how long you have been in here. Several hours I imagine given how much searching you have done.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria will peek out off the corner of the door to see into the room...
Stealth Roll: 1d20 + 2 ⇒ (11) + 2 = 13
I hope she gets bonus for cover and everything.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

following Maria to peek around the corner Trib squeezes past her and looks around the corner also

"Pardon me mam, let me takes a look to"

stealth: 1d20 + 19 ⇒ (4) + 19 = 23
perception: 1d20 + 13 ⇒ (6) + 13 = 19


As you (Maria) move to peek around the corner, a glowing man in monks robes moves up and attacks you in a flying kick.

to hit: 1d20 ⇒ 14 hit

damage: 1d10 + 15 ⇒ (7) + 15 = 22

Then he pushes back off you for a backflip and lands in a good dismount (which the East German judge grudgingly gives a 7).

init: 1d20 + 4 ⇒ (19) + 4 = 23

PCs are up.


male Dwarf Fighter 1

init: 1d20 + 2 ⇒ (6) + 2 = 8

what the bloody hell? Ya damn eejit, what ya think dis is? some sort a circus? I hate the circus.

Klor ignites Tarnack and proceeds to approach the monk.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

"Hitting a lady unprovoked like that? I shall have to teach you a lesson!"

actions:

move up to monk, attack using Power Attack

attack 1d20 + 13 ⇒ (17) + 13 = 30
confirm crit 1d20 + 13 ⇒ (1) + 13 = 14
:(
damage 1d6 + 19 ⇒ (3) + 19 = 22

If I hit, free action to demoralize 1d20 + 14 ⇒ (13) + 14 = 27
If successful, swift action to attack 1d20 + 13 ⇒ (2) + 13 = 15
damage 1d6 + 19 ⇒ (2) + 19 = 21
If I missed, he is no longer demoralized.

If he attacks me, I will attempt to parry his first attack


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Initiative Roll: 1d20 + 8 ⇒ (2) + 8 = 10
Maria screams while grabbing her now bloody face.
"Owwww!"
She quickly casts Vanish on Tribim, and moves back, behind Philip.
Tribim is invisible for 5 rounds, will become visible when he attacks.
DrBuzzard: Haste is still on, right?


No, haste is quite expired by now. Tribim took his time examining the doors (take 20).

Need initiative from Gregor. Also, the second strike misses.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Right...


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

forgot about the haste, if you all don’t want trib to to take 20 on doors, or if there is a reason to hurry, like haste, remind me

wow that was a good dismount

Surprised and offended that the monk would hit a woman, Trib begins to begins to advance saying

”well, ‘ats jus dirty pool, yeah”

init: 1d20 + 6 ⇒ (6) + 6 = 12

Feeling Maria cast on him he looks down and realizes he is invisible he giggles and begins to flank the glowing monk

No one ever casts enlarge on the Halfling, well this will do

he has 30 ft movement so I believe I moved him ok, if not place him where he would be, thanks


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Oops, init. 1d20 + 7 ⇒ (7) + 7 = 14


M Human Thief (knife master) 1/ Cleric of Thisamet 7

init: 1d20 + 3 ⇒ (1) + 3 = 4

"Wait, are you saying it's OK to hit a girl if you are 'quote-provoked' unquote?"


Archie init: 1d20 + 5 ⇒ (19) + 5 = 24 Don't like to do that normall, but tired of waiting

Initiative order

Archie
Bad Monk
Rest of party

Archie is up.

I moved people back to their starting locations. They can move when their action comes around.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Sry.. you guys blowed up last night..

Archie would have brewed up another alchemicla allocation and redowns his Heroism pot(cl 10)..

Archy tosses a force bomb at the monk..

RTA: 1d20 + 12 ⇒ (1) + 12 = 13 miss..
1d8 ⇒ 7 lands at his side for 11 splash damage..


reflex save: 1d20 ⇒ 1 argh, fail 11 splash

The monk decides he might as well finish beating down the woman because he is EEEEVIL!!!.

to hit: 1d20 ⇒ 5 damage: 1d10 + 15 ⇒ (8) + 15 = 23 hit Maria goes unconscious

Switches targets to Tribim

to hit: 1d20 ⇒ 15 damage: 1d10 + 15 ⇒ (3) + 15 = 18 hit
to hit: 1d20 ⇒ 15 damage: 1d10 + 15 ⇒ (1) + 15 = 16 miss

PCs are all up


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Gregor will step over Maria's unconscious form to protect her and continue to attack.

actions:

5 ' step to Maria's square. Standard- spend 1 panache to targeted strike (torso) without using Power Attack.

Targeted Strike 1d20 + 15 ⇒ (15) + 15 = 30
confirm crit 1d20 + 15 ⇒ (9) + 15 = 24
damage 1d6 + 15 ⇒ (5) + 15 = 20 target is staggered for one round
additional damage if crit converted 1d6 + 8 ⇒ (3) + 8 = 11

status:

AC-22
hp-48/53
status- panache (3/5 or 4/5 if crit converted)

As before, I will parry if he does an attack against me

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