Rory Ward |
yep, he thankfully keeps missing.
feeling the turtle more and more Rory mutters to himself, "Erastil, Gorum, Iori, Cayden Cailean, by the big gods and the small, please keep me safe."
knowing he needs to keep not only him motivated, but his friends he continues to shout encouragements to them. "Just keep swimming, just keep swimming."
just keep swimming, swimming, swimming: 1d20 + 1 ⇒ (13) + 1 = 14
So I've currently swam 22.5 feet... 37.5 if i make this check. also this is my 3rd round of baridc performance.
Rory Ward |
very true
swim 4: 1d20 + 1 ⇒ (2) + 1 = 3 ouch, knew my luck would run out sooner or later
swim 5: 1d20 + 1 ⇒ (13) + 1 = 14 52.5 feet
swim 6: 1d20 + 1 ⇒ (19) + 1 = 20 LAND HO! I'm gonna just trash the other rolls since i don't need them anymore.
Now hopefully I don't provoke enough to get knocked out before reaching shore. Also, i keep competence going until the last person reaches shore.
ugh... i just realized i should have kept them incase crackjaw stops me... i'll reroll the other four rounds.
swim 7: 1d20 + 1 ⇒ (15) + 1 = 16
swim 8: 1d20 + 1 ⇒ (14) + 1 = 15
swim 9: 1d20 + 1 ⇒ (7) + 1 = 8
swim 10: 1d20 + 1 ⇒ (13) + 1 = 14
Riva Sarjenka |
Depending on how everyone does with their swim checks, it is entirely possible CrackJaw will go after the slowest swimmer. At the very least, I'm sure he will go after whoever is still in the water once others start making it to shore.
We should also prepare for the possibility that it will follow us onto land, being a tortoise and all. Nevertheless, Riva hates water combat, and continues swimming.
Powergaming DM |
Round 3
Oppertunity attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 9 ⇒ (3) + 9 = 12
Old Crackjaw swims after Rory for another bite.
attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 9 ⇒ (8) + 9 = 17
Round 4
Oppertunity attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 9 ⇒ (3) + 9 = 12
Old Crackjaw swims after Rory for another bite.
attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 9 ⇒ (8) + 9 = 17
well that is going to hurt
Adular |
Adular turns and sees Rory go down in a cloud of blood, and he scowls and moves towards his king as close as he dares without needlessly letting the thing have a free shot on him.
Swim Check: 1d20 + 1 ⇒ (15) + 1 = 16
And then, if he can, releasing holy energy to keep Rory alive
Selective Channeling, Crackjaw left out of it2d6 ⇒ (3, 5) = 8
Sorry, not sure if I'm on round 3 or 4 ...
Riva Sarjenka |
Where is everyone in relation to each other in round 3 when Rory goes down?
yep... I'm unconscious after the second hit. If Crackjaw continues to attack me I"m dead.
Maybe he will attempt to drag you away, to eat you at its leisure, and without us to harass it. If that happens, we may be able to give chase and blast it before you bleed out or drown.
Rory Ward |
Round three hit me for a total of 29 points which is also my total HP so I'm at 0. In round 4 I'm brought up to 8 HP. Instead of trying to swim away, I'm going to attempt a bluff check (if possible) to pretend to be unconscious so that Crackjaw will leave me alone.
perform bluff: 1d20 + 10 ⇒ (11) + 10 = 21
Rory Ward |
Ouch, this guy is way strong. I'm going to go back to inspiring competence in round 5. only 15 feet away from shore now.
swim: 1d20 - 1 ⇒ (2) - 1 = 1
edit: or maybe i'm going to flounder a bit underwater. Good thing I can hold my breath for 24 rounds... well 20 now that I've been underwater for two rounds and did a bluff check and swim check...
Adular |
Adular's armor doesn't protect him very well as Crackjaw tears into him.
Down to 14 hit points after crackjaw's bite.
Adular's head, still above water, calls out, "Riva, if you have something that can either get you and Rory out of here, or REALLY hurt this thing, now's the time. Maybe blind it? I think we've seen you do that before!"
Concentration check 1d20 + 8 ⇒ (3) + 8 = 11
He attempts to inflict wounds on the beast, but finds himself unable to focus.
Rory Ward |
That's terrifying, DM. Ok, round six. Lets see if i can get myself to the surface...
swim: 1d20 - 1 ⇒ (12) - 1 = 11
YES!
Rory manages to pull himself to the surface and take a deep breath of air. He goes back to swiming towards the surface and shouts words of encouragement to his allies again.
Inspire Competence is back up!
Powergaming DM |
Eldric swims up to crackjaw and attempts to grapple him.
attack of opportunity because he does not have improved grapple: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 9 ⇒ (3) + 9 = 12
grapple check: 1d20 + 8 ⇒ (10) + 8 = 18
"I'll hold him off you guys get to shore"
He does not seem to be succeeding in the grapple.
Riva Sarjenka |
Sorry, busy day at work.
If my actions aren't all locked up with swimming, DM, Riva will cast blindness on the monster in the hopes that it will buy us all time to get to shore.
Also, isn't is a swift action for Rory to maintain his bardic music? The only time it would interfere with his swimming is when he first activates (where it is a standard action).
Riva Sarjenka |
Great! So what round are we in now? Blindness, Fort DC 17, blinded condition
If it works, his speed will be cut in half, which I hope means we will be able to out-swim him unless he double moves (which would keep him from attacking anyways).
If it doesn't work, and I am relatively safe, I try it again. If it does work, I continue swimming to shore (unless someone is unconscious and needs to be dragged to shore--then I blast the turtle with magic missile until it dies.
Rory Ward |
Ouch, this guy is way strong. I'm going to go back to inspiring competence in round 5. only 15 feet away from shore now.
[dice=swim]1d20 -1
edit: or maybe i'm going to flounder a bit underwater. Good thing I can hold my breath for 24 rounds... well 20 now that I've been underwater for two rounds and did a bluff check and swim check...
here's my round five that i posted earlier
Rory Ward |
That's terrifying, DM. Ok, round six. Lets see if i can get myself to the surface...
[dice=swim]1d20 -1
YES!
Rory manages to pull himself to the surface and take a deep breath of air. He goes back to swiming towards the surface and shouts words of encouragement to his allies again.
Inspire Competence is back up!
here's my round six post i posted earlier. I'm going to bed. See you guys in the morning.
Riva Sarjenka |
Riva stops swimming and simply floats in place. She begins chanting...
"Sharp as a flowering thistle,
Through the air, hear it whistle,
Hither comes your dismissal,
To thy foe, magic missile!"
...before unleashing a calamitous arcane power at the tortoise.
"Flank and distract it! Hit it with everything you've got! Keep it guessing as to who to bite!"
Magic missile, round 6: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Magic missile, round 7: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Magic missile, round 8: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Magic missile, round 9: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Magic missile, round 10: 2d4 + 2 ⇒ (2, 3) + 2 = 7
If the tortoise comes after her, she attempts to keep her distance so as to not provoke while casting. If she can't get away, she casts defensively.
I'm counting on you guys to keep him off of me while I whittle him down. Try and do some damage of your own too. And stay alive.
Riva Sarjenka |
Although now that I think of not sure you can total defense while swimming.
It's a standard action, and there is no rule prohibiting it. Also, if you rule differently, you screw all those sahuagin, merfolk, and other sea-fairing races who might use it.
Riva Sarjenka |
HOWEVER, creatures flailing about in the water (usually because they failed their Swim checks) have a hard time fighting effectively. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. If you lose your Dexterity bonus to Armor Class, you also lose any Dodge bonuses (such as that from taking the full defense action).
Adular |
Round 5, channeled for 4 points. Now Round 6
Round 6
Swim: 1d20 + 1 ⇒ (16) + 1 = 17
Adular swings at the flank of the great beast, while he knows his sword will do little good in the water, at least it might hurt the damn thing.
I believe we're dealing with a -2 to hit, and half dmg on slashing weapons.
To hit, penalty counted in: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg: 2d6 + 3 ⇒ (6, 1) + 3 = 10 Well, halved that would be 5 points, but I doubt he hit squat