Serpent's Skull: False? Gods and Monkeys With Guns (Inactive)

Game Master Eric Sklavos

The continuing adventures of Cerberus, Jyord, Griff, Mik, and Zeromus.

Roll20 Map
Saventh Yhi

Scrying Spell has Been Cast


1 to 50 of 1,845 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Appears Human

Open for business.

A short explanation of how I'll be running some things:

First, all Gameplay will be in this thread. Including die rolls. Roll20 will be used only for maps and character movement.

Second, the expectation is that everyone will post at least once a day during the week, and once on the weekend. The pace can increase and decrease depending on you, the players. I'll be making one big update and post per day and small updates when necessary throughout the day.

Third, with the exception of simple questions, All non-game rules questions and discussion takes place in the Discussion thread. It makes it easier to organize the game.

Since this is Play-By-Post (PbP) and it can take a long time to do stuff I'll use a few things to speed it up:
-if everyone rolls their own initiative and goes in the order they rolled it might take a few more days to get through each combat so I will roll for everyone and post in blocks who's turn it is. If your name is up in bold you can post your action. Since it's possible for players to delay on each other I will assume that actions happen in the order they get posted. If you want to delay/ready until after someone else does something just include it in your post and we'll fit it in where appropriate. If you do a ready, please include all relevant die rolls already

initiative will look something like this:

If your name is in bold, it's your turn.

Initiative
Mik, Goro
Enemy
Party
Round 1

If you haven't posted in 24 hours and you are the last to post I will NPC you in to keep the pace going. Most of the time that will be putting you on full defense or withdrawing from combat.
If you are going away for a prolonged period (like a few days/week) - not a problem as long as you let me know in advance and I'll NPC you in. If you haven't let me know and you don't post I'll have your character tag along for a few days and after that he will stay behind to guard a passage way or head back to town.

To speed some checks up I will sometimes post spoiler blocks with a skill and listed DC, if you make the DC you can check what's behind the spoiler and act on that knowledge. If you want to check for something and there isn't a spoiler block you can still do so. There may or may not be relevant information when I didn't put up a spoiler block.

Perception DC 5:
You see a Gargantuan Green Dragon right in front of you.

Will Save DC 50 (Fail):
Your Will is too weak. You just couldn't help but look, could you?

Will Save DC 50 (Make):
Liar.

These might include, but are not limited to; Perception checks, Knowledge rolls and anything else I think might apply.

If you have any questions, feel free to ask.


Male Gnome Bard 16, Storyteller (aka DM)

It's time for everyone to dot into the Gameplay Thread. When you dot in, do the following.

Type in an action."Say something out loud in bold"

Then think something else in italics

Make a Perception Check:
Perception: 1d20 + 35 ⇒ (1) + 35 = 36
The Gargantuan Green Dragon sees all.

Make an Attack Roll:
The Gargantuan Dragon bites at ZAO:
Bite: 1d20 + 31 ⇒ (16) + 31 = 47 and hits.
It would cleave too, but that's a lot of work for me.

Make a damage roll:
Bite Damage: 4d6 + 18 ⇒ (4, 1, 2, 2) + 18 = 27

Explain bonuses, penalties, and effects out of character. Also simple questions about game play logistics go here in the out-of-character format (ooc).


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

Seeing the Gargantuan Dragon with chunks of ZAO hanging from its mouth, Mik shifts 10' directly away, tumbles another 10' to avoid AoO

Acrobatics: 1d20 + 17 ⇒ (11) + 17 = 28

and casts Invisibility.

Good Luck, ZAO Mik mumbles.


Male Gnome Bard 16, Storyteller (aka DM)

Unfortunately for Mik, his Acrobatics check fails and the Dragon gets an AoO as it attempts to bite Mik

Bite: 1d20 + 31 ⇒ (3) + 31 = 34

for

Damage: 4d6 + 18 ⇒ (6, 6, 1, 1) + 18 = 32

After taking a chunk out of Mik, it stares right at Mik after he casts his spell and smiles.


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Mommy eeks Mik


Appears Human
Eric Sklavos wrote:

If you haven't posted in 24 hours and you are the last to post I will NPC you in to keep the pace going. Most of the time that will be putting you on full defense or withdrawing from combat.

If you are going away for a prolonged period (like a few days/week) - not a problem as long as you let me know in advance and I'll NPC you in. If you haven't let me know and you don't post I'll have your character tag along for a few days and after that he will stay behind to guard a passage way or head back to town.

My apologies, this isn't my intention at all. I cut and pasted the formatting information from a post from a game that I am currently playing in. I like the way the DM runs that game and keeps play moving (which is important in PbP format). If someone hasn't posted in 24 hours, I'll have them follow along with the rest of the party. During combat I'll attempt to contact them and allow them to tell me what their character is going to do, otherwise I'll have them do what is in their best nature, either attack or withdraw or support another character. Thanks for your understanding. I'll do better at proofreading in the future.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

perception: 1d20 + 16 ⇒ (6) + 16 = 22
To see the beads of sweat accumulating on Smik's forehead.
I'll try to draw his attention Mik, alert the others!
Goro spends a free action to click his heels together. there's no place like home granting himself haste. Then Goro uses a swift action to cast favored enemy. Goro exhales slowly as he steadys his aim..
ranged attack manyshot: 1d20 + 16 ⇒ (6) + 16 = 22 for
damage: 1d8 + 19 ⇒ (4) + 19 = 23
damage: 1d8 + 19 ⇒ (3) + 19 = 22
ranged attack haste: 1d20 + 16 ⇒ (1) + 16 = 17 for
damage: 1d8 + 19 ⇒ (3) + 19 = 22
ranged rapid shot: 1d20 + 16 ⇒ (3) + 16 = 19 for
damage: 1d8 + 19 ⇒ (4) + 19 = 23
ranged attack iterative: 1d20 + 11 ⇒ (3) + 11 = 14 for
damage: 1d8 + 19 ⇒ (4) + 19 = 23

Grand Lodge

male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5

What is all the commotion!
Trying to sleep and people keep fussin with things
Perception: 1d20 + 16 ⇒ (18) + 16 = 34
To see that Goro is about to steal an honorable kill and poor Mik is serving as bait.

Gunther springs into action. Enraged by being left out of the fight he charges in!

Attack: 1d20 + 20 ⇒ (19) + 20 = 39
for
Power attack Damage: 1d12 + 26 ⇒ (6) + 26 = 32

Attack: 1d20 + 15 ⇒ (16) + 15 = 31
for
Power attack Damage: 1d12 + 26 ⇒ (7) + 26 = 33

I know I got his attention and now it is a race to see who gets the honorable kill.


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Druidic:
Sick 'em Francis

Now where did i put that wand?
Perception: 1d20 + 17 ⇒ (18) + 17 = 35
Noticing his wounded friends, Jyord rushes to heal them.
Cure Serious Wounds: 3d8 + 9 ⇒ (7, 8, 2) + 9 = 26 on Mik.


M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7

Francis enrages and charges the dragon.

Bite Attack: 1d20 + 13 ⇒ (3) + 13 = 16
for
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

First Claw Attack: 1d20 + 13 ⇒ (2) + 13 = 15
for
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Second Claw Attack: 1d20 + 13 ⇒ (13) + 13 = 26
for
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


Male Gnome Bard 16, Storyteller (aka DM)

Goro fires away. The manyshot bounces off the green scales. Goro rushes the next shot too much and the hasted shot just misses hitting himself in his own foot (A natural 1). The next two shots bounce harmlessly off the dragon's hide.

Gunther attacks and his first swing finds its way between the dragons scales and he actually damages the monster. The second attack bounces harmlessly off his hide.

Jyord heals Mik most the way back up.

Francis enrages and attacks, but none of his attacks pierce through the dragons hide.


Male Gnome Bard 16, Storyteller (aka DM)

I'd like to start a mock encounter until everyone checks in so we can all get used to the mechanics of playing (and DMing). As ZAO and Griff check in we'll incorporate them into the encounter as well.

There's a new Roll20 map up. The red circle off screen is a spell marker for anyone to manipulate and use.

You are marching through the jungle for a reason you think is important. It's about noon on a clear day, moderate temperature.

I'd like everyone to make perception checks.

Perception DC25:
You notice some spider web whisps high above you in the trees.

Grand Lodge

male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5

Perception: 1d20 + 16 ⇒ (4) + 16 = 20

Gunther is distracted by the Goro's smell


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

perception: 1d20 + 19 ⇒ (9) + 19 = 28


M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7

perception: 1d20 + 7 ⇒ (3) + 7 = 10


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

perception: 1d20 + 20 ⇒ (19) + 20 = 39


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

perc: 1d20 + 13 ⇒ (9) + 13 = 22

Is it a trap?


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Correct me if i'm out of turn here
Jyord puts a hand on badger to alert him and motions upward to the rest of the party.

Spider webs above, gents. Be on your guard.


Male Gnome Bard 16, Storyteller (aka DM)
Mik wrote:
Is it a trap?

Isn't it always a trap? But in the technical sense, no, it's not a trap

Jyord wrote:
Correct me if i'm out of turn here.

No, you're not out of turn. Talking is a free action.

DM Rolls:
Roll1: 1d20 + 13 ⇒ (6) + 13 = 19

After Jyord points out the webs, everyone sees a small monkey perched on a branch in one of the trees about 20' up among the webs watching the group walk through the jungle.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

knowledge nature: 1d20 + 14 ⇒ (20) + 14 = 34
Goro tries to i.d. Creepy monkey...


Male Gnome Bard 16, Storyteller (aka DM)

Knowledge Nature or INT check DC 10:
Normal spider monkey native to the area. You've seen them before.

Knowledge Nature DC 22:
Though it's a spider monkey native to the area, this one is not acting like a normal spider monkey. Make a WILL save.

Grand Lodge

male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5

I think I know what that is

Knowledge Nature: 1d20 + 15 ⇒ (12) + 15 = 27

Grand Lodge

male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5

Willsave: 1d20 + 8 ⇒ (14) + 8 = 22


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Knowledge Nature: 1d20 + 15 ⇒ (11) + 15 = 26


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Will: 1d20 + 15 ⇒ (6) + 15 = 21

If it's against spell or spell like ability of fey then...

Will: 1d20 + 19 ⇒ (11) + 19 = 30


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Crap, minus 3 from those


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

will save: 1d20 + 8 ⇒ (13) + 8 = 21


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Int: 1d20 + 4 ⇒ (2) + 4 = 6
"ZAO, your god is here." grumbles Mik.


Male Gnome Bard 16, Storyteller (aka DM)

Gunther's Eyes Only:
You see through the illusion. A huge purple spider with it's 7 legs span 40'and a hideous bloated body appears before you. Despite its size, it is extremely fast. You see it start to send a web right at Mik. It also seems to have a Bolas in one of it's claws made from Webbing. The yellow aura around the monkey is the space it takes up (15' square)

The monkey is sitting innocently when a web shoots from it right at Mik.

Mik, Jyord, and Goro can make Will saves again.

Initiative and Surprise Round

Init Jyord: 1d20 + 6 ⇒ (12) + 6 = 18
Init Gunther: 1d20 + 5 ⇒ (6) + 5 = 11
Init Mik: 1d20 + 10 ⇒ (5) + 10 = 15
Init Goro: 1d20 + 3 ⇒ (18) + 3 = 21
Init Monkey: 1d20 + 13 ⇒ (9) + 13 = 22

Initiative:
Surprise Round
Monkey
Gunther

Round 1
Monkey
Party

Touch Attack: 1d20 + 24 - 4 ⇒ (11) + 24 - 4 = 31
-4 for range increment

Mik is Entangled.


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Will: 1d20 + 8 ⇒ (2) + 8 = 10
"Arg, will this nightmare never end. Now there are THREE of 'em" Mik mutters to himself as the webs envelope her.


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Francis always gets to act in a surprise round fyi, see tenacious guardian.


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

Will Save: 1d20 + 12 ⇒ (5) + 12 = 17


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

goro has a +4 init. In jungles


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

+7 total

Grand Lodge

male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5

Gunther bursts into rage, pounces on his enemy while drawing his great axe and attacks

It's a mind trick filthy magic!!

Attack: 1d20 + 19 ⇒ (14) + 19 = 33

for

Damage: 1d12 + 25 ⇒ (6) + 25 = 31


M Badger Animal Companion (Body Guard) 9 / hp: 76/76, AC: 27 touch: 14 flat-footed: 27, Fort: 10 Ref: 10 Will: 5(+2), CMB: 10 CMD: 24 Perception: 7

Francis instinctively positions himself between Jyord and the monkey and awaits Jyord's command.


Male Gnome Bard 16, Storyteller (aka DM)
Gunther wrote:
Gunther bursts into rage, pounces on his enemy while drawing his great axe and attacks

The creature is 20' in the air. Plus it's a surprise round. Only a standard or move action.

Grand Lodge

male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5

pounce is a partial action and should allow one attack in a surprise round. Think big cat pounce on victim gets its full attack with natural weapons in surprise round. As for the 20' up I did miss read your message. It was the "before you" that threw me off. New action will be to tell to everyone it is a magic illusion and attack the monkey they see. I then move to Mik axe at the ready.


Male Gnome Bard 16, Storyteller (aka DM)
Goro wrote:
goro has a +4 init. In jungles

My mistake. You're up.

Goro still needs to make a Will Save.

Initiative Round 1:
Goro
Monkey
Party


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

will: 1d20 + 8 ⇒ (18) + 8 = 26


Male Gnome Bard 16, Storyteller (aka DM)

Goro:
You see through the illusion. A huge purple spider with it's 7 legs span 40'and a hideous bloated body appears before you. Despite its size, it is extremely fast. It seems to have a Bolas that it's swinging in one of it's claws made from Webbing. The yellow aura around the monkey is the space it takes up (15' square)

All right Goro it's your action.


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

Goro quickdraws his bow, activates boots of speed and takes aim against a favored enemy.
ranged attack: manyshot: 1d20 + 15 ⇒ (19) + 15 = 34 for
damage:arrow1: 1d8 + 7 ⇒ (2) + 7 = 9
damage:arrow2: 1d8 + 7 ⇒ (6) + 7 = 13
ranged attack haste: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 1d8 + 7 ⇒ (1) + 7 = 8
rapid shot: 1d20 + 15 ⇒ (9) + 15 = 24 for
damage: 1d8 + 7 ⇒ (5) + 7 = 12
iterative ranged: 1d20 + 10 ⇒ (4) + 10 = 14 for
damage: 1d8 + 7 ⇒ (4) + 7 = 11


Male Gnome Bard 16, Storyteller (aka DM)

Goro draws his bow and fires 5 arrows in 4 shots. The first 2 arrows from his first shot strike true dealing 22 points of damage.

Gunther and Goro make a Perception Check:

Perception 15:
You see the wounds where the arrow struck start to close.

The monkey turns it's attention toward Goro and throws what looks like a huge Bolas made of webbing. . .

Bolas: 1d20 + 23 - 6 ⇒ (2) + 23 - 6 = 19

. . .And the bolas flys over Goro's head wrapping around the tree behind him.

Goro and Gunther:
The spider seems to be forming something else with its webbing.

Initiative Round 1:
Party
Monkey (22 Damage)


Male Gnome Bard 16, Storyteller (aka DM)

Jyord and Mik can make another Will Save.


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

The scenery has changed from green dragon to monkey so I assume Mik doesn't have Invisibility running anymore. If he did, would the monkey see him? Also assuming the green dragon and monkey are lotus plant induced dreams.

As for the webbing, is it an Area of Affect or just personal to Mik? Regardless, Mik would like to use Escape Artist to slip out of the webbing and, if successful, move 20' South and Shift up to 10', if necessary, to get cover behind the tree trunk. If webbing is area of affect, Mik likely would Shift first to get out of area after making escape artist check. Assuming if Mik shifted while entangled, the webs will likely go with him.

Escape Artist: 1d20 + 13 ⇒ (9) + 13 = 22


Female (Male) Dwarf (Elf) Rogue (Scout) 4, Wizard 3, Arcane Trickster 3 [HP 84] [AC 23, 21w/oSh T16 F19] [Init: +10] [Fort +8 Ref +14 Will +8][Perc: +13/+15 vs Traps]

Mik thinks to himself "There's no place like home, there's not place like home, there's not place like home", clicks his heals together 3 times and ...

Will: 1d20 + 8 ⇒ (5) + 8 = 13


Male Dwarf Druid 9, Ranger (Warden)1 / hp: 89/89, AC: 22 touch:13 flat-footed: 17, Fort: 12 Ref: 9 Will: 12(+2), Perception: 17 , Initiative: 6 (perc :19, init: 8 in jungle)

will save: 1d20 + 12 ⇒ (9) + 12 = 21


M Half Orc Spirit Ranger 10- [HP 100/100][AC 26(30 Ironskin):T 15:F 23[Fort +11:Ref +12:Will +10][CMD 30][init+3][Per+16]

perception: 1d20 + 20 ⇒ (8) + 20 = 28 +2 vs F.E.

Grand Lodge

male Half Orc Barbarian/ 10 HP:126 AC: 26, touch 17, Flat Footed 21 Fort: 14 Ref:11 Will: 9 Perception: 16 Initiative +5

Perception: 1d20 + 16 ⇒ (6) + 16 = 22


Male Gnome Bard 16, Storyteller (aka DM)
Mik wrote:
As for the webbing, is it an Area of Affect or just personal to Mik? Regardless, Mik would like to use Escape Artist to slip out of the webbing and, if successful, move 20' South and Shift up to 10', if necessary, to get cover behind the tree trunk. If webbing is area of affect, Mik likely would Shift first to get out of area after making escape artist check. Assuming if Mik shifted while entangled, the webs will likely go with him.

If you don't want to take the webs with you, they fall off when you shift.

Jyord:
Your dwarven affinity to magic allows you to see through the illusion. A huge purple spider with it's 7 legs span 40'and a hideous bloated body appears before you. Despite its size, it is extremely fast. It seems to be spinning something out of webbing. The yellow aura around the monkey is the space it takes up (15' square)

Mik shifts as a swift action and . . .

Initiative Round 1:
Party
Monkey (22 Damage)

1 to 50 of 1,845 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Continuing Adventures of ZAO, Jyord, Griff, Goro, Mik, and Gunther. All Messageboards

Want to post a reply? Sign in.