Rivers Run Red

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Gona Build a kingdom
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Male Human Bard 4

Sweet, didn't miss round six. Alright, since you guys are fighting instead of running, I'm going to put up Courage instead of Competene. +1 to attack and damage rolls as of end of round 6!


Female Tower Elf Arcanist 8

Don't forget that you can delay your actions. Wait until you are getting the bonuses from Rory before attacking, for example. Oftentimes that is the much better strategy rather than attacking right away, especially if you still get to go before the enemy.


Male Human Bard 4

DM Could have had Eldric at least delay or ready for when Adular came to flank since I had originally said i was playing Competence.


Female Tower Elf Arcanist 8

Summary: Rory is 15 feet from the shore inspiring courage and making ranged attacks (throw rocks if you have to), Adular and Eldric are in melee flanking positions, Riva is in the water 30 feet from the shore, out of melee and repeatedly blasting Old Crackjaw. Old Crackjaw has taken relatively minimal damage, whereas Adular, Eldric, and Rory are barely standing.

Is that right? Let's make round 7 a good one.

Riva begins swimming to the shore again while maintaining her barrage.

Round 07 Swim check: 09; Round 07 Concentration check: 1d20 + 9 ⇒ (10) + 9 = 19
Round 08 Swim check: 06; Round 08 Concentration check: 1d20 + 9 ⇒ (20) + 9 = 29
Round 09 Swim check: 02; Round 09 Concentration check: 1d20 + 9 ⇒ (2) + 9 = 11
Round 10 Swim check: 20; Round 10 Concentration check: 1d20 + 9 ⇒ (19) + 9 = 28

Four more successful swim check should get her to shore. She only fails those concentration checks on a 1.


Male Human Bard 4

Actually at best i'm still 15 feet from shore. I can either double move on my next action to make it to shore or I can try to help buff the party which is what i made Rory for... plus I didn't get him a bow or anything... i will first thing when we get back to town though.

Also keep in mind I no longer have Inspire Competence going so you guys don't get the +2 to swim checks from it. I have Inspire Courage up to give a bonus to attack and damage rolls instead now.


Female Tower Elf Arcanist 8
Rory Ward wrote:
Also keep in mind I no longer have Inspire Competence going so you guys don't get the +2 to swim checks from it. I have Inspire Courage up to give a bonus to attack and damage rolls instead now.

I know. I'm only accounting for the +2 bonus from my masterwork flippers. :P


Male Human Bard 4

Right. Forgot you had those. Well this can also be for Adular and DM/Eldric


I missread inspire Competene and applied the bonus to his attack roll. Still missed.


round 6

Old Crackjaw attacks Eldric
bite attack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d8 + 9 ⇒ (3) + 9 = 12

miss

Round 7 order
Eldric
Riva
Adular
Rory
Old Crackjaw


Male Human Bard 4

Alright, Round 7. Gonna attempt a swim check, then a conncentration check, and then use Heroism on Eldric.

swim: 1d20 - 1 ⇒ (19) - 1 = 18 if i pass then
Conentration: 1d20 + 7 ⇒ (2) + 7 = 9 DC is 12 I belive since heroism is a level 2 spell.

awesome, spell fizzled

Rory attempted cast a spell to aid Eldric in his attack rolls against the turtle but the swimming made it too difficult to concentrate. Never the less, he continued swiming towards shore.

Assuming i pass my next swim check I'll be on shore. and won't have to do a concentration check


Male Elf Slayer 4

[oc]Round 7[/ooc]

Adular swings as the great beast stays above the surface.

Assuming no penalties for that? Otherwise put a -2 to hit, and half the damage below. Bard bonus already included
To hit: 1d20 + 7 ⇒ (2) + 7 = 9
dmg: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Sorry, had to reformat the to hit part


Female Tower Elf Arcanist 8

Riva inches towards the shore, making little meaningful progress. However, she manages to blast chunks out of Old Crackjaws shell.

Old Crackjaw takes nine damage from magic missile in round 7. That adds up to 15 total from me alone.

Adular wrote:

[oc]Round 7[/ooc]

Adular swings as the great beast stays above the surface.

Assuming no penalties for that? Otherwise put a -2 to hit, and half the damage below. Bard bonus already included
To hit: 1d20+7
dmg: 2d6+4

Sorry, had to reformat the to hit part

Shouldn't your attack rolls be at +8?

3 base attack bonus + 2 strength + 1 mwk weapon + 2 flanking + 1 inspire courage = 8 total


Eldric is at the other side of Old Crackjaw swimming.
swimming: 1d20 + 0 ⇒ (10) + 0 = 10

attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Miss

Old Crackjaw attacks Eldric
attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 9 ⇒ (8) + 9 = 17

Miss as well


Female Tower Elf Arcanist 8

Seems like that's off too, DM.
Eldric should have the following:

4 BAB + 2 strength + 2 flanking +1 inspire courage = +9 attack modifier, not +8

Would an 18 hit?


Your right still misses however.


Female Tower Elf Arcanist 8

First, it's "you're."

Second, JEEZ! Forget turning that shell into a boat. We're making it into armor!


Round 8 order
Eldric
Riva
Adular
Rory
Old Crackjaw

Eldric is at the other side of Old Crackjaw swimming.
swim: 1d20 + 0 ⇒ (4) + 0 = 4

attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 5 ⇒ (2) + 5 = 7

hit

Old Crackjaw attacks Eldric
attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 9 ⇒ (3) + 9 = 12

hits as well and Ow only 13 hitpoints left for Eldric.

Editing


Female Tower Elf Arcanist 8

If Eldric not moving from his square, he shouldn't have to be making swim checks (you only really make those when you move), much less be doing half damage. Also, he can attack then move, dealing full damage before going under.

Riva continues her barrage as well as her useless flailing in the water. Dealing 8 more damage for a total of 27 (or 30) damage so far from the party.

EDIT: At the rate we're going I think we might actually win (though someone will most certainly get knocked out).


Male Human Bard 4

swim: 1d20 - 1 ⇒ (12) - 1 = 11

Assuming I pass the check I finally make it to shore and cast heroism on Eldric, no Adular since he can hit more.

Sweet! made it!

Rory reaches shore, drenched and panting from exertian. "Adular, with the forces of the heroes old and new guide your strikes to make them true!"

I cast heroism on Adular. He receives a +2 morale bonus on attack rolls (total of 2 since it doesn't stack with Courage), saves, and skill checks. He also has a +1 to damage from courage.


Female Tower Elf Arcanist 8

Heroism is a touch range spell. Also, with a 40 minute duration, PLEASE cast that spell any time you are expecting trouble. We got ambushed this time, but in most any other situation, it should already be active at the start of a fight.


You could try Hideous Laughter it would get a +4 to the will save. But if it worked it would be very useful.


Female Tower Elf Arcanist 8
Powergaming DM wrote:
You could try Hideous Laughter it would get a +4 to the will save. But is it worked it would be very useful.

Rory doesn't know that spell. Furthermore, a creature with an Intelligence score of 2 or lower is not affected.


Yes Crackjaw is about dumb as a rock. However I think Rory does know that spell it's what his sheet says.


Female Tower Elf Arcanist 8

My mistake. I'm used to it being a 2nd-level spell, not a 1st. I was looking at the wrong line.


Male Human Bard 4

Snap. Ok, I'll do Hideous laughter instead of Heroism. DC 14 Will save


Hideous laughter is not going to work ether. Crackjaw is as dumb as a rock.


Male Human Bard 4

Well crap then... i don't think I have any spells that would help, and since i lack a bow, I'm gonna chuck some rocks from the shore at him. About how far would you saw Crackjaw is from the shore?


Not sure let's say 20 feet.


Male Human Bard 4

alright, that's only one range incrament and a total of -10 to my attack rool (-4 improvised, -4 into melee, -2 second range incrament)

"Hey you overgrown excuse for a pet, why don't you go for something a little simpler."

rock: 1d20 - 4 ⇒ (16) - 4 = 12

i have no idea what its damage would be... 1d4? 1d3?


does not really matter you can only hit on a crit anyway.


Male Human Bard 4

really? damn...


You could try a Intimidate to demoralize it. That is a decent debuff and oddly there is nothing in the rules I can see to say it won't work on dumb animals.


Male Human Bard 4

I'll try that on my next turn if its still swimming. I may have to retrain my spells if i can when we get back to town, get me at least one offensive spell...


What you really need is a bow.


Male Human Bard 4

that too. planning on getting a masterwork one done when we get back to town.


Male Elf Slayer 4

Round 8

Adular's sword has scraped twice against the huge shell, he swings again hoping to get the neck this time. Gorum, guide my blade!

To hit: 1d20 + 7 ⇒ (14) + 7 = 21
dmg: 2d6 + 4 ⇒ (5, 5) + 4 = 14


Male Human Bard 4

I really hope that hits. you got my inspire courage on in that?


Male Elf Slayer 4
Rory Ward wrote:
I really hope that hits. you got my inspire courage on in that?

Yeah, it's already counted in. So let's hope it makes it

Edit: I didn't count flanking, if I managed that like i hoped.


It hits the neck and knocks Old Crackjaw unconscious and bleeding out.


Male Human Bard 4

"Did we get it?" Rory shouts from the shore after his stone bounces off the turtles shell.


Male Elf Slayer 4

It almost missed, but perhaps Gorum is indeed watching for when it did hit, it hit hard! The turtle's throat is not completely severed, but the gaping wound makes the waters red with reptile blood. Combined with the arcane energies that Riva attacked it with again and again, Old Crackjaw is no shape to stand the last blow.

"Let's see if we can drag it to the shore."


Congratulations you get 300xp a piece and a 800 pound turtle.

The turtle shell can be used as material components to create a boat discounting the cost by 1/2.


Male Human Bard 4

When he sees the others bringing the turtle to shore Rory goes around to collect fire wood to cook some of the meat that they can salvage from the behemoth.

Do you want me to do a survival check or can i just get the firewood.


Male Elf Slayer 4

Once they manage to drag it to shore, Adular whacks its damn head off, feeling a mite petty. "Soup anyone? I wonder how many poor souls have been dragged to their deaths by this thing?"


When you go though the meat of you find a Ring of Swimming. Irony


Male Human Bard 4

"I want that bastards skull in my office," Rory says when he returns with firewood. He drops it by the carcass. He sits and starts to build a fire. "Though I understand if you rather have it as a trophy as you did finish the beast off."


Male Elf Slayer 4

"As far as I'm concerned, you're welcome to the skull if you want. Besides, I think Riva hurt it the most, poor woman nearly drowned doing it. I wonder how useful the shell will be?"


So what are you going to do now.


Male Human Bard 4

Well after we eat I wanna try to save some of the meat to take back home. After that I assume we explore the drylands part of the hex and then head back since we only meant to explore Tuskwater. I imagine our trip back will take longer than anticipated since we lack a working vessel.


It still works. it was just tipped over.

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