Seekers of the Grail (Inactive)

Game Master Matt, Garnished Game Designer

Join the ranks of an expedition on their quest to recover the history of their land and to recover the artifact which saved it in times of yore. A home made Play-by-Post Campaign.


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Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Grumbling at the ruination of his stealth tactics by Tim's outburst, Koldir readies a Sleep spell to cast at the man, if encountered. Before leaping through the door he creates an illusory double of himself using his Copycat ability.

Sleep DC 15


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Cant wait for second lvl when I get to add magic too, then the chaos will really start:D

Tim hears Koldir cast a spell and a notices the double so he bursts through the door and spins to the left kicking the bad guy if able otherwise just clearing the way for Koldir's spell and yelling the exact location of bad guy to Koldir as well.

If able atk,
1d20 + 3 ⇒ (6) + 3 = 9

edited, sry intended to preview but..


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Round 1 Init 5

"Hahaha, did he just attack you with a leg of pork!? This guy is nuts! Hey, calm down! Give up now, and it will be a lot less bad for you! Here, I'll sing if it will help you realize how absurd your being!" Leylyn says, and then brakes into a catchy song...


"Some things in life are bad
They can really make you mad
Other things just make you swear and curse~♬
When you're chewing on life's gristle
Don't grumble, give a whistle
And this'll help things turn out for the best~~~♬
~
And...always look on the bright side of life~~~♪
♫ ♬ ♪~
Always look on the light side of life~~~♪
♫ ♬ ♪~ "

Inspire Courage +1 +1 competence bonus to attack and dmage checks. +1 moral bonus to fear checks.


Human Witch 3 | HP 20/20
Jevon Ryker wrote:
"I'm just gonna go cover the exits instead..." He runs outside as quickly as possible, and watches whatever side of the building the innkeeper's room is on in case of an attempted window escape.

Aldus kinda looks around, shrugs and follows Jevon. When they get outside and Jevon starts covering the exits Aldus look at Jevon, then back to the exits, and then back to Jevon. Crouching next to Jevon he readies a little Juju.

Readying Misfortune


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Leon looks down at the singing girl like she was growing a second head.

It's the middle of the night. Maybe she's still drunk. It is catchy though...

Shaking his head he moved into the doorway to take a look at what was happening and see if he could help in any way.


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Round 1 Init: 11

This man has shown no remorse for his actions, yet he is a common thug, I will just attempt to prevent him from causing anyone harm...

Grapple Check: 1d20 + 5 ⇒ (3) + 5 = 8

Endrian lunges forward in an attempt to restrain the man.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Round 1 Init 16
Baster easily evades the flying pork chop.

"You swine !" he shouts to the thugh, chortling with incredulous outrage.

His scorpion whip slashes through the air with a sinister whistle.

Attempting to slash the thug: 1d20 + 4 ⇒ (1) + 4 = 5
(Lethal) Damage: 1d4 + 3 ⇒ (3) + 3 = 6

But apparently the absurdity of the thug's attack completely baffled the nobleman, who misses his target... this time !


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

When the absurd but strangely inspired tune of Leylin rings in the kitchen's air, Baster's eyes widen and, without failing to dodge the thug's attacks, he looks at the bard out of the corner of his eyes.

And bursts laughing, unable to contain himself.


Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

Round 1 Init 16

Assuming I'm within 30 ft.

Ithriel moves forward and attempts to do non-lethal damage.

Attack: 1d20 - 4 ⇒ (13) - 4 = 9
Non-Lethal Damage: 1d8 ⇒ 8

Doing his best not to kill this man, Ithriel's staff hits nothing but air.


Human Witch 3 | HP 20/20

In the recruitment thread when the GM was explaining combat, didn't he say that he does all the initiative rolls?

In case I'm wrong Initiative 1d20 + 2 ⇒ (2) + 2 = 4


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]
Quote:


Matt, Game Master posted these ini rolls
Leon Initiative:

1d20 + 1 ⇒ (6) + 1 = 7

Endrian Initiative:

1d20 ⇒ 11

Leylyn Initiative:

1d20 + 4 ⇒ (1) + 4 = 5

Ithriel Initiative:

1d20 + 2 ⇒ (14) + 2 = 16

Baster Initiative:

1d20 + 2 ⇒ (14) + 2 = 16

Thug's Initiative:

1d20 + 1 ⇒ (13) + 1 = 14

He spoilered them.


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

Nothing going on outside at the moment Aldus, so he didn't bother to roll for us.


Yup, I'll always roll initiative. It's easier for me that way. And yes, it will be in spoilers and if you are NOT in combat you will not have your intiative rolled.


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

So... did anything happen when I jumped through that door? :o


Human Witch 3 | HP 20/20
Matt, Game Master wrote:
Yup, I'll always roll initiative. It's easier for me that way. And yes, it will be in spoilers and if you are NOT in combat you will not have your intiative rolled.

Couldn't remember if that was you or another GM, I applied for a lot of games before I got into this one.


No problem Aldus. Anyways continuing on into Round 2 after an unsuccessful round of air swishing.

Group in the Kitchen:
Round 2 After attempting to take a wild swing with his pork, the thug appears to get even more frustrated. Bellowing like a bear in heat, the large man decides that his weapon has to connect with someone's head, and Baster is still the closest.

Attack Roll: 1d20 + 2 ⇒ (14) + 2 = 16
Damage Roll (Nonlethal): 1d4 + 1 ⇒ (3) + 1 = 4

The knob of meat comes very close to connecting with Baster's head but closely misses.

Initiative stays the same.

Group bursting into Owner's Room:
As you enter the smashed doorway, you spy the barman from earlier sprawled on the floor, visibly unconscious... or perhaps even dead, though there is no blood on the floor. The room lies in shambles, the bedding torn, the place slashed around with what appears to have been a slashing weapon like a sword or knife. No other sounds can be heard except for your own breathing.

Group outside the Window:
You hear the room go quiet from the outside but nothing surprising comes from the windows. Then, you hear the sound of people running into the room from the inside.


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

Baster's AC without armor is higher than 16!? O_o

Jevon will call out loudly "Nobody left thru the window, watch your back mates!"


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

I listen very carefully aware that he might have gone invisible. I will also look for potential hiding spots or escape routes.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Round 2 Init: 11

Come on Endrian, focus!

Grapple Check: 1d20 + 5 ⇒ (10) + 5 = 15

Endrian puts a much more convincing display at grappling in his second attempt to grapple the man.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Round 2 Init 16

Baster winces, thankful that the gods prevented him from being banged on with pork, and slashes resolutely at the thug with his scorpion whip.

Attack roll (scorpion whip): 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage roll: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Jevon & GM Matt:

Quote:
Baster's AC without armor is higher than 16!? O_o

Now, you're scared of me, Jevon, aren't you, hu ;-) ?

In truth, Baster's AC is 12, him being only with his pants on.
From now on, I will try to update the AC indications above his icon to stick to the situation.

Still, I hit the baddie good :-) !


Waiting on Ithriel's simultaneous action but so far in order, we have Baster wounding him and Endrian grappling him to the ground moments later.


Human Witch 3 | HP 20/20

Round 2

Aldus is gonna sit tight with Jevon.

Detect Magic


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Round 2 Init 5

Leylyn stops singing... or does she? Even though her mouth has stopped singing, the song goes on!


"If life seems jolly rotten
There's something you've forgotten
And that's to laugh and smile and dance and sing~♬
When you're feeling in the dumps
Don't be silly chumps
Just purse your lips and whistle - that's the thing~♬.
~
And...always look on the bright side of life~~~♪
♫ ♬ ♪~
Always look on the light side of life~~~♪
♫ ♬ ♪~ "

Leylyn crosses her arms and laughs. "Hahaha! Can you believe this guy? Still swinging his meat around like he is something special! Hahaha, and Baster is whipping him! Whipping him! Hahahaha. Priceless! Aaaand down he goes." Leylyn says, elbowing Leon, as if he wasn't watching the absurd attempt at... whatever the thug is trying to do.

"Ohhhh~ watch out Endrian! He might totally pull a sausage on you! Keep him away from the rolling pins! He might have a few rolls up his sleeves! Ohh, and don't catch salmonella poisoning! ...Com'n Baster, get back in there with your whip! I won't be satisfied until all three of your shirts are off! Whoohooo! Hahahaha!" Leylyn is obviously enjoying the show.

Readied Action:

Despite Leylyn's focus on the fight, she is keeping an eye on the thug that gave up on the floor. If he tries anything funny she will turn on him and yell "STAY DOWN, FOOL! Or my foot up your ass will not be the only thing they will have to remove!" She then brandishes her wooden club and mimics Baster's stare.

Intimidate 1d20 + 6 ⇒ (6) + 6 = 12

Leylyn is such a charming girl~♥

Inspire Courage +1 +1 competence bonus to attack and damage checks. +1 moral bonus to fear checks.


Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

Ithriel attempts, again, to deal Non-Lethal.

Attack: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Growling, Koldir pushes aside anything that could be a hiding place, searching for the third man.

If that damn noble didn't go announcing our arrival we'd have had him...

Koldir looks around for any hiding spots, and for anywhere through which the man could have fled. He also quickly kneels at the barman's side, casting a Cure Light Wounds spell. (Spontaneously cast instead of Magic Weapon.)

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Koldir is still under the effects of Guidance.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Round 3 Init 16
This time, Baster doesn't use his whip, so as not to risk wounding Endrian; instead, taking advantage of the paladin's grapple, he tries to deliver a vicious kick to the unfortunate thug.

Attack roll (vicious kick): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage roll (non-lethal): 1d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Roll to confirm critical hit: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage roll (non-lethal): 1d3 + 3 + 1 ⇒ (2) + 3 + 1 = 6

The foot of Baster connects with the thug's coccyx with an ominous "crunch !"
"Stay down, you cur !" snarls the nobleman.


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Round 3 Init: 11

"This should be easy, he won't be doing much from here on friends."

Grapple Check to maintain the grapple and Pin: 1d20 + 6 ⇒ (9) + 6 = 15

Getting into a good position, Endrian attempts to get the man into a full lock.


Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

Round 3 Init 16

"Sir Baster, I beg you, don't kill him!"

Ready Action: Stands by with healers kit to stabilize thug in case Baster causes him to start dying.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Watching from the doorway, Leon nods at Endarian. "I think he's had enough, Sir Baster. We should find something to bind him with."


Human Witch 3 | HP 20/20

Round 3

Aldus is gonna continue squatting with his arms crossed, resting on his thighs, big round eyes staring unblinkingly at that window.

Maintaining Concentration for Detect Magic - 2 Rounds


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Round 3 Init 5

"Good Idea Lee, I'll look for a sting of sausage!" Leylyn says with a strait face.

Leylyn looks around the kitchen for something that can actually tie the guy up, like rope or twine or something. If she find some she takes it over to Baster and Endrian and offers it to them.

and the song still lingers...

"For life is quite absurd
And death's the final word
You must always face the curtain with a bow~♬
Forget about your sin - give the audience a grin
Enjoy it - it's your last chance anyhow~♬.
~
So always look on the bright side of death~~~♪
♫ ♬ ♪~
Just before you draw your terminal breath ~~~♪
♫ ♬ ♪~ "

Inspire Courage +1 +1 competence bonus to attack and damage checks. +1 moral bonus to fear checks.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Baster answers the Elf, calming down now that the situation seems to be under control:

"Rest assured, Ithriel Latairn, that if I had wanted to kill this man, he would be dead by now."

"I believe in proportional punishment: if you kill a man for... sausage thievery" he shoots a glance at Leylin "what are you gonna do when the same man tries, say, to rob you ? Eviscerate him ? No."

"Evisceration should be reserved for more serious offenses." finishes Baster.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Baster, still bare-chested, looks at the woman wearing her simple white cotton sleeping gown and a non-matching blue male's sleeping cap with a fluffy white ball on the tip.

"Your style, my dear Leylyn, is quite... unique."
It's difficult to know if he means the song or the clothes (or both).

"Anyway, it's quite effective. I hope that someday you will do us the pleasure of a more..." close "...fitting attire while practicing your art." he says pleasantly.

If possible, Baster uses the rope or something handed to him by Leylyn to tie up the thugs.


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Endrian continues to hold the man in place until Baster has finished tying him.

To maintain the grapple(pin): 1d20 + 11 ⇒ (2) + 11 = 13

"Well I think you have a very *unghh* good idea of how punishment should be *argh* appropriate for the crime committed, Sir Baster. You are a man *huff* of honour, I see."


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn blows the fluff ball out of her face.
"Well Mr. Baster, If I knew this was going to be a sausage party, I would have totally slipped into something more appropriate. Luckily I was waring my stylish sleeping attire, or I might have run down down here half naked like you are. Not that I am complaining!" Leylyn says, giving Baster an approving look and nod, then finishing with a laugh and a smile.

'Now where would the rope be..." Leylyn mutters as she continues her search for some rope.

In case it is needed...
Perception 1d20 + 4 ⇒ (16) + 4 = 20


I am currently in transit, but I will update you all fully tonight. Simply put for now, the thug is indeed pinned and trussed up by a strong length of rope that was usually used to hang up slabs of meat. The party in the owner's room are going to make a fascinating discovery too. Be back in a couple of hours my fine, and eccentric, companions. I also have completed my interview for the greatest of summer jobs: teaching D&D to kids at a summer camp. Wish me luck!


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

Awesome job! Good luck man.


Here we go my friends.

The thug misses Baster's head once again and within a matter of minutes finds himself trussed up and pinned to the ground. His "friend" meanwhile, is still lying face down on the ground, both hands held high up, a leg of mutton still in his grasp.

Meanwhile, Koldir scours the owner's room for signs of the intruder and within a manner of seconds notices the large wardrobe next to the window is ajar. Pushing aside the door, Koldir is met by a whimpering shrew of a man huddled in the bottom corner. "Please mate, don't kill me. I swear, I was only trying to nab some vittles and what gold could get us by for the next couple a days. Me mates and myself aren't bad folk. Honest."

The rest of the group currently outside the window hear the conversation through the window as well.

The owner slowly recovers from his ordeal and lifts himself to his feet, grimacing at a now obvious head injury.

At the same time, Captain Pelemynn descends from his private quarters to witness the scene.

Good night to you all and great job so far!


Urban Barbarian 1/Musket Master 2 (HP 31 | AC 20 | T 14 | FF 16 | CMD 18 | F +7 | R +5 | W +1 | Init +3 | Per +7

"Sounds like they've got everything under control Buggy ol chap. Lets go see what happens!" Jevon says excitedly as he gently claps Aldus on the shoulder. He stands up, ties his sling back around his waist and saunters inside to hear the Captain's Judgement.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

While waiting for Captain Pelemynn, Baster looks at Leon. His gaze lingers on his kite shield and the sword sheathed into its back face.

That's an old fashioned kind of shield the nobleman muses inwardly.

And the one-hand and-a-half sword is almost always carried by a seasoned fighter: one must have had a good training to use that kind of weapon. Or one must be a foolish show-off.

Sense Motive to have an impression of Leon: 1d20 + 4 ⇒ (17) + 4 = 21

That one is not a show-off. Quite the contrary, in fact: he's been remarkably discreet so far for one with such an imposing figure.

And he's well-spoken, but in a strange manner. He does not seem to be a plebeian. But if he is of noble birth, why doesn't he proclaim his lineage ?

Baster has a thin smile for Leon.

Maybe he is a bastard, his father a knight and his mother some tavern wench or servant girl.

The nobleman's smile becomes more visible. He gives a cryptical nod of acknowledgement to Leon.

What are you trying to hide, Leon ?


Human Witch 3 | HP 20/20
Jevon Ryker wrote:
"Sounds like they've got everything under control Buggy ol chap. Lets go see what happens!" Jevon says excitedly as he gently claps Aldus on the shoulder. He stands up, ties his sling back around his waist and saunters inside to hear the Captain's Judgement.

Aldus nods profusely and heads inside.

Just because, going to maintain Detect Magic - 3 Rounds


Male Elf Oracle 2 / Fighter 1 (HP 17 | AC 15 | T 12 | FF 13 | CMD 14 | F +2 | R +2 | W +5 | Init +2 | Per +7)

Feeling a bit uneasy from Baster's tone, Ithriel steps back and lets the rest of the scene unfold.

Leylyn wrote:

Leylyn blows the fluff ball out of her face.

"Well Mr. Baster, If I knew this was going to be a sausage party, I would have totally slipped into something more appropriate. Luckily I was waring my stylish sleeping attire, or I might have run down down here half naked like you are. Not that I am complaining!" Leylyn says, giving Baster an approving look and nod, then finishing with a laugh and a smile.

What strange sleeping attire. Now noticing what Leylyn is wearing. And what is she not complaining about?

"Dear lady, is there something beyond my sight that troubles you? I am confused of what you speak of."


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Baster raises an eyebrow upon hearing Ithriel's question, but says nothing.


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Seeing Captain Pelemynn approaching, Endrian calls out "Sir, these men attempted to steal food from this tavern. The one that remains unbound surrendered quickly, while the one who is bruised and bound attempted to fight us off in an attempt to flee. I am sure you can see to it that justice is delivered to each according to their actions."


M Human 1 Mnk 2Sorc [AC 16/20 CMD17] [F3R6W7] [HP16]

Tim stays on guard just in case it's a ploy, after all he did scuffle with the owner and didn't sound a coward before.

Tim helps the owner up, and to Koldir "Well take him to the front Ill make sure this one is alright."


Male Dwarf Cleric 2, [hp 19][AC 20][CMD 15][Fortitude +5][Reflex +2][Will +7][Initiative +4][Perception +10]

Koldir readies an action to smack the man squarely on the head should he attempt anything other than docilely walking back towards the main group of people.

Attack and damage, just in case.
Warhammer: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Sense Motive to see if he's planning anything: 1d20 + 5 ⇒ (5) + 5 = 10

"Don't try no funny stuff, now. Ye put yer hands on yer ears and walk out, real peaceful like."


This midnight encounter comes to a close as the Captain swiftly takes charge of the situation. The three thugs are led off by some armed guards to the nearby barracks for detainment. The Captain thanks you all for having so readily defended the Legion's Mortar and invites you to join him in the morning for a quiet discussion about future prospects.

The owner is beyond grateful for your aid and promises free board and beverages anytime you drop by.

While perhaps many people will never hear of what you've done this night, some people will talk of the group of hired soldiers who saved the Legion's Mortar and raise a glass to your honor.

The night is still young and sleep remains to be had. The morning isn't far and there are certainly greater challenges along the way.

For next session, simply decide where you will ride in the retinue: Front, Middle, Rear, Scouting Party, Supply Reserves or Aerial Reconaissance.


Male Human 3rd Paladin |HP 25/25|AC 15|CMD 16|Fort +7|R: +4|W: +4|Init: +0|Perc: -2|

Endrian feeling pleased with himself and the others, bids everyone good night saying "Well friends, there is still time to sleep this night. Godnight and sleep well."

Endrian would be riding at the rear of the retinue.


male human cavalier 3 [hp 26/26] [AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)] [Fort +4, Ref +3, Will +1 ] [Init +2] [Perception +2 ] [CMD 18]

Without further ado Baster goes back to his room, locks the door, places his trusty whip alongside his bed, undresses and goes under the sheets.

Tomorrow I shall ride proudly in front of the Seekers' retinue he thinks. He is soon fully asleep.

Position in the retinue: front.


HP 22/25, AC 20, F +4, Ref +2, W +1, Init +1

Leon seems perturbed by the entire affair.

"If they were truly only hungry I cannot help but feel pity for them. Is this what it will mean to be a Seeker? I'm not sure I have the stomach for this. They were thrives to be sure, but would I have done any different if I was starving? I dont know. I hope I would.

He gave the young bard a wan smile and said "Goodnight then." trying not to be awkward, but not quite succeeding. He shrugs slightly and walks back to his room with the night's events on his mind.

Hard to argue the morality of the desperate.

Guess I'll take the middle.

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