Primeval Thule: The Idol of Daoloth

Game Master LoganDanger

The death of a sage begins a series of events that could bring about the summoning of an Elder God.


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The Thing from Beyond the Edge wrote:
LoganDanger wrote:

This is how we are going to do gold and starting equipment.

http://paizo.com/pathfinderRPG/prd/equipment.html

I suppose take 3 levels of starting wealth. Assume you spend 1/2 on weapons, supplies and armor and the other half you lost wenching, gambling or whatever it is you do for fun.

In Sword and Sorcery, most characters are fast and loose with their booty. Buy what you need, food and supplies will be necessary too. If you have a weapon, item or piece of armor ties to your back story, PM me and we can talk about it. I really just want this to be fun and exciting with a much different feel from the usual Pathfinder settings. Can't wait to play!

I'm a little unsure as to how you wish to do this as it seems others have interpreted this differently than I read it...

Does "take 3 levels of starting wealth" mean take the value from the link and triple that value or does it mean the standard gp value in equipment for a 3rd level character?

In the former, a fighter would get (5d6x10) x3 gp while...
link in post about money

In the latter any character would get 3000 gp.
link to making a character starting above first level

Then, we would half that with the rest spent on food and drink etc.

I read it as "You get 1.5k gp." No problems with that so far.


I completely missed the "creating a higher level character" section. Yeah,so according to the rules everyone should get 3000 gold. Half that for the food/drink. Sorry about this, I am a fairly new DM and I haven't combed the pages super thoroughly. I'll PM the finished characters.

To answer Bullo's question, for gaining HP, roll your hit die for each level. The results are added to the initial HP roll.


LoganDanger wrote:

I completely missed the "creating a higher level character" section. Yeah,so according to the rules everyone should get 3000 gold. Half that for the food/drink. Sorry about this, I am a fairly new DM and I haven't combed the pages super thoroughly. I'll PM the finished characters.

To answer Bullo's question, for gaining HP, roll your hit die for each level. The results are added to the initial HP roll.

I completely forgot to roll for health. Here goes:

Health rolls: 2d10 + 6 ⇒ (8, 1) + 6 = 15

13 (Starting 10 + con bonus + Favored class) + 15 (See above)= 28HP

Edit: I just noticed you called it an initial HP "roll". Do you want us to roll for first level too?


No, sorry. I've been multitasking and my brain is going more ways than one. Go with your starting health and then add the rolls. My semester is winding down and I'm packing to move. Lots to think about. My bad.


hit points2d8 + 8 ⇒ (4, 1) + 8 = 13


Bullo Dagmawi wrote:
hit points2d8+8

No Favored class bonus?


LoganDanger wrote:

I am using the basic pathfinder rule set, if that's what you mean.

I guess I am not 100%sure what you mean by resources available...
The Core Rule Book should have pretty much everything you need to create something. As stated on the Campaign "about" page, there are some things that have yet to be invented in this era. This like the asian inspired weapons, most exotics, rapiers and the like. Full-plate is not a thing and iron and steel are very rare so nearly all items are made from leather, fur, bronze or copper (but that's just flavor).

I have been using what's on the D20 pathfinder wiki as my resources, so I feel like that's fair game. Just check with me if you are unsure.

I was referring to which Pathfinder books are available for use: Core Rulebook, Advanced Player's Guide, Advanced Class Guide, Ultimate Combat, Ultimate Magic, etc.

Initially, based on the classes/races listed in your initial recruitment post, it looked like the game might be Core Rulebook only but both of the completed characters have used rules from other sources so I just wanted to get clarification on what was "legal" for this game.

Based on the final paragraph in your response above, it sounds like I could use pretty much anything from the PRD here at Paizo.


I understood it to be whatever fits the setting, per DM approval. My original character submission had aspects of monkishness (style feats), which was frowned upon.


Haha, Tomato Jam is correct.


Tomato Jam wrote:
Bullo Dagmawi wrote:
hit points2d8+8
No Favored class bonus?

oops


Need more people!


I don't know what particular locale we will be starting in and thus it is a little hard to come up with an exact back story... But, I threw together a paragraph.


Just looked at the discussion page...


Bullo. Oops, shamans do not get shield proficiency...


Just wanted to let you know that I am still interested in this game. I was "out-of-pocket" all of yesterday and am now trying to decide whether to play a rogue or wizard/sorcerer. I should have a completed PC up in the next day or two.


Rogues are always welcome, we have our shaman and a barbarian. A witch and a swashbuckler are in the works. I'd like to start the game this week sometime if at all possible! Looking forward to seeing what you come up with!


1 person marked this as a favorite.

Hello, this adventure shall be popping my D&D cherry and im super excited and super nervous!

>have a dual weilding half-elf fighter that just needs a little more touch up stuff and ill be ready to go!<


Hey all. I was making the witch, but I've changed to making a skald class. Should be very versatile while still doing big work. Grants rage to people who want it. Just a heads up. about 2 hrs away from completion.


Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.


The last thing Bullo needs is to think he should go wading into combat.

:D


What are the numbers by the armour in Campaign Info?


Sycamour wrote:
What are the numbers by the armour in Campaign Info?

the first is armor bonus, followed by maximum dex bonus you can get to your AC while wearing it, and then the armor check penalty applying to various physical skills. The humber followed by a % is the chance of spell failure if you are casting arcane spells while wearing it. The two numbers followed by "ft." are respectively movement rate for a medium creature, one with a normal rate of 30ft, followed by the movemnt rate of a small creature, normally 20 ft. The last is weight.


explanations at top of this page

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