Riva Sarjenka |
Summary: Rory is 15 feet from the shore inspiring courage and making ranged attacks (throw rocks if you have to), Adular and Eldric are in melee flanking positions, Riva is in the water 30 feet from the shore, out of melee and repeatedly blasting Old Crackjaw. Old Crackjaw has taken relatively minimal damage, whereas Adular, Eldric, and Rory are barely standing.
Is that right? Let's make round 7 a good one.
Riva begins swimming to the shore again while maintaining her barrage.
Round 07 Swim check: 09; Round 07 Concentration check: 1d20 + 9 ⇒ (10) + 9 = 19
Round 08 Swim check: 06; Round 08 Concentration check: 1d20 + 9 ⇒ (20) + 9 = 29
Round 09 Swim check: 02; Round 09 Concentration check: 1d20 + 9 ⇒ (2) + 9 = 11
Round 10 Swim check: 20; Round 10 Concentration check: 1d20 + 9 ⇒ (19) + 9 = 28
Four more successful swim check should get her to shore. She only fails those concentration checks on a 1.
Rory Ward |
Actually at best i'm still 15 feet from shore. I can either double move on my next action to make it to shore or I can try to help buff the party which is what i made Rory for... plus I didn't get him a bow or anything... i will first thing when we get back to town though.
Also keep in mind I no longer have Inspire Competence going so you guys don't get the +2 to swim checks from it. I have Inspire Courage up to give a bonus to attack and damage rolls instead now.
Riva Sarjenka |
Also keep in mind I no longer have Inspire Competence going so you guys don't get the +2 to swim checks from it. I have Inspire Courage up to give a bonus to attack and damage rolls instead now.
I know. I'm only accounting for the +2 bonus from my masterwork flippers. :P
Rory Ward |
Alright, Round 7. Gonna attempt a swim check, then a conncentration check, and then use Heroism on Eldric.
swim: 1d20 - 1 ⇒ (19) - 1 = 18 if i pass then
Conentration: 1d20 + 7 ⇒ (2) + 7 = 9 DC is 12 I belive since heroism is a level 2 spell.
awesome, spell fizzled
Rory attempted cast a spell to aid Eldric in his attack rolls against the turtle but the swimming made it too difficult to concentrate. Never the less, he continued swiming towards shore.
Assuming i pass my next swim check I'll be on shore. and won't have to do a concentration check
Adular |
[oc]Round 7[/ooc]
Adular swings as the great beast stays above the surface.
Assuming no penalties for that? Otherwise put a -2 to hit, and half the damage below. Bard bonus already included
To hit: 1d20 + 7 ⇒ (2) + 7 = 9
dmg: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Sorry, had to reformat the to hit part
Riva Sarjenka |
Riva inches towards the shore, making little meaningful progress. However, she manages to blast chunks out of Old Crackjaws shell.
Old Crackjaw takes nine damage from magic missile in round 7. That adds up to 15 total from me alone.
[oc]Round 7[/ooc]
Adular swings as the great beast stays above the surface.
Assuming no penalties for that? Otherwise put a -2 to hit, and half the damage below. Bard bonus already included
To hit: 1d20+7
dmg: 2d6+4Sorry, had to reformat the to hit part
Shouldn't your attack rolls be at +8?
3 base attack bonus + 2 strength + 1 mwk weapon + 2 flanking + 1 inspire courage = 8 totalPowergaming DM |
Round 8 order
Eldric
Riva
Adular
Rory
Old Crackjaw
Eldric is at the other side of Old Crackjaw swimming.
swim: 1d20 + 0 ⇒ (4) + 0 = 4
attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 5 ⇒ (2) + 5 = 7
hit
Old Crackjaw attacks Eldric
attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 9 ⇒ (3) + 9 = 12
hits as well and Ow only 13 hitpoints left for Eldric.
Editing
Riva Sarjenka |
If Eldric not moving from his square, he shouldn't have to be making swim checks (you only really make those when you move), much less be doing half damage. Also, he can attack then move, dealing full damage before going under.
Riva continues her barrage as well as her useless flailing in the water. Dealing 8 more damage for a total of 27 (or 30) damage so far from the party.
EDIT: At the rate we're going I think we might actually win (though someone will most certainly get knocked out).
Rory Ward |
swim: 1d20 - 1 ⇒ (12) - 1 = 11
Assuming I pass the check I finally make it to shore and cast heroism on Eldric, no Adular since he can hit more.
Sweet! made it!
Rory reaches shore, drenched and panting from exertian. "Adular, with the forces of the heroes old and new guide your strikes to make them true!"
I cast heroism on Adular. He receives a +2 morale bonus on attack rolls (total of 2 since it doesn't stack with Courage), saves, and skill checks. He also has a +1 to damage from courage.
Rory Ward |
alright, that's only one range incrament and a total of -10 to my attack rool (-4 improvised, -4 into melee, -2 second range incrament)
"Hey you overgrown excuse for a pet, why don't you go for something a little simpler."
rock: 1d20 - 4 ⇒ (16) - 4 = 12
i have no idea what its damage would be... 1d4? 1d3?
Adular |
It almost missed, but perhaps Gorum is indeed watching for when it did hit, it hit hard! The turtle's throat is not completely severed, but the gaping wound makes the waters red with reptile blood. Combined with the arcane energies that Riva attacked it with again and again, Old Crackjaw is no shape to stand the last blow.
"Let's see if we can drag it to the shore."
Rory Ward |
Well after we eat I wanna try to save some of the meat to take back home. After that I assume we explore the drylands part of the hex and then head back since we only meant to explore Tuskwater. I imagine our trip back will take longer than anticipated since we lack a working vessel.