Storm of Sinners

Game Master BayouSnowman

Deathwatch campaign based on the Calixis Sector from Dark Heresy.


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Hallen has a higher initiative than me, so i'm gonna wait for him a bit to see what he can do before I act.

damn, this is gonna be rough...When is everyone coming back? Not sure what your rolls on the table are and if you'll just come back soon or what..

Vartas you need to "snap out of it, pg. 278 core" but not sure why you ran away...you should be around with -10 penalty.

Zedkiel's heart stopped...he down for a bit.

Hallen is stunned and looks like a Daemon

Hammern is MIA

Sumantra is out

Xing is happy (thats funny b/c Xing means Happy in chinese)..but not really

Am I missing someone?


In response to questions posed in the gameplay thread:
BS +40: +10 Bolter Mastery, +20 from Full-Auto, and +10 from Short Range. Bolter Mastery is noted in my prodile as well as the Tactical Marine speciality, the rest are available in the combat section of the core book.
3d10: I am currently wielding a Master-Crafted Combi-Flamer (implied in my action post and stated in my req order). Bolters are allowed to roll an additional damage die to replace their lowest roll due to the Tearing quality, making the damage for my bolter 3d10 with the lowest value discarded. However, paizo has no means to make such a process automatic. I did so manually; thus why you will see that my listed total was lower then my rolled total.
Demeanor: I have the Stoic and Red Thirst demeanors (both listed in my profile). Once per mission a player may channel their demeanor which acts as a spent Fate Point. In this case I chose to use the effect to make my attack unavoidable as detailed in the section about Fate Points in the core rulebook.

On the point of profiles:
My profile is set up in such a way that it is easy for myself to read and navigate. While I understand that you also want to be able to reference that information, it remains a tool for my own use regardless. I do not want to waste space listing unnecessary details that I could just as easily look up. With the exceptions that are already listed in my profile, my character is a standard Rank 4 Deathwatch marine. I don't see the benefit of reiterating all of the information that entails. That being said: in the spirit of cooperation I will add a section for requisitioned equipment to my profile when I get a chance.

Also, out of curiosity: were we supposed to give serious thought to working the daemon? I can only speak for myself but I didn't really consider it a valid option.


If you don't want to put it in your profile then you'll have to list it in your post by spoiler, if I need to spend time trying to figure out your abilities by searching the books each time, after you do the same, just seems redundant and poor usage of my time. It slows me down, multiply that by 5-6 people or more and I spend more time trying to figure out your actions correctly than replying to everyone. I can't memorize every pc I have in each game and my players pcs. Don't want to slow things down, so if I don't know what something is and its not easily marked 8n your profile, then I'll just resolve the best I can. You listed special abilities aren't even marked for solo, squad, or demeanor, you only list names, so I gotta search your profile, guess which is which, then search, which could be multiple books sometimes for certain chapters, you don't even say the name of your demeanor in game post or weapon used, so don't be surprised if I don't always resolve your actions correctly.


As for working with daemon that's just the game, play it how you want, he never asked to cooperate, and he knew there would be a fight, "do what you must" He gave information and foreshadowed a possible future, had you all found the device's in time then you might not of had contact with it. My games are branched and deep, you'll have choices, temptations, and multiple avenues of reaching objectives, hope you enjoy.

BTW not gonna kill everyone so early in the scenario, just building a story as you all don't even know what or who the real enemies are, who can you trust. I think it's beautiful and I'm enjoying it immensely, I hope you all are too. I welcome any constructive feedback or opinions on the game and/or my GM skills, it is my first time as DW GM.

I plan on having things for each pc/chapter so everyone is involved, but the group dynamics are also fun to play with and I wanted the new pcs to have time to adjust and the team could get to know each other better.

I know it's a difficult foe for your levels, I'm trying to scale it and not make it impossible, but I don't want it to be a cakewalk. If I'm really off, let me know.


We killed two on Phyrr, we'll be alright.

I do understand where you are coming from with the profile thing. The problem is that setting it up like the way you want will detract from my ability to play the game, and that's not something I want to do. I don't want my profile to be cluttered whenever I'm looking for something. Beyond that I really don't see the benefits you are describing. We, as a group, are managing a pretty steady 1/day posting rate. I don't think the organiztion of profiles would do anything to speed that up or slow it down in a meaningful way. At least that was my experience from running/playing.

Now, you are correct in that I did not state which my demeanor I was channeling. I apologize. However, I think both my profile and posting have been more than adequate in providing relevant information. In both my action post and the post after I stated I was using my bolter (though not in bold because I belived 'bolter' to be an adequate indicator).

If this is a matter of trust then that's something else entirely. Do you want to do an audit and learn all the potential things Lutha can do? I'd be happy to explain whenever you have questions, but otherwise I like my profile as-is.


It's all good, in the time we spent arguing I could've done it for you. So I will, problem solved, everyone else's profile is well organized and easy to read for all parties, in the spirit of cooperation, we'll agree to disagree and I'll make a profile with your information set up like everyone else's. Then I won't need the books for your posts, feel free to reference it if you've forgotten something or are away from your books, I realize not everyone has digital copies and/or time to type up summaries and hints for others regarding talents, abilities, etc.

You did mention Bolter, but there are many kinds with many ranges and options, so please be specific... Now you have a combi Bolter, see what I mean, thank u for agreeing to add a requisition part to your profile.

Lastly, would you mind breaking down each hit separately, not together. With forcefields and other things, knowing each hit and amount is important, especially for critical tables. Don't want to be redundant and do what you've done already, but didn't show(the math) . Not blaming you, I know you liked that way before, but I'd prefer a more standard breakdown for my detail oriented personality.


Sorry, I don't understand what you meant by "breaking down" my hits. I did each damage individually and then totaled it, do you mean to not total it and instead give the value for each individual hit? I can do that.


Brother Lutha Hallan wrote:
Sorry, I don't understand what you meant by "breaking down" my hits. I did each damage individually and then totaled it, do you mean to not total it and instead give the value for each individual hit? I can do that.

Yea, individually. Thanks.


Also, I apologize for not fully realizing the the snap out part would impose more willpower modifiers, making it - 30, which is difficult at this level of xp and talents, I don't want you two alone, everyone only has - 10 WP to snap out, I'll say you're out of range of demonic presence, so no additional - 20 WP modifier for those that must snap out of shock. Once you snap out, you can move back into fighting range, you just ran outside main door of cargo hold, once you enter everyone is within 5m. Sound fair?

Snap out free action, move back in is half move, you may remain at door for 8AP cover or enter cargo hold main corridor which is long and narrow, no cover unless you enter a particular hold, which are currently closed and full, except the one you met in earlier which is 20m away. Hope this helps, probably should've described it in more detail before, my bad, I'll try to do better for our future encounters.


For anyone with RF: You may roll additional dmg to apply for the hit using stats of weapon, Strength bonus is added once with melee attacks, it's only a single hit, so add up your dmg (or I will) and give me a total, its not 2 separate hits. Is that clear for everyone? If I'm wrong, please feel free to point it out in book, my reading is its only an additional 1d10 dmg, but that's weak, maybe from errata. If you don't like that way we can discuss alternatives.


It's not two hits, that was my mistake. I was copy-pasting.


I'm aware that I'm not acting in Round 2, I put Round 3 at the top of my post. Round 2 was pretty much resolved so I figured it would be safe to post my next actions in 3.


Brother Lutha Hallan wrote:
I'm aware that I'm not acting in Round 2, I put Round 3 at the top of my post. Round 2 was pretty much resolved so I figured it would be safe to post my next actions in 3.

Perfectly fine, it was just titled round 3, but your actions to block and get suit biomonitors to kick in were from Round 1 and 2, so I was just double checking. Posting earlier is great, helps speed things along.

Did you recite the litany out loud or to yourself? You guys got that before my arrival, so unclear on its usage, either is fine I'd say, just could affect what others do if they hear you.


That was partially my intention. I don't think the Litany has any specific qualifiers with regards to how loud it is recited. I'm also wearing a helmet so that also is to be taken into consideration. Ideally I'd like to be head but ultimately that is something I'll leave up to you.

The exact description of the purity seals is as follows:

Quote:
The Purity Seals grant +5 fellowship when dealing with members of the Ecclesiarch, and they have the Litany of St. Drusus inscribed on them. In combat you can take a half-action to recite the litany to give your next attack the Sanctified quality, even if it is an unarmed attack.

That's all that we were told.


In response to the gameplay thread:
Blocking with a Force Field isn't a reaction anyways. The Daemon also never rolled initiative, if he were to act last (unlikely since Brother Xing's initiative is so low) then the Force Field could potentially eat both attacks. Regardless, Brother Xing's attack will leave me with 8 wounds and I will take that. I don't want to justify suddenly lashing out against a former ally so we can just call it dramatic tension for now.

Are we still allowed to use Fate Points to gain benefits beyond those strictly in the book?


Brother Lutha Hallan wrote:

In response to the gameplay thread:

Blocking with a Force Field isn't a reaction anyways. The Daemon also never rolled initiative, if he were to act last (unlikely since Brother Xing's initiative is so low) then the Force Field could potentially eat both attacks. Regardless, Brother Xing's attack will leave me with 8 wounds and I will take that. I don't want to justify suddenly lashing out against a former ally so we can just call it dramatic tension for now.

Are we still allowed to use Fate Points to gain benefits beyond those strictly in the book?

You can use Fp to alter narrative with my approval. Initiative will be used more fluidly in combination with post order, didn't roll daemon initiative, but I had him acting depending on your actions and not full on, could be much more powerful...

There are lots of ifs, and could bes, and infinite possibilities/questions such as why you'd be searching a ship with all your equipment, did you activate forcefield or is it always on, does it still protect against 2 hits even though your first roll was an overload, so one of the attacks would've gotten through, who knows, I'm just letting you guys have leeway so the game remains fluid and enjoyable...

Guess you won't be using FP so I'll resolve the attack. There will have to be a limit to free actions, like putting away a Bolter, pulling sword and shield, activating forcefield, reciting litany, then attacking... Seems a bit much but I'm letting it fly for the sake of keeping things going, I sincerely hope after this encounter we get our kinks out and stop butting heads at every action. At some point I'll just resolve it according to my interpretation and you'll just have to deal with it.


You could've parried the attack if you used a Fp and weren't stunned, not sure why you'd need to lash out at Xing..


My GM of Wh40k isn't as nice, unless I you said you were entering the cargo hold with your shield in one hand, Bolter gun in the other, forcefield activated, then it'd be too late. I'll read up on some things and try to get some objective guidelines regarding this matter, for now, just going with it.

If we worked solely on initiative we would still be in round 1 waiting for others to snap out, so I use a combination of a generous amount of time, others posting rate, personal lives issues like exams, and what is actually happening in battle and how not to bring our glorious game to a halt.


In regards to free actions the core says there is no formal limit, but player should be reasonable and remember that each turn is only a few seconds. (I paraphrased) I want to say this now, so we can not have to wait for questions/replies in future. Should speed things along since I'm not there in person to say you're being unreasonable and doing too much for a single turn, and in PBP, that would mean me saying no, you did too much after you've posted and others posted after you based on your acts..So, a few guidelines to help players and myself know what is and isn't reasonable for a single turns actions.

My hope is that this provides a little more clarity and I can address some common action combinations that we'll likely use in every battle. It doesn't cover everything, so if you've got a question or set of actions not covered here, just ask.

Just so people are clear, here are a few of the rules from core to help you understand how I base my decision.

Draw and stow are Ready actions, which are Half Actions.
Quick draw allows you to ready and stow basic ranged weapons, pistols, and one handed melee weapons as free actions.

For our game:

DURING YOUR TURN:
WIth only one free hand, you may stow and draw another weapon with quick draw, then you should act. Only other free option you may take would be speech. Note, having equipment in your hand means you only have one free hand, so holdig an auger, grenade, shield that's not mounted to armor, or others like those means you only have a single free hand for the rule above.

If you have two free hands, you may stow and draw, or quick draw 2 weapons, and have one more simple/single free action, You may speak WHILE you are doing your actions, not afterwards (So you couldn't do your actions silently, then speak in combat, you'd have to be speaking while you're stowing and drawing.

You may drop anything in your hand(s) as a free action, which would give you two free hands and you may act as above.

Some weapons may be attached, such as to an energy source, backpack ammo, MIU, etc, which means they are a ready (half action) to detach.

If you have dipole mags(on atleast one of the weapons), then you can draw and stow 2 weapons as free actions or just one weapon and act as though you have two free hands.

DURING REACTIONS:
Here you only have half action really and its happening during anothers few seconds, which could be at the end if they took free actions or half actions before, so time is really small here. Rules should be a bit different:

You may draw and stow a single weapon with mag locks, drop, or a simple ready action, such as activate forefield, and speak while you are acting, not after.

With no maglock, you may quick draw, but not stow and draw as part of a reaction with one free hand.

Two free hands and I'll allow you to stow and draw with quick draw.

If that doesn't make sense to you or you have questions or would rather leave it status quo, speak up now or forever hold your tongue.


As for what you have equipped, I'll say you pretty much run around with all your stuff and thats cool by default, but if you're entering combat and/or think you are, you should say what your holding before round one, lets say when you roll initiative by the latest. Hopefully while you're moving and exploring etc, you'll have described what you are wielding.

Be aware of your surroundings, it might not be appropriate to be running around some places with missile launchers and and plasma cannons, etc. I'll try and make a point of saying when that occasion arises and/or ask what you're bringing along in certain encounters...For example the briefing or meeting the Magos on the bridge, you probably wouldn't be rolling with a backpack ammo supply and heavy bolter for a visit...Likewise if you're searching the ship, maybe you're not runnig around with every single piece of equipment, and I'll most times let it slide as it won't affect things, but for example, I had no idea Hallen even was carrying a shield. Yea its in the profile, but am I to assume you'll bring everything in your profile with you at every moment of the game? Try and describe to me what you've got and when sometimes. I need to go back and read requisitions people made so I can remember, b/c I honestly can't visualize what everyon has right now that I think about it and that bothers me, (which is my own fault)

If you don't do any of the above and combat begins, then you'll need to quickdraw and expend actions as explained above.

If you're running around and saying you've got your Boltgun, bolt pistol, combi-bolter, storm bolter, whatever, drawn and field activated, then you won't need to quick draw or ready when combat begins.

One last thing, please tel me the name of the weapon your using during combat and descriptions, just saying bolter could be a dozen things or more. Be specific for me please, atleast during combat.


@ Vartas, you still have a half action you could take for round 2


Space Wolves Grey Hunter (Tactical Marine 7)

Given the presumed safety of the ship combined with the known perils of warp travel, Ulrich would have both sword and storm bolter, and grenades, but likely not his plasma cannon. That is the assumption under which I have been operating.

In other news, finals are over and I will be posting more often now. WOOO!

I will pick up with actions in round 3.


I don't have any cannons or anything that are worth leaving behind. Unless I am specifically barred from bringing an item or state that I am leaving anything behind, it is safe to assume I have all of my gear during the course of any given mission. Weapon wise that is grenades, a knife, a bolt pistol, a chainsword, and my shield (which are all listed in my equipment) and then the combi-flamer that I requisitioned (reduced price from my Marksmans honour).


Brother Lutha Hallan wrote:
I don't have any cannons or anything that are worth leaving behind. Unless I am specifically barred from bringing an item or state that I am leaving anything behind, it is safe to assume I have all of my gear during the course of any given mission. Weapon wise that is grenades, a knife, a bolt pistol, a chainsword, and my shield (which are all listed in my equipment) and then the combi-flamer that I requisitioned (reduced price from my Marksmans honour).

Thanks to those of you who listed your equipment and requisiton.

Hallan, good PM, I replied, we'll work it out bro. As for this, I asked b/c if I assume you bring all your equip list, then you've got 2 bolt guns now, a combi an a regular, and the names vary for your shield in posts (boarding), talents (signature storm shield), and equipment (breaching shield)...so i wan't sure which one you had or all 3 at the same time. Thanks for clarifying it.


After the conclusion of our discussion it has become evident that the GM and myself do not share the same views on some very important topics. Unfortunately, the situations is as such that I am personally not able to play and enjoy myself in a relaxed manner. As a result I have made the decision to bow out.

I apologize that I am doing this at a point where it is incredibly inconvenient for the rest of the party and I accept my own part in getting us here (though I'd like to think I'm not the only one unwilling to parlay with the Daemon). I can only hope that my departure is somehow able to rectify that situation, though obviously that is something that I am in no way able to control. Perhaps the Daemon will calm down once it has finished with me, given that I was the one to anger it in the first place?

I hope the rest of you continue to enjoy your experience in this game and I have the greatest confidence that it will continue on for as long as you are willing to play.


Space Wolves Grey Hunter (Tactical Marine 7)

Today is commencement. I will try to post actions, but may not have time.

-Posted with Wayfinder


I know there is nothing I can say to change your mind, thanks for your work as GM and your posts as Hallan. I really appreciate the feedback and concerns you had, I hope it might one day be a game you could return to and I, a GM you could play for.

Next week I'm going to Shanghai for 4 days, I'll be on less but will try to post daily, just might not be the detail and length of my usual posts, not sure if I'll just have my phone or if I can find a PC sometimes. All the books that I'll need are digital and in my profile, so I'll be able to keep up with whatever we do.

Everyone may begin R3 actions.


So much to catch up to, but I'm back just not sure if completely back, have physical therapy and some hardcore medication that keeps me half numb most of the time, but will try to read, but I'm sorry if it gets to overwhelming.


Welcome back. I'll say you're on the ship if you'd like, feel free to join in when you can.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Sorry to see you go Hallan, you've been a great player and GM.


Nice entrance Vartas, round 2 and 3 look good.

Vartas has highest initiative, so you're first.

If you wish,Give me a command test as a free action and everyone will believe and follow your lead and trust your word that its an illusion. Time to kick some daemon ass.

Success means others won't need to test to identify daemon, they'll trust you, even if they don't pass awareness or scrutiny. Only an Ultramarine and former squad leader could order his men to open fire on their own.

Even without others are free to act, but you'd still must pass one of the tests I gave you. Otherwise it's hard to imagine you firing on a squad mate.


Where is everyone?


Black Templar Apothecary Rank 4

I'm unconscious, waiting for round 4.


Brother Apothecary Zedkiel wrote:
I'm unconscious, waiting for round 4.

Copy that, I'll update tonight and round 4 begins tomorrow my time if Hammern doesn't post.


Space Wolves Grey Hunter (Tactical Marine 7)

I will be getting my round three post in today.


For tearing, either people never do it or I've just done one tearing role for all hits, but it probably can and should be each hit, its just extra rolls and math. If you want tearing on each hit, roll your hits with 2d10, then add a number of 1d10, exchange as you like in order. Doing 3d10, I need you to do the math, and for my example too. Work out the best 2d10 dice and give me a total breakdown for each hit. Not total damage and penetration.

RF means you roll additional damage dice, no tearing, and add that damage to that hit. More RF means additional damage for that hit, so add it all up, give me a total. You may add weapon base damage, but not additional SBonus on melee hits, its only once for each hit, the first, not additional RF.

Hammern could you do the math again if I don't first? Heading home today from Shanghai, home around midnight, I'll update then.

Good posting and flow of game, even with initiative, I like how you guys are doing it, Xing could've waited, but his post stil resolves as posted despite your higher initiative and important actions. If anyone would prefer to let him repost as it could be you in his shoes in the future, we could allow, but I'd try and keep things the way they are now. Jus ask if you'd like to change and it shouldn't be a problem. Unless you say otherwise I'll resolve in post order. You guys keep that in mind while posting.


Space Wolves Grey Hunter (Tactical Marine 7)

Do you want me to re-roll the damages, or just summarize it with the math corrected and the extra tearing dice removed?


Brother Ulrich Hammern wrote:
Do you want me to re-roll the damages, or just summarize it with the math corrected and the extra tearing dice removed?

Keep your rolls, rework damage.

Internet down, will post at office tomorrow unless Internet people come earlier.


Nevermind above, I was on my phone reading stuff and didn't notice you had already did the correct damage and had it worked out. You did the RF correctly too, just don't do Tearing for RF damage, only the base dice. No adding SB bonus again to the RF hit either, only once with initial hit damage.

Remember gang, its a +20 size Daemon, now you all should apply that bonus, but it is -20 to shoot at while in melee, unless you have a talent "Independent targeting."

Round 4 has begun, that should be everyone's actions, Zedkiel, feel free to join and do what you gotta do. Once he's awake, I'll let Vartas initiate squad mode as a free action with him as leader, (That can be done once freely each mission) And/or you may use attack/defense patterns from your chapter.

Cohesion:
If you join a squad mode freely, then you use squad's cohesion points, determined by leaders stats, (Vartas knows how) and then use those points for your pattern. If you want to use a pattern in solo mode, then you'll need to at least have the FW bonus to cover cost, it'll be the number of points you may expend, and if you have command, then you gain one extra point. Make sense?


Black Templar Apothecary Rank 4

Will I have the actions to get up, move to the daemon, and attack?


You are prone, unless you've got a talent to make it a free action, it'll cost a half I think, then you could aim or recite litany, do attack pattern or something else. You're a black templar you live to kill daemons


He is enormous sized, +20 to hit, that's why Vartas shot hit even though he shot into melee combat.

I mentioned it before but it might of been lost in the wall of text I sometimes posted. Gonna try and keep most OOC talk in here.


Just getting off work, saw Vartas' update, will post round 4 when I get home in a few hours.


Space Wolves Grey Hunter (Tactical Marine 7)

What is the maximum test number allowed? is it 95?


Don't understand your question, if you mean jamming it depends on weapon and firing mode, plus it's qualities.

Your storm bolter can only fire 1/2/4, and can only double those amounts with storm quality, so only 8 maximum hits can be landed.

I gotta double check the rules, while you don't get a penalty for moving and firing, you also don't get a bonus on semi or full if you're moving, I'll double check before I update.

Also, haven't enforced yet, but if you disengage melee the enemy gets a free attack if you don't disengage properly. It takes an a half action or some skill test like with acrobatics. I'll double check and post before I update the round, won't punish now, but keep in mind for future encounters.


Space Wolves Grey Hunter (Tactical Marine 7)

What I meant by the maximum test number is that When firing on full auto at the Daemon, I have a modified test of 100. I presume the game has some maximum limit?

I will be sure to remember disengaging in the future.


On full 90-100 is jam, semi is 94-100, I'd have to double check book, but I think that's it.


Space Wolves Grey Hunter (Tactical Marine 7)

Okay, thanks. I don't know how I missed that in the rules for Full Auto.


Dark Angels Assault Marine

Just posting to let you know I am still here and following the game, do you know how far along you are on this arc and when I should join again?


Elyas wrote:
Just posting to let you know I am still here and following the game, do you know how far along you are on this arc and when I should join again?

If you were gonna show up, now would be a good time. Otherwise it's gonna be a while, they are about to encounter another ship and deal with that, then its off to?...Then...??...Can't say more right now, but now is the time it could easily fit in, otherwise, it'll be a while before you could just appear out of nowhere.

So if you wanted in now, you could be there, you just didn't encounter the Daemon...you're where you were before, which was the bridge? Or did you come from the beginning? Anyways, you could appear now, maybe you were continuing the search for the devices...

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