Rigor Rictus' Carrion Crown - Game Thread

Game Master LastNameOnEarth


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| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Ember is updated now, and ready to go.
I also changed my spells just a little, because I see that I have two potions of Lesser Restoration for use.
Spells selected:
2 (2/day) Cure Moderate Wounds(d) (DC15), Bull Strength, Spiritual Weapon
1 (3/day) Remove Fear (DC 14), Cure Light Wounds(d) (DC 14), Bless, Hide from Undead
0 (at will) Resistance (DC 13), Read Magic (DC 13), Detect Magic, Guidance (DC 13)


A killer GM with a killer smile.

Looks good Ember. We're not using a best of rolling or average, just the average. What feat did you take?


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

I took Selective Channeling.


A killer GM with a killer smile.

Alastair, you may start posting in the game forum as soon as you are ready. There is a brief intro written up there for you.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

I'll be on the road for the next week, in case my posting is spotty. Don't wait if you need to keep things rolling.


Male Human Wizard-3

Agnar, your response to Ember was excellent!! Not the responce I was expecting at all. I loved it!!


Male Half-Elf/Kellid 3 Barbarian Wild Rager/Totem Warrior/1 Fighter Two-Handed Fighter

It Agnar, most of the group has been around the whole time and I think they have no clue what he is going to say half the time.


A killer GM with a killer smile.

I apologize for my absence lately; I've been hit by a rather nasty stomach flu. I think I'm nearly over it, and I'll be updating very soon.


Male Human Wizard-3

Ugh, I know how you feel, when your that bad, its tough even to make it to the computer. Hope you feel better.


A killer GM with a killer smile.

Well, I've discovered that the only thing worse than a stomach flu, is having to clean up your kids' vomit while you have a stomach flu.

Whatever doesn't kill you... right?


Male Human Wizard-3

Kid barf, always a treat!


Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
Spoiler:
  • AC: 13
  • HP: 12/32
  • Bombs: 7/7
  • Luck: 5/5 rds
  • Bard Spells (1): 1/2
  • Extracts (1): Bomber's Eye, CLW, Tgt Bomb Adm, Shield
  • Wand of Grease (12)
  • Ghost Salt Bolts 6/6
  • Bolts: 20/20

Sorta wishing I didn't check in on these 3 new posts in OOC ... sigh.

Note: I also changed my avatar ... hope that doesn't jack anyone up. While not an elf picture, it more accurately reflects the persona I'm going for and besides, that last guy was bringing me down ... :)


A killer GM with a killer smile.

Is the present conversation over? If anyone has any more comments or questions for Alastair, please make them. If you do not, feel free to go on to your next actions in town. We can jump back and forth if there is more anyone would like to add to it.

Everyone who was wounded by the Stirges will have healed back 1 Con overnight from natural healing. I believe Ember was the only one hit twice, so she will still be at -1, unless she takes some step to counteract it.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Er, no.
Rereading, I've been only hit once. I think Ried got hit twice.


A killer GM with a killer smile.

My mistake, you are right. It was Ried who was hit twice.


Male Human Wizard-3

Yeah, I'm kind of out of info in that conversation, though no arrangement was made for me to 'join' the group. I will assume a tentative arrangement for me to tag along was reached for now, and that topic can always be revisited as well.


Male Human Wizard-3

I don't think that at this point I will have any actions, but out of curiosity, what services are available in town?


Male Half-Elf/Kellid 3 Barbarian Wild Rager/Totem Warrior/1 Fighter Two-Handed Fighter

Agnar is ready to go back to Harrowstone.


A killer GM with a killer smile.

Take a look at the Campaign Info tab at the top of the page. Click the spoiler button labelled Significant Figures. It has info on the local shopkeepers, as well as others who have or will come up again.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Is anyone / have we been tracking loot gathered? I don't think we've found much of anything, but I just realized I have no idea what my cut is, thus far.


A killer GM with a killer smile.

One part of 0 is 0. You haven't found any treasure/loot as of yet. That was the reason I had the newcomers come it at level 2 wealth.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

That would explain why I can't recall getting any...


A killer GM with a killer smile.

Work is crazy right now, so I'm having a little trouble setting aside time for the game. I'll try to get things moving again soon.


A killer GM with a killer smile.

I apologize for the unscheduled break. Work was very busy, and then my family all got sick with stomach flu causing me to miss a few days and get even further behind. I am still catching up, but I will make an effort to post as regularly as I can.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

How many charges does the CLW wand that Zhan gave me have?


A killer GM with a killer smile.

It was full when he received it, so lets say 43 charges remain.


A killer GM with a killer smile.

As you have no doubt guessed, Zhan's side mission is an easy method to remove him and some other characters from a group that was becoming bogged down by NPC's. It also allowed me to remove a few of the PC's whose players vanished and have not been heard from.

However, it also allows me to keep the characters accessible should they be needed later, and they may tie into the story again later regardless. There is now a second party on the prowl in Ustilav. They have an Inquisitor, a Bard, a Rogue, and an Oracle. If you were to learn a local fighter had gone of with them, such as Riff perhaps, they would have a fairly decent party. Just sayin'.


Female Human Unchained Master Summoner 1 (AC: 15 [T: 12 /F: 13]; CMD 13; HP: 9/9; F+1, R+2, W+1; Init: +2; Perc: -1)

Just a head's up, for the next week I will be on leave. I may only be able to update here and there.


A killer GM with a killer smile.

Thanks for the head's up. We'll do as best we can.


Male Human Wizard-3

Well, mentioning upcoming absences, I will be taking the family on vacation in a couple weeks. I will be leaving the 22nd of June, returning on the 9th of July. During that time I won't have total lack of internet (laptop & smartphone) but I will be checking less frequently especially when on the road, as we will be covering over 3500 miles. Delia knows me, so if you need actions and such, Delia can cover for me, or just bot me around, I have most of the info needed in my profile.


A killer GM with a killer smile.
Ember V wrote:

Religion: 1d20 + 6 ⇒ (17) + 6 = 23

"That was a poltergeist. They are haunts that are incorporeal, but can produce unnatural fear and also move items in their location about with great force."
Ember looks a bit shamed that she fled from such.
"We should return and confront it."

Turning to Delia, "The haunt siphons should work against it. Who has the last two?"

Hmm. This is something I had been researching before as it came up with the Animated Straight Jacket. I believe in transparency when it comes to rules and I like to maintain an open mind to alternative interpretations, which is why I am posting this, instead of just the ruling.

The Haunt Siphons are specifically designed to affect Haunts. Everything in their description indicates that they do positive energy damage, but that it is inflicted only to relevant haunts.

Haunt Siphon wrote:

Haunt Siphon

Aura faint necromancy; CL 3rd
Slot none; Price 400 gp; Weight 1 lb.

DESCRIPTION
These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.

To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)—this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green—if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized by a haunt siphon takes a –5 penalty on its caster level check to manifest again after its reset time passes.

A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenadelike splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the haunt siphon hits takes 1 point of negative energy damage from the splash.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, gentle repose; Cost 200 gp

My interpretation of this description is that it does not affect regular undead as it is not actually a burst of positive energy like a cleric would be able to produce, but a specific application of positive energy that affects a specific type of encounter. I believe this interpretation is RAW, but that it is also RAI, as it otherwise would have written as a positive energy burst that damages undead. I think this works thematically as Haunts are different than undead. A haunt is a more defuse presence of malign spirits that cannot manifest individually as a specific undead creature. The Haunt Siphon is able to affect such encounters because it saturates an area with positive energy, affecting the Haunt as a whole, instead of a specific entity or being. As it is a creation, and not a true channeling of divine power, it lacks the concentration to affect creatures powerful enough to have an individual manifestation (undead monsters). Under this interpretation, they will not have any effect on a Poltergeist.

As stated at the beginning, this is my reading, but I am open to other points of view and counter arguments if you wish to make them.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

I had not read that closely on the rules to Haunt Siphons, as I am staying out of the Pathfinder Adventure books so as to be surprised by what happens.
Since this is the way Haunt Siphons work, I will agree. I thought that they worked vs all undead, but I see this is not the case.


Male Human Wizard-3

I agree, your reading of the RAW seems cut and dry to me. I also agree that this is the RAI as well. My only issue is that its not a whole lot of bang for 400gp, but maybe its just because I haven't bored the brunt of the haunts and don't know how powerful/difficult they can be.


A killer GM with a killer smile.

Well, I can't see much reason to buy or make them unless you know you are going into an area with a great deal of haunts. I think that in most cases, haunts are one off encounters, and not as concentrated as experienced in this AP chapter.

Of course, these Haunt Siphons were received for free, so using them probably doesn't have the same impact on the characters as they would have if they had paid full price for them.


A killer GM with a killer smile.

I am going out of town for a few days, so I'll likely be unable to update until I get back. It will probably be Wednesday or Thursday. Sorry for the delay.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

I'm going on the road for the next ~3 weeks. I should be able to monitor and post, but will likely be sporadic. NPC Valachi as required, if there's a hold up.


Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
Spoiler:
  • AC: 13
  • HP: 12/32
  • Bombs: 7/7
  • Luck: 5/5 rds
  • Bard Spells (1): 1/2
  • Extracts (1): Bomber's Eye, CLW, Tgt Bomb Adm, Shield
  • Wand of Grease (12)
  • Ghost Salt Bolts 6/6
  • Bolts: 20/20

I'm getting married on Saturday. I'm gonna be tied up for a couple weeks. Will post when able.


A killer GM with a killer smile.

Summer is often a difficult period for gaming, due to all the travel. Best of luck with your trip Valachi, and congratulations Ried.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

A question about the number of channels I have left.
I have 7 channels. I've used 2 in this fight so far.
But, I've used 3 (I think) earlier, except what I was using it for was defeated before my action, thereby removing the need for me to channel.
So, do I still have those channels availible?


A killer GM with a killer smile.

If it was defeated before your turn, then you would have had no reason to use the ability. I'd say that you do still have that channel left. Any uses that you used before it was defeated (and I think there was one you used on the party, though that might have been the day before, I can't quite remember) would still be expended.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Going over this day's exploits, I find I have used 2 channels before this fight, and now 3 channels during this fight. So I have 2 channels left (one for round 6 and one for round 7).
I hope we can beat this creature...


A killer GM with a killer smile.

So Valachi and Ried are away at present, but how about the rest of the crew? Sound off if you are about. If you are waiting for more information or direction, please let me know, otherwise feel free to post.


Male Half-Elf/Kellid 3 Barbarian Wild Rager/Totem Warrior/1 Fighter Two-Handed Fighter

I am around.


Female Human Unchained Master Summoner 1 (AC: 15 [T: 12 /F: 13]; CMD 13; HP: 9/9; F+1, R+2, W+1; Init: +2; Perc: -1)

Here. I think we were just finishing this last room before we left for the day, is that right?


Male Human Wizard-3

I'm still around. With the weekend coming up, I am ready to go.


A killer GM with a killer smile.
Alistair ex Tyriel wrote:
I'm still around. With the weekend coming up, I am ready to go.

Ironic. I post mostly during the week, as I have young children, and don't get much chance to post from home.


| HP: 27/27 | AC: 17 (T:11 , FF: 16 ) | CMD: 15 | F +6 | R +2 | W +7 | Init +3 | Per +6 | Channel: 7/7

Still here.
Were we going to try the locked room again?


Male Human Wizard-3
Rigor Rictus wrote:
Ironic. I post mostly during the week, as I have young children, and don't get much chance to post from home.

I also have young children, I just find that I rarley have time to do much else from my computer. With posts, I can read a bit, or write a bit, be distracted, but come back to it later and finish up. I do admit though I find it easier to sit and have deidicated time to read/write during the work week (prefereably as much time at work as possible).


Female Human Unchained Master Summoner 1 (AC: 15 [T: 12 /F: 13]; CMD 13; HP: 9/9; F+1, R+2, W+1; Init: +2; Perc: -1)

You may want to look at sending out PM's or something. I know my account drops (# new) in a moments notice half the time, and I miss when a game kicks back in unless I go through each one and check them just in case.

It's happened a few times where they thought I left, and all the while I was checking my campaign tabs multiple times a day waiting for an sign of (# new) to appear.


A killer GM with a killer smile.

Welcome back Ried! Glad to hear you're married, and survived the process. (I think it's kind of like being frozen in carbonite that way, you either survive it, or you don't.) All kidding aside, it brings up the realization that I don't know a lot about many of you, so I thought I'd ask.

Since disclosure is probably the best way to get the ball rolling, I'll tell you a bit about me. I'm 34, married (coming up on 10 years), two kids (aged almost 3 and almost 1). By day I'm a therapist in a hospital (I work in Psychiatry). I'm from western Canada, and presently reside in Edmonton Alberta (not far from where all those controversial Tar Sands are dug up). I've been gaming since I was about 8, and GMing since about age 10. I've pretty much always preferred fantasy, though I do enjoy an occasional foray into Super Heroes, Supernatural, or Post Apocalyptic games. Other than RPG's, I'm into martial arts, ancient and medieval history, archaeology, fiction, and all things science.

So everyone, tell me a bit about you.

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