Rise of the Runelords - GM Pablo (Inactive)

Game Master Stetrix

Something is afoot in Varisia. There have been a series of odd murders in a small town on the west coast called Sand Point and more recently the capital Magnimar, where even the lord-mayor was a target. A cult of serial murderers called the Skinsaw Men was uncovered and stopped. We have also received reports of more activity along the border.

I would like you to go see the lord-mayor of Magnimar. Assure him the Pathfinder society will do what we can to help him. Investigate these goings on and see if there is a common thread to all this unrest. We have a lot of interests in Varisia and would like to maintain the good graces of the government. I doubt the lord mayor will have you sitting around for long. It is a big place and inevitably something will need attention.

So how does that sound? A mission without a precise goal and with no guarantee of coin. Ha! Are you up for it?

Character Sheets.

Travel Map.

Treasure and Experience.

Magnimar.

Varisia Map.

Area Map.


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Silver Crusade

Falchion : 1d20 + 5 ⇒ (6) + 5 = 112d4 + 3 ⇒ (3, 3) + 3 = 9

-Posted with Wayfinder

Dark Archive

Sekkimm misses. Shelalu fires her bow from the cage . bow: 1d20 + 10 ⇒ (8) + 10 = 18 manyshot hit The spider looks badly injured,but still lives! Kibble rushes forward to the cage and starts licking the ranger Shaeleu was speaking with. He wags his stumpy tail and whines. Cela save vs poison fortitude DC22: 1d20 + 8 ⇒ (2) + 8 = 10 strength damage: 1d8 ⇒ 5 Cela attacks with her spear (thrown): 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 ⇒ 3

The spider falls and green viscous fluid oozes out of multiple holes.

Out of combat!


Cela heals her Strength damage with the vest of surgery.
Heal check: 1d4 ⇒ 2
then cures her wounds
CSW Wand: 2d8 + 3 ⇒ (3, 4) + 3 = 10
CSW Wand: 2d8 + 3 ⇒ (3, 2) + 3 = 8 healed to full.

Cela has 3 Points of Strength damage remaining (not her most important stats so OK)

Anaba and Buchart chop open the doors and pry them open. there are many bones of woodland creatures in here including what looks like several gnomes and even a few humans.

You find no valuables in the barn besides the foul smelling still.

You are able to get the rangers down to the barn, but evn healed they are unable to walk. They need food and rest. Sheleu and Cela attend to the emaciated rangers with small bits of food and water.

The Rangers are:
Jakardros Sovark - Jakardros lost his eye to a close call with an ogre hook a decade ago. For many years second-in-command of Fort Rannick under Captain Bayden, Jakardros saw his commander carried off by the ogres just as his patrol arrived at Fort Rannick—too late to aid in its defense. He lost a third of his men in an attempt to retake the fort, and when they were forced to flee south into Kreegwood, the remaining men were easy targets for the Grauls. Jakardros carries the loss of Fort Rannick heavily and feels it was his fault that the ogres were able to take it. He knows Shalelu somehow, but Shalelu puts off any of his personal inquiries with a cold blunt "Not now."

Vale Temros - Vale is a dark-skinned man with piercing gray eyes. At a towering height of 6–1/2 feet, his build and musculature consigned him to the warrior’s path at an early age. Despite his stature, Vale is a quiet and withdrawn.

Kaven Windstrike - Kaven is a handsome young man with dark hair and emerald eyes. He seems quiet and subdued from his ordeal.

You find splattered blood, pieces of clothing and armor and signs of torture from numerous victims. in the barn. The rangers confirm the Graul brothers would pull a ranger from the cage every few days and they would hear the sounds of torture. The three brothers would get drunk on the liquid from the awful smelling still and inflict unimaginable pain on the prisoners. Anyone taken from the cages never returned. You find no bodies in here.

Silver Crusade

"do you have a guess as to how many are in the house?"

-Posted with Wayfinder

Dark Archive

Sorry not sure how many others. Besides these three there are maybe 6-7 more.

-Posted with Wayfinder


Let's go get them. Someone cast message on us and Fernleaf can scout and use gloves of recon on the house and tell us what he sees.

Silver Crusade

Message all around.

-Posted with Wayfinder


Shalelu says "Someone needs to stay and tend these men. They are helpless in this condition should some of the ogrekin return from the woods. I'll keep and eye on them if that's OK with you? If things get dicey, call me via message."

Kibb doesn't look like he will leave Jakardros side as well.

Fernleaf skulks from the barn to the house.
Stealth: 1d20 + 13 ⇒ (19) + 13 = 32 he hides in the shadows and behind objects making his way 150' to the porch.
Three minutes have passed since you killed the ogrekin.

Buffs:
Mage armor, Kibb (4:56 hours)
Mage armor Sekkimm(4:56 hours)
Mage armor, Fahari (4:56 hours)
Oil of silence Rolande (56 minutes)
Enlarge, Buchart (1 minute)
Enlarge, Anaba (1 minute)
Acid Maw Fahari (1 minutes)

This giant decaying farmhouse covered in moss slumps drunkenly at he edge of the damp forest clearing. Rickety stairs crawl up to a porch covered by a huge eave held aloft by thick pillars of pine. These timbers are decorated with crude carvings of manticores impaling children with their tail spikes and women being ripped apart by wolves. The carvings look like a child’s work, but the subject matter grows more gruesome and depraved from one depiction to the next. An unsettlingly large rocking chair of lashed wood and bone sways erratically in the breeze at the far end of the porch under a vast menagerie of wind chimes composed of decidedly humanoid bones. The house’s windows have all been boarded up with thick timbers, although it’s unclear if this was done to keep intruders out or imprison whatever unspeakable things make their home within.

Fernleaf advances cautiously. Perception: 1d20 + 11 ⇒ (10) + 11 = 21

A host of ants marches happily away here and there on the porch, many the size of a grown man’s thumbnail. A moth the size of a shovel-head clings to the porch ceiling, watching him with alien eyes, but it allows him to pass unmolested. The scent of bad meat, urine, sweat, and decay wafts now and then from between the cracks in the boarded-up windows, promising worse to any who seek to go inside. He stops abruptly when he spots concealed cunningly among the hanging bone-chimes a series of sharpened bone spurs mounted on a hinged rack rigged to swing down. looking closer he also sees a series of crude pulleys and ropes under the porch which would creak to life, forcing the sawblades up between the cracks and slides them rapidly lengthwise, shearing through the feet of anyone standing in their way.


I spoke with Brent and he asked me to run fernleaf and disable the traps rather than try the door on the rickety deck
Disable device Saw Blades: 1d20 + 14 ⇒ (12) + 14 = 26 Fernleaf disables the Saw Blades then moves to the wind chime trap.

Disable device Bone Chimes Trap: 1d20 + 14 ⇒ (19) + 14 = 33 He disables the second trap. Then uses his gloves of reconnaissance on the door.

This musty chamber smells of week-old meat and is thick with clouds
of fat, greasy flies. Thumb-sized cockroaches dance along the walls, floor, and ceiling. A thick butcher’s block sits under three cruel looking cleavers hanging on a rack above. Bloodstained smocks of thick leather, one still dripping fresh gore, hang on bone-spur hooks by the door. A crockery platter of severed fingers and toes sits on a rickety old table next to a dried sinew basket overflowing with hacked-off hands and feet, all sporting stubs of congealed blood where their digits once were. A family of lucky rats gorges itself on the red stumps. There are closed doors on the north and west wall. Besides the rats (normal ones) no one is in the room.

Fernleaf unlocks the door
Disable device unlock door: 1d20 + 14 ⇒ (6) + 14 = 20 the door is unlocked.

Fernleaf messages what he sees to everyone in the barn as he is working and hides on then side of the house by the stairs waiting for everyone else. (13 rounds have passed for all this).

Buffs
Mage armor, Kibb (4:55 hours)
Mage armor Sekkimm(4:55 hours)
Mage armor, Fahari (4:55 hours)
Oil of silence Rolande (55 minutes)

See Graul House map


what do you guys think? Send Fernleaf to the backside to set off an explosive device blowing a hole for breaching with 1/2 of the party while the other half moves in the door Fernleaf unlocked.


Fernleaf's bombs don't do enough damage to blow a hole in the wall. They only do 1d6.


Perhaps then blow a lock or knob off the back door still causing a distraction.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Perhaps Fernleaf can walk around the perimeter of the house and have a look in the rest of the rooms. If there are 6-7 more monstrosities about, I'd like to know where they are. However, since we did a rather loud entry into the yard to begin with they are either asleep, drunk and past out, or not here. One last alternative is that they are laying in wait for us inside the house!


Right Buchart! So let's get some more recon please!

Dark Archive

There is only one other entrance on the side where there is a large rickety deck.

He can scope that for traps and unlock the door if you want to enter from a second entrance. He will take a walk around and use the gloves.

The rangers are not at all sure who or what is in the house. Only they saw more Ogerkin when the fled the fort and were subdued.

-Posted with Wayfinder


A2: A mangy dire bearskin rug lies before a tremendous hearth set into the wall, its pained visage still snarling at whatever cruel hunter took its life. A huge couch haphazardly upholstered in animal hide and human flesh, replete with a collection of talons, monstrous hairy spider’s legs, fox heads, and human hands and feet, sits to the west.

A5: This simple room is strewn with “toys,” some of carved wood or bone, while others appear to be little more than partial animal carcasses. Old bloodstains mark the walls, some in patterns that resemble crude child-like paintings featuring images of dismembered horses, a ridiculous grinning horned devil tossing children off a cliff, and a big lake with a black reptilian monster sprouting tentacles from its back. Bookshelves rest on the wall, but instead of tomes they hold skulls of all shapes and sizes. Two Ogrekin: Lucky and Maulgro Graul.

A6: This filthy bedroom contains little more than a lumpy mattress heaped with twigs, mud, and hopefully little else, although the stink of sewage in the room would seem to indicate otherwise. Dozens of vaguely humanoid fetishes crafted out of bits of leather, straw, corn husks, twigs, and bones hang from cords throughout the room.

A7: This closeted chamber is filled with stinking pits where the
Grauls are expected to relieve themselves.

A8: The cloying stink of this room is nearly overwhelming. Buckets of filth are stacked against the walls, fat ravenous flies lazily circling their rims. The room itself is dominated by an immense bed, its ratty sheets stained beyond hope. A huge easel sits next to the bed with a palette of various shades of brown and red paint. The source of these morbid pigments—several crushed organs and ragged stumps of flesh—sit in receptacles next to the easel. A set of human-hair brushes jut from a broken skull by the easel, while a comb made from a human mandible sits on a small oak bedside table nearby, its teeth clotted with thick strands of greasy black hair. The bodies of three horribly deformed men dressed in ragged finery
are propped up in huge open coffins against the far wall, their mouths sewn tightly shut with lengths of hair. Mammy Graul Female human ogrekin


Did this get cut off before you finished?

GM Pablo wrote:
Mammy Graul Female human ogrekin

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Guess we need to go on in through the first door. Fernleaf will need to check the center room before we go any further. We might also want to jam the door to the basement, just in case, until we dispatch these three freaks of nature.

Thanks to the GM's marvelously descriptive prose, Buchart hasn't been hungry since arriving at the farm, and might not want to eat for the rest of the day! Actively covering mouth and nose with scarf at this point, a la our last trip to the Blakros Museum.


Aren't they dead?

GM Pablo wrote:

The bodies of three horribly deformed men dressed in ragged finery

are propped up in huge open coffins against the far wall, their mouths sewn tightly shut with lengths of hair.


The bodies look very dead - they are not moving.

This is definitely the hillbilly Texas Chainsaw massacre house of horrors.

Fernleaf finds no traps on the door off the deck. The door is unlocked

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Whispering a message.

I will move up to the house with Fernleaf. I think it's time for some action. The sights and sounds (but mostly the stench) have been more than enough to set me on a quest to clean this place up!


Then we all shall move then, lead the way Buchart.

Silver Crusade

"my instincts are telling me to burn this place."

-Posted with Wayfinder


Sekkimm this doesn't remind you of home?

I'm going to move you to the door closest to the barn. from there you can spread out if you wish.


Not a bad idea Sekkim! Start the backside of the house on fire and we can take them when they come out the front.

Silver Crusade

"I'm not sure we should.

I mean... I grew up with an orc tribe and they were training me to be what you would call an officer - tough enough and mean enough to fight but also using my talents to lay waste to swaths of enemies. That's why I can do a few more push-ups than your average wizard. And during that whole process I saw some horrible things, experienced some horrible things and even did a few horrible things as well, but this is an extra special level of vile. It's tainted this whole farm, because nobody would"

waves arm at field

"build a farm here if it was already like this. I don't want to know what's going on and I really don't want to smell what's going on, but I think we *need* to know what's going on. It can't be allowed to keep going."


Using message Fernleaf, light it up! We're going to burn this mother down.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Hey! I'm the one always wanting to burn places to the ground. Has my pyromania spread to the others of our party? Besides, what if there are more prisoners inside? What if there are weapons and armor that belong to the rangers in there? I do agree that this place should be burned, but let's clear it of anything useful first, huh?

Casting Bull Strength on Fernleaf, Cela, Fahari, Anaba and myself from the wand.

That will help us either slay ogrekin or stack wood for a fire! Anyone else want to get stronger? How about bigger?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Fire or fight? What say you my friends?...

OK!

Using wand of Open/Close to open the door to A4.

Perhaps we can have a look into the center room, eh, Fernleaf?

Dark Archive

The rangers equipment was not in the barn.
Also burning this place will likely destroy most magic items should anything be inside.

What would you like to do?

Buchart the voice of caution...what is going on!!

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GMPablo wrote:

The rangers equipment was not in the barn.

Also burning this place will likely destroy most magic items should anything be inside.

What would you like to do?

Buchart the voice of caution...what is going on!!

-Posted with Wayfinder

What the hey? Wearing snake skin boots, trying to save possible booty! Perhaps Buchart is working through his phobias and manias!


Fernleaf will open the door quietly as possible and peek through the wall.Fahari will accompany. He cautiously and slowly opens the door to the kitchen. Uggh!!! It is worse than seen through the gloves! The smell , the severed hands and feet...it is too much to hold back second breakfast! fortitude save or hurl: 1d20 + 6 ⇒ (19) + 6 = 25

He manages to force the bile back into his gut. He moves to the wall and takes peek inside.

This dark room stinks of putrefying flesh. Eight wooden chairs with grinning bleached skulls crowning their backs circle a monstrous four-foot-high oak dining table covered with a crude tablecloth of crinkly human leather. The centerpiece of the dining table —a rotting human head, its stringy red hair thankfully draped over its mutilated face—serves as a gathering place for a host of buzzing, bloated flies.


Let's clear then burn.
During this discussion I will take the time to clear my gun with my gunsmithing tools.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
GM Pablo wrote:

Fernleaf will open the door quietly as possible and peek through the wall.Fahari will accompany. He cautiously and slowly opens the door to the kitchen. Uggh!!! It is worse than seen through the gloves! The smell , the severed hands and feet...it is too much to hold back second breakfast! [dice=fortitude save or hurl]1d20+6

He manages to force the bile back into his gut. He moves to the wall and takes peek inside.

This dark room stinks of putrefying flesh. Eight wooden chairs with grinning bleached skulls crowning their backs circle a monstrous four-foot-high oak dining table covered with a crude tablecloth of crinkly human leather. The centerpiece of the dining table —a rotting human head, its stringy red hair thankfully draped over its mutilated face—serves as a gathering place for a host of buzzing, bloated flies.

I'll go in with him and Fahari. Moved tiles on house map.


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

So, can we speak with ogrekin or are they just fighters? Should we just go in for a fight or do you think we could glean anything from them?


They speak common - you heard one singing earlier in common.
Although they may want to kill you first.

Fernleaf finds no traps on the kitchen door and it is not locked. He messages this to everyone then moves away.

Buchart make a fortitude save to hold down breakfast - The stench and basket full of hands and feet is too much! Someone needs a Fabreeze spell!

Buchart Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Fernleaf Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Fernleaf takes notice of the three cleavers they look of exceptional quality - They would function as Masterwork Handaxes. He had Buchart hand them to him and adds to the bag- o- holding (treasure sheet)


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Febreeze spell. LOL!


FYI - Fernleaf has used all his daily charges (10) of the gloves today.


Moving into the house.
fortitude: 1d20 + 5 ⇒ (8) + 5 = 13


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I am going to move into the lead, open the door and head into the house.


Fortitude saves for anyone entering the kitchen. (...I'm gonna hurl...)

Rolande feels a bit queezy for Sickened: 1d6 ⇒ 3 minutes

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Anaba steps through the door into the dining room (fort save as you pass the kitchen).


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Fortitude: 1d20 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Anaba holds her nose and moves through unaffected by sickness.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Need to remember to put some perfume on my scarf next time we venture into Ogrekin Kitchen!

Fortitude: 1d20 + 6 ⇒ (19) + 6 = 25

Going through the dining room and into the back of the house.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

When Buchart touches the door a large scythe swings from a hidden position and swipes at him scythe trap: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12 ouch!!!

-Posted with Wayfinder


Following behind Bucky and Anaba.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Stetrix wrote:

When Buchart touches the door a large scythe swings from a hidden position and swipes at him [dice=scythe trap]1d20+15

[dice=damage]2d6+4 ouch!!!

-Posted with Wayfinder

Blood spilled! It's a party now!!! Then again, it's been a party for a long time, hasn't it?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Whispering...Fernleaf, could you please disarm this trap? You might want to have a look at the other door, as well.


Perception: 1d20 + 11 ⇒ (6) + 11 = 17 he looks at the trap by Buchart and it is already tripped and has a manual reset.

Perception: 1d20 + 11 ⇒ (3) + 11 = 14 "The other door looks fine unless you want me to take a bit longer to look."

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

By all means. Have another look.

While he does that I will take my CLW wand to Cela for a round of healing.

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