Skull and Shackles++ (Inactive)

Game Master acecipher

A skull and shackles game I'm running with an insane number of players (10); new recruitment is [u]CLOSED[/u] so please stop applying, especially now that we've started


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Female Human Swashbuckler

Acting on initiative of 23

Yes, and if anyone pays up, they will just ask more and more. It stops here.

Seeing nothing good will happen from that situation, Aula suddenly changes gears. Gone is the frightened woman as her raised hands turn into fists that crash on both size of the mob leader's head.

Two weapons attack on the mob leader. That would be the one talking to us and telling us to cough up but I can't find its name in the previous posts. I've included the +2 for humans.
attack 1 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19, damage 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6
off hand 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15, damage 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Female Samsaran Divine Channeler 1; AC 11/T 10/FF 11; HP 9/9; F +2/R +0/W +5; Init +0; Per +5

Taize starts to speak "You do know we had all of our stuff vanish during our 'recruitment'" then sees Aula start swinging. "I guess we're going with breaking faces, then." she sighs.

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Perception:1d20 + 4 ⇒ (3) + 4 = 7

Initiative:1d20 + 3 ⇒ (4) + 3 = 7

Hearing a commotion at the top of the stairs, Sunny simply spins in place and tries to leap down the stairs onto those who are threatening them from the rear.

"HUZZAH! She yells her battle cry.

CMB:1d20 + 3 ⇒ (20) + 3 = 23

Acrobatics:1d20 + 7 ⇒ (2) + 7 = 9

As she literally tries to use her entire self to bring down a foe in a mad grapple of brown arms and legs.

Well...she be in'a tangle all right......:P

Grand Lodge

Female Sylph Rogue- Sniper

I totally grappled mine with the same technique! Are we in round 2 with Aula leading? On her turn (16 init) Kestryl does the following:

I am so not good in unarmed close quarters combat. Gotta get some room.

Feigning sea sickness (not hard after her last "move") Kestryl says to the pirate holding her Whut? Whuz goin' on? Are we shtill at the pub? I think I dranked too mushhh. Gonna be shickkk!
Bluff:1d20 + 8 ⇒ (4) + 8 = 12

If there's time she'll also try to pull a small bladed weapon off the guy holding her.(short sword if there is one) Sleight of Hand:1d20 + 8 ⇒ (19) + 8 = 27


Female Samsaran Divine Channeler 1; AC 11/T 10/FF 11; HP 9/9; F +2/R +0/W +5; Init +0; Per +5

Taize casts Bless on her companions.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

All lookin' forwards t' th' ruff an' tumble ahead! (^_^)


Female Samsaran Divine Channeler 1; AC 11/T 10/FF 11; HP 9/9; F +2/R +0/W +5; Init +0; Per +5

Taize checks the area to make sure she knows everyone's position.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Male Hobgoblin Cleric 1

1d1001 ⇒ 245

Turniphead takes command of the ship, and over the next five years becomes the pirate King. After 10 years in that position, he takes command of the whole world, as The World Emperor. After boring of that he goes to Absalom, and ascends to godhood as the God of imagination, Pickled Lamprey and plunder.

Grand Lodge

Female Sylph Rogue- Sniper

Kestryl, an unparalleled sniper, and potent oracle of wind, had come to appreciate the big guy in their early scouting missions together. She became Turniphead's trusted scout, spy, enforcer, and eventually Herald. Sometimes they don disguises and join the mere mortals for drink, a game of cards, and adventure-- just for the halibut.

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