Song of Ice and Fire: Dragons at War (Inactive)

Game Master Deiros


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Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

I have staffed for I think 5 years now...and no, not much sleep yet


Sorry to hear that, apologize for my slow posting today and tomorrow, Masters program got me on a deadline for a project I have to turn in.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Life is important so don't worry about it and take your time and get it all straightened out ^^


Male Knight / Destiny Point 2 / Intrigue Init: 3d6, Defense 9, Composure 12 / Combat Init: 3d6, Defense 6 (Scale) or 8 (w/Shield), AR 6, Health 9

Don't sweat it Warlord. I sympathize, I worked two jobs while getting my degree. We will be here.


Shadow's Status

No worries been there glad to never go back! :-)


Riverrun areas are updated.

Moving on once everyone is ready.

Marcus the Isle of faces is very far to make it in a days ride much less hours...


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

I have a post with Darne speaking to Lord Naelareon but I think otherwise I am ready to advance.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

wowow, I had completely different idea about the distance. Somehow I had the idea it was quite close by.

Hm hm hm.... we can ignore that then from Marcus but does there appear to be Weirdwood or tree nearby? As far as I know Isle of Faces was the only non-burned place when the Andals came and brought their believes to Westeros


Male Knight / Destiny Point 2 / Intrigue Init: 3d6, Defense 9, Composure 12 / Combat Init: 3d6, Defense 6 (Scale) or 8 (w/Shield), AR 6, Health 9

Good to go.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

I'm hoping to get a little hunt training in for Cassondria and Darne, and possibly Matthias, but after that I'm good to go.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Marcus is otherwise also good and ready to go. We can just ignore my test as I said and make him have his own private praying moment / Meditation with Old Ways


Garran you have open timeslots during a day you can do those things, that's what they are for.

This tourney is very important for PC's and House, as you can further your own goals and the House, so be mindful of this.

Confirm the Heir to House Longshore
Highest score wins, minimum 4VP
- Improve Lord Domeric Naelareon's disposition toward the candidate to friendly - 1VP
- Each vote from a House Naelareon PC - 1VP (intrigue each other!)
- Victory in a martial event - 1VP (Actually win the event)
- Each 2 NPC's of Status 4 or higher to support your claim 1 VP
- Candidate publicly shamed - loses 1 VP
- Donate 2 Glory - 1 VP
Reward: confirmed candidate receives Heir quality. House +1d3 influence.
Failure: House -1d6 influence. Fail if by end of tourney there is no clear winner.

There you go Cassondria, Darne and Matthias the road to be an Heir.

There are 2 NPC competitors to this also the knights.

Increase your place within the House.
- Each vote from a House Naelareon PC - 1VP
- Each victory in a martial/athletic event - 1VP
- Each treaty or ally House yo make - 2VP
- Candidate publicly shamed - loses 1 VP
- For each enemy House yo make - 2VP
- Donate 2 Glory
Reward: +1 status for Garran, or Ophelia.
Reward: Ser Weyland get children acknowledged or Sponsor quality
Reward: Darne Knighthood + proper Quality (Anointed)
Reward: Cassondria +1 Status or Quality (Determined by me)
Rewards: Marcus Marriage or Sponsor Quality

You can win/lose VP for other circumstances so thread carefully.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

A cranky Lord Domeric is cranky >.<. I didn't think about the fact that Darne was not trained by someone of his house, instead was trained by another house and therefore his fighting style might be frowned upon. Looks like I have a bit of talking to do to Garrin, Cassondria, and Ophelia.

Edit: I assume that we are not battling them with the Intrigue system but instead Conversing with the other PCs and feeling them out on who they would vote for and then casting their vote?


You can actually intrigue other PCs, you can choose to withdraw or quit if you don't want to participate, but they can intrigue you to pursuit his/her goals


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

I suppose time can be taken on the day the events start to instruct Darne, and possibly Cassondria if she wishes. I'm ready to move on.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

>.< This will be interesting, I figured coming into this game given the nature of it that there might be some PC vs PC battling but I am generally a player who avoids it at all costs. I guess I am to prepare to break that rule as I vie for the title of heir.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Oh god, I am getting Married if I were to get enough VPs.... and I do see it ending badly considering my options lawl.

Sponsor could also be good


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

Ok, let me see if I understand Intrigue before I make any attempts whatsoever.

I am moderately good at Cunning and Will, average at best when it comes to Persuasion, and somewhere in-between when it comes to Deception.

Mock Scenario:

I engage Bob from House Bob in conversation to convince him to vote for Steve.

My goal is an honest conversation on the merits of Steve's leadership,

The raw ability for Convince is Will rank; the Persuasion specialty is Convince, and the Deception Specialty is Act.

I can now choose to roll Will with no bonus, Persuasion with bonus dice from Convince, but not Deception with bonus dice from Act since I am attempting an honest conversation.

Will: 4d6 ⇒ (1, 5, 4, 6) = 16

I have a 16 v. Bob's Intrigue Defense of 10. I have succeeded with two DoS (I beat the target by 6) so he loses my rank in Will x2 (total of -8) from his Composure.

Since he was not defeated in round 1, he now makes an attempt to convince me to vote for his cousin, Jeff. He is lying because he knows Jeff is a schmuck. He has to use Deception 3 (2B Act) because he knows he is being dishonest. Could he use Persuasion or Will when he is actively lying?

Deception+2 Bonus Dice: 5d6 ⇒ (5, 5, 5, 4, 2) = 21 = 14. My Intrigue Defense is only 10, so he also succeeds, but with only the 1 DoS, so I lose his Deception (but not Bonus) dice to my Composure, leaving me with 9 of 12.

We repeat until Bob or I lose, at which time one of us will vote the way the other wishes.


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

--Edit-- He actually has 2 DoS, but I want to make sure the process is correct.


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

--Further edit--
As soon as I ask how it works, Darne hits me with intrigue.

As soon as I know what to roll, I will roll. If The Warlord beats me to it, I don't really see any reason he shouldn't or couldn't roll for me. I don't want have to retcon back a bunch of mistakes on my part, so I will wait patiently. . .


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Question, if by some miracle we manage to have a tie but exceed the required 4vp do we still consider that a failure?


Move: 4/16 Combat Init: 4+2B; reroll 1's - Intrigue Init: 2d6 - Spear: 4+2B - Deception: 3 - Combar Defense: 14 - Intrigue Defense: 10 - Health: 9 - Composure: 12 - Awareness 4D+4 Passive Awareness: 20 - Passive Stealth: 8 - Passive Endurance: 12

This is an actual Spoiler for the Game of Thrones books (I am not a subscriber to HBO, so I cannot extrapolate where the show is going, although I am told this is the season the show divorces the books. . . ) It is based on my pet theory of the moment, and I offer it as fodder for general discussion.

GoT Theory o Mine:
Lyanna Stark and Rhaegar Targaryen had a torrid love afair. Their union created Jon Snow. Jon Snow was taken in by Ned Stark to help hide his identity from Ned's dear friend, Robert Baratheon. Baratheon started an entire war over Lyanna's abduction. What would he have done had he known she was actually in love with Rhaegar?

Jon Snow is the Lord of Light, blood of kings, all that because he is the last Targaryen in Westerns. The red priestess, Melisandre, having been left behind at the Wall will resurrect Jon, much like Lady Stoneheart was resurrected by he red priest, Thoros. She will realize her mistake at his resurrection, the first time she will have interacted with his blood.

More theories to come, but this is my favorite current one . . .


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Looks like the battles have begun. I am double checking as I had the old edition it seems so I am looking for the new edition of the game and seeing if intrigue combat has updated. Damn there being a Game of Thrones Edition >.< (bwhaha. No I understand the company needed to adjust some stuff) Hopefully, I shall be better versed shortly.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

I guess I am having a bit of an issue trying to figure this out as well....

I believe, if I am gathering this right. You are either using Persuasion or Deception to do the actual attack (IE even if I am trying to convince someone the attack roll is persuasion but the damage is based off of will), and then the damage is based off of what technique you are applying yes?


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Influence is the most common action used in an intrigue. It reflects
your effort to modify your opponent’s behavior. To influence an oppo-
nent, roll a Deception or Persuasion test, gaining bonus dice from your
technique. A successful test indicates you influence your opponent by
an amount described under your technique times your degree of suc-
cess. You reduce all Influence by your opponent’s Disposition Rating.
Remaining Influence applies to your target’s Composure. Reducing an
opponent’s Composure to 0 defeats him.

(I believe that is the action that is actual combat, I pulled the rule straight from the book)


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Out of curiosity, as this is something I've never really seen asked or what not in any game I've played...what's the protocol on spoilers? i understand when a GM puts up one with a beat this test to see this, you don't look at it lest you beat it...but are other players allowed to read the conversations between players and npcs that are spoilered so long as they don't use that information for their characters gain (IE Metaing with information your character actually have but you as the player know.) or is it preferred practice that you do not look at it unless you are included in the spoiler?


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

I would say you are welcome to read it as long as it stays that way: no meta-plaing as if you know what happens.

I do read post of others sometimes but I prevent it showing at all in my own posts. Only if you are comfortable and able to play like that.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Matthias has a Quality called Dutiful Your opponents take a –1D on all Persuasion checks made to influence you involving Convince, Intimidate, or Seduce.

Thats why :( That will be a hard nut to crack and I honestly dont know who will win this one. He can overcome my defenses only with 10 to 12

while I can get it done with 8 to 12 (due to my Charismatic +2) So you might expect a long battle of talking between us two :P


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Very true, I think most of our interactions as far as getting a vote is gonna be convince though I think I can roleplay in a charm or two at first to lower their guard.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Do we need to roll intrigue initiative every round? I assume not as it's a back and forth kind of thing yeah?


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

I think so. Thats what I have understood from rules but as said, it might take a lot of times to get to that point. Could be easier if we just roll bunch of them at once and then just compare row to row according who initiated-> the first one to reach zero wins so to say

I would like to wait for Warlords input before deciding that. He rules it in the end anyway :)


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

True true, and it I believe is a minus 3 to his composure since convince is based on your Will

Edit:Alright so something else that came to mind. (I feel I am flooding this poor discussion but >.<) If someone successfully convinces another person to vote for them, can they be convinced by another person after that? If so, is it just up to the person to select after that?


Ok hold on

Intrigue is as follows

Intrigue Defense = Awareness + Cunning + Status
Composute = Will x 3 (This is your intrigue version of health.)

So let me show you a sample exchange.

Ser Lorent Ramhorn

Disposition: Indifferent (DR 4)
Objective: Friendship
Initiative: Eloquent (Benefit, he goes first)
Intrigue Defense: 9
Composure: 12

1d6 ⇒ 1

[insert proper text block)

Ser Rickard Blackthorne

Disposition: Indifferent (DR 4)
Objective: ???
Initiative: 3d6 keep 3
Intrigue Defense: 9
Composure: 9

1d6 ⇒ 5

(insert answer)

After the first exchange

Ser Lorent Ramhorn

Insert Text

Yield Term: You are amiable to me.

Counter offer

Ser Rickard Blackthorne

Insert text

Counter offer: We both go amiable.

Ser Loten Ramhorn

Insert Text

Accepted


An extra note, since I think you are using the old edition this changes are a bit pertinent.

Convince is a specialty of Persuasion.

Persuasion specialties:
Charm, Convince, Intimidate, Seduce

Structure your posts like the above, and roll initiative each round please.

There is critical FAIL in intrigue combat so be very careful.

I am not using Critical Hits rules as there would be lots of dead players.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

What is our Disposition then? Amiable? Indifferent?


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

@Warlord attack roll is persuasion or deception (+bonus dice based on what type of intrigue you are doing) and damage is based off of Persuasion, Will, Awareness, or Cunning depending on what intrigue you are trying

is that correct?


Disposition of each one is depending on your relationship with that character.

You do not use Awareness or Will for Intrigue as an attack.

You use Persuasion or Deception.

I guess I need to do another example.

Ser Lorent Ramhorn

Disposition: Indifferent (DR 4)
Objective: Friendship
Initiative: Eloquent (Benefit, he goes first)
Intrigue Defense: 9
Composure: 12

Persuasion (Charm) 4d6 ⇒ (3, 3, 5, 1) = 12 Keep 3 = 11 - 1 Degree of Success (DoS)
Persuasion 3 damage x DoS = 3

Ser Rickard Blackthorne

Disposition: Indifferent (DR 4)
Objective: Deceit
Initiative: 3d6 keep 3
Intrigue Defense: 9
Composure: 9

Damage 3 - 4 DR = 0

Deception 4d6 ⇒ (6, 4, 6, 2) = 18 = 2 DoS
Deception 4 damage x DoS = 8

Ser Lorent Ramhorn is believing he is doing progress but is not yet convinced.

Disposition: Amiable (DR 3, +1 Persuasion)
Objective: Friendship
Initiative: 3d6 ⇒ (3, 3, 4) = 10
Intrigue Defense: 9
Composure: 8 / 12

8 damage - 4DR = 4 damage to Composure.

You must also take into account the Cirumstance table which alters disposition.

For example your disposition vs. a Bastard is 1 step lower.
or Opponent is from ALlied family, Disposition +2 steps higher.

Most disposition always start at indifferent as you do not know what you are being intrigued for and you might like that person or it's just more simple to start at indifferent.


Persuasion rolls vs. PC/NPC without intrigue are fine, but it's like being that guy the shows up and you are like oh he is cool, but it has no lasting effect or change his disposition long term, but you might be able to get him to clean your gear for you or something like, inviting them to dinner and that they should attend because it's fun, small things with no lasting effects, otherwise you will do intrigue.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

So for instance if I were to roll a Persuasion Seduce against someone, I would roll 6d6 (4 for persuasion+2b for Seduce) but only keep 4 yes?


Yes you only keep the dice equal to your ability, not ability + specialty.

Specialty are just bonus dice to increase your chances of rolling higher, or avoid a critical fail.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Would it be alright to have used our talking before the explanation as the reason for rolls or would you prefer we start rolling as of now or can we use are arguments thus far to make a roll or two.

I think my last could be used as either a charm or a convince attack


Those rolls for me count as a nonchalant looking nice with marcus, not a real intrigue, just something of no lasting effect what so ever beyond having a good chat in a civil way of a delicate subject.

You want to intrigue, then do proper structure like I showed so he knows the TN and DoS when he rolls and composure, he can also choose to walk away or quit.

Yield offers cannot be done the same turn you intrigue, it's the "gentleman way" of giving your opponent a possible out without destroying him in intrigue combat.

Do not intrigue Lord Domeric he will destroy you, he offers no yield options unless he is losing.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Very well, Warlord could you take a look at my latest post then and tell me if that is indeed the correct format. I assume that when doing this, the other person does the same and whoever gets initiative then that is the person who speaks/acts first yes?


Yes, the person with highest initiative acts first, always.

Objectives are usually defined to fall into 4:

Friendship
Many intrigues involve cultivating alliances and forging friendships,
whether for the short-term or long. Your expected outcome is to foment
feelings of kinship with your target to make future exchanges easier or
even unnecessary. Friendship, obviously, covers a lot of ground, and with this objective you might seduce a man, arrange a marriage, build an alliance, or simply gain a new friend.

Knowledge
Knowledge is power, to cite a cliché, and information stands as one of
the most common objectives for engaging in an intrigue. With this objective, you hope to acquire guarded or secret information, to learn rumors, gossip, and anything else you might need to get the edge against
your enemies. Information might involve maneuvering in the court of
King Robert or trawling the streets of King’s Landing listening for useful whispers. Regardless, information is a valuable commodity and vital for navigating the perils of the game of thrones.

Service
When a service is your objective, you want your opponent to do something
for you. What that something is can be just about anything, from loaning you a few gold dragons to spying on the queen, from giving you
a good deal on a new sword to sparing your life when your opponent
has every right to take it.

Deceit
You may also engage in intrigues to dupe your opponent, feeding false
information, setting up your foe for a potential double-cross, and masking your true intention behind a deceptive façade. When deceit is your objective, you gain Influence by rolling Deception tests instead of Persuasion tests.

Your intrigue Objective falls under Service.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

So my Combat Intrigue should be now good? Also I guess there is no sense for me to go fight with other Houses in Combat Intrigues :)

Also it would be a pure suicide for even to consider fighting against Lord Domeric. What would I even gain from that since Marcus is - ooc - extremely loyal to him already


Edit, I noticed you are intriguing Matthias not Darne lol ignore

Darne did 3 DoS very nice.

12 damage - 4 = 8, you can shrink the damage some more, but you take Frustration which is a -1 to all your rolls per Frustration.

Darne offer a yield next turn, or basically just convince him that you are the better choice, or he can choose to quit and just back down and end the intrigue.


Quit Intrigue
You need not suffer the indignity of an aggressive opponent, and provided
there’s an avenue of escape, you can usually flee an intrigue. Upon doing
so, the intrigue ends, but there are often other repercussions as determined
by the Narrator, especially if there are witnesses to your weakness.
Alternatively, when an opponent who proves uninterested in discussion
or negotiation resists your efforts, you may quit the intrigue
without trouble, though questions and information offered may raise
suspicions and have other consequences.

This case there is not much of a punishment as it's a sensible subject in the House and not something to be discussed in the open.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Yes yes, Darne is intriguing Ophelia ^^


You know she is a Bastard and Breaks the etiquette by being a warrior woman, JUST saying you have a drawback...

Disposition Modifiers:
Opponent is attractive +1 step
Opponent is known for honor +1 step
Opponent is known to be just +1 step
Opponent is from allied family +2 steps
Opponent is from same House +2 steps
Opponent is a member of the Night’s Watch –1 step
Opponent is a bastard –1 step
Opponent is ugly –1 step
Opponent is known for decadence –1 step
Opponent is known for cruelty –1 step
Opponent is hideous –2 steps
Opponent is known for treacherousness –2 steps
Opponent is from enemy family –2 steps
Opponent is from a distant land within Westeros* –1 step
Opponent is from the Free Cities –1 step
Opponent is from beyond the Free Cities –2 steps

*Dorne

Ophelia
Opponent is a bastard –1 step
Opponent is from a distant land within Westeros* –1 step
Opponent is from same House +2 steps


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Warlord, that reminded me-> Can Matthias actually even win against me? Just an interesting notion

Due to his 2D Persuasion-> Max he can roll is 12-> resulting only to 1 DOS

and since he has 2 Dice its = 2 - 4 resulting to -2 dmg -> I wont take any damge to my Compromise :S

I do find it a bit strange no offense Matthias so according this I cant see him winning against me.

I on the other hand have to score perfect 12 to get with +2 = 14 (2 DoS) but that is like 6 - 4 = 2 dmg and need to score it at least 5 times

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