Ptolus Nights (Inactive)

Game Master Lord Thasmudyan

A city of mysteries, secrets, and dark histories. Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past.

Pythoness House map


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Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Inspire Courage stops for everyone in Round 4.

Round 3

Orsal sees most of the nest of rats going down and decides to try to end the combat with a crack of his whip, "Ratman, ị na-outnumbered! Atọgbọ!"

Orsal moved to K14 last round
Standard action to activate Song of Surrender, round 3
Big Ratman must make a DC 16 Will or drops greatsword and drops prone.

Song of Surrender (Su)::
DC 16. A buccaneer of 4th level or higher can use his performance to encourage an enemy to surrender. To be affected, an enemy must be within 30 feet and be able to see and hear the buccaneer’s performance. An affected enemy feels the irresistible urge to drop any held weapons and fall prone. This effect lasts for 1 round—essentially, the affected enemy takes no actions on its next turn other than to lie prone, although it is not considered flat-footed or helpless. A Will saving throw (DC 10 + 1/2 the buccaneer’s level + the buccaneer’s Charisma modifier) negates the effect. This ability affects only a single creature. Song of surrender is an enchantment (compulsion), mind-affecting, language-dependent ability and relies on audible components. This ability replaces suggestion.

Aklo for ratmen:
Ratman, you are outnumbered! Surrender!

Dark Archive

Male Human 666th Lvl Evil DM

The Ratman stares at you as you sing you Song of Surrender. He becomes so enraptured he drops his weapon and the lays down, you see the terror in his eyes as if he is afraid of what will come next.
Big Ratman Will Save: 1d20 + 5 ⇒ (1) + 5 = 6

Sorry missed your movement for last round, Orsal


Someone coup de grace this guy. ;)


Male Elf Rogue 4 [HP 27/27 AC19 T14 FF15* CMD18 Init +4]

As the large rat man drops to the ground, Kelwyn grimaces as he mutters the word, "vermin," and moves to thrust his rapier deep into the creatures back.

Rapier Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10

Dark Archive

Male Human 666th Lvl Evil DM

Kelwyn stabs the prone ratman and he gurgles his last bit of life out as Kelwyn removes his blade from his back and then goes still.

The room grows quiet. The shadows seem to hover at the edge of your vision and you hear a faint creaking to the south. The wind outside howls softly through the courtyard and kicks up leaves that blow into the open archway.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Orsal's damage was nonlethal. Is there a chance the big ratman is alive.

Orsal cracks his whip to break the silence. "Find one of these ratmen alive, so we can find out what's going on in here." He orders to no one specific. He heads toward the big ratman without skills in healing.


Male Harrow Elf Swordsman: HP: 39/39 | Challenge 1/1 | Resolve 1/1 | Harrowdream
Stats:
AC 20, T 12, FF 18, CMD 19 | Fort +6, Ref +4, Will +0 | Init +2 | Perception +7, Low-Light Vision

Vaelus snaps his katana back into its scabbard with a scowl and prods the felled ratman before him with a foot for any further sign of life.


Litorian Fighter 2/ Inquisitor 2 HP:33/41 AC:20 T:13 FF:17 F:+10 R:+4 W:+6 (+1 fear) Perception:+10 Init:+9

Taking a deep breath, Jesset rolls his shoulders then bends to clean his falchion on the fur or clothing of the nearest ratman. He then proceeds to kick the remains down to ground level, taking care not to hit any of his companions.

He then advances, on the alert for other ratmen.
Move to M18

Perception 1d20 + 10 ⇒ (18) + 10 = 28


Male Elf Rogue 4 [HP 27/27 AC19 T14 FF15* CMD18 Init +4]

"Mind the fleas," Kelwyn says as, with a look of disgust, he searches the big rat man's body.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


"I wouldn't have expected an ambush by ratmen at a brothel! I wonder if the guests and staff are still alive?"


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

Seeing the others have things well in hand, Tony sheathes his sword and picks up his crossbow with a grimace.
"Yes, that was a surprise. Could I get some healing here? That big one hit hard."

Dark Archive

Male Human 666th Lvl Evil DM

Jesset you check the landings and find no other ratmen up on the ledge or landings but you do find evidence that they have been living in this area for sometime almost like they had been squatting in this room for sometime. You do see two doors up here on to the north adjacent to the top of the stairs. The other is on the landing the rats came from it looks like it goes into one of the towers as the door is on a rounded section of wall.

Orsal your examination of the big ratman leads you to realize he is truly dead. More damage was caused than needed to kill him not even including you non-lethal. While your examining him Vaelus search him and find nothing more than a used greatsword among his possessions. same one he was using


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

"Right. I know I'm new to this adventuring thing. But on the high seas, we like to keep a few alive, so we can question them. Find out what they are carrying? Where they are from? Useful things. I know those ratmen don't look terribly civilized, but they have a language and something of culture below the city. So can we try harder to keep at least one alive next time? Because they might have been able to tell us how to get out of here." Orsal ends his slight rant with a genuine question. He coils and attaches his whip to his weapon's belt.

Dark Archive

Male Human 666th Lvl Evil DM

So where to next guys, you have several doors in this room you can go through and explore.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

I hope I didn't kill the mood by playing my character bossy. If not, he'll start "ordering" his crew around if we can handle it. Just checking first. Cheers!


Litorian Fighter 2/ Inquisitor 2 HP:33/41 AC:20 T:13 FF:17 F:+10 R:+4 W:+6 (+1 fear) Perception:+10 Init:+9

Jesset walks back to the ledge, and crouches at the edge. We have some doors up here, plus looks like our ratty assailants had been living here some time. Perhaps they had suffered the same trap as us. "


Male Harrow Elf Swordsman: HP: 39/39 | Challenge 1/1 | Resolve 1/1 | Harrowdream
Stats:
AC 20, T 12, FF 18, CMD 19 | Fort +6, Ref +4, Will +0 | Init +2 | Perception +7, Low-Light Vision

The elf smirks at Orsal and chides sardonically "what, no laud? I thought I did pretty well at that."

He checks on Tony, despite having no healing to provide, and mills about a bit on the level below before heading into the area above where Jesset and Kelwyn are.


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

With no healing available, Tony grits his teeth and continues on up the stairs and into the rooms the ratmen were guarding.
Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Orsal shakes his head at the elf, "Yes, you're an good killer. An excellent killer gets the most information from their victims before they finish."

He notes Tony's complaints and appreciates him gritting through the pain. 'Anything that doesn't kill you makes you stronger,' his old captain used to say. The pain still hurt though. I'll keep him alive, but I hope more people can heal than me. Pirates are not terribly altruistic.


Victoria wrinkles her nose at the smell of singed rat hair. "Yes let us move on. I do so apologize for not having more... nonlethal means available to me. Believe me, if there was a way to make explosions that just put people to sleep, I would know about it." She follows along with the group, warily eyeing their surroundings.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Orsal wrinkles his brow at Victoria's response and remembers her earlier moral conviction. "Not to belabor this point, but you realize that we intruded on these ratmen's home and slaughtered them for defending themselves, right? We don't even need their home. It just happens to be in our way."

After an uncomfortable pause, he asks, "So which door first?"


Male Harrow Elf Swordsman: HP: 39/39 | Challenge 1/1 | Resolve 1/1 | Harrowdream
Stats:
AC 20, T 12, FF 18, CMD 19 | Fort +6, Ref +4, Will +0 | Init +2 | Perception +7, Low-Light Vision

Pointing to the door closest the fallen large rat man, Vaelus shrugs and says "one is as good as another, I suppose. How about this one?"


Male Elf Rogue 4 [HP 27/27 AC19 T14 FF15* CMD18 Init +4]

"I do hope whatever is in the chest is well worth it and that we can do this without further bloodshed," Keliwyn says as he eyes the door Vaelus is pointing at.


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

Tony carefully aproached the designated door and looked for traps.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Carefully disabled any traps and opened any locks.
Disable Device: 1d20 + 11 ⇒ (13) + 11 = 24
Then carefully turned the knob and thrust the door open, stepping aside for the heavies to barge through.


Male Harrow Elf Swordsman: HP: 39/39 | Challenge 1/1 | Resolve 1/1 | Harrowdream
Stats:
AC 20, T 12, FF 18, CMD 19 | Fort +6, Ref +4, Will +0 | Init +2 | Perception +7, Low-Light Vision

The elf shoots Tony a sideglance, nods to indicate that he was ready and moves through the open portal, a hand readied on his sheathed blade.

Dark Archive

Male Human 666th Lvl Evil DM

You find no traps on the door or locks for that matter, you open the door and look inside within you find a room that contains four beds covered with silk sheets and pillows, now layered in grime, dust, and cobwebs. Silk draperies filthy with mildew and dirt line the walls. Between the draperies hang lewd, moldy paintings in wooden frames. You see brass braziers that once lit and likely heated this room, but today they lie dust-covered and overturned. The floors are carpeted with thick rugs, now worm-ridden and rotten. The room smells of mold and mildew.

The beds are represented in brown, to the right of the one in the lower right corner is the draperies.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

"If there's no way out, check another door." Orsal suggests to the door-openers.


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

Tony shruged. He carefully aproached the next door and looked for traps.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
He carefully disabled any traps and opened any locks.
Disable Device: 1d20 + 11 ⇒ (20) + 11 = 31
Then he carefully turned the knob and thrust the door open, stepping aside for the heavies to barge through.

Dark Archive

Male Human 666th Lvl Evil DM

Tony you check the door directly opposite the one you openned. It is not trapped nor locked. You open it and look in you are greeted by an empty room with no furnishings or decorations opposite the door the wall curves to either side of a door. It appears this door leads into Western Tower.


"Right! Up we go! Now, who here is the thickest... err, sturdiest who should go in front to lead the group?"

I will stay near the center of the column as we go.


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

"Hm. This looks promising..." Commented Tony. He carefully crossed the room to aproach the Tower door and looked for traps.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
He carefully disabled any traps and opened any locks.
Disable Device: 1d20 + 11 ⇒ (14) + 11 = 25
Then he carefully turned the knob and thrust the door open, stepping aside for the heavies to barge through.


Male Elf Rogue 4 [HP 27/27 AC19 T14 FF15* CMD18 Init +4]

"Nice work," Kelwyn says to Tony as he looks over the door for traps. As the door swings open, he waits for the others to go through so he can take up the rear.


Litorian Fighter 2/ Inquisitor 2 HP:33/41 AC:20 T:13 FF:17 F:+10 R:+4 W:+6 (+1 fear) Perception:+10 Init:+9
Orsal Hort wrote:

Orsal wrinkles his brow at Victoria's response and remembers her earlier moral conviction. "Not to belabor this point, but you realize that we intruded on these ratmen's home and slaughtered them for defending themselves, right? We don't even need their home. It just happens to be in our way."

"The ratmen are vermin. There's a bounty on their tails, has been for some time. They usually keep to the Undercity, where they're hunted. These are some of the few that come to the surface; such as these are always hunted with extreme prejudice." Jesset states as he cuts the tails off of each of the ratmen.

He then joins the others as Tony pokes and prods at the various doors. At Kelwyn's hesitation, Jesset takes the lead and enters the tower.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Orsal shakes his head at the Litorian comments. They accept talking ogres out of their treasure but can't find the time to ask ratmen for directions.

He falls in line behind Vaelus who follows Jesset. Tony follows Orsal, then Victoria and Kelwyn.

Proposed marching order for GM: Jesset - Vaelus - Orsal - Tony - Victoria - Kelwyn.

Dark Archive

Male Human 666th Lvl Evil DM

Tony you open the door after verifying its not locked or trapped, to the tower, and beyond the door you find a room filled with the remains of wooden furnishings that are covered in crime and cobwebs. A wooden ladder leads up up to the next level and you can see that it extends beyond to a trapdoor that likely leads to the third level.


"One at a time on the ladder, gentlemen. I don't think we need anyone falling onto the person below them like a vertical conga line."


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

Tony anchors the ladder and looks back at Jesset to see if he wants to go first.

When it is his time to climb, he watches the trapdoor area for ambushes.
Climb: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Elf Rogue 4 [HP 27/27 AC19 T14 FF15* CMD18 Init +4]

Kelwyn keeps an eye behind them, ready to take up the rear.


Litorian Fighter 2/ Inquisitor 2 HP:33/41 AC:20 T:13 FF:17 F:+10 R:+4 W:+6 (+1 fear) Perception:+10 Init:+9

Jesset takes the lead, clambering up the ladder with feline adroitness.
Climb 1d20 + 8 ⇒ (17) + 8 = 25

Reaching the top, he pauses to listen

Perception 1d20 + 10 ⇒ (5) + 10 = 15


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

After scanning for magic, Orsal climbs to the third level.

Detect Magic


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

Tony clims up after Jesset.
Climb: 1d20 + 9 ⇒ (9) + 9 = 18

Dark Archive

Male Human 666th Lvl Evil DM

You all begin climbing the ladder you get to the second level, the room is mostly empty aside from cobwebs and leaves that probably blew in through the window across from the ladder. Orsal you scan the room on the second level and see nothing magical. You continue on through the trap door into the room above. The only thing in this room is a table with four rickety looking chairs around it. The room is also covered in cobwebs. On the table are three items. One is a jar with a yellow liquid in it, a book sitting nearby, and a candle with strange etchings on it sitting on a copper plate. There is no door out of this room nor does the ladder continue.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Orsal scans the room for magic and starts methodically searching. They have time.

Detect Magic
Perception take 20+7=27

Dark Archive

Male Human 666th Lvl Evil DM

You examine the room Orsal and two things show as magical first is the jar and second the book. The jar glows strongly with a Conjuration and Transmutation aura. The jar is well-sealed with a brass lid and there is a slightly odd scent coming from it when you get closer to examine it. The book glows of strong enchantment. The book itself looks to be a very basic magical tome.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Orsal Reads Magic to peruse the magical tome and says, "The jar has strong auras of Conjuration and Transmutation. It's well-sealed with a brass lid, but there is a slightly odd scent coming from it. The book appears to be a very basic magical tome. Anyone else with magical skills to identify them?

spellcraft to identify jar: 1d20 + 5 ⇒ (17) + 5 = 22

Dark Archive

Male Human 666th Lvl Evil DM

Since you opened and began to read the Tome give me two Will saves

As to the Jar you are not able to determine anything about the Jar or what it is exactly beyond what you already know about it.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Will 1: 1d20 + 3 ⇒ (2) + 3 = 5
Will 2: 1d20 + 3 ⇒ (20) + 3 = 23

Orsal gets +4 saves vs. language-dependent effects. Maybe reading is a language-dependent effect

Dark Archive

Male Human 666th Lvl Evil DM

Orsal as you stare down at the book and begin to read the magic runes in they seem to change before your eyes. You find yourself enraptured by the shifting text in the book as it spirals and morphs into stranger and more menacing looking arcane runes. About the time this occurs you feel as if you mind is exploding like a volcano behind your eyes, and suddenly blood drips from my nose and out of your ears. Some of the blood splashes on the table and you snap out of it. You look away from the book as fast as possible when you finally come to your senses.

You failed the first save and are drained of 1 point of Intelligence and Charisma (ability drain, so its permanent), but pass your second save so nothing further is lost.

Everyone else you watch as Orsal begins reading the book. He becomes fixated on the book and starts screaming all of the sudden. You see the pain in his eyes and his ears and nose begin bleeding. He looks away after a rough 30 seconds and his screaming ends as suddenly as it began.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

Orsal finds himself staring at the wall bent over the table with his hands supporting his weight. His head spins, and blood drips from his nose down his cheek. He takes another 30 seconds of labored breaths and stands up casually brushing the blood from his face. He closes the book and puts it into his backpack with slightly trembling hands.

After another 30 seconds or so, Orsal says a magic word causing his blood to disappear from the table, his face, his clothes, and everywhere. Can't leave my blood behind.

He looks for anyone else to examine the jar before he puts it away, too.

Prestidigitation


Litorian Fighter 2/ Inquisitor 2 HP:33/41 AC:20 T:13 FF:17 F:+10 R:+4 W:+6 (+1 fear) Perception:+10 Init:+9

Jesset approaches Orsal carefully.

"What just happened, here?" he asks

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