The Adventurer's Code - Well, it's really more of a set of guidelines.

Game Master Sunset

Where in a group of adventurous figures set out to explore, gain fortune and seek fame.

Or just survive and earn shine to get rum.


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Male Half-orc

"So you will hire me to discover the secret first and foremost whom comprises the consortium or was some other secret you hoped to obtain?, such as where the ship is going or what it's cargo will be?"

"I will have your word that you intend no harm to befall any from information."


Svetlanna smiles happily, "Oh.. the who's and why's are all pretty much worked out, I'd be thinking. See, when it comes to those who've coin enough to do something like this? There's only so many around, y'know? So... Those who're in one group can kind of figure out those who're in another group." She sips again at her drink.

As for the where of things? Well.. a ship that big? Seems she can go where ever there's draft enough, hey? Though, talk is of some wheres a way down South. Though whether it's Rahadoum or even some place close to the Shackles? That's something that people can keep tabs on with other means." She hunches over her drink. "As for what might be in the hold? People can sneak into warehouses easy enough, I reckon."

"No. There's something else they're managing to keep a secret from folks." And Svetlanna frowns, "Of course, if I knew what it was.... I wouldn't be talking to yourself about things, hey?" She looks into Constantine's eyes.

"You've my word I intend no harm to befall any one." She replies honestly. (Though a 'Sense motive' might tell Constantine more than her pretty face might imply)


Male Half-orc

Sense Motive 1d20 + 6 ⇒ (16) + 6 = 22

"I will give it a look, maybe it is secret because it is dangerous, if that is the case I hope I can prevent harm of evil intention or foolishness."

Right now I am thinking this ship is going to bring back King Kong.....maybe it's just me..


Sense motive results: Svetlanna is certainly telling the truth about herself not causing harm to any one. What those to whom she passes on said information end up doing? You get the feeling Svetlanna wouldn't really care.

Svetlanna smiles and offers a toast to your endeavors and her receiving of said share of spoils etc.

(^_~)


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

~~Interview room with Shen~~

Plik makes his way to the offered chair, lays his references on the desk. He removes his backpack, then sits with his pack held securely in his lap.
"So what d'ya got for me... or do we jaw for a bit?", he asks peering over his bundle. "Shouldn't take long to find I'm no pea-brained sewer kobe."


Shen begins to re-arraigning the paper work upon the desk before herself. Making a space where she can look through Plik's references.

"Oh.. well.. I'll just be making copies of these." She glances to Plik, "Nothing wrong with talking while you wait..."

She finishes settling the papers to her satisfaction before sitting and removing a rather ornate set of ink pots and quills out onto the desk. Soon, she is passing one quil over Plik's paper work.. with the second quill seeming to dance of its own accord over a second set of blank parchments... Leaving a copy of the original writing in its wake.

"So.. is there much you'd like to know?" Shen asks Plik. "I've got to admit.. We've not many Kobolds amongst the organization..."


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

Plik shrugs a shrug, then shakes his head. "Not straight out no... no questions now. I've never done this before. My old... sidekick always milked the deals and did the jawin."

Suddenly concerned that admission might cost him some "points", Plik pushes his pack to the side, and drops down out of Shen's sight up against the desk. "You wanna see some stuff. I make these." He pops up again a few seconds later, and tosses a few stuffed snakes, a stuffed bullfrog (with fierce serrated teeth added), and a pellet grenade - its slow roll toward Shen is halted as it squishes into the bullfrog's mass.
He bends down to continue rifling through his back.. "I make soothe syrup, I make tindertwigs, do repairs, make traps - nasty ones and not-so nasty ones both..." He straightens up to nod curtly and smile big.


Resolving Plik's meeting:
The Gnome continues to quickly and deftly copy Plik's references... In fact her attention seems completely absorbed for a moment as she 'scribes' away at the papers.

The soft 'squeak' between the impact of the grenade and the frog immediately snaps the secretaries attention to the noise... Plik could almost have sworn he noticed the Gnome's nose twitch...

Shen stops what she's doing and carefully sets the papers aside to dry, she'd pretty much finished transcribing them any way. She peers intently at the things Plik has arraigned for her to see.

"Yes... yes... Very interesting..." That there is a sharp toothed carnivore of about her same size and mass now within close proximity doesn't seem to register with the Gnome. Shen looks at the documents she's finished, flicking through them and noting the papers she hasn't copied before seeming to come to a decision with a nod.

"Okay! These other few notes.. well.. I'm pretty sure I can write them down later. I've copied all the important bits." Shen shows Plik which papers she has and has not copied (She's been quite quick and professional, only some of the lesser notes remaining).

Once the pair of you are happy with what has been 'officially' copied she hand your papers back and sorts her copies into a folder. Taking something from within a desk within the draw she brightly and politely asks you to wait here for a bit and she races out of the room with the item and the copied papers tucked away within a folder.

Shen couldn't have gone far, probably no further than the woman sitting at the top of the stairs, before she's back and scampering over to the trap-door in the corner.

"Come on!" She says excitedly. "You may as well get to where you're wanted through the 'Runners'." She says, even as she begins to hurry down a ladder beneath the trap door.

(Assuming Pliks follows)

At the bottom she tugs on a small piece of string which drops the door above you shut and thence she's racing off at a brisk pace along a tunnel that, while once was probably a storm water drain, is now quite obviously a passageway used by beings of Shen and Plik's stature. Shen seems quite used to the way as she deftly bustles along seemingly not disconcerted by the large patches where there are no glow lanterns providing light along the way.

Soon the pair come across a sentry point where in a Rat-kin sits guard. With a nod and twitch of their whiskers they acknowledge Shen and allow both the Gnome and her charge passage. It doesn't take long for the pair's journey to come to an end (Possibly, with a dice roll Plik can work out how far they've come) before Shen leads you into a larger chamber beneath the cities buildings.

(While a large post, I apologize for not having more time atm to further describe the room/chamber other than it is a hive and bustle of activity.. All being conducted by folk of Plik and Shen's height. Rat-kin, Half-lings, a couple of other Gnomes are of immediate notice. There are others on the edge of vision or hidden behind places within the chamber. Of note is the Human woman seated upon cushions in one corner to whom it appears every one is either reporting too or taking orders from. She glances at the door way through which the pair of you have entered and definitely takes notice of Plik.)


Moving forwards:

Constantine takes his leave from his charming luncheon companion and returns to the first tavern which caught his eye. The two doormen still eye him dubiously but allow him entrance. He is soon seated before an officious looking woman and his details/references taken down.

Tempest, Navarro and Apex share some good food, nice wines/ales and time together they are seemingly soon joined by another potential looking employee (Yes Constantine has joined your dinner soiree. ^_^ )

After more time together, the day is drawing into early evening, when an officious looking gentleman comes into the room and introduces himself and his position as the official Consortium greeter.

He thence asks if you are ready to actually join the Consortium's group? What is to follow is the real and true entry test. What has happened so far are simply preliminary affairs. Once the group has agreed he takes the three of you out of the tavern, across the street and into the large ware-house which seems to be more the focal point for the Consortium's affairs.

(I have not forgotten Plix, though his journey to joining you will be a little more convoluted yet)

Once within a large seeming meeting hall there are quite a few others of many different races and classes also awaiting their turn through what ever procedure is to come. A group of Half-lings, all rearing similar leather Armour quietly waits casually glancing about and whispering softly to one another. They appear rather young, even by Half-ling standards.

Soon a quite officious looking fellow and a priest of Abadar enter. He waits for a moment for people's conversations to die down, rapping walking cane quietly to gather attention more quickly if he has too.

"Greetings gentle-beings all." He decals in a firm, clear deep voice. "Your final trial awaits you. The Consortium has enlisted the services of the Church of Abadar and, should any of you wish to go and verify their credentials yourself? The trial shall still be awaiting you." With this said, and the Priest looking back calmly at every one also (People are free to sense motive to check things out for themselves if they wish. Yes, it's a real priest of Abadar) The Maitre D then clears his throat some what dramatically and declares.

"The final trail is for you to submit to a geas. It is nothing too dramatic nor onerous. It is just.... Well, the are others who would wish to work against our groups interest and we seek to insure our people's safety." Both he and the Priest cast their gaze over those assembled, the Half-lings are already shuffling forwards as a group seeming in a slight hurry to get the affairs over and done with.

(So! Here is another moment of truth. Do the players trust their DM enough to allow a geas to placed upon them? You answer is awaited Yes, you too Plik.)


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK

Reflexively, Navarro turned and almost, almost broke for the exit. He had grown into a distaste for regimentation during his years at the University of Oppara, and even now, with his personal existence dependent on getting the hell out of town, he really, really didn't like submitting to a geas.
With difficulty, his brain overruled his reflexes, and he turned back towards the queue for the priest.


(^_^)


Male Half-orc

Constantine moves forwards slowly towards the cleric as he does so he brings into view his holy symbol of Abadar also.

Speaks softly to the priest, not wanting to make a public speech
"Greetings high priest I am Constantine GodAlming paladin and emissary of Abadar, I trust that you will do nothing to harm me and that Abadar would not allow me to come to harm through his agents."

"I also trust that should I need future atonement as result of this geas that I may come to you for correction without charge?"


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

GM:
Plik hurriedly packs his stuff, and scampers behind. Not too concerned, he only keeps a vague idea of where they are in relation to the world above throughout the hike.
survival: 1d20 + 6 ⇒ (12) + 6 = 18

He nods to the ratkin guard, tucks his parasol under his arm (because it makes him look important), and follows Shen. He checks his gear upon noticing lurkers and strollers in every direction.
"Snakes in sash, froggy in pack...." ...placed on top to ward off thieving fingers.
He sees the tall lady, her apparent importance, and adds a two-finger salute to his nod.


Sylph

spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25
Tempest's eyes narrow slightly, he will accent for now but if the terms become to agregious he will leave before the casting is complete.


Constantine GodAlming wrote:

Constantine moves forwards slowly towards the cleric as he does so he brings into view his holy symbol of Abadar also.

Speaks softly to the priest, not wanting to make a public speech
"Greetings high priest I am Constantine GodAlming paladin and emissary of Abadar, I trust that you will do nothing to harm me and that Abadar would not allow me to come to harm through his agents."

"I also trust that should I need future atonement as result of this geas that I may come to you for correction without charge?"

The priest smiles reassuringly, "Fear not. T'is not too onerous a charge. Know that I, too, am under the same geas as that which will be given." As the Priest speaks the troupe of Hal-lings are ushered forwards and taken through a door into another room/area. He leans closer to Constantine and whispers a reply.

"Fear not friend, the Church has discounts in place for the faithful."

Is every one ready to move into the next room and the 'geas'?


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK

Ready.


Male Half-orc

Constantine goes through the door his faith that the clerical spell granted from his own diety will not cause him harm...

"Easy enough then."


Female Sylph Wizard 2

Apex stays quiet, and strides forward.
If it keeps the hunters away...


The group (A small hooded figure joining them in the company of a Gnome lass) are first ushered into a kind of 'waiting room'. There the priest of Abadar touches each of you lightly with a staff before intoning,

"You are by these words set. You shall not discuss the item you are about to be shown to any one. You may only talk freely about the item upon the decks of Consortium ships and vessels..." So saying the group is then shown into a larger room in the warehouse in which a curtain draped 'thing' sits in center stage.

Once the door is closed behind you and the locks and wards reset the curtain is drawn back to reveal.....

Image:

Also just testing my up loading and text code skillz...

Also, sorry for any seeming let down... more technical things to follow

Once the spell has settled upon you all you are lead from the chamber (Again, under some security) and off into the 'working' rooms of the warehouse.

Here you may see about purchasing any further items (With a 10% 'Company' discount and fraternize and such.

You are given over to another 'Old salt' who will answer some questions etc.

Please feel free to RP for a bit. Will be busy for next three or four days and only able to offer small posts etc.

Very much cheers to all. (^_^)


Female Sylph Wizard 2

Apex follows in the back of the group, watching the rest of the new recruits warily.
What have I gotten myself into... I hope this wasn't a bad idea... These people with me seem like decent people... Oh, how I wish Avan was here... He would know what to do. I miss him so...

As she thinks, she unconsciously spins the man's ring on her thumb, over and over.


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK

Navarro shook his head.
"I still don't get why we had to go through that."
He looked around.
"Well; what do we do now?"


Female Sylph Wizard 2

Apex looks shocked when the man starts speaking. Hoping beyond hope that he isn't directing his words toward her, she looks on either side of her, and then hopefully behind her, to see if maybe he is addressing someone else. When she sees he isn't, she clutches her staff tight and answers in a small, demure voice.
I... I have no idea. I suppose... we wait for more instructions? I just want to... get started...


Hoping everything is alright with every one. :)

The 'Old salt' look at Navarro.

"Can't say I un'ersatnd th' way of th' Officers. But when an order comes down? Ye jump to it." He grips his bracers as he motions people along into the other places deeper within the warehouse.

"I don't say I un'erstand th' need fer all th' secrecy over th' contraption...." He acknowledges, "Then agin, in't never seen a thrower built like that afore, neither." He harrumphs. "Name's Brack." He finishes by way of introduction.

Remember, any last minute purchases at 10% off. (^_^)


Male Half-orc

Approaches the others......

"I am Constantine....."

"Say guys, and lady I only got two gold coins left to my name, so the discount does not benefit me overmuch, I am willing to lend it to anyone else who might be a bit shy of buying something he or she really wants."

Looks at the others....


Sylph

I have what need as well. Tempest says trying to protrude an air of confidence when none really exists.


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK

Navarro shrugged.
"I have what I need for right now. No doubt I'll regret not buying something sometime in the future, but I have no idea what it would be right now. I'm fine."


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

As the others chatter, Plik sizes them up... looks'em over like someone checking for damage before signing off on a delivery.
He holds his parasol up by Miss Stormshard's head - apparently comparing the blue hues. He nods to Shen, as he tucks his parasol under his arm... "They'll do just fine."

"I'll be back..." He pulls his gnome mask in place... "Could use a new wig... maybe new goggles - ditch these cheapies, take a look at the crowbars..." his voice trails as he wanders off to shop.


Okay! VERY sorry for not updating here while adding character posts every where else.

Moving things along

Plik is shown through the 'stall' of the rest of the building. Basically each is just a large holding room for the myriad types of cargo being moved through the building with various small 'sample' wares being displayed on trunnion tables for 'Employees' to look over and possibly buy.

Navarro, Tempest, Constantine and Apex are led through the building as well, though not as circuitously as Plix. Both would note the group of Halflings from before, still wearing their leather armor, also being group lead.

Soon(-ish) they all walk out of a different side door, across the cobbled streets and thence up the gang-plank of the great ship moored there. The long shadows of dusk fall across the harbor and the group notes a seeming lack of lanterns being lit.... though, strangely, there seems to be a glow being cast by the ship back onto the docks.

Those who can or want to can make an arcana check)

Your group and the halflings are mustered by the far rail and thence.. simply asked to wait a little longer.

Time to make perception checks. Strike up conversations with passing crew. Chat to the group of Halflings.)

Again, sorry for being slow to add posts. Been slightly busy *To which some might grumble about not being busy enough that I can't add posts to others games* I say in my defense that adding a character post is much easier since it is simply 'Being in character' than working through all the permutations of what should go into a DM's post.


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK

Knowledge:Arcana: 1d20 + 3 ⇒ (17) + 3 = 20
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Navarro hailed a passing sailor.
"Hey sailor! Do you know when we're casting off?" He asked.
Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11


The sailor stops and tugs a forelock by way of greeting before looking to answer Navarro's question.

"That can't rightly say, mate. But you folks 'ave different things ahead." So saying they amble off on what ever errand it is the crew are currently doing.... Which to knowledgeable eyes would seem strangely quiet and none to hurried.


Male Half-orc

(Eternal understanding trait)
Knowledge (any) DC 15 or less
1d20 + 1 ⇒ (19) + 1 = 20 Arcane

Perception 1d20 + 5 ⇒ (14) + 5 = 19
Profession (sailor) 1d20 + 5 ⇒ (17) + 5 = 22

The ship reminds him of the time he spent learning how ships operate, he casts a careful eye on everything from the sailors to the rigging.....

Trying to evaluate the sea-worthiness of the ship itself from a closer view....

"Avast so we are to set sail?"


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

After negotiating the cluttered stores tipped forward with his bulging pack, Plik is ready to park it for a spell. He plops the weighty end of his backpack down, and climbs to the top. Perched near human eye-level, he nibbles at a palmful of pine nuts as he looks around.
perception: 1d20 + 7 ⇒ (20) + 7 = 27
"What different things?..." He sighs as the man wanders off "... anyone?"
diplo!: 1d20 - 1 ⇒ (2) - 1 = 1


Sorry, am in middle of busy time

Successful arcana check, Perception check etc. The ship is under the effects of a powerful illusion. Though, with yourselves being 'inside' said phantom it's hard to make out what is being seen by the outside world. Looking around, though, there doesn't seem to be much action at all happening. The masts are bare of canvas and only a skeleton crew goes about chores that you can see.

Two 'Officer' type crew members approach the party. One quietly presents themselves to the group of Halflings while the other steps forwards and tips their cap to yourselves.

"Good day and good greeting." The fellow says, "Forbes Stafford." He glances to where the other officer is leading two of the senior appearing Halfling down into the hold, even as the masts are being swung about and ropes lowered. (A standard practice while in port was to use the masts of the ship as an effective 'crane' to help lift bulk cargo up, out of the hold)

"Now, no need to worry about how things seem. Lots of politics and subterfuge about." He offers, or tries, to give a re-assuring wink even as the sound of industry come from below and besides the hull. Looking over the railing you see a large skiff, almost a small pinnace, being nudged into position besides the great ship upon who's deck you stand.

Rows are dropped down and a series of wooden steps lowered to the large launch. Mr Stafford watches with only slight interest. "Sorry to say, you'll be going out on the later boats. Those folks," He indicates the Halflings, "Have current loading priority..." So saying his attention turns to where something large is being lifted up from the hold.....


Male Half-orc

"Most curious if something is coming from the hold then this is not to be the ship's maiden voyage, technically anyway."


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK
Forbes Stafford wrote:
"Now, no need to worry about how things seem. Lots of politics and subterfuge about."

Navarro nodded.

"So nothing unusual then." He jested.
Curious, Navarro looked at the 'something large' being lifted.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Sorry for slowing down.

The hanging from the end of the cables emerging from the hold is a large, flat tray over which cables of rope secure something bundles under canvas covers.

The rising palanquin barely fits through the deck's hatch, the human on one edge and the Halfing on the other guiding it past the lip with judicious nudges of poled gaff hooks. At one end a Hafling, garbed in the leathers you've seen the group wearing, whispers soothingly to bundle from which one edge a beak protrudes...

Forbes leans against the rail and whistles quietly, "Yeah... keepin' that bundle of trouble quiet in the travels is something..." At any looks the new crew around him might give him he smiles.

"Ah! Them?" He indicates the Halflings and rising eagle and its handler, "They're something special bin arraigned. You'll see more really interesting things over the next few days. The Consortium is into all sorts of things, this...um... 'Squadron'..." And Forbes nods again, "Aye, there's a whole...um... flock? Don't know what the lot of them called." The lift rises then swings wide over the deck before beginning to be lowered into the waiting launch, with a second boat cumming into place along side in readiness to receive more cargo.

"Consortium is playin' a 'Shell game' with stuff. Loading, unloading, shifting and shuffling things around to keep the competition guessing and as in the dark as possible...."


Female Sylph Wizard 2

Apex stays quiet, and watchful, her hands gripping her staff close to her chest. She keeps her hood up, hiding her shock blue hair, and had cast a minor spell to make her fine blue and gold cloak look tattered and brown.
I can't let anyone see me until I'm out of the city. Oh, how I wish my old companions were here! I hope I can trust these people!


Male Half-orc

Catching on the the clues of the beak and flock decides they must be mounts Maybe it is just how he thinks.....

"Were I ever to be in the market for a mount this appears to be the place, though I doubt I could afford such."


Forbe's smiles, as a second bird is lifted up over the railing thence into the launch below, "Oh, theses aren't for sale... as such. T'is all part of the deal the Consortium's made with that clan of Halflings. They fly protection over the ship while we're at sea and then.. they get to settle in where voyage ends." The fellow nods,

"Many pies the Consortium has baking. Is why I'm happy to sign up. Always some new angle to make a good living from turning up..." He nods with satisfaction, even as more launches approach and begin to take regular cargo.. and eventually yourselves...

The small convoy of small vessels rowing quietly along and slipping out of the harbor under the cover of darkness.


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK

Navarro arched an eybrow.
"Interesting..." He drawled.
Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

Plik shakes his head and frowns "Wouldn't want those filthy things flying above me... droppings the size of sea turtles, I'd suspect."

He squats silently in the launch as solid earth slips away - keeping an eye on his surroundings in unamused bemusement... thinking about how strange topside can be.

perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male Half-orc

"Tis a different thought that."
Smiles at the kobold.


Sorry! Still really busy in RL. ^^'


Okay!

The convoy of small boats, vessels about the size of a 'Pinnace', slip out of the harbor under cover of night and canvas muffled oars. Those awaiting their destination take the time to catch some sleep, gently rocked by the motion of boats and lapping of the waves against the hull.

Come the brightening of the horizon finds the flotilla a good ways along the coast, a skill check to determine North or South, the boats pass a larger ship moored farther out from the rough coastline. Standing and squinting, one might also catch a glimpse of sails even further out... another sloop on patrol acting as watch-guard over.

At first, the convoy seems set to row on forever, until a narrow channel reveals itself to be the mouth of a small bay. As first one, then the rest, turn into the cove what at first appeared to be no more than trees is revealed to be two great ocean going vessels. Their bare masts reaching high into the morning sun cleverly sheathed in both true and glamoured foliage so as to hide them from spying eyes who might be passing along the coast farther out to sea.

Arrayed around the shore are rough, pontoon floated peers, the better to allow access between the myriad tents and makeshift buildings which have been thrown up to service the final preparations as crew hustle and bustle in preparation.

The ship setting at anchor, presenting a wall of solid wood and ports to the cover entry is a true warship. A Galleon, either Chellish or some nation's parallel.

Nestled deeper into the cove, those amongst the group blinks, for it surely must be the ghost of the ship you've left the decks of the previous evening. As the pinnaces jostle against the peers with yet more unloading and sorting the party is met by another representative. Noting you/the gazes being cast out at the two large vessels they smile,

"Aye, the Consortium has coin. They also have vision. The ship you embarked on? She's not only more efficient at holding cargo. She's also quicker and cheaper to build than a galleon. Almost the same hold space for barely three quarters of the price." The old salt nods, "Plus the saving in less crew to man her rigging." He indicates for people to make space as the large birds are being maneuvered into position for unloading, bringing to attention those already nestled deeper amongst the trees.

"Come! There's a meeting tent just over there." He points to some canvas over a ways, "There'll be a Master or two about who can be answering question an' such you'll might be having about now." So saying, and lifting a load, your guide moves off, wending their way through the scurrying hustle and bustle of this shanty port.

Hope this post is good for people. (^_^)


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK

Navarro quietly sighed with relief as the darkened convoy oared out of the harbor. Free at last! Of his creditors at least.

The galleon is what made his eyes bug out. Those things were very rare and very expensive. Just what was the Consortium playing at? The security was intense. It seemed to him to be too much for just rivals. Were they hiding their activities from... The Crown?

Navarro nodded at the representative and strode towards the meeting tent. Questions, questions...


Male Half-orc

Constantine likewise saw all the different mazes of recruitment and secrecy as either necessary for the security of the venture or a potential sign of nefarious actions or preparations that may lead to problems later on.

Profession (sailor)
To know how far and which way we have come
1d20 + 5 ⇒ (6) + 5 = 11

"I guess we are ashore then, for breifly I assume before we set sail again, though on which ship and for what purpose I can not even guess."

Offers a brief laugh at the obvious shell-game the gnomes are playing.

He recalls the old maxium of strategy, when you need something on the field of battle, move everything as the enemy knows not what to watch.


Sylph

Tempest looks about feeling the touch of the air on his skin.

Weather Savvy:

Weather Savvy: Some sylphs are so in tune with the air and sky that they can sense the slightest change in atmospheric conditions. Sylphs with this trait can spend a full-round action to predict the weather in an area for the next 24 hours. The sylph's prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast. This racial trait replaces the sylph's spell-like ability racial trait.

What are we looking at for weather?

Tempest marvels at all of the attention something is getting. Not everything adds up and he is but a pawn in some scheme. I must make myself a rook or a a bishop, not so easily sacrificed.


Kobold Rogue ~ AC23 tch16 ff18 ~ HP 65/65 ~ Fort+6, Ref+13, Will+4 ~ CMD 20 ~ Init+5, Perc+18 ~ Darkvision 60'

Plik grunts as he, once again, hoists his bulging pack onto his back, and heads toward the tent - zig-zagging a bit until he gains balance from forward momentum. As he passes Constantine, he mutters a comment. "Never stop guessing. Don't let'em confuse you into giving up on thinkin', and end up a jelly-brained tool."

He reaches the tent, and announces his arrival with his gear thumping to the ground. "Guide told me I'm s'posed to come here'n'ask questions."


Female Sylph Wizard 2

A horrified look crosses Apex's face as she imagines Plik's words about the giant droppings, then she hurries to catch up to the others at the tent.

Her cloak is once again disguised as a shabby, patchwork thing, and her staff is tightly clutched with both hands. The man's ring on her thumb is the only thing shiny, almost as if she can't bring herself to change its appearance with her magic.


Male Human Bard (Archaeologist) L1/Swashbuckler (Inspired Blade) L1 | AC18 (T14F14) CMD16 | HP 19/19 | Saves F1R7W2 | Percep +4 | Init: +3 | Status: OK

"So," Said Navarro, slouching a little and with his left arm resting on the pommel of his rapier.
He tipped his hat back slowly.
"What's the job?"

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