Robert "Bo" Hardin |
Im fine with a challenge!
drbuzzard |
Once revealed, the onslaught from Bo and Bander tears into the goblin spraying blood all over the place (and echoing gunshots throughout the tunnels). The figure, battered and bloody decides that discretion is the better part of valor.
1d20 ⇒ 16 and they somehow obscure themselves from view about the clutter of the cave in spite of their glowing aura from the faerie fire.
Tirion Took |
Tirion's Perception check: 1d20 + 17 ⇒ (9) + 17 = 26
just checkin' -- this thing has +40 on Stealth?
(per <Faerie Fire> "Creatures outlined by faerie fire take a -20 penalty on all Stealth checks.")
oh, and technically I still must check for a nat '1' on UMD checks whenever Tirion uses a scroll:
Tirion's UMD check: 1d20 + 26 ⇒ (14) + 26 = 40
"Bandersnatch" McTwilliger |
it's a goblin he probably has huge stealth. The faerie fire mostly just counters the invis
"Bandersnatch" McTwilliger |
[/b]They went to the east![/b]
[ooc] do we have an idea of square?[/b]
drbuzzard |
A dex focused goblin slayer in favored terrain can easily have a +40 stealth. I didn't even bother with any stealth magic items. Not to mention hide in plain sight, so you do need that perception check. Technically it's higher than 40 for some of you because of studied target but meh.
Need a roll for perception for before you make that exclamation Bander.
"Bandersnatch" McTwilliger |
Wtf?! Where did it go? I made one
"Bandersnatch" McTwilliger |
That is really frustrating
"Bandersnatch" McTwilliger |
1d20 + 21 ⇒ (2) + 21 = 23
Well thanks boards now I see nothing
Robert "Bo" Hardin |
perc: 1d20 + 18 ⇒ (3) + 18 = 21 bah..
Bo moves and hands Drainy a cure mod potion..
"You ok Drainy? Lets move to the north!"
Bo will lead the way to the north..
Stealth: 1d20 + 15 ⇒ (8) + 15 = 23
"Bandersnatch" McTwilliger |
Bander moves up w tirion
Tirion Took |
just in case we're in all-new initiative rounds:
Tirion's Initiative roll: 1d20 + 8 ⇒ (20) + 8 = 28
Tirion will read off the spell on his readied scroll:
Tirion's UMD check: 1d20 + 26 ⇒ (11) + 26 = 37
that'll give him 7 rounds of some protection -- and enhanced offense...
I don't believe it has been an hour since Tirion applied Oil of Silence -- please let me know if it has been over an hour, Buzz!
Robert "Bo" Hardin |
Bo takes aim at the giant and fires.. Burning a grit..
1d20 + 12 ⇒ (20) + 12 = 32 steel while squeezing..
1d20 + 12 ⇒ (12) + 12 = 24
1d20 + 7 ⇒ (7) + 7 = 14
Confirm: 1d20 + 12 ⇒ (6) + 12 = 18
Dam: 1d8 + 17 ⇒ (8) + 17 = 25
Dam: 1d8 + 17 ⇒ (8) + 17 = 25
Dam: 1d8 + 17 ⇒ (2) + 17 = 19
Crit: 3d8 + 51 ⇒ (6, 8, 7) + 51 = 72
"Bandersnatch" McTwilliger |
1d20 + 7 ⇒ (17) + 7 = 24 init
"Bandersnatch" McTwilliger |
Bander fires at the ogre coming
MW Revolver: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25 for 1d6 + 5d6 ⇒ (4) + (4, 6, 6, 6, 4) = 30
"Bandersnatch" McTwilliger |
Invisible bander follows [ooc] can't move into the black there, but he will move and fire again
1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 for 1d6 + 5d6 ⇒ (2) + (1, 1, 2, 6, 5) = 17
Robert "Bo" Hardin |
Seeing his companions heading off in another direction Bo stops his progress and takes up the rear..
"Bandersnatch" McTwilliger |
Bander has been moved but his gun misfires.
Tirion Took |
the Greatly Invisible Tirion will scoot to where he can see, and take a greatly silent shot (aiming high to avoid his invisible brother -- whom he assumes is snicker-snacking on the ogre's kneecaps):
primary attack with +1 Revolver: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
if AC 32 hits, then 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13 points of damage...
plus 6d6 ⇒ (4, 5, 6, 5, 3, 5) = 28 sneak attack damage, ** and Bleed6 **
Draingore the Wretched |
Drany takes a 5'step. (fly) over Bander and full attacks
Bite: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Claw: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Claw: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Gore: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
The Dragons Fly into place for bite attacks (reach 10')
Bite: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Bite: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Draingore the Wretched |
Drainy starts prepping...
AC/FF/T 23/18/16 (Armor +7, Dex +5, Insight +1)
Monstrous Physique II
If the form you take is that of a Large monstrous humanoid, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.
Str 22, Dex 18, Con 16, Int22, Wis 10, Cha 5
Melee bite +13 (1d8+6), 4 claws +13 (1d6+6/19–20), gore +13 (1d4+6)
AC/FF/T 26/21/15 (Armor +7, Dex +4, Insight +1, +4 na)
Psychokinetic Tincture
+2 deflection
AC/FF/T 28/23/17 (Armor +7, Dex +4, Insight +1, +4 na, +2 deflection)
Greater Mutagen
Benefit: The alchemist’s mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a –2 penalty on both associated mental ability scores as long as the mutagen persists.
Str 28, Dex 22, Con 16, Int20, Wis 8, Cha 5
Melee bite +16 (1d8+9), 4 claws +16 (1d6+9/19–20), gore +16 (1d4+9)
AC/FF/T 34/29/19 (Armor +7, Dex +6, Insight +1, +8 na, +2 deflection)
False Life, Greater
[dice=HP]3d10 +11 +97
Heroism
The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
Melee bite +18 (1d8+9), 4 claws +18 (1d6+9/19–20), gore +18 (1d4+9)
Draingore heads in
From Monstrous Physique II and taking Gargoyle, Four-Armed
drbuzzard |
OK, well it is expired now, but the ogre is down. You had three combats (plus a handwaved one) and winding your way through a maze of passages, which should have been longer than 10 minutes.
Another ogre moves up from the south and attacks you.
to hit: 1d20 ⇒ 9 miss
The two giants to the east chuck rocks at the closest mechadragon.
2d20 ⇒ (1, 4) = 5 pathetic
Note, I was doing the scale on the map wrong, each square is 10'
Bo, another Stone giant is heading your way from the north and chucks a rock at you. However this one realizes he actually has room and isn't squeezing.
1d20 ⇒ 11 miss
I am surely on a roll today.
PCs are up.
"Bandersnatch" McTwilliger |
Bander 5 fits forward in-between the two foes and attacks the one further south
Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (19) + 18 + 2 - 3 = 36 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (2) + 2 + 1 + 6 + (5, 5, 6, 3, 3) = 33 and
Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (19) + 18 + 2 - 3 = 36 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (3) + 2 + 1 + 6 + (1, 3, 5, 1, 6) = 28
Snicker/PS: 1d20 + 13 + 2 - 3 ⇒ (14) + 13 + 2 - 3 = 26 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (3) + 2 + 1 + 6 + (3, 4, 6, 1, 1) = 27 and
Snack/PS: 1d20 + 13 + 2 - 3 ⇒ (7) + 13 + 2 - 3 = 19 for 1d4 + 2 + 1 + 6 + 5d6 ⇒ (1) + 2 + 1 + 6 + (3, 3, 1, 3, 4) = 24
to confirm Snicker/PS: 1d20 + 18 + 2 - 3 ⇒ (16) + 18 + 2 - 3 = 33 for 1d4 + 2 + 1 + 6 ⇒ (3) + 2 + 1 + 6 = 12 and
Snack/PS: 1d20 + 18 + 2 - 3 ⇒ (15) + 18 + 2 - 3 = 32 for 1d4 + 2 + 1 + 6 ⇒ (4) + 2 + 1 + 6 = 13
Robert "Bo" Hardin |
Bo will 5' step around the corner and activate Power of Faith, granting all allies within 30' a +1 hit/dam/ac/saves vs fear for 10 rounds..
Tirion Took |
Tirion will invisibly stroll 20' east, behind Draingore and his mecha, ending in a diagonal move so he can clearly see the approaching giants; then he'll silently plink the closest giant, with +1 from Bo and +1 from Point Blank Shot :
primary attack with +1 Revolver: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
if AC 30 hits, then 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12 points of damage...
plus 6d6 ⇒ (4, 2, 2, 2, 1, 2) = 13 sneak attack damage, ** and Bleed6 **
Draingore the Wretched |
2x Feral Claws +15 1d6+5 x2 and Bite +14 1d8+5 x2 and Tentacle +14 1d4 +5
Dice=Bite]1d20+17[/dice]
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Claw: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d6 + 8 ⇒ (3) + 8 = 11
Claw: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Tentacle: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 1d4 + 8 ⇒ (3) + 8 = 11
Dragon 1
Bite: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Claw: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Wing: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Wing: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Dragon 2
Bite: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Claw: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Wing: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Wing: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
drbuzzard |
Bander drops the adjacent ogre to the south.
Drainy, I don't see the multi-attack feat on your build. I suspect your to hit numbers are well off since you are using a lot of secondary attacks. Those should be at -5.
The dragons do 56 to the target.
Tirion plugs one of the giants, who starts to bleed copiously.
Robert "Bo" Hardin |
If im not mistaken he gains the attacks of the gargoyle and since all 4 attacks of the gargoyle are at the same to hit, so would his be.. I personally like the Tikbalang for mons phy II cause it gives ponce along with a bite and 2 hooves..
Draingore the Wretched |
Bander drops the adjacent ogre to the south.
Drainy, I don't see the multi-attack feat on your build. I suspect your to hit numbers are well off since you are using a lot of secondary attacks. Those should be at -5.
The dragons do 56 to the target.
Tirion plugs one of the giants, who starts to bleed copiously.
No they are all primary:
Feral Mutagen
Benefit: Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist’s full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks.
Tentacle (Ex)
Benefit: The alchemist gains a prehensile, arm-length tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, though he can use it to make a tentacle attack (1d4 damage for a Medium alchemist, 1d3 damage for a Small one) with the grab ability. The tentacle can manipulate or hold items as well as the alchemist’s original arms can (for example, allowing the alchemist to use one hand to wield a weapon, the tentacle to hold a potion, and the third hand to throw a bomb). Unlike an arm, the tentacle has no magic item slots.
my build causes just as much damage per round as the others. I'm not sure why you continue to single me out for nerfing
drbuzzard |
The tentacle doesn't say anything about being a primary attack.
Probably the reason I watch you closely is that I am not as familiar with Alchemists and you are always pulling new tricks out of your hat. The rest are fairly simply builds which I am familiar with.
I'm reasonably sure you can't argue that all the gargoyle attacks (horns and bite included) count as primary attacks.
Also, I have called people on attacking while ignoring cover penalties, but perhaps you didn't notice that.
LitanyOfCurses |
It also doesn't say tenticle is a secondary attack. I suppose it could be
the only delineation done by James Jacobs is here
How are the gargolye attacks not all primary? Thats how they are here Additionally, the gargoyle fly and can engage large opponent over small opponents standing in the same space. In fact due top higher ground, it should be +1 more to attack...so I've been nerfing myself already.
Again since I am in line with the other teammates Damage per round, What is the major problem?