Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane nods his agreement.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore also nods in agreement.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane and Chaandra rush forward when the arrow is away.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cananthir steps into the hallway and launches a sleep arrow at Guard #1! The shaft strikes true, causing 1d8 ⇒ 4 four points of non-lethal damage.

Guard #1 Will Save: 1d20 ⇒ 8. Guard #1's eyes roll back, and he falls down to the floor, asleep!

Roll for Initiative! The map is updated.

You hear a voice from the northern room say, I detect magic being cast...

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Init: 1d20 + 3 ⇒ (6) + 3 = 9


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

init: 1d20 + 3 ⇒ (14) + 3 = 17


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Initiative: 1d20 ⇒ 16


Initiative: 1d20 + 1 ⇒ (14) + 1 = 15


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

initiative: 1d20 + 4 ⇒ (17) + 4 = 21


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

IInitiative: 1d20 + 2 ⇒ (2) + 2 = 4


Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore will charge after Trane and his lion.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Because of Bryce's position in the room, I am waiting for him to roll his initiative before proceeding with the encounter.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Well, we shall proceed without Bryce for now.

Enemy Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Initiative Order:

Group 1: Trane and Chaandra, Eric and Velcore
Group 2: The Enemy
Group 3: Cananthir, Bryce, Rafael, Garm, Kalizama and Elmo

Round 1

Group 1: Your turn...


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Really sorry for this huge delay - finally back at the place they have internet. Here's my ini...

Initiative: 1d20 + 8 ⇒ (5) + 8 = 13

And I'm group 2 obviously :-(


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane looks to his friends.
"We need to clear a way through these guards quickly and decisively before resistance gets organized. Eric, have the strength of the mighty beasts."
Trane gestures while tossing a piece of bull dung at the Eric and the strong Ulfen warrior grows even stronger.
Bull's Strength on Eric = +4 Strength 30 rounds remaining


The cat waits for Eric to move, hoping to take the place of the prone guard if Eric dispatches him.
Chaandra delays

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Eric and Velcore, are you going to take your turn?


Eric, show us that cleaving trick!!
Chaandra hopes Eric clears the way for a rush through the two guards.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Waiting for Eric to clear a path so I can move into the room.


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

sorry had stomach flu since thur, just about over it finally

attack: 1d20 + 12 ⇒ (6) + 12 = 18 for damage: 2d6 + 11 ⇒ (3, 5) + 11 = 19

posting from my tablet and can't see map easily at the moment , so just in case

Cleave: 1d20 + 12 ⇒ (1) + 12 = 13 for damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Eric whirls and strikes the standing guard a ferocious blow, nearly splitting the man in two, and killing him instantly! He tries to also strike the sleeping guard, but completely misses!

Now, Chaandra and Velcore may act! The map is updated.


Assuming Chaandra can move through a helpless figure.
Chaandra rushes past the sleeping guard to hit one of the further guards.
Move=to O17 Std = attack bite N17
bite: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 2 ⇒ (2) + 2 = 4

To keep Trane and Chaandra together -- Trane delayed his 10' move to move one square north of Cananthir leaving him room to attack the sleeper if he wants.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore moves to help Bryce and Eric. Double move to Q-19

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Chaandra rushes up the hallway and into the room, trying to bite one of the guards. The guard has enough time to block Chaandra's bite!

Velcore hustles and moves farther up the hallway past the sleeping guard.

Group 2: The Enemy

Guards #3 and #4 both attack Chaandra:
#3 - 1d20 + 2 ⇒ (1) + 2 = 3 1d8 + 1 ⇒ (5) + 1 = 6
#4 - 1d20 + 2 ⇒ (7) + 2 = 9 1d8 + 1 ⇒ (3) + 1 = 4
Chaandra is able to dodge both attacks!

Another guard advances to take up a position behind #3 and #4!

Group 3: Cananthir, Bryce, Rafael, Garm, Kalizama and Elmo

Elmo advances to P-23.

The map is updated.


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

A stirring speech can be heard from further down the hallway. Inspire Courage 1/9

Now past the Ebon gates of G'Tore,

Fair Keeba stood against the horde,

Glistening mane, and thunderous roar,

His flashing axe hewed devils once more!

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Growling with a familiar menace, Moving to P18, Carp fires an arrow towards number 3
Raged, Point Blank: 1d20 + 7 ⇒ (2) + 7 = 9dmg: 1d8 + 1 ⇒ (7) + 1 = 8


I run to O-23 and ready my crossbow.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce moves to N-19, making space for the front-line fighters while at the same time trying to help his friends thin out their enemies. His back to the wall he raises his crossbow and shoots at the nearest enemy (the one in N-17)

Crossbow attack: 1d20 + 6 ⇒ (6) + 6 = 12
Potential dmg: 1d8 ⇒ 4

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Garm begins a recitation, inspiring courage among the members of the group (+1 to attack and damage rolls).

Cananthir moves into the room and fires an arrow at Guard #3. It sails across the room but gets embedded in the guard's buckler!

Rafael hears the sounds of battle and rushes forward, readying his crossbow!

Bryce shoots at the nearest guard, but the bolt misses and sails into the northern room!


I rapidly double move to end up at N-22, crossbow ready.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore raises his voice in prayer to Iomedae."Protect my ally from the evil within this foul place." Velcore touches Eric with a glowing hand.

Protection from Evil on Eric. 30 rounds

Bless is still active on Trane, his lion, Carp and Velcore for 28 more rounds.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

End of Round 1

The map is updated.

Start of Round 2

Group 1: Trane and Chaandra, Eric and Velcore

Velcore touches Eric with a spell...


Chaandra assaults the forward of the two guards.
bite: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 3 ⇒ (5) + 3 = 8
claw1: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 3 ⇒ (3) + 3 = 6
claw2: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 3 ⇒ (3) + 3 = 6
Then shifts to let Eric have her spot.
Full attack 5' step down+left


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane steps and finishes the sleeping guard.
cdg damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

He urges Elmo forward with a wave of his shield.


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

Eric moves forward and takes the spot the big cat left open and attacks attack: 1d20 + 12 ⇒ (9) + 12 = 21 for damage: 2d6 + 11 ⇒ (5, 5) + 11 = 21 and cleave: 1d20 + 12 ⇒ (13) + 12 = 25 for damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Upon his turn

Dropping his bow and drawing, Carp charges the next in line
1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16Dmg: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Chaandra attacks Guard #3, missing with her bite but managing to claw the foe for 6 points of damaga!

Trane steps forward and kills the sleeping Guard #1!

Eric moves forward and slashes at Guards #3 and #4, killing each of them with single, mighty blows!

Velcore is up, then Group 2.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore will move to back up the warriors. O-19


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

With practiced movements, still keeping his cool, Bryce reloads his crossbow and then fires ot once again carefully aiming towards the nearest enemy.

Crossbow attack: 1d20 + 6 ⇒ (17) + 6 = 23
Potential dmg: 1d8 ⇒ 2

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore moves farther into the room.

Group 2: The Enemy

Guard #5 and Guard #6 advance to attack Eric!
#5 1d20 + 2 ⇒ (2) + 2 = 4; 1d8 + 1 ⇒ (6) + 1 = 7
#6 1d20 + 2 ⇒ (15) + 2 = 17; 1d8 + 1 ⇒ (8) + 1 = 9
Eric is able to parry both blows, and remains unharmed!

A huge man in full plate armor appears in the northern hallway, and he heaves a throwing axe at Chaandra! The weapon sails through the air and 1d20 + 5 ⇒ (11) + 5 = 16 strikes her, causing 1d6 + 2 ⇒ (6) + 2 = 8 eight points of damage! Kill them! Kill them all!

Another man in a breastplate and black hooded robe appears. He mutters a phrase, and a burst of energy emits forth from him, enveloping everyone within 40 feet of him! Ha! That will help!

All players now take a -1 on attack rolls, weapon damage rolls, saves, and skill checks, for the next few rounds...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Group 3: Cananthir, Bryce, Rafael, Garm, Kalizama and Elmo

Cananthir moves in and swings his weapon at Guard #5. The guard is able to parry the blow against his buckler!

Bryce fires his crossbow at #5, and the bolt strikes the foe for two points of damage!

The map is updated.


I move to Q-20, and cast Magic Missile at Guard #5 and at Guard #6.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4

1d4 + 1 ⇒ (4) + 1 = 5


Chaandra is struck with an axe grievously wounding her.
Status Chaandra = 3/11hp

She mews and roars at the same time, having suffered a hit harder than she has ever had to deal with in her life. Luckily she is a more accomplished hunter now and can stay on her feet despite the wounds.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama weaves a spell, and two orbs of force spring from her hands, each striking one of the guards! They howl in pain!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo advances to P-18.

Bryce, Garm and Rafael's turns will end this round.


I move to Q-20 and shoot a bolt at N-17
Attack: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d8 ⇒ 7

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rafael moves forward, raises his crossbow, and launches a bolt at Guard #5, who is engaged in melee combat with friendly members of the group. The shot goes wide, and misses!

If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. You would be better off in this circumstance to cast a spell instead, such as using the wand of magic missile.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Thankful that the magnificent beast Chaandra stod in front of him, preventing any of the thugs reaching him directly, Bryce reloads his crossbow once again and takes careful aim at the ruffian in the back. He did not want to hurt any of his friends in the melee, so he has chosen a person behind those who were already engaged.

X-bow attack at N-15: 1d20 + 6 ⇒ (20) + 6 = 26
Dmg: 1d8 ⇒ 8

Crit.confirm: 1d20 + 6 ⇒ (18) + 6 = 24
Additional dmg: 1d8 ⇒ 4

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce takes careful aim at the large man wearing full plate armor, and squeezes off a shot. The bolt flies true, causing 12 points of critical damage!

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