Second chance - Way of the Wicked (Inactive)

Game Master Big OM

A second chance for everyone, and now with a map of Branderscar


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Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Please point me to where this promise was made. I do not recall it. And enhancing the value of the cargo is a positive not a negative. Wars need money as well as weapons... OOC I do not see a mission conflict. You might. IC Stanislav just heard you challenge him There may be an issue. But we have sworn not to harm each other...


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

We didn't explicitly he just feels that when Asmodeus is concerned being extra careful to keep his word is important. Vank has got out of line questioning you in front of the lesser troops and when it is pointed out and put back in place he will likely respect you more, and take any punishment you deem fit.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav's eyes flare red. You won't allow it? You are out of line Vank! Stanislav barks. We made no such promise. I shall decide what is best for those who shall receive our cargo. Stand Down. You are relieved of duties until morning. Confine yourself below.

Turning to the chief he says. You must forgive my man at arms. He is loyal and knows the value of these spears. I shall assure him later that your trades were fair and in the best interest of everyone. Let us get down to business, and please let us not insult each other with poor offers. How many spears do you desire?

Maybe that can be used to increase the value of out trades. :)


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vanks eyes reflect Stanislav's anger for a moment but then he looks down and leaves.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine sighs at Stanislav and Vank's argument, but also smiles a bit. She figits with her skirt as she enjoys the bit of masculine posturing. Nadine waits for the traders' response but winks at the young man.

-Posted with Wayfinder


After the introduction is made Chief Whitetusk is about to continue when your internal disagreement breaks out. Both him and the translator watches in silence. A few words in their native tongue initiate a low voiced exchange between the two, the translator doesn't seem particular fond of you. Bowing his head to the young chief after their disagreement he states: "We are honoured to meet such a boatsman. My chief feels his ivory is worth much. We will allow you to inspect it if you allow us to see these metal wonders."


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav goes to fetch a selection of spears. Unsure if there are masterwork spears as part of the cargo. Returning he offers a selection of the weapons for inspection and adds Spears are very good weapons, but simple in design. We have other pole arms as well if that would interest you.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Eh, sorry. No excuse on the delay.

Nadine smiles at the men and nods when Stanislav brings some spears. "So, my friends, what kind of ivory do you have to trade?"


Eager by the show of steel weapons the tribesmen produce a decent amount of ivory and a single long ivory horn of a narwhal. Upon examination the main part of the ivory is quite valuable, but the horn is exquiste both in aestechis and application. A quick glance at Chief whitetusk and his companions shows their appreciation of the fine spears. "The chief is pleased with your selection of spears and would purpose a trade, what say ye?" the older man translates and inquires.


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"Captain, I believe that to be an equitable trade."


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav examines the ivory and does not hide his desire for the horn, thinking to do so would insult the chief. Yes, let us trade. How many spears for the horn and the ivory?


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine smiles at the excellent ivory. "Tell me, where do you find such treasures?"

Knowledge, Local: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

If the spears are not to your liking, we might have other trade goods.


The tusk is worth 2000 gp and the rest of the ivory another 1200gp.

Once again the elderly man translates: "Our young chief is pleased with your metal weapons and believe they will make for a good trade. He asks what you offer him. If you have tools or food he is interested in that to."

Turning to Nadine the old man smiles "In the northern sea," he replies.


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"Captain, perhaps some of that seal meat? I believe you hunted for the skins, yes?"


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

These mighty hunters would not need to get seal meat from us Robert. They are interested in southern fair. We have some wine we can offer and maybe some trade goods. Who has the loot sheet? I have forgotten what all we have found.


I have lost sight of what loot you have atm.

A quick discussion among the elderly man and the young chieftan results in teh following: "Chief Whitetusk has what food his tribe needs from the bounty of the sea, but he desires your fine metal weapons."

To speed this along you can trade metal spears to ivory on a gp to gp basis e.g. 100gp worth of weapons equals 100gp ivory.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

And the tusk? And if we are getting a 1 flor 1 trade, is there any margin? I would think that way up here in the north were metal weapons are rare we would turn a profit. What am I missing?


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

How many did we kill on that other ship? We should have their weapons and armor.

"Do you require armor as well, Chief? We may be able to supply you with those too."


Nadine, I don´t have my book atm so I can't answer that. Perhaps you could look back in this threat?

Stanislav, I think the 1 to 1 trade is the margin offered as you get the full gp value of metal against ivory.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Got you. But that is still pretty unsatisfying as we would have paid full GP Value for the weapons. So, basically we can un-buy them. I say we just sell them the items we took from that ship we took. That at least lets us cash in loot at full price. Did we have loot back from when we were with the Cardinal or did we sell all that?


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

I think we sold that for ingredients for potions.


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

There were 8 sailors, 4 marines, and the captain in that patrol boat. The captain had MW longsword, breastplate and shield while the others had leather armor and spears and the sailors had bows i think.

-Posted with Wayfinder


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

We had loot from retrieving the pendant too. I just do not recall if we were abel to sell it all. Did we keep that Mithral snakes and the knight's gear? ?


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

You totally right Stanislav we couldn't sell anything since the original escape. Can we say we have traded all the looted metal gear and move on (and leave it to someone to work out how much that is), we seem to be getting bogged down in this.


Fine by me, get me a value. The young chieftain is most interest in the mithril and will gladly trade the snakes for the narwhal's horn

Assuming you don't attack them.

The tribesmen seem pleased as they are quite focussed on their newest acquisitions when you depart ways. Odenkirk isn't pleased and mumbles something about wasting time on savages but doesn't press it any further.

A few days later the captain informs you that you should reach the river in a few days, so your journey inland towards your Bugbear allies can begin.

You can now feel the north in your bones as a chilling wind picks up as the sun sets. The crew is not terribly pleased either and lights a few more torches than normal for light and warmth.

Surprise Round:
Suddently an inhuman laughter can be heard, it breaks of into a chanting. The moment after the sounds dies out the armour of Vank, Stnaislav and Robert turns cold to the touch. This must have been a sign as 4 small creatures of ice board the ship. Once the sailors see this they flee towards the far end of the ship shouting: "Ice demons!"

Spellcraft DC 17 to identify:

It is Chill metal that was cast.

Looking for the source of the casting you first fail to identify it, but taking a closer look those of you with Darkvision see a small creature not of this world in the top of the mast.

Initiative:
Robert
Enemy
Stanislav
Vank
Nadine
Kargeld Odenkirk

A lot of dices:

Perception, Vank: 1d20 + 2 ⇒ (17) + 2 = 19
Perception, Stanislav: 1d20 + 11 ⇒ (5) + 11 = 16, Darkvision
Perception, Nadine: 1d20 + 1 ⇒ (19) + 1 = 20
Perception, Robert: 1d20 + 2 ⇒ (1) + 2 = 3, Darkvision
Stealth, Enemy: 1d20 + 12 ⇒ (10) + 12 = 22
Initiative, Vank: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative, Stanislav: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative, Nadine: 1d20 + 1 ⇒ (4) + 1 = 5
Initiative, Robert: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative, Enemy: 1d20 + 6 ⇒ (10) + 6 = 16


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25

Nadine catches the words of the chant and puts it together witht he sudden drop in temperature. "It's a Chill Metal spell! It's going to affect your armor and become so cold it will stick to your skin! Do you see a caster?!"


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"Some kind of small creature up at the top of the mast. Of course."

Robert levels his crossbow at the creature and fires.

1d20 + 5 ⇒ (5) + 5 = 10 to hit; 1d8 ⇒ 8 damage


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

"Its going to be difficult to take alive, but I really want to know who send it." Says looking up at it


Angered by Robert's attack the creature retaliates with its own and three forces projectiles hurls towards Robert striking him in the solar plexus. (9 damage) The four small creature of pure ice rush towards you and slams their small fists into Vank, Nadine, Stanislav and Odenkirk. Fortunately they are small and only Nadine is hurt by the small amount of force, most peculiar Nadine feels a great pain than she expected from such a small creature, it is as if her flesh froze to death. (2 damage + 2 cold damage)

Spellcraft DC 16 to Identify:

It is Magic Missile

Stanislav are you hit on AC 18? If yes check the spoiler for damage.

More dices:

Damage to Robert: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9
Attacking Vank: 1d20 + 4 ⇒ (13) + 4 = 17
Attacking Nadine: 1d20 + 4 ⇒ (6) + 4 = 10
Attacking Odenkirk: 1d20 + 4 ⇒ (3) + 4 = 7
Attacking Stanislav: 1d20 + 4 ⇒ (14) + 4 = 18
Damage Nadine: 1d4 + 1 ⇒ (1) + 1 = 2 + Cold: 1d3 ⇒ 2
Damage Stanislav: 1d4 + 1 ⇒ (2) + 1 = 3 + Cold: 1d3 ⇒ 2


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank pulls back out of the range of the devil's swing. As he pushes his weight forward he draws his sword and slams it done on the devil. Move action to draw weapon, standard to attack, I'm assuming I have no flank and can't move to get one, if I can +2 to attack

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19

Nadine hisses as the ice creature hurts her."Robert, Fire, if you please! Melt these blasted pests!" She steps away from the ice creature who attacked her and conjures four glowing lights up on the mast.

Cast Dancing Lights.


Male Human AC 19, T 13, FF 16 | Fort +1, Ref +4, Will +4 | Init +3 | HP 26/26 | Perception +2 Darkvision 60 Oracle (Dark Tapestry) 4

"Gladly and with much vigor, Lady!"

Robert aims his burning hands spell to catch as many of the creatures as possible without affecting Vank, Stanislav, Odenkirk, or Nadine.

3d4 ⇒ (4, 4, 4) = 12 damage, DC 18 reflex for half


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
Big OM wrote:

Angered by Robert's attack the creature retaliates with its own and three forces projectiles hurls towards Robert striking him in the solar plexus. (9 damage) The four small creature of pure ice rush towards you and slams their small fists into Vank, Nadine, Stanislav and Odenkirk. Fortunately they are small and only Nadine is hurt by the small amount of force, most peculiar Nadine feels a great pain than she expected from such a small creature, it is as if her flesh froze to death. (2 damage + 2 cold damage)

** spoiler omitted **

Stanislav are you hit on AC 18? If yes check the spoiler for damage.

** spoiler omitted **

Yes, that hits Stanislav, easily since he is flat footed.

Stanislav steps back 5' to try to flank with Thomas and attacks, but whiffs.

glaive-guisarme: 1d20 + 8 ⇒ (1) + 8 = 91d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10


Vanks attack bites deeply into the ice before him shattering a great portion of the creature.
Nadines attack is more subtle and from the relative safety her step affords her the magical light flicker into life and flies to the top of the mast surrounding the enemy hiding up there.
While Stanislav escapes the immediate danger of his opponent, he just can't seem to get into the best position (Sorry no flanking this round). Perhaps this affects his aim and his glaive goes to the left of his opponent striking nothing but air.
Kargeld Odenkirk bellows: "You dare set foot on my ship," foam flies from his mouth as the man flies into a rage. Gripping a worn greataxe he leaps at the creature of ice before him, alas his rage affects his precision and his axe soar well above the creature.

End of Round 1

The flames Robert calls forth has an amazing effect as the ice elementals before Vank and Odenkirk melt and only puddles of water reamins on the deck and those before Nadine and Stanislav are much reduced in stature.
Responding the remaing two presses on but more than their stature must have melted away as they both miss Nadine and Stanislav respectively (Stanislav, I believe you have an AoO?). Their master in the top of the mast does nothing watching the events unfold.

More dices:

Odenkirk attacking, raging, powerful blow: 1d20 + 11 ⇒ (2) + 11 = 13
Save Vanks: 1d20 + 2 ⇒ (5) + 2 = 7
Save Nadines: 1d20 + 2 ⇒ (20) + 2 = 22
Save Odenkirks: 1d20 + 2 ⇒ (7) + 2 = 9
Save Stanislavs: 1d20 + 2 ⇒ (20) + 2 = 22
Vanks Dead
Nadines 9 Damage
Odenkirks Dead
Stanislavs 9 Damage
Attacking Nadine: 1d20 + 4 ⇒ (4) + 4 = 8
Attacking Stanislav: 1d20 + 4 ⇒ (12) + 4 = 16


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank gives a yell in his goblin tongue and a surge of strength flows into causing him glow slightly. Move action to activate blood of heroes

Steps towards the nearest demon swinging his sword in another long chop putting more effort in this time

Attack (power attack: 1d20 + 6 - 1 + 1 ⇒ (13) + 6 - 1 + 1 = 19 +2 more if a flank is possible.
Damage: 2d6 + 6 + 3 + 1 ⇒ (5, 1) + 6 + 3 + 1 = 16 +1 more damage if flanking

"I'll take the ones on the deck some deal with the one in the rigging"


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

"Most appreciated, Vank." Now that she can see it, Nadine tries to curse the little creature.

Evil Eye, Will save DC 16. -2 to saves.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav takes his attack of opportunity as the creature closes with him.

glaive-guisarme: 1d20 + 8 ⇒ (8) + 8 = 161d10 + 6 + 3 ⇒ (7) + 6 + 3 = 16

if the creature remains he will use his attack this round to try to finish it. It is down he will drop his pole arm to the deck, retrieve his bow, and fire at the creature on the mast.

Composite longbow: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 3

If the ice creature is not yet down:

Then Stanislav's attack is at the creature and is a 24 based on the above roll. Damage is

Glaive: 1d10 + 9 ⇒ (7) + 9 = 16


I am on a 24 hour shift and away from my books, so no update today.

A quick summary:
Nadine's Evil Eye works
Vank slays another ice elemental
Stanislav's counter kills the last
Stanislav's arrow hits the creature
Odenkirk can't reach anything and thus ends his rage.

Will save, I forgot any bonuses: 1d20 ⇒ 1


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine cackles with glee as her power takes hold of the creature. She now casts a spell beckoning the creature closer. "Come to me, my sweet!"

Cast Command, Will save DC16. Command the creature to approach directly for 1 round. It may take AOOs along the way. Creature has -2 to save from Evil Eye for 8 rounds.


Lets stick with the short summary and move on to next round.

Displeased with the turn of events and feeling the evil ancient magic of Nadine your last opponent seems to favour taking off soon.

Saving against Command: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4

Feeling the magic pull of Nadine's enchanted words it leaps to the sky and land before her feet.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Stanislav quickly drops the bow, picks up his glaive-guisarme, 5' steps if needed and cuts at the thing with a power attack.

masterwork glaive-guisarme: 1d20 + 8 ⇒ (16) + 8 = 241d10 + 9 ⇒ (1) + 9 = 10


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

Vank nods his thanks to Nadine "Good work" flank and can't move to get one, if I can +2 to attack

Attack (power attack): 1d20 + 6 + 1 - 1 ⇒ (6) + 6 + 1 - 1 = 12 If he can get a flank +2 to attack
Damage: 2d6 + 6 + 1 + 3 ⇒ (5, 2) + 6 + 1 + 3 = 17 If he can get a flank +1 to damage


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Nadine steps away from the creature, then casts a spell to confuse it. "Naturally. Now, hold up your part gentlemen, and we shall be rid of this nuisance."

Cast Daze on it. Will save DC 15. -2 to its saves still in effect.


Stanislav's Gliave cuts deep into the back of the creature before you, somehow the damage does not measure up to the force applied. While Vank has moved himself into position, the size of his opponent is still a challenge and he misses. Perhaps it is the will power of the creature of the damage from Stanislav but this time Nadine's magic command is mere words and the creature takes to the air trying to flee.

AoO from Vank, Stanislav and Nadine.

Saving vs. Daze: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

"Coward!" Vank yells as he swings wildly at the retreating creature.

Attack (power attack): 1d20 + 6 + 1 - 1 + 2 ⇒ (2) + 6 + 1 - 1 + 2 = 10 Assuming flank
Damage: 2d6 + 6 + 1 + 3 + 1 ⇒ (1, 3) + 6 + 1 + 3 + 1 = 15 Assuming flank


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

Can I give my AOO to Vank? :) Poor guy needs a reroll... Also, wouldn't Odenkirk take an attack?

Nadine swipes at the creature.

Attack (Devil's Pact): 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Assuming we can take our normal turns now
Nadine hisses at their inability to put down the creature. She looks at Vank. "Time to get bigger, hobgoblin."

Begin casting Enlarge Person on Vank.


Odenkirk is simply not within reach.

While both Vank and Nadine do their best it is simply not enough and the creature makes its way into the night leaving all of you behind.

Odenkirk heaves for his breath while saying: "Sure was strange, perhaps a bad Omen yeah?"

You settle in for a restless night thoughts of further attack robing you of a descent sleep.

The following days are uneventful as Odenkirk and his crew pilots the Frosthammer along the coast. In an otherwise calm sea you sport the next way point on your travel, the ice-choked entrance to River Taiga. Here Odenkirk proves why he has been chartered as he expertly guides the Frosthammer through the treasonous currents and past ice and rock.


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

"I assume we are nearly there, you are your men should keep out of the way when you arrive I doubt we could keep you alive he some said something unfortunate." Vank says to Odenkirk checking his own blade and not re-sheathing it


Female Human Gravewalker Witch 4 (HP: 28/21 | F+1, R+2, W+4 | AC 10/10/10 | Init: +2; Per: +1, SM: +1)

When Nadine rises, she appears in a velvet blue dress with white fur trimming it's edges. She wear black riding boots and sports golden curly hair. "We are close, yes, Captain? No offense, but I am eager to be on solid ground again."

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