Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Welcome to the RA game. Several of you appear to be relatively new to PbP games, don't worry I was too about 10 months ago. It was tough decision on which characters to choose, and I'm going with a slightly larger party. Why? The decision was hard; the campaign is a tough; and I've run 7 and 8 people in my COT game, so it's nothing new to me. We will at least give it try to see how everyone gets along and the posting tendencies.

Hope everyone has fun, this is one bear of dungeon.

Take some time and review the campaign information tab, I have useful information there and I do update it with semi-important information.

I use maptools and post frequent maps. I try to be attentive to the game and I post both consistently and frequently. Although this is a massive surrounding area and dungeon crawl, that would drive me nuts to run straight, so I'm bound to break it up with some side tracks and RP when I can.

Here are a few DM boons to add to your sheets:

RA Bonus

Stat Bonuses

One (1) bonus ability point that must be used in either your current 4th or 5th lowest ability scores. No adjusting other scores to account for this bonus.

2/2 Skill points* bonuses to be used in one of the following pairs of skills (this does not make it a class skill):

A. profession –cartographer/Know – geography; or
B. profession – guide/Know-nature.

*This means you get 2 skill pts in cartography and 2 skill pts in geography: or 2 skill pts in guide and 2 skill pts in nature.

Gear bonus

(3 )CLW potions each (1d8+3)
(2) CMW potion (2d8+6)
potion of magic weapon (1)
vial anti-toxin (1)
Haversack
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook or grapple arrow/bolt (1)
bandolier (1)
Candles (5)


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Thanks for the opportunity, GM!

Looking forward to this game!

Ill flesh out Karnog's profile page when I'm not on my phone, it already ate one such submission...

1d2 ⇒ 2


Evil GM

No problem Karnog and welcome.


Evil GM

The above gear will be given to you by your employer but go ahead and put the items on your list.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

This is great. Thanks for the selection and opportunity. I'm looking forward to gaming with you guys.

One question: is that "Haversack" a Handy Haversack?
That. Would. Be. Awesome.

waterproofness of Blank Map book: 1d2 ⇒ 1

EDIT for selections
+1 Str to 15
guide/nature
grapple arrow

LAST EDIT
Avatar updated


Evil GM

Yes, its a handy haversack.


Evil GM

I'm going to let everyone check in, once that happens I'll open the game thread.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Thanks for the invite Baldwin, I'll add the stuff to my inventory.

Waterproofness of Blank Map Book: 1d2 ⇒ 1

For my profession, I think I will select A. profession –cartographer/Know – geography

For my bonus stat point, I have a question. I have two stats tied for 5th (Wis/Dex 12) and one at 4th (Int 13). Do I have to choose between Wis/Dex or could I take Int if I wanted?

Anyway, thanks for the invite and I will add the gear, skills and equipment to my sheet.


Evil GM

Varl choose between Wis and Dex.

Everyone can let me know which skill set your taking too.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Thank you, I appreciate the invite.

I'll take the +2 profession (guide) and kn(nature). Adding 1 pt to Str (13 to 14).

1d2 ⇒ 1 ... waterproof


Evil GM

Welcome Vatilda.

---
Vatilda -guide/nature
Varl - guide/nature
Argrim -guid/nature
Karnog -
Rammellorn,
Nibbfir Grumepgarth,
Kalim


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog is taking the ability increase in Charisma.

He is a Geographer/Cartographer as well.

Sweet on the handy haversack...makes ant haul all that much better.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Also: how do the other dwarves feel about starting knowing/related to one another.

haven't seen so many in one party in like forever


Evil GM

I opened the game thread, you can check in a post an introduction. Take a look a the map on the Camp Info tab. Sort of provides a feel for what home base looks like. I, also, provided a few merchants and NPC's that you may encounter. This will be a growing list obviously.


Evil GM

I don't mind if people know each other, or if the dwarves are from the same clan.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Fantastic! Thank you so much. I can't wait to play this guy.
Waterproofness of map1d2 ⇒ 1

We have to add the state bonus to our fifth lowest score, correct?

Will be making the upgrades shortly, thank you


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Waterproof. I'd choose cartography, but I don't think it fits my build, flavor -wise. Any suggestions?


Evil GM

Rammellorn -

The ability stat bonus can be added to your 4th or 5th lowest score.

As far as the skill bonus it's a mechanism to get the group together and employed to guard, explore and map some areas of interest - the surrounding area near RA and the then the dungeon. It, also, provides the characters a reason to come back, especially in early levels, to town and resupply.

Perhaps Rammellorn has developed an interest in maps revealing strange lands of evil unrest.


Evil GM

Vatilda -guide/nature
Varl - Cartography/geography
Argrim -guid/nature
Karnog - Cartography/geography
Rammellorn- cartography/geography
Nibbfir Grumepgarth -
Kalim -


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Correction Baldwin: A. profession –cartographer/Know – geography

I will also choose Dex (12 -> 13)


Evil GM
Varl Togaard wrote:

Correction Baldwin: A. profession –cartographer/Know – geography

I will also choose Dex (12 -> 13)

Ok.


Evil GM

Here's a quick overview on how I plan to run the early stages of the campaign. I'll track XP and advise when its time to level this makes it easier on me. I plan on leveling characters up to 3rd very quickly. Then everyone will spend a little time exploring the surrounding area, again leveling pretty quickly through 4th and 5th level, this will let everyone get an idea of the group's abilities and perhaps, there can be some small character adjustments. After that it's into the dungeon.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

I like the idea of the dwarves being in the same clan. That might make some of the introductions easy.


Evil GM

It's almost like the hobbit with all the dwarves in one spot.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I like it. Rogue, fighter, paladin, and cleric seems like a good dungeon cracking team.

Toss in a bard, some spell slinging potential and boom, team!


Evil GM

Since there are no drow in the group, I will permit racial feats if there is one you want to swap out.

You have two divine spell casters.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim's clan is special. I don't know if the other dwarves would fit.


Evil GM

A reminder to put your vital stats: AC, saves, Init., Perception, Current HP/Total HP, CMB/CMD next to your avatar. This, generally, makes my job easier.


Evil GM

Has anyone ever played any of the RA editions? It doesn't really matter, I'll switch it up a bit.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18
baldwin the merciful wrote:

Rammellorn -

The ability stat bonus can be added to your 4th or 5th lowest score.

As far as the skill bonus it's a mechanism to get the group together and employed to guard, explore and map some areas of interest - the surrounding area near RA and the then the dungeon. It, also, provides the characters a reason to come back, especially in early levels, to town and resupply.

Perhaps Rammellorn has developed an interest in maps revealing strange lands of evil unrest.

I put my stat bonus in WIS. Sheet updated.


M Mountain Dwarf Stonelord Paladin 3 | AC 20/ tch 12/ff18 | HP 32/36 | Init +2 | Perc +4 | Darkvision | Fort 5 Ref 3 Will 4 |+2 vs. poison,spells,SLAs | DR 1/Adamantine | CMB+6/CMD18

Young Rammellorn's clan was displaced by a traitorous act of his jealous brother. I would be happy to link up with anyone before I enter into the gameplay thread.


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

Since Racial Feats are allowed I am going to change out Iron Will with Steel Soul. Everything else is updated and I am ready to start. This will also be my first time trying RA. I have heard its deadly. I don’t know anything else, but I did play through a Tomb of Horrors during 2nd ed that was rough. If it’s anything like that I’m cringing already *grins*


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I have played none of Rappan Athuk.

One of the things that attracted me to this game, actually.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Bonus stat to Dex. Cartographer/Geography taken. Map book: 1d2 ⇒ 2


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

This should be fun.


Evil GM

We will begin in earnest tomorrow, I want the remaining person to check in.

I could make an entire campaign just with surrounding area events in the book. The dungeon itself can be brutal. I took my gaming group down 1 level for once shot game, they did fine until the last encounter.

A druid applying would have been beneficial with the reincarnate spell.

Vatilda -guide/nature
Varl - Cartography/geography
Argrim -guid/nature
Karnog - Cartography/geography
Rammellorn- cartography/geography
Nibbfir Grumepgarth -
Kalim - cartographer/geography.

Edited post to reflect Kalim checking in.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

A gnome, a bunch of dwarves, and two effed-up human mages. Heh.


Evil GM

I'll wait a bit longer for the gnome archeologist to check into the discussion thread and the game play. If he doesn't check today, I may invite one of the others.

Varl you've checked into the discussion thread go ahead and post in the game thread.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Reporting for Duty!

My archaeologist is eager to explore those ancient ruins...

"So these guys (the party's crew) are my new team of meatshi... ejemph, bodyguards?"

baldwin the merciful:
Sorry for being late, but last weekend I have some RL issues that I must deal with. Anyway, I'm ready to play!
P.D. Need to add the new stuff that was given by the patrons.


Evil GM

Ok Nibbfir select an avatar, put your vital stats: AC, saves, Init., Perception, Current HP/Total HP, CMB/CMD next to your avatar. This, generally, makes my job easier. Add the equipment and stat bonuses provided above and post in the game thread.

Make sure you look at my comments to you on the recruitment page, there is some tidying up needed.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

1d2 ⇒ 1

That was for the waterproof book.

baldwin the merciful:
How do I do to make appear in the avatar the criteria you asked?

Added new gear and bonus skill points...


Evil GM

Can you change your avatar that one of the main NPC's

Edit:
Actually I'll go change the Avatar for the NPC, you can keep it for you character. The male gnome avatar's are lacking on the site.


Evil GM

Nibblir go to edit my profile. Then on the left hand side of the page where it says "Class/Levels" Type all the info on that line.

Which stat are you adding the +1 too (it needs to be your 4th or 5th lowest score) and which skill set are you choosing?


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
baldwin the merciful wrote:

Nibblir go to edit my profile. Then on the left hand side of the page where it says "Class/Levels" Type all the info on that line.

Which stat are you adding the +1 too (it needs to be your 4th or 5th lowest score) and which skill set are you choosing?

I choose the Profession (cartographer) and Knowledge (geography) set.

The +1 goes to Wisdom (13 to 14).

Done the avatar stuff...


Evil GM

Thanks Nibbfir can you add your touch and FF AC?


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |
baldwin the merciful wrote:
Thanks Nibbfir can you add your touch and FF AC?

Done.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

@Varl

Since we've both been on the caravan from Lastwall, let's say that we both know each other's background. OK?

cheers


Dwarven Fighter (Unbreakable) 3 AC 22/21/11 / HP 37/37 / F +5 R +2 W +4 (+1 Will vs mind-affecting effects) (+4 vs poison, spells, and spell-like abilities) / Init. +1 / Perc. +8 / CMB +6 / CMD 17

@Argrim: Sounds good.


Male Gnome Bard (Archaeologist) 3 | AC 17/13/15 | Fort+3, Ref+4, Will+5 | Init.+5 | Perception+10 | HP: 25/25 | CMB+1/CMD 12 |

Well, at least we are all in the same boat...

Also, the Short Swords still sounds a good name to me :)


Evil GM

Is everyone fine with the beginning pace and the flow so far. figure tomorrow can be spent around town picking up some rumors, then you'll be on your way.

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