Team Xantrius

Game Master JasonX


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I'm in east US, but in California this weekend.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

California is my home sate....man i miss in and out...animal style fries and monkey style burger..*_*


I will be flying most of today. I will post around 1AM EST.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Something is really off about that timing.

At 15' per round is 150' per minute which is 300' per 2 minutes, multiply that by ten and you get 3000' in 20 minutes.

I can see adding ten minutes per hour for resting .


You only get a single move because it is difficult terrain. Note the "at a speed of 15 feet through the rough cavern passages" that was in the first post about travel. All of these tunnels are filled with debris from the earthquakes.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

Sorry the Internet in the hotel is crap big time hope this post goes in...I forget do you want us to hold on posting until it's our turn...


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1
Kothar Kreedan wrote:
Sorry the Internet in the hotel is crap big time hope this post goes in...I forget do you want us to hold on posting until it's our turn...

@Kothar: Nope, just post away.

JasonX wrote:
Post as you can, I will adjust if needed, I would prefer that you wait for your block though (i.e. all PCs before the enemy, the enemy, then all PCs after the enemy.

I am going to bed shortly and considering posting already. Pretty much everyone are ahead of me though...


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3
JasonX wrote:
You only get a single move because it is difficult terrain. Note the "at a speed of 15 feet through the rough cavern passages" that was in the first post about travel. All of these tunnels are filled with debris from the earthquakes.

Exactly.

If it was a double move, then it would be 30' per round for 3000' in ten minutes. Which would be hustling, (or walking at normal speed).

Walking assumes moving at speed per round, and hustling is taking a double move each round.

Since our speed is reduced to 15' that counts as our speed per round for walking, thus 20 minutes for 3000'


It's what the book has, it is assuming that you are searching, being inhibited by debris, and being inhibited by Argus's speed.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

@Tanya: Casting a touch attack spells grants a melee touch attack as a free action for that round that can be taken before or after movement. So you can cast spell them move and then touch the enemy (in this case you can apparently also 5 foot step so you still got your move action left, not sure if you have any other use for your move action though, given that you can only move once anyway though of course you can probably chose which of the three enemies to attack).

@Xantrius: Not that it is needed, but both bless and encouraging roar helps with your combat manouver check to try to escape, so your result should have been 2 higher. Also I don understand people who dislike IC commands. I think they are very fitting and flavorful. The player can always chose to do what they want anyway.

@Jason: I am holding my action as Aleziella really would prefer to strike at a target that is wounded(for tactical reasons as well as to complete her gambit). She'll move if she has to, even if it might provoke AoO. But if someone damages the one near me I might not have to move (though she might still do so for RP reasons). Also I believe Bakji attacked the one holding Argus, not Xantrius.

Bakji the Vanguard wrote:
Bakji .... the creature on Argus before pulling an arrow from his quiver and firing it at the dark beast

Do we have any light sources atm? Can the people without darkvision even see? I assume some would have casted it, but where it is might matter.


My sentence was unclear. By him, I meant Bakji, not Xantrius. The one grappling Argus is wounded.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

I have the dancing lights, but they are up near the ceiling, or as high as can be reached (medium range for 110' right now.). I thought one of the others had light down at the floor, but I'm not sure.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Do we know how high the cave is?


about 25'


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

You don't need to tell us when you miss/alter stuff. Just deal with it by either fixing it or not as you deem appropriate.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I really need to find a way to carry around a bow or something... Xantrius should probably pick up some chakrams as well once we get an opportunity to restock our weaponry.

Also, I've forgotten to add +2 to all my diplo checks so far due to parade armor :/.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

Sorry with this bad Internet most of my attempts at posting are getting eaten. ..this is the 5th time in trying to post this. ..


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Save it in google docs in between so you don't have to re type everything at least. Looking forward to when you can resume normal posting. The scales would be an awesome RP opportunity for you...


Male Dwarf Korak

Oh s+$@ Ale, I hadn't even considered that. Kothar can do so much with this.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

Yes the post went in ^_^ hope it was good had I so.much fun in Venice sitting at the airport like I wish I had more money to burn so u could stay longer, well Paris in two days


I added a house rule tab to the campaign page. Check it out as I added a rule to it.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

That rule makes gameplay so much smoother. Though it might make some checks a bit easier (depending how people RP).


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Hey, quit stealing my houserules!
:)

Wait, I forgot to add that to my recruitment post. Darn.
Truth is I haven't run any PF games so I lost my 3.5 houserules. Had to rewrite them anyway for my new setting.


Yeah, it makes the multiple people stuff more logical. For instance if you are all in some library looking stuff up, you are going to be collaborating so why is one person primary only or all separate rolls?


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

thats a nice rule i might have to take it ^_^

and

why did he have to pass...lol


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Kothar and Korak both have reach weapons. Of course neither Xantrius nor Kothar had acted yet, so they couldn't AoO anyway.

I am a bit confused about a number of things a) Where is Tanya (where did she want to go? In the middle of the room? All the way up to the dwarf? There were two squares between the dwarf and Xantrius, either she moved to stand in front of Xantrius or to stand in front of the dwarf or off to the side somewhere). b) How did color spray hit all those people? It's usually 15 foot cone, they would have to be really clumped up for it to hit 5 people: http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-te mplates It doesn't really matter as only Xantrius failed his save though and for all I know he could have some cool ability to change the area. C) Having a character in between usually just provides cover, but usually doesn't prevent attacks of opportunity entierly. Is it some special circumstance that changes that? He should have been able to get and AoO from him moving just like Aleziella did as I ass he placed his character to threaten him (there are very few squares he could stand in the room in front of Xantrius and not threaten the dwarf) D) Who is Korak flanking with? Why didn't he attack? He should have enough movement for both things.


Male Dwarf Korak

I'm trying to set up flanking, not flanking with anybody specific, as for why i didn't attack, since a 40 foot movement didn't get me anywhere close enough to the guy that when he moved he didn't touch my threatened area, I'm waiting for the GM to say whether or not I have attack left, I'm thinking these squares are 10 feet squares and I'm getting behind him.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

To hit you with the cone he could have been maximum 15 feet away from you, probably 10. Jason did say Xantrius was right between you and the dwarf. Also general flanking doesn't really work in pf as you can only flank with exactly one person at a time.

@Tanya: At least for iPhone there is a great Google docs app that let you see the picture more clearly. I assume similar exists for Android as they are the ones who make the OS. What phone are you using? I agree that it's quite blurry in the browser (I am also using my phone most of the time).

I think pretty much all the confusion stems from the fact that pretty much noone knows where anyone else are. General statements like "move forward" or "move to flank" doesn't tell where you end up and as such different people might interpret it differently (and probably different than what was intended). "Move to stand 1 square in front of Xantrius" "Move forward so the dwarf is threatened" is still much clearer even if there is no grid (a grid would make everything much simpler IF people actually use it though).


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

I should probably write up my mapless rules. They were written with pbp in mind so might be a good idea if anyone wants. There is another neat set of mapless rules on rpol if anyone wants to check those out as well.

I'll have to look up the google docs app. I hope it isn't too big though.

Edit, these are my original set, for your enjoyment and potential inspiration.
http://rpol.net/display.cgi?gi=41425&ti=105&date=1391983228

And thd other guy's set,
http://rpol.net/display.cgi?gi=41425&ti=103&date=1385341234&msg page=1


On the Google Docs picture you can zoom to 200%. I missed Tanya's move. Initially, she said she moved to the front, so I put her next to Xantrius. With the new placements, Korak would have been out of the area of effect, but he made his save anyhow.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

I forgot bless on my last attack.

@Korak: What does the brewmaster class actually do? So far I've just noticed you using the monk part.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4
JasonX wrote:
I'm so sorry Xantrius, you seem to have the worst luck. On the plus side, you will level soon and these are mostly throw away fights the real stuff will happen shortly and you will be 2nd level.

It's cool; I have been very lucky in my other game, I guess the dice roller is just paying me back for it here! ;)


Male Dwarf Korak

I mix potent brews that act as potions to the people I give them to, but when I drink them I go into a rage, right now I only have two casks of alcohol so I'm saving them for worse than fighting a single wizard or undead. I'll use it when we get some multiple enemies or hit something scary.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

Right, that makes a lot of sense :), thanks. Are your brews per day or do they cost money like potions?


Male Dwarf Korak

they're there till I use them and they don't cost money, also they're not quite as efficient as potions but as I gain in levels I get to brew potions for 100 percent of their cost disregarding spell access, which will be damned handy if we end up someplace where we don't have access to a town.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

What happened here? Kothar? Korak? Tanya? Does none of you have more actions? I'm waiting with posting my 3rd action until you guys go.


-=Character Look=- {HP:9}{AC:19|T:15|FF:15}
Saves|Skills:
{F:+2|R:+4|W:+4}|Perception:+6|Acro+8|Handel Animal+6|Fly+8|K{acane|Nat|Planes|DungRelig}+5|Stealth+12
Inquisitor/Warpriest 1
Xill{HP|AC|Saves|Skills}:
{HP:25}{AC:18|T:15|FF:15}|{F:+9|R:+6|W:+1}{Stealth:+8}{percep:+4}{Survival:+ 2}

Sorry I'm in Paris right now with family. ..IL try to get one in soon, I'm sure I let you all know that right?


Male Dwarf Korak

I don't even know where we are in the initiative anymore.


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

The dwarf just went so it's Kothar then Bakji then Tanya then Korak then Aleziella.


Male Dwarf Korak

ah then i continue my wait


Ok, everyone goes in blocks. If there is just one enemy, then after he goes, everyone else goes, order does not matter. So no one should be waiting unless they are going to do an action that relies on someone else.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3
JasonX wrote:
Actually, you as a player know far less than your character. For instance, skills like knowledges and spellcraft are inherent, not activated. In this case, once he cast the spell, your character would have either recognized it or not. The character wouldn't actively use the skill. That's why I did the roll and told you what your character knew. There is nothing "meta" about that. It is just common sense. As far as mechanics go, in a PbP, there is more structure needed. In addition, this is a game, not just me telling a story and you just along for the ride. The element of chance is what provides the uncertainty and the chance for both success and failure. But for that to work, a structure is needed otherwise it is just arbitrary decisions made by me and would no longer be chance. It would be totally contrary to your character to use a spell that you know would have absolutely no effect.

There are different kinds of knowing. We as playrs can know the absolute boundaries and workings of the fictional world, perfect knowledge basically, because it is within our control. The characters are not capable of this and must rely on observation and experimentation. Making a knowledge check doesn't give them perfect knowledge, merely hearsay, knowledge claimed to be true by others, or personal experience, either of which may or may not be entirely accurate. Same problem as in the real world, we keep changing what "everyone knows" about the way our world works because people believe something inaccurate.

Another way to put it, what little the players do know, they know perfectly accurate, while the characters know more, but never know perfectly.

Tanya never tried it before, so she tried it as an opportunity arose, and better than just wasting the spell. If you think about it, positive energy helps people feel good and recover, so why not help with stun? Doesn't make much sense, so it was tried.


Knowledge is knowledge, not hearsay. Also, facts don't care what your opinion is they just are. No one said anything about perfect knowledge, but If a car goes by and I recognize it as a Ford Mustang, I did not have to actively decide to determine what the car was, I just knew based on my knowledge. The same with spellcraft. It represents training and learning about the mechanics of casting spells. Therefore when you see one cast, you either recognize it or not based on the depth of your knowledge. In the game this is represented by making the skill check and meeting the DC. It is automatic and the knowledge gleaned is what is revealed by the GM. As to your supposition about the positive energy, you are also trained in the spells that you can cast and know what they can and can't do.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

Yeah, but just because you recognize the ford as a mustang does not mean you have any idea how it's performance stacks against some particular other car. We don't have stat cards for how much damage a bullet does or how much damage a person can take from bullets. Characters don't have an understanding of the mechanics, much less an understanding of how they interact when even we don't have the answer.

That is the case here, and it is worse because HP is not entirely defined, nor positive energy. What do our characters think positive energy actually does? The rules don't say, the rules say simply say it heals HP, which is isn't defined either. So no reason for my character to think that positive energy would be completely useless, because the only description that can be given to positive energy is that it makes you feel better and more alive. What is stun beyond the explicit mechanics, feeling not so good to the point of not feeling well.

So the mechanics are dissociated and give no clue how they would interact from the character's pov. The mechanics don't say positive energy helps, but they don't say otherwise for one, and for two, I haven't seen anything to give any clue or reason to decide one way or another, either mechanically or in world. I expected you to not allow it because you seem to only allow what is explicitly allowed, but that still doesn't give my character anything. I have never heard of someone trying it, and the spell was going to be wasted anyway if I tried to just cast another spell.

So in the end, I the player didn't have much reason to not try it, and it seemed appropriate for my character to try it.


You missed the entire point. Your spellcraft identifies the spell, which means you know what it does. You also know that cure light wounds does absolutely nothing for stun, it is only to heal actual wounds. If your character wants to cast the spell, more power to her.


AC, TT, FF, CMD: 13,13,10,13 # HP 9 SPD 3/3

The spell was already cast, it just needed to released.

You seem to make magic out to be as simple as 2+3. What a spell does and is intended to do has nothing to do with unintended and unforseen ability.

Since when is HP actual wounds? I'll have to remember that's how handle it though.

Silver Crusade

M Tiefling Paladin/Bard (Archivist) 2
stats:
l HP: 22/22 l AC: 21 T: 11 FF: 20 l CMD: 17 l F:+8 R:+7 W:+7 l Init:+1 l Perc +8 l Performance: 9/9 l Spells: 3/3 l LoH: 4/4

So we have:

6 days of rations
chipped 6-inch-tall marble statuette of a humanoid throwing a spear (125 gp.)
Millorn’s spellbook: blur, color spray, detect secret doors, fog cloud, grease, invisibility, mage armor, magic missile, resist energy, shocking grasp, and silent image.
2 potions
1 scroll
Magic cloak
12pp and 10gp

Unless there's anything anyone wants,I can just put everything in Xantrius' pack.

Since there is no one who uses a spell book, Xantrius or Tanya can just use this one as scrolls once we decipher it.


Male Dwarf Korak

Say what now, what do you mean use it as scrolls?


Female Elf Witch (Cartomancer) | CN | Init:+5 | HP7/7 | AC:17 T:17 FF:14 CMD:13 | F:+1 R:+3 W:+2[-1 fear]| Perc:+2, low-light| Spells: 1st: Infernal healing | Active: mage armor(1h) | Slumber (DC 16) | Harrow points: 1

He means to tear out the pages and use them as scrolls. I've seen it done before, in fact I've done so myself (though then to learn the spells for my witch). However it's not RAW. We should keep a list over all the things we've gotten so far...


Male Dwarf Korak

.... Well better check with GM first. But I'd rather keep it, it would be a nice beginning if anybody wants to start studying up on becoming a wizard.

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