Shadowed Futures (Inactive)

Game Master Signore di Fortuna

Part II: Hadramkath Combat Map


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Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom sighs, his hands still gripping the bow carefully. "It might be true, but I ain't gotta like it," the mercenary grouses.


Telsyn's knowledges do not shed any light on the problem. Derika hits one of the shapes, but it still does not move.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

"That pit is twenty feet Jerrica, do you honestly think you can do that?" Vishanti asks skeptically. "I can only warp space for any one person once in a day, but I could put myself and a few of ua on the other side."


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Can we do anything with these rocks?

This isn't real deep, right?


It's at least a twenty foot drop and the water's a bit shallow.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"There's a good chance I can," Jerrica answers Vishanti. "You've teleported most of us today."


Kerkko speaks up. "There is one solution, though it may take a while."


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She sighs, "Well....it's not like we have many options so what's your idea?"

-Posted with Wayfinder


"There are plenty of wooden doors in this place," Kerkko answers. "We can try and build a bridge across."


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom nods at Kerkko's idea. "Better than jumpin' or swimmin'. Let's get t' work."


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3
GM Dust wrote:
"There are plenty of wooden doors in this place," Kerkko answers. "We can try and build a bridge across."

we could use the witch...


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

engineering: 1d20 + 8 ⇒ (12) + 8 = 20

We just have to get across. It would be nice to get across again, but it's not that important now.


Telsyn concocts a fairly sound idea for a bridge. Returning to the upper floors, you begin work on the bridge. It takes several hours, but you are able to build a sturdy way across the pit.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

*Looks around* Uhhh....I don't see any witches here. Lol

With sweat pouring off of her she sighs and wipes a hand across her forehead as she looks at the bridge, "There now, that looks a bit safer...wouldn't you say so?" She looks around and asks no one really in particular.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Well, it's a bit less fun than a jump across, but definitely safer," Jerrica chuckles. "So...do we need a little rest or do we all want to try this thing out?"


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She shrugs, "I'm okay with either, but I'd rather get this over with and find out what's on the other side of that door. If there are those that need a little break though I guess we can relax for a bit. I don't think anything is gonna be coming down here anytime soon. So, rest or keep going? Who wants to do what?"


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom tests the makeshift bridge with a heavy boot. "Uh... I s'pose there ain't no time like th' present?" he says, clearly worried if this will actually work.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Abigail did her best to help with the bridge. she really felt useful for a bit, even though she needed a little corrections every so often. but she did learn how to use a hammer.

well we did all this work, I think we should take a little rest. besides, that pit looks like a long forgotten pit trap. and by the looks of things I don't think this place has been inhabited for quite some time.

she takes a breath, If this is an older family crypt of some sort, we should be ready I really don't want to be disturbing the final resting places of those that may be entombed here. but there could also be undead here which is not something that should be allowed to continue.

I suggest we be at our best before proceeding.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

While whatever is in that pit sees fit to remain there at the moment, I'm not sure that this is the best place to rest. We could go foarwad, and fall back to head upstairs if need be later." Vishanti suggests.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She looks between Abby and Vishanti, "You both have valid points, but I think Vishanti and Thangrom are right. We can move forward and fall back if we need to."

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

OK.


You cross your homemade bridge, avoiding the water below. The door ahead gives easily to a light push and you find yourselves in another hallway. An intricate bas-relief carving of human warriors fighting a battle against a host of orcs and goblins covers one long wall. The hallway continues to the right and another passage goes south.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

dungeoneering, history, local, nobility, religion: 10 + 8 = 18

Takin' muh time! ;)


Telsyn recalls the story of Valentin Ironwolf who, forty years ago, fought against the Orcs of the Severed Hand and the Goblins of the Bloodmoon. The most famous of his victories was the Battle of Slaughter Meadow, which this relief probably depicts, where Ironwolf slew the Severed Hand's chief and several bodyguards in single combat. That victory broke the strength of the orc clan and allowed Ironwolf to establish this keep.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Thought you woulda linked this one, Tels ;)


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

As long as you take your time.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She looks down the hallway, "So, should we continue this way and see what's here before heading further south?" She asks of those around her.


Kerkko nods, feeling uncomfortable in this place.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

"Better we do that than risk something coming at us from this direction." Vishanti agrees.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She nods, "Alright, right it is then. Jerrica, would you like to take point again?" She says as she tries to keep the uneasyness she feels out of her voice.

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn plays with the lights so Jerrica can see.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

He then draws the sword. Save a move, later. He can hold the sword and cast all day.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica nods and takes the lead, moving into the room on the right.


The large room is obviously a chapel. An altar dedicated to Gorum at the far end of the chamber is flanked by two statues of warriors clad in plate armor and wielding battleaxes. A small rotting iron-bound coffer stands on the altar. Grey sludge covers much of the floor and, in several places, unhealthy-looking black mold grows in thick patches.


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom approaches the altar and kneels, setting the head of his maul on the ground. He grips the butt of the weapon and says a short prayer to the Lord in Iron, thanking him for the glorious combat he's been able to engage in since coming to Vinse.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Vishanti's eyes take in the odd mold.

Knowledge Nature: 1d20 + 6 ⇒ (9) + 6 = 15


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn will look, too.

nature: 1d20 + 8 ⇒ (11) + 8 = 19


Both Vishanti and Telsyn know that the black mold, while disgusting, is harmless. They also notice the temperature in the room is barely above freezing.

-Posted with Wayfinder


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Wrapping her arms around herself she says, "Eh Gods it's cold in here! I wonder why it's so much colder in here?"

-Posted with Wayfinder


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom stands after finishing his prayer, before fishing around in his satchel. Pulling his grappling hook from the depths of the bag, he sets the iron item on the altar as an offering to Gorum.


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You hear a thunderous clang like two swords clashing as Thangrom makes his offering. The grappling hook is replaced with seven iron-colored cold weather outfits. On one of the outfits, you see Gorum's holy symbol and the words "Nothing shall impede my victory".

-Posted with Wayfinder


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom grins proudly, taking the cold weather outfit bearing his god's holy symbol. "Who'd have thought it'd come in useful here?" he chuckles.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Impressive, Telsyn says, checking out the outfits.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica takes an outfit that looks like it will fit her. "We better get changed before going much further."

-Posted with Wayfinder


The group notices that there is another passage south from the chapel.

Kerkko nods in agreement, taking an appropriately sized outfit. "Better to remove an obstacle before facing more."

-Posted with Wayfinder


Male Dwarf (Witchguard) Ranger 3 [ HP: 27/29 | AC: 18 T: 12 FF: 16 | F: +5 R: +5 W: +3 (+3 vs. poison, spells & spell-likes) | Init: +4 Perc: +8 | 58/60 arrows ]

Thangrom dons the outfit, grinning at how it suits him.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She shivers as she nods her head, "Yy...eah, I....dddon't like tthe cccold." Taking an outfit she puts it on and starts to feel a little better. "Th...thank you and your god Thangrom. I'm sure their usefulness will prove quite invaluable. I guess we jjust keep going. Sorry....I ssstill ffeel a bit chilly." She rubs her hands up and down her arms in an attempt to put some heat back into them.

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn finds the suit that fits him and dons it.

Very impressive.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"South through this room or the hallway?" Jerrica asks.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Abigail takes one of the outfits and puts it one, all the while this cold somehow reminds her of something.

know religion: 1d20 + 5 ⇒ (14) + 5 = 19

Mr GM does it remind her of something?

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