Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Bonegnaw is a slaver too, this just keeps getting better and better

Ivar glares at Garreg and repeats his idea

Two nordling slaves? I don't mind the idea of being loosely tied with a weapon nearby, the only problem is if we were tied up like slaves we certainly wouldn't have armor on and would probably be naked. That would put the two of us at a distinct disadvantage.

turning to Silas

I'm happy with close enough. But it's your barbeque. If you really want a slave, I could be bound and shirtless, with my axe and shield nearby. So I would just drop the bonds, pick up the weapons and help clear the deck. But, before we went too much further I would want to put armor on. I like that plan least though. As far as gear I need a couple of water proof bags for my pistols, and I would "borrow" as many muskets as I could for long range.

he then asks with a wolfish grin

Do you think those blue coats have any muskets to spare? We could go talk to them tonight after they've gone to bed.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas nods. "I agree. I don't think the pretending you're a slave plan works."

He considers the musket suggestion and smiles. "As much as I would be in favour of robbing the dragoons I think we're limited on time if we're going tomorrow and breaking into the Fort would need more planning. Plus with no Wexley here it's not half as fun as it used to be."


I'm liking this Silas fellow more and more

Ivar shrugs and smiles

Maybe we can have a little fun with the dragoons once this is over, like I said its your barbeque, what do we do now?


"So the plan is to get close enough for Silas to catch some of them with his song. Then we attack? Do you want me to concentrate on the chimera, the cockatrice or the nest of crossbowmen?"


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"I need to be at most 90ft away to be able to effect with my performance. Garreg draws his map and that establishes where we think those crossbowmen are and that means either you or I are targetting them, Leiahola."

know: Nature for info on the Cockatrice: 1d20 + 6 ⇒ (17) + 6 = 23
know: Nature for info on the Chimera: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Rogue6/Clr1 Current Map

They both would be knowledge (arcana). Garreg says the cliff is about 50' up.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

"We could have the nordlings as Garreg calls them in the hold out of sight so they can be ready and just tell Bonegnaw we have merchandise for him. If need be we can put the shackles or bonds on without properly closing the clasps or binding them loosely enough to be slipped off...but the same problem arises they won't have their arms or armor on and we have to be careful to place the clasps or bonds so it won't be immediately obvious their not truly secured."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

"A cocactrice?" Oro-Tu ponders aloud, "those are the ones that can turn men to stone, or the ones with deadly poison? My people have rumors of them but not sure. Need to know so we can hunt it correctly."


Male Human Rogue6/Clr1 Current Map

Using Silas' roll for knowledge (arcana): This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail. A cockatrice's bite causes flesh to calcify and harden—multiple bites can cause a living creature to fossilize into stone.
He does not make the minimum DC for the chimera.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

"Perhaps trap bird, and shoot it from afar. What about this chimera,Leialoha?"


Knowledge: Arcana (Chimera): 1d20 + 16 ⇒ (12) + 16 = 28
Knowledge: Arcana (Cockatrice): 1d20 + 16 ⇒ (19) + 16 = 35


Male Human Rogue6/Clr1 Current Map

This winged monster has the body of a lion, though two more heads flank its central feline one—a dragon and a horned goat. A chimera's breath weapon depends on the color of its dragon head.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu seems less concerned after hearing about the chimera than he does about the cockatrice. Most likely due to the fact that he is much better at taking blows than avoiding them, and a creature that turns you to stone needs to be avoided.

"Perhaps I could net the bird creature?"


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Leiahola, you take out the crossbowmen to start with. Shall we get Fly potions for the fighters and look to get you being distracting, but also heading for the beasts? Are there scrolls we want like to deal with the worse if the cockatrice bites?"


flying, is this man crazy

Ivar shudders slightly at the idea of flying in combat and interjects

I don't mind attacking from the water, using my cloak, but I would rather have my feet on a solid deck or the ground. Flitting about in the air like a fairy doesn't seem like a good way to fight. Do we know where the beast are? Doesn't make any sense to let loose expensive wild beasts, unless you've got them trained.


"Some fresh Basilisk blood would always do the trick."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas smiles "Ok feet firmly on the ground. Alternative is we could enlarge you. Do we want you in the water as we enter? Could have you invisible."

He turns to Garreg. "Where are the beasts then?"


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

"I'm fine with flying potions should they be needed. I have the means to immobilize the boat and barge for 1 day." She takes out 2 feather tokens and shows them to Silas. "They be anchors. Would that be useful?" She puts them back away.


being enlarged, fun days with that gnome sorcerer, feather tokens for anchors, smart

Ivar smiles at the idea of being enlarged again, but focuses on the conversation

If I'm under water invisible won't be needed, I'll look like a manta ray, if you want me on deck invisible that's an option, but it would limit the time we would use to build the con.

turning and addressing Natalie

Is there any reason we don't claim the barge and the ship for our own? I don't think we want to leave anyone to come looking for us. But if things go awry it would be nice if they couldn't follow.

then to Natalie and Silas

So we got lots of options, you two seem savvy enough, what's the plan and whose going to the store? I would like to buy a couple of water proof bags. My opinion for what it's worth: keep it simple and do like Oro-Tu said; kill all the drug dealers and slavers


"Samuel will charge you 2340 GP for a stone to flesh scroll or you could just bring the body back to me and I can cast limited wish for 840 GP worst case."


Leialoha taps the wand of fireballs left by Wexley. "Unless their ship is fireproof or they can swim really well, they won't be coming after us."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Thanks for that, Xander. So we get fly potion for Natalie, enlarge for Ivar, couple of waterproof bags as well. We go in as slavers, Ivar under the boat with his cloak, and I start my tune to put out 3 of them hopdfully. Leiahola blasts the crossbowmen and then we go to take the rest. I think we need to take the beasts and any magic users as priority. Any really dangerous ranged opponents point to me and I will strip them of what they are using. We need to make certain if there are any slaves thst we rescue them"

He turns to Garreg. "I asked where are the beasts?


now were getting somewhere, having me swim around blind will be pointless

shaking his head slightly Ivar answers Leialoha

if we don't leave anyone to sail that ship we could bring it with us, if its worth taking. Seems like we could use our own boat, that way we don't need to sober up a drunk just to sail

glad that Silas has put a plan together, Ivar points out,

like I said Silas. its your barbeque, I'll start underwater if you want me too: will I have a particular target in mind or will someone be able to use telepathy to tell me where to hit? If not, I can stay on the boat and see if and where we need someone in the water, then I can hit a particular target or flank or move to the front of the boat to provide defense.

Ivar then glares at Garreg, waiting for an answer.


Male Human Rogue6/Clr1 Current Map

Silas and Ivar turn to Garreg as he slumps in the chair and then falls to the floor. You turn him over and white froth and blood comes from his mouth. Garreg is dead.


well that's inconvenient, We are in the charter house right? Are there any open doors or windows that someone could have shot him through, or is there anyone in the room other than our group?

murder or suicide?

Ivar jumps to his feet and takes a quick look around...

perception: 1d20 ⇒ 17


Male Human Rogue6/Clr1 Current Map

You find a tiny black bolt in his back. He does get a fort
Fort Save: 1d20 + 2 ⇒ (16) + 2 = 18 DC 22
Didn't think he was going to roll a nat 20


Male Human Rogue6/Clr1 Current Map

disguise: 1d20 + 18 ⇒ (5) + 18 = 23
stealth: 1d20 + 25 ⇒ (1) + 25 = 26

I am getting old, need to retire!

You see an old man slip into the crowd, but do not see more than that before he is gone.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Turning to Ivar. "We can always come back for it...I'm not sure how to unanchor it and the feather lasts for a day from what I know. I'm all for claimin any and all we can after they've been sent to Davey Joneses locka."

Seeing Garreg slump forward unexpectedly Natalie's senses sharpen as her sense for danger perks up. She looks around and listens carefully for the signs of the culprit. This man didn't seem drunk or sickly...

perception: 1d20 + 11 ⇒ (14) + 11 = 25


Male Human Rogue6/Clr1 Current Map

Natalie you see that the old man is wearing a disguise and is not as quite as old as he appears, but he disappears into the crowd.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Not content to let an enemy escape or have Bonegnaw know they're coming she quickly pursues the culprit as discreetly as possible. Our ambush be ruined if this assassin gets word back.

Don't know what rolls you need so I'll just do stealth for now.
stealth: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Rogue6/Clr1 Current Map
Silas Frey wrote:

"Thanks for that, Xander. So we get fly potion for Natalie, enlarge for Ivar, couple of waterproof bags as well. We go in as slavers, Ivar under the boat with his cloak, and I start my tune to put out 3 of them hopdfully. Leiahola blasts the crossbowmen and then we go to take the rest. I think we need to take the beasts and any magic users as priority. Any really dangerous ranged opponents point to me and I will strip them of what they are using. We need to make certain if there are any slaves thst we rescue them"

He turns to Garreg. "I asked where are the beasts?

this is Aurora , need some scrolls of break enchantment and Instant Armor, Neutralize Poison/Delay poison, lead blades, one scroll of breath of life, restoration or heal if its available


Male Human Rogue6/Clr1 Current Map

Heal/Survival to Id Substance: 1d20 + 14 ⇒ (8) + 14 = 221d20 + 10 ⇒ (11) + 10 = 21

AURORA - seeing Garreg she rushes to his Aide He has been hit, I will do what I can, he may have been poisoned though, a delay poison may help too, I have a antidote kit too


Male Human Rogue6/Clr1 Current Map

The bolt pierced Garreg's heart killing him instantly. Additionally, the bolt is covered with Wyvern poison.

I am running a scan on Aurora's computer so she is using my account on the tablet. Sorry for the confusion.


Male Human Rogue6/Clr1 Current Map

Natalie roll a perception if you are going to try and follow the assassin.
stealth: 1d20 + 25 ⇒ (15) + 25 = 40


crap this could this could be a problem

Ivar, already standing, starts to follow Natalie, as much to watch her back as to help her catch the assassin; calling back to Silas.

I’ll watch Natalie’s back, if someone buys three water proof bags I’ll pay them back.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

perception: 1d20 + 11 ⇒ (12) + 11 = 23

After getting past the crowd Natalie looks around trying to find the assassin and shakes her head at the futility of it all. "Come on big guy he's gone. Whoever that was is very skilled. I don't think we have much time to prepare."


Male Human Rogue6/Clr1 Current Map

Meanwhile back at the chapter house upon going through Garreg's possessions you find a small scribbled note - "Monkey breath". You also find a masterwork shortsword, masterwork light crossbow, 10 bolts, masterwork studded leather armor, 2 small sacks of dragonsmoke each (200 gp street value).


Xander takes a look at the bolt examining it closely, "If they hired him, you must have ruffled somebody's feathers of some note. Thought he was retired."


Male Human Cleric/9

"Xander, you worked with my father did you not?

A sad look of nostalgia comes over the old wizard. "And not a finer man ever walked the shores or rode the waves of the Razor."


she’s right we need to move, quickly

Ivar grunts and turns with her and starts heading back to the chapter house, as they are going he answers

your right, news will travel fast, any chance your captain can launch tonight, let our casters rest on ship and hit them first light?

When they arrive back at the chapter house, Ivar sees the crossbow and asks

Can we wait and sell the crossbow after the raid, wouldn’t hurt to have a loaded range weapons ready; muskets or crossbows will do.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Heading back she turns slightly to answer the giant of a man. "Should be ready to go right now." When they get back she notes the still unmoving form of Garreg. "We need to move now, Bonegnaw will know shortly that Garreg was talking to us and our surprise will be totally ruined."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas looks over Garreg and then starts to work to make himself look like the man, his clothes changing quickly and then working to get the likeness and stance of the deceased.

Disguise: 1d20 + 11 ⇒ (1) + 11 = 12

I absolutely give up. Any time I try and do something non combat


Male Human Rogue6/Clr1 Current Map

Yeah the dice roller is really sucky again:( I rolled a 1 myself on the assassin's stealth! I will allow a retry on that Silas.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

1d20 + 11 ⇒ (10) + 11 = 21


Male Human Rogue6/Clr1 Current Map

In case no one has picked up on it, the party has a member of the Wave Riders who has taken an interest in them, but if they take no interest in him he will fall into a pit of despair. Already Xander has become a figure of fun. Local children chase after him, casting stones at the threadbare mage. He takes this abuse with silent dignity, but it causes some of those who once spoke his name with respect to mock him and others to wonder if he’s gone mad.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas whilst getting himself disguised engages with Xander. "Xander, given the danger we're trying to root out, could we ask your aid to come with us and Captain Montgomery to take out these slavers? We're down a mage and you're a much better man than the dandy we've lost."


"These slavers and smugglers do need to be rooted out. I would be honored to accompany you, but I am terribly low on resources at present so my aid will be somewhat limited. Would be good to sail with the captain again. Is is sober?"


"I fear the only spell I know off the lady's list is break enchantment and that would take me a couple of days to scribe and much more gold than I presently have."


Male Human Cleric/9

"Quell can provide many of the remainder, but I am afraid the only scribing I do is in my journals."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas nods at various suggestions. First to Xander. "The Captain is sobering up and being active again should do him all the world of good. If we purchase various scrolls then you can be on hand to help and any resources you need just ask as I'm happy to help."

He makes a note of all the suggestions. "Natalie will probably need to go make the purchases given my current look and I will work on perfecting it ahead of leaving. Our list to buy is scrolls of break enchantment and Instant Armor, Neutralize Poison/Delay poison, lead blades, one scroll of breath of life, restoration or heal as well as 2 potions of fly and 2 of Enlarge person. If he has any wands we might get some of those to have more options. As I said we're a little light on ranged power at the moment. Anything else before we go get the stuff of Samuel?"

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