Serpent's Skull: False? Gods and Monkeys With Guns (Inactive)

Game Master Eric Sklavos

The continuing adventures of Cerberus, Jyord, Griff, Mik, and Zeromus.

Roll20 Map
Saventh Yhi

Scrying Spell has Been Cast


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MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

WOOO HOOO,

Jyord your summoning worked, what do you summon.

Zao can you Haste Francis and Jyord's summoned Creature? Goro Would you be so kind as to dispense with the memphit please. Shmick where are you?


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Mik, feeling so much better will do a full move action while being all stealthy and such, incurring the -5 penalty.

Stealth: 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22 and then another +20 for being invisible, to those that it applies.

Does he notice that Big Bad has a necklace?

Perc: 1d20 + 13 ⇒ (13) + 13 = 26

He isn't purposely looking (and not taking a move action cause he doesn't know that he should) but he is on the lookout for the rumored crystals and a necklace might be the crystals he is looking for. {Thoughts of a jedi master whispering "These aren't the crystals you're looking for." spring to mind}

Whether he notices the necklace will determine whether he will attack or attempt a Sleight of Hand maneuver for his Standard Action although if he gets killed on his stealthy move, it would be rather moot.


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Jyord finishes casting his spell and an owlbear rises from the mud behind [Diagonal right down) Big Mud.

claw1: 1d20 + 10 ⇒ (16) + 10 = 26
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
grab: 1d20 + 16 ⇒ (7) + 16 = 23

claw2: 1d20 + 10 ⇒ (9) + 10 = 19
dmg: 1d6 + 6 ⇒ (2) + 6 = 8

bite: 1d20 + 10 ⇒ (1) + 10 = 11
dmg: 1d6 + 6 ⇒ (4) + 6 = 10

Jyord then flies down to the other side of the chamber and cast cure moderate wounds on himself.

Cure moderate: 2d8 + 9 ⇒ (5, 1) + 9 = 15

Francis avoids the grapple.


Male Gnome Bard 16, Storyteller (aka DM)

DM Screen:
2d20 ⇒ (15, 8) = 23

Mik stealthy moves around the room and does notice the necklace of blue gems around the creature's neck.

Jyord wrote:

Jyord finishes casting his spell and an owlbear rises from the mud behind [Diagonal right down) Big Mud.

Jyord then flies down to the other side of the chamber and cast cure moderate wounds on himself.

Francis avoids the grapple.

I put the Gray Square to represent the owl bear. It's first claw hit, for not much damage.

Jyord already 5' step and attacked this round so no move and heal. I was just waiting for the Summon to resolve.


Male Gnome Bard 16, Storyteller (aka DM)

Big Mud:

In a blink of an eye Big Mud is on his feat (Free Action).

AoO from Badger and Owlbear.

He then charges in at Goro:
If Griff has his weapon out, he'll get an AoO as Griff is only 10' off the ground.

Slam: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31
Which hits for . . .
Slam Damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17

Grab: 1d20 + 24 ⇒ (5) + 24 = 29
. . . Which I believe fails to grapple goro.

Mud Elemental:

Moves in and swipes at Badger.
Slam: 1d20 + 24 ⇒ (16) + 24 = 40 and hits for:
Damage: 2d10 + 10 ⇒ (10, 1) + 10 = 21
Badger needs to make a Fort Save DC22 or become entangled.

Mephit:

2 attacks on the Air Elemental:
Claw1: 1d20 + 13 ⇒ (7) + 13 = 20
Claw2: 1d20 + 13 ⇒ (2) + 13 = 15

The first claw strikes Jyord for
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

The second claw misses.

PC Saves
Badger: Fort DC 22 or become Entangled.

Initiative, Round 15:
Party
Monsters.


M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7

AoO bite: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
dmg: 2d6 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17

And a fort save.
Fort: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34

Badger avoids the entangle and double moves to Big Mud.


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Owlbear AoO claw: 1d20 + 10 ⇒ (6) + 10 = 16
Pretty sure that misses.

The beast attacks orange.
claw1: 1d20 + 10 ⇒ (14) + 10 = 24
dmg: 1d6 + 6 ⇒ (4) + 6 = 10

claw2: 1d20 + 10 ⇒ (3) + 10 = 13
dmg: 1d6 + 6 ⇒ (1) + 6 = 7

bite: 1d20 + 10 ⇒ (11) + 10 = 21
dmg: 1d6 + 6 ⇒ (2) + 6 = 8

He take a 5ft step along the wall. 5ft left

Jyord flies back and casts cure moderate wounds on himself.
Cure: 2d8 + 9 ⇒ (1, 6) + 9 = 16


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

29 does fail to grapple


Male Gnome Bard 16, Storyteller (aka DM)

The Owlbear swings and misses at Big Mud as he gets up. The Owlbear reaches up and swings at the Mephit on the ceiling, claw 1 digging into the creature and then pulling it in for a bite on the throat, slaying the last mephit.

Jyord cures some of his HP.

Cure Reroll 1: 1d8 ⇒ 3
Add 2 more HP to Jyord.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Alas, Goro must drop his bow in the muck and mud, quick draws his axe and swings at Big Mud... Then takes a 5'

power attack: 1d20 + 17 + 6 + 1 ⇒ (7) + 17 + 6 + 1 = 31 for
damage: 1d12 + 5 + 2 + 2 + 9 + 6 ⇒ (11) + 5 + 2 + 2 + 9 + 6 = 35

haste attack: 1d20 + 17 + 1 + 6 - 3 ⇒ (15) + 17 + 1 + 6 - 3 = 36 for
damage: 1d20 + 5 + 2 + 2 + 9 + 6 ⇒ (4) + 5 + 2 + 2 + 9 + 6 = 28

iterative: 1d20 + 12 + 6 + 1 - 3 ⇒ (12) + 12 + 6 + 1 - 3 = 28 for
damage: 1d20 + 5 + 2 + 2 + 9 + 6 ⇒ (12) + 5 + 2 + 2 + 9 + 6 = 36


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

OH, CRUD!
Aoo: 1d20 + 8 ⇒ (10) + 8 = 18
Griff will cast defensivly Magic missile(toppling spell)
concentration: 1d20 + 19 ⇒ (20) + 19 = 39

damage: 5d4 + 5 ⇒ (1, 2, 4, 2, 2) + 5 = 16

trip check: 1d20 + 17 ⇒ (11) + 17 = 28

Griff will then 5ft step down, give big mud a flippant salute, then shife away.

P.S. DM how much longer will I be glittery?


Male Gnome Bard 16, Storyteller (aka DM)

Badger double moves around to Big Mud provoking an AoO.

Slam: 1d20 + 21 ⇒ (3) + 21 = 24 but is distracted by the blows coming from Quick Draw and misses.

Quick Draw Goro drops his bow in the mud, and watches it slowly sink beneath the surface. He quick draws his axe, and slices Mud Boy into bits. Big Mud falls backwards and sinks into the mud.

As Big Mud falls, his pet looks at the ranger in anger.

Griff turns his attention to the last of the enemies and casts. 5 bolts of energy ram into the Mud Elemental and seem to be targeted right around where its legs would be, but the elemental remains standing.

By your estimation from the spells cast, it'll be at least 8 more rounds of Glitterness

Initiative Round 15:
Mik, ZAO
Mud Elemental


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Mik will fly to Big Mud, grab the necklace and shift up 10'


Male Gnome Bard 16, Storyteller (aka DM)
sMik PZ wrote:
Mik will fly to Big Mud, grab the necklace and shift up 10'

Are you going into the mud to get to him? He is submerged at the moment. For those that saw badger in the mud, Big Mud seems to sink faster than badger did.


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Mik will go into the mud but only up to his neck so he can still shift out, if that's allowed. Does he need to make any check to keep his head above the mud? If a swim check is needed and Mik can take 10, he gets a 17. If a roll is needed, Swim: 1d20 + 7 ⇒ (17) + 7 = 24.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Moves up next to Mik and cast Haste on all allies but Griff. Sorry buddy you're out of range


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

correction Moves to the left of Goro.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

If he can drink his potion too he does.
potion: 3d8 + 5 ⇒ (8, 5, 6) + 5 = 24


Male Gnome Bard 16, Storyteller (aka DM)

Mik goes in the mud, and finds that it seems to be pulling him in. You can't seem to find the body. Mik makes a swim check to keep his head above the surface and shifts out.

@ZAO Drinking a potion is a standard action, and you cast haste, it's all set for next round though.

Mud Elemental: Muddy squeezes through the tunnel and takes a swipe at Owl Bear.

Slam: 1d20 + 24 ⇒ (16) + 24 = 40
Damage: 2d10 + 10 ⇒ (1, 5) + 10 = 16

Owl Bear needs to make a Fort Save DC22 or become Entangled.

PC Conditions
Jyord and Griff: Sparkly from Glitterdust Round 2
Goro and ZAO: Paranoid

Initiative, Round 16
Party
Mud Elemental

Mud Elemental has only taken damage from Griff's Magic Missile


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Wait so big mud submerged himself as an immediate action?


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Oh, quicksand I see now


Male Gnome Bard 16, Storyteller (aka DM)
Goro Carrick wrote:
Wait so big mud submerged himself as an immediate action?

You slayed him, and as a result his body fell into the pool of mud. You seem to think that what has been normally about 3 feet of mud, seems to be much deeper where he was. When he fell, he sank into the mud, much like someone falling into a pool of water.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

ha, ok I'm a little slow.
Goro no longer under the effects of the boots of speed, would like to pick up his bow and shake the mud off.


Male Gnome Bard 16, Storyteller (aka DM)
Goro Carrick wrote:

ha, ok I'm a little slow.

Goro no longer under the effects of the boots of speed, would like to pick up his bow and shake the mud off.

Goro reaches into the mud and feels around for his bow. Out takes a second but he finds it.

Since the bow is 3 feet deep in mud, and you're basically searching for it blindly, this is going to be a full round action.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

No worries Zao
Griff flies into the room and with another HADUKEN!
casts Battering blast (toppling spell)
attack 1: 1d20 + 8 ⇒ (1) + 8 = 9
attack 2: 1d20 + 8 ⇒ (4) + 8 = 12
Vs touch AC, and with a DOUGH! realises that the mud beneith him isn't one of the bad guys.
damage 2: 5d6 + 1 ⇒ (4, 1, 6, 6, 5) + 1 = 23

I hope nobody saw that

bullrush : 1d20 + 17 ⇒ (19) + 17 = 36 DC 20 reflex if pushed back any, or be knocked prone.

toppeling spell trip attempt: 1d20 + 17 ⇒ (20) + 17 = 37


Male Gnome Bard 16, Storyteller (aka DM)

Griff:
I forgot you had See Invisibility cast. A round ago, you see an invisible elf fly into the room from the room Mud Elemental is coming from. At a double take, this elf looks awfully familiar . . .

Griff fires off 2 balls of force at the Mud Elemental. As he was moving into the room, he seemed somewhat distracted from something to his right, and bumps badgers head with his foot and the first ball of force hits the mud puddle right in front of him. The second, wasn't a great shot either, but as the Mud Elemental tries to move, he isn't as dexterous as normal squeezing through the hallway, and gets hit. Though a good shot, the Mud Elemental stays put, and is still standing.

For anyone who wants to make a Knowledge Check

Knowledge Planes DC 26:
This seems much stronger than your normal, Huge size, Mud Elemental, you notice it's an Elder Elemental.

Initiative Round 16
Jyord, ZAO, Mik
Mud Elemental


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Knowledge (Planes): 1d20 + 20 ⇒ (16) + 20 = 36

Oh, No. That's an Elder Eli mental! I think it's angry at me

Retirement is looking pretty good... Naaaa, there's no money in retirement

Hey, Mick... you got your ear's back.


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

owlbear fort: 1d20 + 12 ⇒ (20) + 12 = 32

Full round attack from owlbear.
claw1: 1d20 + 11 ⇒ (15) + 11 = 26
dmg: 1d6 + 7 ⇒ (6) + 7 = 13
grab: 1d20 + 16 ⇒ (16) + 16 = 32

claw2: 1d20 + 11 ⇒ (3) + 11 = 14
dmg: 1d6 + 7 ⇒ (5) + 7 = 12

haste claw: 1d20 + 11 ⇒ (4) + 11 = 15
dmg: 1d6 + 7 ⇒ (6) + 7 = 13

bite: 1d20 + 11 ⇒ (12) + 11 = 23
dmg: 1d6 + 7 ⇒ (1) + 7 = 8

BUCKAWWWWW


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Apparently we don't have haste yet, ignore hosted attack and subtract one from everything.

Jyord flys to badger and casts cure moderate wounds.
cure: 2d8 + 9 ⇒ (8, 8) + 9 = 25


M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7

Francis double moves to the mudemental.


Male Gnome Bard 16, Storyteller (aka DM)

"BUCKAWWW"
Owlbear hits with its first claw and its bite. It's claw digs in and does a little damage, but the bite fails to slow it down at all.

Jyord gives Badger a quick heal, and Francis then moves to the Mud Elemental provoking an AoO:

Slam: 1d20 + 24 ⇒ (15) + 24 = 39
. . .hitting hard with its Slam attack.
Damage: 2d10 + 10 ⇒ (2, 1) + 10 = 13
Entrap: Badger needs to make Fort Save DC 22 or become Entangled.

Initiative Round 16:
ZAO, Mik
Mud Elemental


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Rob you should have haste from me. I did cast it. Drinks his potion.


M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7

That should let Badger get there in one move, so he'll bite as well.

fort: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33

Bite: 1d20 + 15 + 2 + 1 ⇒ (20) + 15 + 2 + 1 = 38
dmg: 2d6 + 9 + 2 ⇒ (3, 6) + 9 + 2 = 20

can't crit elementals right?


Eidolon

Reloads.


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Mik will shake off the mud from his mud diving adventure and shoot BA Mud with a Focused Shot and hopefully some Sneak Attack damage as well, causing 5 muddy images of Mik to appear.

Focused Shot: 1d20 + 13 ⇒ (7) + 13 = 20 and another +2 for being Inv as well as BA Mud loosing Dex bonus, if applicable. Maybe another +1 for increase in Dex if Mik has become a different race.

Damage: 1d8 + 4 + 1 + 4 + 3d6 ⇒ (3) + 4 + 1 + 4 + (3, 3, 1) = 19 assuming the +3d6 for Sneak Attack. Mik will fly up another 5' to 15' total.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

And you're hasted.


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Yeah, I know, just nothing else I can do that would help. Focused Shot is a Standard Action so I can't attack again and I don't want to move more than the 10' movement I took. Did you notice that I look different? Maybe you can't see through all the mud.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

elemental traits:

An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water.

An elemental has the following features.

Immunity to bleed, paralysis, poison, sleep effects, and stunning.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.


Male Gnome Bard 16, Storyteller (aka DM)

Badger gets his hasted attack, and hits for about half the damage you'd expect from badger.

Then an elf appears in the middle of the room and fires a shot right at BA Mud, hitting the elemental, doing some damage, but not nearly as much as he'd expect.

That's correct, Francis, no crit, and no Sneak Damage (so -7 damage from Mik's total.

At a closer look, the elf looks awfully familiar. . .

Mud Elemental:

The Mud Elemental looks at the badger in his way, and attempts to push him into the pit:

Bull Rush: 1d20 + 28 + 4 ⇒ (5) + 28 + 4 = 37
Which pushes him straight back 10' I believe, bringing Mud Elemental out into the open (no longer squeezing).

Owlbear gets an AoO

Initiative Round 17:
Party
Elder Mud Elemental


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Well, I feel better rolling so poorly with my Sneak Attack damage. Thanks. Mik will Shift back 10', just over Goro's head, and takes a mighty pull of his bow for another Focused Shot into BA Mud.

Focused Shot: 1d20 + 13 ⇒ (10) + 13 = 23 add another +1 for Dex increase, I think.
Damage: 1d8 + 4 + 1 + 4 ⇒ (8) + 4 + 1 + 4 = 17

Then he fly past Goro into the wall opening.

What are you looking at? says the five Miks in fine elven voices in perfect stereo as they swoops by Goro in a flurry, some to the left, some to the right, and some over Goro's head. Even Mik looks surprised by the change in his voice.


MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
,

Griff will float 5ft down and towards Francis, attempt to touch him quickly, and say Francis I caan get you out let me help! Then Griff will use Dimensional Steps (Sp)and teliport him and Francis 5ft to the left.

Dimensional Steps (Sp):
At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

concentration: 1d20 + 19 ⇒ (7) + 19 = 26 DC 25

Wheew

Then Griff will use his Shift ability to get out of the way.

the blue square is were Francis should be... If everything works out


Male Gnome Bard 16, Storyteller (aka DM)

Mik deftly draws his bow, feeling more comfortable with longer, elven fingers that fit perfectly around the grip, he looses an arrow and hits . . . with a 24. Dealing damage, but again the arrow doesn't seem to penetrate as deeply as he would have thought it too.

Grif then 5' steps down to a swimming badger, and Steps him out of trouble, then shifts out of harms way.

Initiative Round 17
ZAO, Jyord, Goro
Elder Mudder

"Jayne . . .the man they call Jayne . . ." musical whispers in the background, or maybe its just in my head.


Male Gnome Summoner-Spirit/Brood 8 Gunslinger-Mysterious Stranger 1 Rogue 1

Casts Jury Rig on Eidos gun.


Eidolon

Eido takes a 5' step towards the big baddy and fires twice (thanks to Haste)
Attack: 1d20 + 12 ⇒ (6) + 12 = 18 vs. touch
Attack: 1d20 + 12 ⇒ (5) + 12 = 17 vs. touch
damage: 2d10 + 2 ⇒ (3, 3) + 2 = 8
damage: 2d10 + 2 ⇒ (1, 9) + 2 = 12


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

will save: 1d20 + 8 ⇒ (13) + 8 = 21 to accept haste spell


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Full round attack from owlbear.
claw1: 1d20 + 11 ⇒ (18) + 11 = 29
dmg: 1d6 + 6 ⇒ (1) + 6 = 7
grab: 1d20 + 16 ⇒ (15) + 16 = 31

claw2: 1d20 + 11 ⇒ (17) + 11 = 28
dmg: 1d6 + 6 ⇒ (4) + 6 = 10

claw haste: 1d20 + 11 ⇒ (8) + 11 = 19
dmg: 1d6 + 6 ⇒ (3) + 6 = 9

bite: 1d20 + 11 ⇒ (20) + 11 = 31
dmg: 1d6 + 6 ⇒ (2) + 6 = 8

Sigh...


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

His AoO too

AoO: 1d20 + 11 ⇒ (17) + 11 = 28
dmg: 1d6 + 6 ⇒ (3) + 6 = 9


Male Gnome Bard 16, Storyteller (aka DM)

ZAO magically fixes the hackbut, and Eido fires both barrels at the Mud Elemental. Both rounds seem to strike the creature, but only the second makes him flinch a little.

BACKAWWW!!!

Owlbear takes some mighty swipes at the Mud Elemental, hitting several times, but the Mud Elemental doesn't seem to notice.

Initiative Round 17:
Goro, Jyord and Francis
Elder Mudder

Goro is successfully hasted.


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Jyord dismisses ativism on badger.

The things I do for this furry oaf...

Jyord flies ten feet into the center of the room, then veers right toward owlbear, and finally back out of the creatures reach. He yells at the elemental.

Auran:
I haven't seen such nasty dripping since your mother!

Is there any kind of check I can make, like acrobatics or something, to help my chances against the incoming AoO?


M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7

Francis, very bloodied, double moves out of the chamber.

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