Shifty PFS Group Alpha (Inactive)

Game Master Nik B.

Cyphermage Dilemma

Post session player reporting

Maps & images


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Grand Lodge

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Male Aasimar Bard (Archaeologist) 2

Heck yeah! My pockets may only have copper, but the tongue is all silver

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Adrianna shifts onto the balls of her feet and grips the wooden handles of her weapons tucked behind her back, ready for whichever way this conversation went...

Way to go, Amris! You smooth-talker, you ;-)

Sczarni

Amris is talking, Adriana is quietly reaching for blades... anyone else?

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Daeris began to smile in truth, but it resembled a jackal's hungry leer with no hint of friendly wishes in it, only bloodlust. She said nothing, knowing she would only guarantee them trouble if she spoke her mind in this moment. She stood, waiting at the top of the gangplank arms hanging easily at her sides.

If they continue to press this point, Daeris will let Amris past her, back onto the boat and then block the men's entry at the gangplank. She'll have her blade in hand before they can blink(free action with quickdraw) and attack the lead man, not the wolf if she can help it.

Readied Attack with Curve Blade: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Damage: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14 (+2 for human, fav enemy)
Crit confirm?: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 20 (+2 for humans, +1 crit confirm bonus)
Crit Damage: 1d10 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12 (+2 for humans, +2 killer trait)

Hmm, looks like 26 damage if this goes down. Homeslice better listen to the nice bard or his head is about to go spinning into the drink... XD

Sczarni

MAP up above

Spoiler:
The DC was 34

The man ponders for a minute, as though weighing something up "Nah, you don't have any Priests paid up - you aren't a connected guy, think I'll just go see this all for myself" he steps past Amris, the other fellow and the wolf look as though they are going to board in a moment. The last thug has wandered around the side with his crossbow, keeping an eye on anyone trying to slip overboard.

The first thug takes his time to get up the gangplank whilst toying about with his sword for implied threat 1d20 ⇒ 2 he completely misses that Daeris is actually positioning for an attack. As he tops the gangplank, she steps in and slices him neatly. Surprise round - Yellow dot died

dice:

Adrianna 1d20 + 2 ⇒ (19) + 2 = 21
Amris 1d20 + 3 ⇒ (4) + 3 = 7
Daeris 1d20 + 5 ⇒ (10) + 5 = 15
Nitrus 1d20 + 4 ⇒ (12) + 4 = 16
Thugs4life 1d20 + 5 ⇒ (9) + 5 = 14

R1
Adrianna
Nitrus
Daeris
ENEMY
Amris

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

bummer

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Daeris' eager gaze sweeps over the man still on the dock, the blood of his companion still dripping from her blade. She released the supple sword and it thumped to the deck, her lightning quick hands whirling her Darkwood longbow and an arrow off her back. Before the guard could even react, she was knocked, drawn and holding, her aim centered on the man holding the wolf. "Touch the master and I will loose this. Now back away with new gratitude for your life. Young one, cut the tether, quickly!"

Readied Attack with Composite Longbow: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Wow, I would never have guessed that roll needed an aid. I drew Daeris up with crit confirm bonus on her blade and the killer trait, so she's not one to hold back... especially against nasty, greedy humans, heh. =D

Sczarni

Daeris Moonhunter wrote:
Wow, I would never have guessed that roll needed an aid.

I find it surprising, but they are greedy sots apparently...there's a funny backstory, details at the end.

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Is it safe to assume the mast and gunwales will block any shot from the crossbowman behind us? If not, then I need to change this action to move her into a blocking position...

Adrianna draws her nunchakus and moves down the gangplank, spinning past Amris and through the gap by the wolf and its master.
Acrobatics to avoid AoO: 1d20 + 6 ⇒ (2) + 6 = 8 (ouch =/)
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

Nitrus will go to the yellow dot and try to stabilise him if possible

Sczarni

Adrianna rips down the gangplank at great speed, avoiding falling on her rump - but as the thug had not yet calculated what in the world is going on, he gets caught by the flying wood of her weapon.

Nitrus gets to the body of the fallen tough and realises there is nothing to be done, the fellow is stone dead.

The wounded thug goes for his sword, but only gets it halfway drawn when Daeris' arrow hits him from seemingly out of nowhere, dropping him to the dock.

The wolf lunges at Adrianna, biting into her flesh but failing to pull her off her feet!
Attack 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d6 + 1 ⇒ (2) + 1 = 3
Trip 1d20 + 2 ⇒ (14) + 2 = 16

The last thug lets out a hue and cry on the dock, and can barely be seen taking cover on the end of the pier behind a lump of pylon as he kneels behind it.

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

Amris takes out his sap and tries to disable the wolf rather than kill it.

"I think Daeris cares more for the canine then she does her own life. If only I could talk to animals, they might be more reasonable than the likes of men."

Sap: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Possible Critical

Critical: 1d20 + 2 ⇒ (13) + 2 = 15

Down there Mister Bitey!

Sczarni

Convert above 1d6 + 1 ⇒ (6) + 1 = 7

The wolf yelps before sprawling stunned to the docks, the only sound is the yelling on the dock from the last thug; further down the docks there are calls coming back - reinforcements are on the way!

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

"Hurry, get back onboard! We must away!"

She swept her curve blade up from the deck and moved swiftly to the tie-line to cut it as soon as the others are back onboard.

Attack to cut line: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d10 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

Amris dashes aboard the ship as fast as possible.

Sczarni

Just allowing further actions, in case anyone wanted to do anything other than simply book out of there with a dead body laying on the deck...

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

Hmmmm... sinking the dead body might be a good idea...

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

I'm good with dumping the body just as soon as we are underway. May as well search it first though.

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

Nitrus nods. Best get out of there before things get a bit too much for them to handle

Sczarni

There are a few thuds from bolts hitting the hull of the ship as you pull away from the docks, but they do little other than cosmetic damage. Just as you pull out a throng of angry men begin pouring out of the nearby alleyways cursing and shouting, but the ship is now out of harms way - you quickly rifle the dead mans belongings and hastily dump him in the river

potion of cure light wounds,light crossbow with 12 bolts, short sword

You have made good your escape, and as it appears you have just pulled out of the docks, you pass by a 'Faith Barge' laying in wait for evaders... it takes no interest in you as nothing appears untoward to its crew...

As the Abacus sails smoothly up the Glass River, Amauhak
comes out onto the deck and has a look around, a bit saddened by the violent turn of events. "So, how do you intend to perform the rescue
mission, namely how will you gain access to the inn without arousing unwanted suspicion?"

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Daeris meticulously cleans her silvery blade of all traces of the human's blood and the tar from the rope as they plan. She gazes around at her fellow Pathfinders, expecting them to have something to say about the plan or recent events. When no one speaks for a time, she says,
"I believe I have demonstrated how I will deal with trouble, should we encounter it. Should we prefer to avoid trouble, again I would council stealth and subterfuge. What is known about this Inn? How certain are we that our missing envoys are being held there?"
Knowledge(Local),untrained: 1d20 ⇒ 15

She turned to the Osirion dwarf, "I hope my methods do not offend you, Master Amauhak. Survival does not favor the hesitant, in my experience. I will not see yourself or your companions taken on my watch. I fear the extravagant bribe only served to whet a larcenous appetite in the tariff collectors."
Diplomacy to smooth relations: 1d20 ⇒ 18

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

Amris looks over to the elf and chuckles softly.

"Remind me fair maiden, not to over extend my welcome with you. I agree with the lady. We will need to be subtle in or approach. I usually like to cover my movement with a cover story laden with truth. Hence, why I tried to lead off with the story of being a merchant in search of new opportunities. I am actually a caravan owner to supplement my archaeological curiosities. Antiquities pay well, but linens pay regular. I am not sure that embellishing about any connection to the church was a wise gamble on my part however.

I am open to other opportunities. We all have a role to play, even if it is just to roleplay."

Sczarni

"We only know that the Inn is suspected of being some sort of front for Razmiri interrogators. That they may be held there is simply inferred from their message of being held by Razmiri priests"

Further comments off hand?

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

"So the less influence by the priests, the better. What do we want to plan for? Take residence in the Inn and snoop around under cover of dark? I hope to get in and out with minimal bloodshed, but I somehow think we shall not be that lucky."

Sczarni

Metella, Passad, and Amauhak listen to your conversation closely.

Metella rises to speak "I suggest you pose as religious pilgrims seeking answers to spiritual questions that require privacy and freedom of movement.", she nods sagely. Passad, rather deprecatingly dismisses Metella’s suggestion "Forget the religious idea, it would be seen through in mere moments! You should pose as merchants seeking a way station for a regular trade caravan, as such a cover would require unfettered access to the property in order to assess its amenities."

Metella is clearly annoyed by Passad and his dismissal "And how did following YOUR wisdom end back there on the docks?" she spits accusingly "with bloodshed that threatened to end our mission before it even began!"

They stop for a moment as Amauhak interjects, brokering for peace. "Regardless of which path is chosen by these wise pathfinders, I strongly encourage them to stay overnight and perform their exploration under cover of darkness." On this point, at least, Metella and Passad seem to concur.

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

"While I am a seeker of secrets, I might be better seen as part of the merchant cover. And my fighting skills can be kept a secret until they are needed. Perhaps I can be a trading partner, or the daughter of the head of the consortium sent to oversee this exploratory mission?" Adrianna muses.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Daeris nods her agreement, "Yes, Master Amris is a merchant in truth and I will guard you all true enough. Also, it will give me a cover if I am noticed prowling around, since it is reasonable that I might evaluate the Inn's security for future considerations."

She caressed the carved symbol of Ketephys again with her thumb. "But I will never profane my faith with my own lips."

Sczarni

There is much nodding at the discussion, and tensions slowly ease.

Map

The river narrows ahead, flowing around a central isle thick with trees and vegetation. The northern fork of the river runs beneath a canopy formed by the isle’s overhanging trees and riverside foliage while to the south, the river is open to the sky above. Seeking consensus with the passengers, the captain of the Abacus takes the boat down the southern fork.

The boat is halfway past the small island when the water roils, and a scaled serpentine form bursts from the depths!

Rolls:

Adrianna 1d20 + 2 ⇒ (2) + 2 = 4
Amris 1d20 + 3 ⇒ (15) + 3 = 18
Daeris 1d20 + 5 ⇒ (8) + 5 = 13
Nitrus 1d20 + 4 ⇒ (5) + 4 = 9
Dragon 1d20 + 5 ⇒ (3) + 5 = 8

R1
Amris
Daeris
Nitrus
Dragon
Adrianna

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

With no weapons in his hands when the fearsome beast bursts forth from the river, Amris summons forth ancient incantations of sleep to put down the dragonlike beast.

Amris cast sleep

Saving throw DC 14 vs. Will

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Daeris was relaxing her eyes, gazing upward at the foliage with a peaceful look on her face as the sunlight cast dappled patterns through the leafy canopy. As the creature broke the surface of the water, she spun around to face it, her bow suddenly in her hands, arrow knocked and drawn. She noticed Amris casting something and held her aim to see what the effect would be. If the critter does not succumb to the spell, she fires.

Attack w/ Rapid Shot: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Crit Confirm?: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 Damage: 2d8 + 6 ⇒ (3, 4) + 6 = 13
Attack w/ Rapid Shot: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Sczarni

1d20 ⇒ 18

The arrow flies true, striking the drake.

The spell completes, targeting the best with arcane power, but alas it does not yield....

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

The little gnome moves to edge of the ship, his hands flick across a a few things then he throws a vial at the creature
Lob!: 1d20 + 5 ⇒ (15) + 5 = 20
As the bomb hits, he cries out defiantly
Take that ye pesky flying lizard!
Boom!: 1d6 + 5 ⇒ (3) + 5 = 8

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

C'mere little lizard. I got sump'in special fer ya... =p

Sczarni

Following the epic arrow shot, and the thrown bomb, the Drake gets blown back into the water and beneath the waves...

Pulling up at the island to check for more you find no further creatures, but the river drake kept a small stash of uncut garnets and gold nuggets on the bank of the island near where it attacked the boat in a sloppily hidden cache.

Passad and the envoys emerge from belowdecks.

"The Pathfinder Society continues to amaze me, and it seems to me increasingly prudent to enter into a business arrangement that would certainly be to our mutual benefit—particularly for those with an eye for spotting profit. Let me make my case simply: my trade network is growing and already blankets the Inner Sea like no other, and the dwarves cannot hope to compete with the prices I offer. Let us not forget that the Pathfinders have had many mutually profitable business dealings with me in the past.”

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

The gnome nods and grins
I like your offer sir, when we are done with our mission we can talk more privately about the details

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

"I can not speak for the Society, but am interested in hearing your offer. Perhaps we can discuss the details together later..." the young human replies.

Sczarni

Metella approaches and starts a fresh conversation.
“Yes, Temel has his bejeweled fingers in many pies and can offer cheaper wares, but consider the advantages of a business relationship with my mercantile concern: our network is manycenturies old, and the quality of our goods is unrivaled. Furthermore, an arrangement with a firm with such deep roots in the Five Kings Mountains would reinforce the military alliance the Society is already negotiating.”

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

"This is surely a concern for the Decemvirate to decide as both are very lucrative and strategically important ventures. I respect both of your offers and hope that we all can come to a mutal beneficial agreement."

Luck active

Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18

Crappy dice

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Daeris joined those who collected the dragon's horde, watching over the men while they are in the water. She approaches the body of the creature, offering Ketephys' blessing for the great hunter now fallen prey to another. She spoke gently in Elvish as she gazed into the dragon's eye.

Translation:

"This land which kept you will long draw sustenance from your might."

Concerned that the merchants appeared to seek favor over one another, she found a moment to speak to Metella away from Passad.
"You need not be worried over the human's attempts to hedge you out. The Decimvirate play the long-game and never will they be blinded by a short-life's cheap and gaudy wares. The craftsmanship of your people is second to none. When we beat back the infernal hordes at the Worldwound, it will be with Dwarven weapons in our hands and Dwarven armor on our backs." She chuffed a rare laugh and leaned in closer, offering her hand in agreement. "Well, those that live through it will have, anyway."
Diplomacy: 1d20 ⇒ 20

Sczarni

Metella responds well to the quiet conversation, slipping Daeris a potion of Bear's endurance

Near dusk, the captain of the boat points out a pleasant country inn up a hill on the north shore of the Glass River, where a small dock offers a berth for the Abacus. Passad and the envoys indicate they’ll wait out the night in their cabins while you execute your mission at the Gray Revelation Inn.

Amauhak comes to see you off, concern on his face "I strongly advise you all to refrain from violence on Razmiri soil if it can be helped" he cautions earnestly - Metella and Passad, in rare agreement, express that they concur.

A stone path leads from the dock about 200 yards through some light tree cover to the villa. All appearances suggest a very cozy establishment, and the inn certainly serves the obvious purpose of a way station for travelers.

You press on up the path to the villa. A sign above wide wooden gates reads, “Welcome to the Gray Revelation Inn.” The gate leans open invitingly, and the smell of fresh flowers wafts on the cool breeze.

New Map

Scarab Sages

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Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

"At last - a night in a bed that doesn't move!" Adrianna says, a little more breathy than normal. She sounds more like a whining teenager than a trained Pathfinder. "Come, Amris - let's get our rooms and a hot meal and a bath. I have to wash the stink of the sea off..."

You remember her volunteered part in the trading partner scenario, and she seems to be taking a firm grip on it as she proceeds up the path to the front door of the inn.

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

"Steady child. Just as soon as we settle in you will be looking to the horizon to your next adventure. There are people to be met and profit gained." Amris chuckles to himself and adds "But indeed a hot bath and soft bed heals the weary from the journey. A nice rarebit would indeed be welcome."

Amris casually scans the area try to get a lay of the land and an idea of the exterior of this building.

We as likely will have to breakout of this place as break in to accomplish our mission.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Bah! This dice curse me...lol

Sczarni

The profusion of flowers planted around this lovely courtyard fills the air with an enchanting fragrance. An oaken door to the north is the obvious entrance to the inn, while south are the broad doors of a stable. Wooden gates allow egress to west and east, and a roofed well lies at the east end of the main court.

A slow witted looking young man wanders out from the stables, waving at you and grunting, though in a seemingly friendly manner. He seems to be indicating for you to follow him into the Inn.

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Adrianna will smile brightly at the young man and follow him into the inn, looking at her companions as she goes. Her nunchakus were out of sight, but she had been trained to get out of situations with just her hands, feet, elbows, and knees.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

The elf's eyes traveled over the ground on their walk up, looking for traces of dwarven tracks along the way. She still wore her weapons prominently and kept to Amris' heel like the loyal guard dog she portrayed, often encroaching upon his personal space as she loomed over his shoulder.
"Perhaps Master Amris would prefer to tour the facilities before we settle in for the night?" she suggested, hoping to take advantage of the ruse to get a better look around.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Survival(looking for Tracks): 1d20 + 7 ⇒ (9) + 7 = 16

HODOR! ^_^

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

"Indeed. We will need to find if this will be a good way station to manage our horses and caravan should this visit prove to be profitable. Maybe the friendly one over there can provide insight? Hmmmmm.... Now Adrianna, I cannot have you buying another pony just because it looks fetching. Let's do try and mind our manners as well... A nice hot bath will be in order though."

"Daeris stalks like a wolf. Best not to get trapped in those jaws should she get to biting." Amris muses to himself.

Amris tries to ham it up by almost strutting like a peacock.

"The Pathfinder's never promised me a place on a stage. I had really prefered to digging around in crypts, but the path leads us in many directions. One must find his way regardless of the landscape." Amris ponders.

Sczarni

Dareis looks about the courtyard. There don't seem to be too many tracks about, the place is well kept, though it looks reasonably well traveled. What you can make out is that there have obviously been travelers coming and going by horseback or on foot - noting outside of what you'd expect to see.

***

The simpleton grunts once more in friendly understanding before labouring through the doors and leading you into the Inn common room.

Dark oaken tables, chairs and benches fill this comfortable, L-shaped common room, and the faint odors of tobacco and ale permeate the air. Narrow windows with panes of smoked glass along the north and south walls allow some light into this welcoming space. An old matronly woman clad in peasant clothing and an apron sits at the centermost table of this room. Her voluminous white hair is piled atop her head and secured in a conservative bun. She wears a red scarf about her neck and a wry smile on her face.

"Greetings travellers!" her face lights up animatedly "Do you seek lodgings for the night?" she enquires hopefully.

There is a fair bit of activity in the kitchen with two more old ladies having some light banter and chatter whilst they prepare the evening meal - the smell of a warm beef stew and the aroma of fruits waft on the air, coaxing the taste buds.

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

"Yes, indeed my good lady. I would have rooms for my entourage, as well as a hearty meal and drink. You have a lovely inn here and the the smells from the kitchen are divinity itself."

Sczarni

Notwithstanding her friendliness and hospitality, Amris is certain he can see the coins turning over in her eyes at the words 'entourage' and 'hearty meal and drink', she is clearly quite pleased he is no 'cheapskate customer'.

"Well then" she continues "Welcome to the Gray Revelation Inn, I am Addas Grymble, the proprietor of this fine establishment. What brings you to Razmiran?" - she continues on, clearly fishing to see how wealthy her guests might be and the potential largesse of Amris' pockets. She nods a polite dismissal and the stablehand wanders back out the door and back to whatever he was engaged in before your arrival.

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

"I am a simple trader looking to setup new routes to and from Razmiran. I am looking for well to do investors as well as way stations to keep my caravans rested and fed. This certainly smells like the right establishment. Would you mind showing me around and helping me to understand the establishment, in an efforts to help me decide if this is the "right" establishment for my business?"

Luck on

Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25

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