Shards of the Titanswar

Game Master EldonG

The ruined monastery is exactly one of those places parents warn their children about. I wonder why...


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Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

I'm still here! o wo/


Please note I'll be away from Friday to Sunday, then from Wednesday to Monday again. I'll try to post, but it might not be possible. Please bot me as needed.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Here!


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Welp, that's not good. Should I wait for more of an explanation of the results, or make my Round 6 post now?


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Sakuro- you already posted round 6... (Shield on Antonio)

@GM- I agree with her question though... Should we add mythic tier 1 right now before next rounds action?

@all- I forget what paths everyone was taking... Can we all post that real quick (to hopefully make sure we don't have like everyone taking 1-2 paths and missing out on tons of paths worth of abilities. I was kind of debating between guardian or champion, probably taking a legendary weapon either way...


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

That answers that.

Oh, and question - is material from Mythic Mania acceptable? I might make different choices in the future if I can use those sources...

UPDATES: (For Review)
Tier: Archmage 1
HP: +3 (25 -> 28)
Arcana: Wild Arcana
Path Ability: Perfect Preparation (I like the idea of her having all spells in her head - and I don't think there are any scribing costs or limits on how many she can know, either. If there are, and this would just be ruled as basically switching one kind of spellbook for another, I'd like to change it...)
Feat: Extra Mythic Power

@Auric: My next round, then. XD;


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

In probably going to dual-path Reiko with Defender and either Trickster or Archmage. His first feat will be dual path and his first power probably mythic spell lore, although I'm seriously considering taking Mythic Weapon instead of dual path for now... For instance, he suddenly finds out that he imbued his trusty katana with Titan magic a long time ago, and it is now remanifesting because of the exposure to Titan magic now.

Decisions decisions.....


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Ok... That's pretty similar to my plan... Maybe ill look at champion instead of guardian... and hope that my divinely empowered legendary weapon feels substantially different than your Titan-power legendary weapon... Do you know which powers you want to put on it? (I'm planning on upgradable, foe biting, and unstoppable strike... probably powerful too at some point; I might switch to a hammer too, that would help differentiate between them too)


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

At one point, I had a list of everything planned out, but it is AWOL. I'll have to rebuild it. I don't know yet which powers, but I want them to be as sinister/evil as possible. Weapon that he both embraces as his only link to his past, and reviles at the same time.


HP 17/28 AC15 Nia'Nikta

Ill get to work on the mythic tier 1. I think i am the only one going Marshal.


Baldek is dual path Champion/Trickster.

His mythic feats/abilities are Sudden Attack, Deadly Throw, Display of Charisma.

Don't forget I'm leaving for a week and might not have access to Internet.


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Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

I read the bold in a dwarf's voice before I realized it was just bolded for emphasis :p

Liberty's Edge

Go ahead and add it now. It manifests this moment, because of Alyra's last act.

Dramatic enough? ;)

Never seen Mythic Mania, sorry.


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

That's probably because all that's out is the beta version sent to backers, and they're still finalizing the content. It's basically a bunch of the most well-known creators (including some who worked on the original Mythic Adventures tome, I believe) getting together to fill in all the gaps the official book had - get mythic versions of all the spells, all the feats, and so on. If nothing else, I might want to pluck out individual bits for consideration. XD

They also offer some advice on running Mythic games, and I'd be happy to forward that if you're interested in reading it. ^^


HP 17/28 AC15 Nia'Nikta

Marshal Path:
+4 HP

Decisive Strike:
As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.

Persuasive Countenance:
Whenever you encounter a creature whose attitude is at least indifferent to you, treat its attitude as one step better. If the creature's starting attitude is helpful, you can make requests of the creature with a +5 bonus on your Diplomacy or Intimidate check.

Mythic Spell Lore: Chord of Shards

I don't have mythic mania so I didn't look at those as options.

I will most likely wish to change my round 6 actions. Since this new development. May I?


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

I'm not sure how democratic our decision making process is here, but I would vote to keep Mythic Mania out, except maybe on a case by case basis for mythic spells... There really are a lot options already just from the paizo products, 3pp stuff generally doesn't get the same kind playtesting and critical scrutiny that paizo stuff does (and in my limited experience tends to have more weird corner cases and opportunities for abuse), and it means that those who have that supplement will have tons of options not available to the rest of the party... just my 2cp, if it goes the other way so be it.

For Mythic, right now we have:
Archmage
Guardian/Archmage
Champion/Trickster
Marshal
Aya hasn't responded, but I'm assuming archmage for her too...
We seem to have lost Jun (dropping us to 0 divine casters...)
Hierophant is the only path we're missing... (not surprising with 0 divine casters)

GM- do you rule that dual-path can only be taken at 1st tier, or that it requires at least first tier?

Hierophant doesn't make any sense for me right now, but I might add it later if that's an option... since we already have all the other bases covered i won't feel bad about doubling up with someone- I just need to figure out if I want to go champion or guardian (if we can only take dual path at tier 1 I might actual go champion/guardian...); originally i was planning defender but i don't want reiko and I to be too similar and if we're both guardians with legendary weapons we might be...


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Actually, I'd be more than happy to share things with everyone - as in, you could ask about options for mythic feats and spells and such, and I could post them up for general review. XD It's not a necessary additional book, just a helpful one that fills in the gaps.

Meanwhile, I'm waiting to see if we're getting another Glitterdust cast over the monster, or if Sakuro should just go get creative in trying to help. XD


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Aya just used the other scroll last round (so we should be good for 3-4 more rounds...)


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Here's what I'm considering for tier 1. I'll probably pick up the legendary weapon at tier 2, so that Eldon and I can slowly work in the roleplay for Reiko discovering its latent abilities. I figure mythic enlarge person is a good representation for someone who used to dabble in Titan magic, yes?

I will probably dual path into Guardian at tier two as well. Also, Eldon, do you mind if Reiko retrains combat casting out for something else, since his new mythic power makes it completely useless?

•Path:Archmage
•HP:+3
•Mythic Power: 5
•Mythic Surge: 1d6
•Archmage Arcana: Wild Arcana- As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class.You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class.
•Path Ability: Competent Caster- You automatically succeed at concentration checks to cast arcane spells. This ability doesn't apply to spells of the highest spell level you can cast.
•Feat: Mythic Spell Lore-Enlarge Person: You can increase the target's size by up to two size categories, to a maximum of Huge. If the target grows two sizes, its weight increases by a factor of 25, it gains a +4 size bonus to Strength, and takes a –4 size penalty to Dexterity and a –2 penalty on attack rolls and to AC because of its increased size. A Medium humanoid creature whose size increases to Huge has a space of 15 feet and a natural reach of 10 feet. Mythic enlarge person counters and dispels mythicreduce person.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

I would like trade out combat casting for Amateur Swashbuckler-Opportune Parry and Riposte.

I know it sounds weird, but all it would do is allow Reiko to parry an attack, and use his attack of opportunity for the round to make an attack back. To me, it seems less like a "swashbuckler" thing and more representative of training in the art of the katana.

I am definitely not going to be pursuing some weird swashbuckler/Kensai type thing.

My question is Eldon, if it is allowed, how do you wish to do it?

Amatuer Swashbuckler:
Prerequisite(s): No levels in a class that has the panache class feature.

Benefit: You gain a small amount of panache and the ability to perform a single 1st-level swashbuckler deed. Choose a 1st-level deed from the swashbuckler's deeds class feature; once chosen, this deed cannot be changed.

At the start of each day, you gain 1 panache point. Throughout the day, you can gain a number of panache points up to a maximum of your Charisma modifier (minimum 1). You can regain panache points as the swashbuckler's panache class feature. You can spend these panache points to perform the 1st-level deed you chose upon taking this feat as well as any other deeds you have gained through feats or magic items.

Special: If you gain levels in a class that has the panache class feature, you can immediately trade this feat for the Extra Panache feat.

Opportune Parry and Riposte:
At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Liberty's Edge

I don't think there's any rule prohibiting Dual Path at higher levels.

I'll take a look at the Amateur Swashbuckler stuff.

For now, let's pass on the Mythic Mania.

Liberty's Edge

Oh, and yes, round six hasn't started yet, so feel free to decide based on what new info exists.


Male Human Rogue (Unchained, Swashbuckler) L2 | AC19 (T14F15) CMD16 | HP 17/17 | Saves F1R7W-2 | Percep +2 | Init: +4 | Status: OK

Mythic Path: Trickster
HP: +4
Hard to Kill
Mythic Power: 5/day
Surge: 1d6

Trickster Attack: Fleet Charge
Path Abilities: Display of Dexterity
Mythic Feat: Weapon Finesse


Bad-Luck Baldek wrote:

Baldek is dual path Champion/Trickster.

His mythic feats/abilities are Sudden Attack, Deadly Throw, Display of Charisma.

Don't forget I'm leaving for a week and might not have access to Internet.

I'm back!

I need to go through a lot of posts, but I'll chime back as soon as possible. Thanks for your patience!


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Mythic Path: Champion
HP: +5
Hard to Kill
Mythic Power: 5/day
Surge: 1d6

Champion's Strike: Sudden Attack
Path Abilities: Punishing Blow
Mythic Feat: ?Power Attack?
still debating, but most likely power attack... I didn't add any extra damage from that this round in case i switch it, but you can move on and i'll have it finalized by next round.

Liberty's Edge

Incidentally, ick.

It's a mild spoiler, but you knew most of it already.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

I thought it was this, only turned invisible to prevent the 'looking at it directly and going insane.' :P


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

I suspected a Spawn of Yog-Sothoth... but then, I'm a big fan of Lovecraftian material, and naturally tend to think of such creatures first. XD Sakuro's a little odd for me in that she's not really connected to eldritch things.

Liberty's Edge

She will be. ;)


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Well, not in the way my others are. XD Probably. For example, I have a Summoner who uses a modified summoning list and calls up Lovecraftian aberrations.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Haha! Sakuro, I have a home game summoner who is a gnome who does the exact same thing. He also rides them.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Hey everyone, I'm really sorry but I've had some stuff come up IRL and need to step away from the boards indefinitely...

I know that's terrible timing with the big event having just happened. The party is really kind of in need of a divine caster... if you can find someone to recruit for that role maybe we can do something where Auric has a vision and passes on the power he just received? I should be able to post a couple times within the next week or so if that would be helpful for the transition.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Auric that's terrible news. I hope everything works out for you man. I hope something changes and you end up being able to stay though.


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Ok guys. So what do we do about Auric's spot? Do we recruit someone to fill the divine void? Do we wait and hope he is able to rejoin us despite his RL situation? I hate to lose him, honestly.


Is Jun still with us? He's an oracle.


Another possibility would be for me to tweak a few things and aim for rage prophet...


HP 17/28 AC15 Nia'Nikta

I say for now we leave it open and keep going unless the GM wants more players.

Liberty's Edge

My issue is this:

This was that moment. This was where you became mythic. Beyond this point, anybody else is *just a hero*.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Yeah... Im extra sorry about that... Like I said, if you want to recruit someone right now to fill the full-divine role, we/you can do something where Auric has a vision and entrusts the evil tome and his mythic power to some worthy recipient...


Male Elf Magus 3; Arcane Pool 4/4 HP 35/35 | AC:16 T:16 FF:11 CMD 16 | Init+5 F+6 R+4 W+4 (+2 v Enchantment) | Katana:+5, 1d8+2; 19-20 x2
Skills:
Intimidate: 10 Knowledge (Arcane): 10 Knowledge (Dungeoneering): 10 Perception: 6 Spellcraft: 10 Use Magic Device: 9

Well, we do have some medium of healing, if Aya and Sakuro (and possibly Nia?) learn Infernal Healing from Reiko.

Also Eldon, I was thinking about it at dinner, and it occurred to me that if you reworked infernal healing to use aberration (or Titan spawn, or something along those lines) instead of devil blood, the spell would make a lot more sense for the adventure itself, and why Reiko has it.

What do you think?


HP 17/28 AC15 Nia'Nikta

I'm a bard. I have regular cures. Don't need to touch that spell.

Also, I am not sure there is a connection with Titan's being old ones yet.

Liberty's Edge

Let me consider that a bit, Reiko.

Liberty's Edge

OK, if we've lost Jun, and Auric has to bow out, Nala, would you and your friend like to step in?

I may have to do something unspeakable to Auric... 8o


Female Human Arcanist 4/Arch. 1 | HP: 35/35 | AC: 13, T: 13, FF: 10 | Fort: +3, Ref: +4, Will: +6 | BAB: +2, CMB: +4, CMD: 17 | Init: +9, Perception: +6 |

Well, I think we do have a creepy grimoire with us. Perhaps it... reacted to what just happened?


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

I'll check with one friend, then the other. Should I say we won't be mythic and others will be? Or have you figured out something to remove the non-mythic problem?


How about the idea of me taking some future or past oracle levels and aiming for rage prophet?

Liberty's Edge

Baldek, if that's the direction you want, feel free. I only have a few pet peeves - guns don't work for me, and Summoners are broken.

Liberty's Edge

I don't have it all figured out yet, but it's a mythic game. Any PCs will be mythic.


Aasimar HP 27
Stats:
AC/Touch/Flat/CMD 17/13/14/18 | Fort/Ref/Will +05/+04/+06 | Init +03
Skills:
+10 Heal; +9 Survival; +8 Perception; +7 Climb, Swim; +6 Know(Nat); +5 Sense Motive; +3 Stealth, Handle Animal, Know(Plan)

For summoner, it really depends on the player. The only summoner I ever had for more than a one shot, I felt the need to buff. :) They had an amazing concept, but due to the way paizo works evolutions, it was incredibly weak. (She went with a kitsune companion, with multiple tails and fiery attacks). If she'd gone with claws or slams, it'd have been a salad shooter, but with tail slaps, all it was really good at was acrobatics. Secondary materials make me sad. :(

My summoners would definitely be on the broken side, though. Heirloom is my favorite toy in all of pathfinder, and I'd get trapped in the beautiful expression. Although... I did go with not boost before strength boost on my Ivy...

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