Rivers Run Red

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Gona Build a kingdom
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Male Elf Slayer 4

Seeing that thus far, the damn thing appears to be missing Rory Unless I read that wrong Adular keeps swimming towards the shore for now.

Swim check, competence included 1d20 + 1 ⇒ (15) + 1 = 16


Male Human Bard 4

yep, he thankfully keeps missing.

feeling the turtle more and more Rory mutters to himself, "Erastil, Gorum, Iori, Cayden Cailean, by the big gods and the small, please keep me safe."

knowing he needs to keep not only him motivated, but his friends he continues to shout encouragements to them. "Just keep swimming, just keep swimming."

just keep swimming, swimming, swimming: 1d20 + 1 ⇒ (13) + 1 = 14

So I've currently swam 22.5 feet... 37.5 if i make this check. also this is my 3rd round of baridc performance.


Female Tower Elf Arcanist 8

If nobody is going to attack it, we can speed this whole thing up by just making all your swim checks in one post until you make it to the shore.


Male Human Bard 4

very true

swim 4: 1d20 + 1 ⇒ (2) + 1 = 3 ouch, knew my luck would run out sooner or later
swim 5: 1d20 + 1 ⇒ (13) + 1 = 14 52.5 feet
swim 6: 1d20 + 1 ⇒ (19) + 1 = 20 LAND HO! I'm gonna just trash the other rolls since i don't need them anymore.

Now hopefully I don't provoke enough to get knocked out before reaching shore. Also, i keep competence going until the last person reaches shore.

ugh... i just realized i should have kept them incase crackjaw stops me... i'll reroll the other four rounds.

swim 7: 1d20 + 1 ⇒ (15) + 1 = 16
swim 8: 1d20 + 1 ⇒ (14) + 1 = 15
swim 9: 1d20 + 1 ⇒ (7) + 1 = 8
swim 10: 1d20 + 1 ⇒ (13) + 1 = 14


Female Tower Elf Arcanist 8

Depending on how everyone does with their swim checks, it is entirely possible CrackJaw will go after the slowest swimmer. At the very least, I'm sure he will go after whoever is still in the water once others start making it to shore.

We should also prepare for the possibility that it will follow us onto land, being a tortoise and all. Nevertheless, Riva hates water combat, and continues swimming.


Male Human Bard 4

Well assuming the turtle continues to follow me, I'm planning on only taking a move action in round six, and then attacking it with my standard. That's the plan at least.


Round 3
Oppertunity attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 9 ⇒ (3) + 9 = 12

Old Crackjaw swims after Rory for another bite.

attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 9 ⇒ (8) + 9 = 17

Round 4
Oppertunity attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 9 ⇒ (3) + 9 = 12

Old Crackjaw swims after Rory for another bite.

attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 9 ⇒ (8) + 9 = 17

well that is going to hurt


Male Human Bard 4

yep... I'm unconscious after the second hit. If Crackjaw continues to attack me I"m dead.


Male Elf Slayer 4

Adular turns and sees Rory go down in a cloud of blood, and he scowls and moves towards his king as close as he dares without needlessly letting the thing have a free shot on him.

Swim Check: 1d20 + 1 ⇒ (15) + 1 = 16

And then, if he can, releasing holy energy to keep Rory alive

Selective Channeling, Crackjaw left out of it2d6 ⇒ (3, 5) = 8

Sorry, not sure if I'm on round 3 or 4 ...


Female Tower Elf Arcanist 8

Where is everyone in relation to each other in round 3 when Rory goes down?

Rory Ward wrote:
yep... I'm unconscious after the second hit. If Crackjaw continues to attack me I"m dead.

Maybe he will attempt to drag you away, to eat you at its leisure, and without us to harass it. If that happens, we may be able to give chase and blast it before you bleed out or drown.


Not sure about all your swim speeds going to have to make some calculations. However you all have to be within 30 feet of Rory for his inspire competence to work. Rory is in the back because he has been using an action every round to keep it up.


Male Human Bard 4

Well at the most we're swimming 10-15 so they should be within my range. Of coarse i'm unconscious now so round 4 is without my competence boost.

@ Adular - you heal me on round 4 cause i went down in round 3.


So no opportunity attack on round 4 and healing. Do you still die from that?


Male Human Bard 4

Round three hit me for a total of 29 points which is also my total HP so I'm at 0. In round 4 I'm brought up to 8 HP. Instead of trying to swim away, I'm going to attempt a bluff check (if possible) to pretend to be unconscious so that Crackjaw will leave me alone.

perform bluff: 1d20 + 10 ⇒ (11) + 10 = 21


Round 4 Crackjaw
swims over and attacks Adular
attack: 1d20 + 9 ⇒ (15) + 9 = 24
attack: 1d8 + 9 ⇒ (5) + 9 = 14


Male Human Bard 4

Ouch, this guy is way strong. I'm going to go back to inspiring competence in round 5. only 15 feet away from shore now.

swim: 1d20 - 1 ⇒ (2) - 1 = 1

edit: or maybe i'm going to flounder a bit underwater. Good thing I can hold my breath for 24 rounds... well 20 now that I've been underwater for two rounds and did a bluff check and swim check...


Male Elf Slayer 4

Adular's armor doesn't protect him very well as Crackjaw tears into him.

Down to 14 hit points after crackjaw's bite.

Adular's head, still above water, calls out, "Riva, if you have something that can either get you and Rory out of here, or REALLY hurt this thing, now's the time. Maybe blind it? I think we've seen you do that before!"

Concentration check 1d20 + 8 ⇒ (3) + 8 = 11

He attempts to inflict wounds on the beast, but finds himself unable to focus.


You haven't even seen his full attack yet.


Male Human Bard 4

That's terrifying, DM. Ok, round six. Lets see if i can get myself to the surface...

swim: 1d20 - 1 ⇒ (12) - 1 = 11

YES!

Rory manages to pull himself to the surface and take a deep breath of air. He goes back to swiming towards the surface and shouts words of encouragement to his allies again.

Inspire Competence is back up!


Eldric swims up to crackjaw and attempts to grapple him.

attack of opportunity because he does not have improved grapple: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 9 ⇒ (3) + 9 = 12

grapple check: 1d20 + 8 ⇒ (10) + 8 = 18

"I'll hold him off you guys get to shore"

He does not seem to be succeeding in the grapple.


Female Tower Elf Arcanist 8

Sorry, busy day at work.

If my actions aren't all locked up with swimming, DM, Riva will cast blindness on the monster in the hopes that it will buy us all time to get to shore.

Also, isn't is a swift action for Rory to maintain his bardic music? The only time it would interfere with his swimming is when he first activates (where it is a standard action).


Alright rereading it is actually a free action to maintain.

Feel free to try and cast.


Female Tower Elf Arcanist 8

(Also, Riva would have turned and done something of that sort the moment she realized Rory was in real trouble.)


Male Human Bard 4

I know its only a swift to maintain. I've been double moving since I first started until i went unconscious. S'why I'm 15 feet away from shore now.


Female Tower Elf Arcanist 8

So am I able to get my spell off in round 3, or have I accidentally locked all my actions into place in the name of efficiency?


You can do it in round 4. You might save Adular some damage. That is when you saw that Rory is in trouble.


Female Tower Elf Arcanist 8

Great! So what round are we in now? Blindness, Fort DC 17, blinded condition

If it works, his speed will be cut in half, which I hope means we will be able to out-swim him unless he double moves (which would keep him from attacking anyways).

If it doesn't work, and I am relatively safe, I try it again. If it does work, I continue swimming to shore (unless someone is unconscious and needs to be dragged to shore--then I blast the turtle with magic missile until it dies.


Male Human Bard 4

round four i pretended to be unconscious and Adular got hit instead. Round five Adular tried to hit and failed and I failed a swim check and am still underwater. I don't surface until round six.


You have to make the Concentration check for casting well swimming. In this case Vigorous motion while casting 10 + spell level.

if you make that then

fort save: 1d20 + 10 ⇒ (16) + 10 = 26

Well even if you make the check it is not going to work. Old Crackjaw has quite the fort save.


Female Tower Elf Arcanist 8

Just because: 1d20 + 9 ⇒ (6) + 9 = 15 Made it. Damn save!

As long as she is safe, Riva tries again in round 5. She can cast that spell up to 4 times per day, which means...shit...got one left. *crosses fingers*

How big is that thing anyways?


Male Human Bard 4

I know, i don't have any offensive spells. Built Rory to be more supportive than offensive and even then most his spells work better on land.


Large if you manage to kill it you could make a small boat out of it's shell.


I think we are in round 5 now.

Round 5 order
Eldric
Riva
Adular
Rory
Old Crackjaw


Male Human Bard 4

Adular and I had already done our round five stuff. He tried to use a spell against the turtle but failed his concentration check. I tried to swim back to the surface and failed my check. My round 6 check gets me to the surface and I start chanting competence.


Male Elf Slayer 4

Edit: Okay, DM says it is five (Crossposted) then it's five :)

While the cavalier keeping things busy, Adular channels once more.

Selective Channel, leaving out Turtle 2d6 ⇒ (3, 1) = 4


Male Human Bard 4

lets wait to reduce post cluster.


Female Tower Elf Arcanist 8

Riva targets the beast with blindness again.


Male Human Bard 4
Rory Ward wrote:

Ouch, this guy is way strong. I'm going to go back to inspiring competence in round 5. only 15 feet away from shore now.

[dice=swim]1d20 -1

edit: or maybe i'm going to flounder a bit underwater. Good thing I can hold my breath for 24 rounds... well 20 now that I've been underwater for two rounds and did a bluff check and swim check...

here's my round five that i posted earlier


Female Tower Elf Arcanist 8

Concentration check: 1d20 + 9 ⇒ (14) + 9 = 23

If the waters are calm enough for the Swim check to be DC 10, why am I making Concentration checks for choppy water?


fort save: 1d20 + 10 ⇒ (13) + 10 = 23

Sorry no luck.


Male Human Bard 4
Rory Ward wrote:

That's terrifying, DM. Ok, round six. Lets see if i can get myself to the surface...

[dice=swim]1d20 -1

YES!

Rory manages to pull himself to the surface and take a deep breath of air. He goes back to swiming towards the surface and shouts words of encouragement to his allies again.

Inspire Competence is back up!

here's my round six post i posted earlier. I'm going to bed. See you guys in the morning.


Female Tower Elf Arcanist 8

Riva stops swimming and simply floats in place. She begins chanting...

"Sharp as a flowering thistle,
Through the air, hear it whistle,
Hither comes your dismissal,
To thy foe, magic missile!"

...before unleashing a calamitous arcane power at the tortoise.

"Flank and distract it! Hit it with everything you've got! Keep it guessing as to who to bite!"

Magic missile, round 6: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Magic missile, round 7: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Magic missile, round 8: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Magic missile, round 9: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Magic missile, round 10: 2d4 + 2 ⇒ (2, 3) + 2 = 7

If the tortoise comes after her, she attempts to keep her distance so as to not provoke while casting. If she can't get away, she casts defensively.

I'm counting on you guys to keep him off of me while I whittle him down. Try and do some damage of your own too. And stay alive.


Eldric uses total defense

Old Crackjaw attack Eldric
bite attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 9 ⇒ (2) + 9 = 11

MIss. Altho now that I think of not sure you can total defense while swimming.

Round 6 order
Eldric
Riva
Adular
Rory
Old Crackjaw


Female Tower Elf Arcanist 8
Powergaming DM wrote:
Although now that I think of not sure you can total defense while swimming.

It's a standard action, and there is no rule prohibiting it. Also, if you rule differently, you screw all those sahuagin, merfolk, and other sea-fairing races who might use it.


That's OK then.


Female Tower Elf Arcanist 8

HOWEVER, creatures flailing about in the water (usually because they failed their Swim checks) have a hard time fighting effectively. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. If you lose your Dexterity bonus to Armor Class, you also lose any Dodge bonuses (such as that from taking the full defense action).

TOTAL DEFENSE RULES
UNDERWATER COMBAT RULES


Eldric swim: 1d20 + 1 ⇒ (20) + 1 = 21 round 5 forgot

Round 6

swim: 1d20 + 1 ⇒ (12) + 1 = 13

Attack with lance.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Miss

You might want to flank on the other side


Male Elf Slayer 4

Round 5, channeled for 4 points. Now Round 6
Round 6
Swim: 1d20 + 1 ⇒ (16) + 1 = 17

Adular swings at the flank of the great beast, while he knows his sword will do little good in the water, at least it might hurt the damn thing.

I believe we're dealing with a -2 to hit, and half dmg on slashing weapons.

To hit, penalty counted in: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg: 2d6 + 3 ⇒ (6, 1) + 3 = 10 Well, halved that would be 5 points, but I doubt he hit squat


You are sort of on top of the water right now.


Female Tower Elf Arcanist 8
Powergaming DM wrote:
You are sort of on top of the water right now.

Thank goodness for that!

Riva does 6 damage in round 6.

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