Spontaneous Kingmaker Campaign

Game Master Tiaburn

Current combat map
Oleg's Trading Post Map | Charter | Ledger | Map of Greenbelt


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Brandt's greataxe, Seara's claws, and Nalys' club are all turned aside as the spider deftly uses its cover to advantage to avoid injury.

Calum, Spider, Isla, Geliglee, Nalys, Brandt


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

If Calum doesn't down it:
Isla continues her song and attempts to fire upon the spider.

Attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Lol...the Paizo diceroller has a vendetta against me lately. Between my two games 50% (3/6) of d20 rolls in the last week have been 1s.


Ah, bummer!


Male Human Cavalier 1; Init +0; Per +0; AC 17/10 T/17 FF; HP 13/13; F +4, R +0, W +2

Calum rides up to the wounded creature, blade still in hand.

Guide with the Knees: 1d20 + 4 ⇒ (3) + 4 = 7

Fight with Trained Animal: 1d20 + 4 ⇒ (1) + 4 = 5 William seems hesitant to strike a creature that could be covered in poison.

"Oh come on William, I thought we went through this the last time, your hooves have steel on the bottom, oh fine I will do it myself. Have it your way."

Longsword: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 231d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 The armored horseman brings his sword down heavily upon the spider, aided by the magical song of Isla.

Just curious, did the spider provoke any attacks on its movement? Either from Calum or William?


The sword crunches through sod and chitin, cleaving the spider's head in half. It collapses wetly into its hole in the ground, the sod falling apart around it, and you think that you see a human skeleton in leather armor in the dim light of it's burrow.

It had the Spring Attack feat. :) What do you do?


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

Whirling the greataxe around his head and embedding it in the body of the predator, Brandt drags it out of the lair. "Thanks for the help, everyone."

Peering deeper into the lair, "Should we see what that is in there? I donno what we'll find though. At least lay that poor fella to rest?"


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Isla dismounts her horse and walks over. "You alright?" she asks.

"I suppose we should probably check the area." she says, in agreement with Brandt.

Take 20 on Perception (23).


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"Yes, spiders lair unlike many insects. It is possible that it has unknowingly collected some things of value." Begining to look, Geliglee gets himself caught up in webbing and takes more time freeing himself than looking for anything of interest.

Aid another on Ilsa's perception: 1d20 + 0 ⇒ (2) + 0 = 2


You pull out the body of a Brevic man, his leather armor still intact and a short sword at his side (apparently caught unaware by the spider). There is an amulet around his neck, silver and with the head of a stag embossed on it. His belt pouch still jingles with coins, about ten crowns.

As you thoroughly check him over, you find in his boot a scrap of paper. It bears a simple charcoal drawing of a claw-shaped tree, set as though on top of a bald hill, and there is an 'X' scrawled in some dark brown substance at the base of the tree.

You find nothing else of interest in the spider's lair, and can resume your exploration of the land. The rest is like the first part of the day - flat and generally featureless, and it is still quite cold. You are glad to get to return to Oleg's at the end of the day for a warm meal and warmer beds. The others there are continuing their work, and ask you about what you have found.

Do you do anything at Oleg's that evening, or change your hexploration plan at all?


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

The gnome looks over the equipment on the corpse but says, I prepared to read my new scrolls today but can check them for magic tomorrow. We must make note to look for a hill with a tree like this to see what this crude map may mean.

When you return to camp, the gnome takes time privately to work on the scrolls and spellbook.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Isla pulls out Happ's stag amulet from her pocket and compares it to the one worn by the dead man.

Intently focused, she jumps a little when Geliglee speaks. Processing what he said, she thinks to herself, I don't think this man was particularly wealthy or well-prepared...but it doesn't hurt to be thorough...

"Don't worry. I've got it..." she mumbles as she begins to cast a spell. (Detect Magic)
At Olegs:

Isla is more that happy to relay the events of the day to anyone who asks. She also asks around camp about the location indicated on the map, trying to match up her own knowledge with anything they might add.

Knowledge (Geography): 1d20 + 3 ⇒ (4) + 3 = 7


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

"Aye, keeping an eye out for that could be beneficial to us. Maybe it is where something is buried; 'X' marks the spot an all."

Brandt says, having bound and checked his own wounds.


None of the dead man's gear is magical, but the two amulets are a very close match - clearly crafted by the same manufacturer.

Geliglee, feel free to make the necessary rolls to add the scrolls to your spellbook.


Male Human Cavalier 1; Init +0; Per +0; AC 17/10 T/17 FF; HP 13/13; F +4, R +0, W +2

Calum sneaks some table scraps and heads out to the stables. The book was giving him some good information and he was going to start training geliglees dog.

Handle Animal: 1d20 + 8 ⇒ (18) + 8 = 26

Maybe a bonus from the scraps but I don't plan on it.

-Posted with Wayfinder


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee will take 10 and should automatically succeed on all the inscriptions.
Rules Forum


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

Inspecting the medallions, do they bear a maker's mark which we could track down to gather more info?


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

While everyone was roaming around, Nalys carefully investigated the spider, trying to understand it's major features and then when to take care about horses.

Cannot contribute much. If I can announce that there are will be no such spiders because I destroyed eggsack would be great.


The medallions do not bear a distinguishing mark - their value is purely in the amount of silver they contain, not in their craftsmanship.

Nalys:
You recognize this creature as a trap-door spider. It's a non-web-spinning version of the more common giant spiders that can be found in other parts of the world. You take some time sifting through its burrow, but find no egg sacs. Whether another appears or not would depend on one wandering through and establishing its own territory.

Wrapping up a busy week of work - I hope to have a new plot advancement post tonight! Sorry for my delays.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

I'm ready to move onto the next day of exploration, when everyone else is.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

As am I.


Sorry all - a busy weekend, too! Moving on...

The next day you head out, beginning your exploration of the closest portion of the Knarlmarches. The going is much slower among the trees than on the plains. You estimate that it will take two days of riding out cover all the territory.

GM Screen:

Day 1 - Encounters
1d100 ⇒ 73
1d100 ⇒ 82
Day 1 - Weather
1d100 ⇒ 65
Day 2 - Encounters
1d100 ⇒ 95
1d100 ⇒ 26
Day 2 - Weather
1d100 ⇒ 28

Your first day is spent mapping this "newer" portion of the forest. The trees here are lighter in growth, and as you get further in they seem to increase in size. It is a cool day, but not uncomfortably so, and by the end of your traveling hours you return safely to Oleg's for an evening meal.

Over dinner that night, the bandits request time to speak with you, one of them - Rorek - takes the lead. "You've offered us a chance to make a better life for ourselves, one within the law. We're all agreed to take you up on that offer, but we're needing a better place to sleep than that shed. We can build it, and you or Oleg'll own it, but until we get it we're not going t' be as productive as you might like. Something like a bunkhouse, even if it's just the beds, is all we're asking. What say you?"


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

Nodding thoughtfully at the words said by Rorek, Brandt motions to his companions, Svetlana, and Oleg to wander away from the fire and discuss the matter.

"I think this may be a grand opportunity for us to build some trust with these lads, honest work which will help us make them allies." Brandt looks from member to member of the group.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

"Personally, I have no problem with the request, as long as they are willing to put in the work." Isla says with a shrug. "We may be punishing them, but they have been working hard and their current living arrangements aren't the most humane."

Turning to Brandt, she replies, "I agree that this is a great opportunity to build trust. I like that they presented their request in a civilized way. I think that is the kind of behavior we should be encouraging."


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Nalys nodded:
"This is great, that they are planning to work on their facilities. We should keep them inside Post's walls for a while, just to sure they are not under threat of wild animals, which we meet quite often. It is step up from their previous way of life and probably, they will appreciate that in future."


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"I agree, as long as it is built for more than just their needs. Say beds for fifteen instead of just them. That way they are serving themselves and others."


Rorek nods in appreciation of your approval. "You won't regret this, we promise. None of us that're left really had our hearts in the bandits trade anyway. It'll take us a few weeks of work, but we should be able to make it happen. Would you be willing to back us out of your credit with Oleg to make this happen? We figure he'll need to be convinced (Influence x4), we'll need the raw materials (Goods x7), and then we can put in the work (Labor x7) to make this happen. All told, this'd be no more than two hundred crowns, and you'd make that investment back in just under two months, once it's ready. We can work harder, too, if'n you're willing to make it worth our while, and it'd be ready in just under two weeks instead of... well, I"m guessing just over three weeks. Are you still up for supporting us in this?"

Breakdown in the Discussion thread in a bit.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Isla nods, their requirements sounding reasonable. She turns to the group and asks, "Perhaps we should spend a couple days here until I make sure that Oleg and Svetlana are comfortable with the arrangement...and perhaps you boys could bring in some lumber for them, since we don't exactly let them wander the woods..."

Isla is suggesting to take a couple days for her to create some influence and for everyone else to work on goods (or Calum can work on training). Then after 2-3 days we pay whatever is left and continue exploring.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

"It would be great, if you could talk to them, you are hard to say 'No'", smiled Nalys, "I might check everyone health here." He thought on how to get Svetlana and Oleg agree on their plan. "This might ensure that those guys are healthy and we are not expecting any diseases. This might be useful for Levetons as well, since cold is nasty and for next several weeks, it won't get easy."

Plan to use Heal to earn Influence. I don't believe my Knowdledge (nature, birds) could be used there. and I don't have any Craft/Profession to earn Goods


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

"Good, then I will assist in the design and building plans."

Goods via knowledge Engineering. Here are rolls for two days assuming we agree to pause in exploration.

Know Eng: 1d20 + 8 ⇒ (18) + 8 = 26
Know Eng: 1d20 + 8 ⇒ (10) + 8 = 18


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

When Nayls mentions that she is hard to say no to, Isla turns bright red and replies, "Oh really? I..uh...never noticed..." Isla says drifting off into self-reflection.

If we stay for two days:

Day One:

Isla spend her first day talking things over with Oleg. She works on getting his permission, as well as determining where they can build and establishing his ground rules.

Diplomacy (for influence): 1d20 + 8 ⇒ (13) + 8 = 21

Day Two:

On the second day, Isla decides to bring Rorek into a meeting with Oleg. She acts as a mediator, having the two men discuss their concerns and demands with each other, hoping to establish a working relationship between Oleg and the former bandits.

Diplomacy (for influence): 1d20 + 8 ⇒ (17) + 8 = 25

I believe you can use Knowledge (Nature) for goods, I would imagine to find good lumber out in the woods or something. However, it's up to you...apparently I save all my good roles for when it comes time to influence people, lol.


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Yes! I missed Knowledge (nature) in that list. So, than I'll be working for Goods
Knowledge (nature): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (nature): 1d20 + 8 ⇒ (8) + 8 = 16

Nalys checked everyone's health and since people were more or less healthy, he switched to animals. They also need no help, so he started working on lumber preparation, building a stash of good wood for further constructions.


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

Nodding to what the others say, Brandt sets to work gathering helpful items from the immediate surroundings of the camp, seeking to help offset the effort of the former bandits and keeping them, Svetlana, and Oleg happy.

Day one:
Gather influence - Knowledge (Nature)1d20 + 5 ⇒ (17) + 5 = 22

Day two:
Brandt spends the day gathering berries, locating prime lumber, and looking for interesting roots to spice up the menu. (Gather influence - Knowledge (nature))1d20 + 5 ⇒ (20) + 5 = 25


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

OOPs I did that backwards - I thought we needed more influence, if I can apply either of those to goods that would be what I meant. apoligies for misreading. If not, that's ok too


You have a productive pair of days. Isla, indeed, easily wins over Oleg and Svetlana with the idea of getting the workers more installed as a group of hard workers with better lodgings.

Geliglee's plans come together quite quickly, and with enough time left over that he can talk with both Oleg and the laborers about the provisions they'll need inside: a stove for a fire, cots and blankets for all to sleep in, and even negotiating for a set of drawers to make room for more than one set of clothes each for the men (Svetlana is starting to complain about the smell).

Brandt and Nalys ride out to the forest with axes in hand, along with extra horses to help haul the lumber back. It's difficult work, but over two days they are able to collect a surprising amount of good wood that will not impact the overall ecosystem.

Downtime Earnings = Brandt: 4 Goods | Geliglee: 3 Goods | Isla: 4 Influence | Nalys: 2 Goods

During those two days, and including the previous night, Calum continues training Geliglee's dog on keeping back from difficult fights...
Teaching the "Flee" trick:
Handle Animal 1: 1d20 + 8 ⇒ (6) + 8 = 14
Handle Animal 1: 1d20 + 8 ⇒ (17) + 8 = 25
Handle Animal 1: 1d20 + 8 ⇒ (13) + 8 = 21
...and suceeds in making progress during the two full days dedicated to training. Dog is 3/7 of the way towards learning the trick.

-----

On the morning of the 28th day of Calistril, it's a cool morning but the day looks promising for better weather. Rorek gives you each a firm handshake to thank you for your help in giving them a chance to start a new life, and promises that you'll see construction move quickly before your very eyes.

-----

You ride back out to the nearest part of the forest, following the furrows that the hauled trees created in the ground, and pick up where you left off on your exploration. The trees are, at times, somewhat difficult to navigate on your large mounts, but you think that you can be finished with this region by the end of the day.

Perception:

Brandt: 1d20 + 5 ⇒ (13) + 5 = 18
Calum: 1d20 + 0 ⇒ (14) + 0 = 14
Geliglee: 1d20 + 0 ⇒ (9) + 0 = 9
Isla: 1d20 + 3 ⇒ (7) + 3 = 10
Nalys: 1d20 + 4 ⇒ (8) + 4 = 12

Brandt:
As you are riding in late afternoon, you think that you hear some chattering, as though someone were talking nearby in a language that you don't understand. You are able to creep closer, and see a heart-shaped clearing four black-scaled reptilian humanoids lying on their backs, clearly exhausted from some effort. Your companions are somewhat spread out exploring behind you, but reachable if you move quietly. What do you do?


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

Brandt double checks his axes, and strings an arrow to his longbow. Stealithy moving back toward his companions he motions for silence, holding up 4 fingers and pointing back over his shoulder, then holding his hands to the side of his head, closing his eyes and yawning while he does so and finally motioning for them to follow along with him back to the clearing.

Stealth: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

I forgot Nowledge Nature to know what they are. 1d20 + 5 ⇒ (13) + 5 = 18


Brandt:
These creatures are clearly Kobolds, simply with a dark coloration to their scales instead of the more typical red.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Isla gives Brandt an inquisitive look, not quite sure what is going on. However, assuming that danger may be near, she grabs her shortbow and attempts to move quietly behind him.

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7 Nailed it!


GM Screen:

Max Distance: 3d6 ⇒ (5, 6, 2) = 13 x10 = 130'
Perception 1: 1d20 + 5 ⇒ (5) + 5 = 10
Perception 2: 1d20 + 5 ⇒ (6) + 5 = 11
Perception 3: 1d20 + 5 ⇒ (18) + 5 = 23
Perception 4: 1d20 + 5 ⇒ (16) + 5 = 21

Unfortunately, Brandt steps on an old, dry branch, and it breaks with a loud CRACK! While two of the creatures move sluggishly, the other two are quick look up, and use their spears to prop up onto their feet while grasping at their bellies. You see more clearly that there are baskets of round, white vegetables, clearly just dug from the ground.

Initiative:

Brandt: 1d20 + 2 ⇒ (10) + 2 = 12
Calum: 1d20 + 0 ⇒ (10) + 0 = 10
Geliglee: 1d20 + 5 ⇒ (12) + 5 = 17
Isla: 1d20 + 3 ⇒ (2) + 3 = 5
Nalys: 1d20 + 2 ⇒ (4) + 2 = 6
Enemy: 1d20 + 1 ⇒ (16) + 1 = 17
Enemy: 1d20 + 1 ⇒ (7) + 1 = 8

Initiative Order: Geliglee, Perceptive Kobolds, Brandt, Calum, Sleepy Kobolds, Nalys, Isla.

Map on the way soon!


Nalys, could you add "https://docs.google.com/drawings/d/1SNQY_EqIXphtR-H0z2yOzrV2KDuK9fRtYHhwNX WDCtA/edit?usp=sharing" to the campaign info under the name "Current Combat Map"? That way, I can just keep reusing the same google doc for formatting, and we don't have to keep track of a new one each time. Thanks!

Combat Map is here!


Male Human (Ulfen) Ranger 1, Hp 13/13; Fort: +5, Reflex +4 Will +1; AC 17,

Cursing his heavy boots, the dry weather, branches on the ground, and everything to do with today, Brant advances into the clearing and fires an arrow at a standing kobold.

'Darn Kobolds! Ruining a perfectly good walk in the woods! Surrender!'

Longbow: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Geliglee advances towards the kobold on dog-back, keeping the trees between himself and the threat.


The standing kobolds move a bit faster than Brandt, launching stones from their slings at you.

Sling 1 vs. Brandt: 1d20 + 3 ⇒ (4) + 3 = 7
Sling 2 vs. Brandt: 1d20 + 3 ⇒ (19) + 3 = 22
Sling 2 vs. Brandt: 1d3 - 1 ⇒ (1) - 1 = 0

They scatter to the sides, dodging Brandt's arrow as they go.

Initiative Order: Calum, Sleepy Kobolds, Nalys, Isla, Geliglee, Perceptive Kobolds, Brandt.


Perceptive = Red and Green

Sleepy = Yellow and Blue


NG Male Human (taldan) Druid1 Init +2; AC15, Touch12, FF15, CMD12; hp 9/9; Fort +3, Ref +2, Will +5; Perception: +4
Casts:
at will - light, purify food and drink, stabilize; 1st goodberry [x], entangle [x]

Nalys moved his horse forward, found nice clearing and jumped of horseback.
Ride: 1d20 + 3 ⇒ (18) + 3 = 21 Wow, no action
Than he readied his longbow, in case those kobolds will move forward to opening.
Seara flew forward, but then noticed delayed master and waited him behind small tree.


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Oh dear. I think these were the kobolds we were planning on approaching diplomatically...maybe this can still be salvaged...

Isla rides up near Brandt, waving a hand towards the kobolds. She shouts out towards them, "Hey there, woah, woah, woah...we don't need to fight each other. Can you understand me?"

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

However, she keeps her bow ready to attack, should the kobold refuse to talk.


Gnome Wizard {Shadow} HP 9 | AC 12 FF 10 T 12 | F+2, R+1, W+1 (+2 Ill, fear,desp) | Init +5, Perc +0 | Dark 60'

Hearing Isla, Geliglee takes the opportunity to translate for her in Draconic in case the kobolds don't speak common.

Diplomacy Aid Another: 1d20 + 1 ⇒ (20) + 1 = 21


Female Human Bard 1 | HP 8/8 | Init +3 | AC 16/13T/13F | Fort +0, Ref +5, Will +1 | Perception +3; SM -1 | Perform 7/7 | Spells: 1st 2/2

Thanks. Also, very RP appropriate use of aid another :)


Male Human Cavalier 1; Init +0; Per +0; AC 17/10 T/17 FF; HP 13/13; F +4, R +0, W +2

Sorry, life hit me this week like a ton of bricks, but I am back with new internet, that is much more stable.

Calum urges William to move forward through the forest, avoiding some of the narrower areas. He begins to dismount, the rough forest floor might not be a good place for William to be caught off guard.Not guiding with the knees so I don't have to make checks... yet.

"You stay here good friend, we don't want you getting hurt now do we? Yes, I know you care, turn to the side so I can grab my shield will you."


The kobolds are look ready to defend their prize - whatever the small white vegetables might be. They adjust their targeting, and the two sleepier kobolds launch stones at Brandt.

Vs. Brandt: 1d20 + 3 ⇒ (6) + 3 = 9
Vs. Brandt: 1d20 + 3 ⇒ (13) + 3 = 16

Both miss their mark, and the more alert kobolds launch sling stones at Isla.

Vs. Isla: 1d20 + 3 ⇒ (4) + 3 = 7
Vs. Isla: 1d20 + 3 ⇒ (13) + 3 = 16
Vs. Isla: 1d3 - 1 ⇒ (1) - 1 = 0

One stone just manages to graze her shoulder (-1 HP).

Geliglee:
You hear them chatter to each other in draconic, "Protect the turnips! Chief Sootscale demands them for his own!"

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