Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Hey Leialoha, my fireball was better.


Male Human Rogue6/Clr1 Current Map

Lol! Make a perception Wexley. DM roll: 1d20 ⇒ 8


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Perception: 1d20 + 5 ⇒ (3) + 5 = 8
And now, I die.


Male Human Rogue6/Clr1 Current Map

Even that low is enough to see the room behind you filled with barrels stacked floor to ceiling. You detect a strong odor of Alchemist Fire. Any exposure to fire and the whole place is going to kingdom come!


Male Human Rogue6/Clr1 Current Map

AOO on Aurora moving up: 1d20 + 20 ⇒ (10) + 20 = 30
damage: 2d6 + 12 ⇒ (2, 1) + 12 = 15
Fort Save DC 27 Str damage: 1d4 ⇒ 3


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

consecrated greyflame greatsword attack: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18

consecrated greyflame greatsword Damage: 2d6 + 1d6 + 12 ⇒ (4, 1) + (1) + 12 = 18

Fortitude Save: 1d20 + 9 ⇒ (16) + 9 = 25

I move to attack and bring the full faith of my god against the creature. Taking 15 damage from the creature and 3 strength damage on a AAO. Haste grants +1 Reflex, +1 Dodge, +1 Attack.


Male Human Rogue6/Clr1 Current Map

Aurora misses. Natalie is up and then the scorpion again.


Male Human Rogue6/Clr1 Current Map

Ok, will have Natalie move up drawing her cutlass and attacking with Precise Strike.
cutlass: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
damage: 1d6 + 7 + 7 ⇒ (4) + 7 + 7 = 18


Male Human Rogue6/Clr1 Current Map

I just looked again, the creature's primary attack is a claw, not the stinger so no poison. Aurora's attack will hit as a result and Natalie's attack finishes it off.

XP=2135 each


Male Human Rogue6/Clr1 Current Map

Oro-Tu will have to make one save before Aurora can help.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Fort: 1d20 + 18 ⇒ (1) + 18 = 19

Oro-Tu shakes his head as he fights with the poison in his veins. He thrusts his spear tip into the beast's head, then rests with one foot atop it. "That was fun..."


Male Human Rogue6/Clr1 Current Map

str dam: 1d4 ⇒ 1 At least it is only a 1. Aurora can help this round.


Male Human Rogue6/Clr1 Current Map

Soooo Wexley, what are you doing. Care to share anything?


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley puts away his wand carefully. He glances around to make sure his party members aren't about to do something spark-like. "Hold your fire, friends. The room behind us is filled with explosive. The streets above and this very stretch of sewer stand to be demolished at the slightest ember."


Male Human Rogue6/Clr1 Current Map

Making matters worse with your aura of good you can detect you are right below the Chapter House.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas stops singing and waits for the others to come across. "Let's heal up and then go take a look. Leiahola, you probably want to watch our backs with the whole fire thing."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu lights a cigarette :)


Male Human Rogue6/Clr1 Current Map

rofl Oro-tu. Better use my vaper. Aurora should be home before 7. Will try and get her to post before our game tonight.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Sheathing her sword Natalie retrieves her crossbow and makes sure it's reloaded. She then retrieves the misfired bolt and indicates the over large scorpion and five foot corridors while speaking. "How did ye huge vermin get in ere? These halls are pretty small ye know."


"A conjuration perhaps? Or someone shrunk it and then enlarged it as a guardian? I will withhold Pele's fire from any battles until we determine what to do with this."


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Aurora goes over to Oro Tu:

you dont look so good, let me check you out and help you

Heal Check/with Antidote kit: 1d20 + 18 ⇒ (17) + 18 = 35


Male Human Rogue6/Clr1 Current Map

Oro-Tu is cured of the poison.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Lesser Restoration: 1d4 ⇒ 3


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

I can channel to heal us, selectively, Gather round; Channel Energy Healing: 3d6 ⇒ (5, 1, 6) = 12


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Ok if we're ready then can someone put a non flammable light in there and we'll go in."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley casts dancing lights and projects four lanterns into the room.

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

Who's going in first and what order?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Anyone got find traps spell before we step in? Thinking of going invisible to look in.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Cleric Spells Prepared (CL 7th; concentration +10)
3rd—magic vestment, prayer, rage[D], searing light
2nd—bull's strength[D], burst of radiance (DC 15), effortless armor[UC], lesser restoration, spiritual weapon
1st—deathwatch[D], divine favor, moment of greatness[UC], shield of faith, tracking mark (DC 14)
0 (at will)—create water, detect magic, detect poison, purify food and drink (DC 13)
D Domain spell; Domains Destruction (Rage subdomain), Repose (Souls subdomain)
Warpriest (Champion of the Faith) Spells Prepared (CL 1st; concentration +4)
1st—bless, sun metal[UC] (DC 14)
0 (at will)—guidance, light, resistance

No, I dont do tricks or Traps, thats what thieves are for, no if you want someone tracked and captured or killed, I'm your girl.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas indicates for the group to follow after a short while and casts invisibility on himself and follows the lights in, looking around and keeping quiet as he does.

perception: 1d20 + 9 ⇒ (11) + 9 = 20


Male Human Rogue6/Clr1 Current Map

As Silas enters the room, two creatures attack him from their hiding positions with flanking.
longspear: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
damage: 1d8 + 7 + 2d6 ⇒ (8) + 7 + (1, 1) = 17
longspear: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
damage: 1d8 + 7 + 2d6 ⇒ (8) + 7 + (3, 1) = 19

They have permanent see invisible and have been listening to you the entire battle and your plans. Their stealth (the gm roll earlier) was 30. Roll initiative! This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather. The second attack hits your ff AC.


Male Human Rogue6/Clr1 Current Map

Tightly sealed barrels with crates piled on top stack high to the 30-foot ceiling of this enormous stone chamber. A strong caustic alchemical smell
mixed with the scent of cedar wood barrels fills the air. A tight space between the barrels is the only opening in the room, and it leads to the north wall.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Dang, I was going to detect magic/evil...
Init: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Rogue6/Clr1 Current Map

initiative demons: 1d20 + 5 ⇒ (19) + 5 = 24


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Init: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Rogue6/Clr1 Current Map

Natalie is going fast! She will beat the demons on dex. Not sure she would not have had that natural on a to hit roll.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

initiative: 1d20 + 3 ⇒ (14) + 3 = 17


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Would rather have had that on a attack roll...grumble, grumble.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Get Ready to Rumble


Male Human Rogue6/Clr1 Current Map

initiative Leialoha: 1d20 + 3 ⇒ (19) + 3 = 22
initiative Oro-Tu: 1d20 + 2 ⇒ (4) + 2 = 6


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Being too far from the action and crowded short corridors Natalie decides to keep watch at the back and leave whats happening up front to Oro and the others.


Male Human Rogue6/Clr1 Current Map

Initiative order Round One
Natalie
Demons
Leialoha
Silas
Wexley
Aurora
Oro-tu


Male Human Rogue6/Clr1 Current Map

Natalie passes. Each demon jumps down into the open squares dropping their spears. One attacks Silas and one Oro-Tu.

claw on Silas: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
damage: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (4, 1) = 15
claw on Oro-Tu: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d6 + 5 ⇒ (5) + 5 = 10

Another demon teleports to the southern corridor. More demons pour into the large room. Rest of the group is up.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Down to 11 hp. Won't be able to see the map until Friday.

Silas will try and move if he can to get the one he's fighting into a flanked position without provoking an aoo. He empowers his blade and attacks.

rapier: 1d20 + 9 ⇒ (13) + 9 = 22
1d6 + 6 ⇒ (6) + 6 = 12


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

i cast magic vestment on my armor after i healed everyone, just in case you wanted to know.

as my swift action I activate warmind to prepare for another demon down the hall

Selective Channel Energy to Heal: 3d6 ⇒ (6, 6, 3) = 15


Male Human Rogue6/Clr1 Current Map
Silas Frey wrote:

Down to 11 hp. Won't be able to see the map until Friday.

Silas will try and move if he can to get the one he's fighting into a flanked position without provoking an aoo. He empowers his blade and attacks.

[Dice=rapier] 1d20+9
1d6+6

They kind of helped you out with the flanking part! As a result you get and additional 1d6 of damage but DR/10. Aurora was working on the hp as you posted.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

1d6 ⇒ 4


Male Human Rogue6/Clr1 Current Map

Silas make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

1d20 + 9 ⇒ (14) + 9 = 23

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