PFS: The Emerald Spire: Level 1--The Tower Ruins (CORE) (Inactive)

Game Master R D

MAP

Initiatives:
[dice=Cëanel]1d20+5[/dice]
[dice=Desh]1d20+3[/dice]
[dice=Flyndal]1d20+5[/dice]
[dice=Kohinoor]1d20+3[/dice]
[dice=Zamoros]1d20+5[/dice]

Perceptions:
[dice=Cëanel]1d20+4[/dice]
[dice=Desh]1d20+6[/dice]
[dice=Flyndal]1d20+8[/dice]
[dice=Kohinoor]1d20+6[/dice]
[dice=Zamoros]1d20+2[/dice]


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Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Then I'll give the team a chance to make the call before the simple-minded hot-head that just got shot reacts. ;-)

Silver Crusade

Kohinoor said he would be out till Friday. So it's Flyn and Kay for now. If they don't have an opinion one way or another, we'll go forth with Desh's "plan." :-)

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Cëanel observes the arrow with some interest. "Elves know bows. This fellow has strength on his side, it appears. I wonder if he is the golem maker, or just some strongman who has moved in."

He pulls out another scroll. "I have naught but cantrips left, but this spell will leave the fellow weak." He flashes an uncharacteristically cheery smile.

"If Koh has a spell of Guidance, we can all be that more sure shotted."

Kay frowns. "However, I can't attack him save for right up close. Desh, it may be better to just rush him."

Silver Crusade

At least half the party is ready to fight. Initiatives it is, then!

Cëanel: 1d20 + 5 ⇒ (19) + 5 = 24
Desh: 1d20 + 3 ⇒ (14) + 3 = 17
Flyndal: 1d20 + 5 ⇒ (16) + 5 = 21
Kohinoor: 1d20 + 3 ⇒ (16) + 3 = 19
Grulk: 1d20 + 3 ⇒ (9) + 3 = 12

Grulk already got his surprise round. So we're just in straight initiative. Given the rolls, it's easier just to say the party is up! You can delay for each other, so whatever order you post is fine by me.

The door at the top of the stairs is very obviously locked.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

So did he fire through an arrow slit in the locked door? Or was the door shut/locked after he fired? And if it was a surprise round, does that mean it was closed by someone else?

Silver Crusade

Desh Greyskin wrote:
So did he fire through an arrow slit in the locked door? Or was the door shut/locked after he fired? And if it was a surprise round, does that mean it was closed by someone else?

He fires through the slit.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

"We don't know Klarkosh, Grulk!" Desh roars as he rushes up the stairs and throws his weight against the door, trying to slam it open by sheer force. "And if you don't want me to rip your throat out, you'll open the door and drop your weapons!"

Move action and a strength check.
Strength: 1d20 + 3 ⇒ (10) + 3 = 13

Desh looks back down the stairs at his teammates, "We need this open now ... or I need some cover to work on the lock."

Silver Crusade

Desh, do you have a re-roll? (Sanctioned tshirt, folio, or other boon?)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sadly, I do not.

Silver Crusade

I have one for the table. Would you like to use it?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

I'd rather see what the group can come up with. Maybe our group rager can bulldoze this thing into the floor. :D

Silver Crusade

Out of curiosity: 1d20 ⇒ 2

Hm. Yeah. I'll let Flyndal roll his own check. ;-P

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Sure. If I rage, I'll likely have to keep raging, or lose two rounds to fatigue. I guess we'll see what's on the other side, first.

Flyndal sheathes his blade, eyeing the doorway. "Outta the way, big guy. Let me at it."

STR, Rage: 1d20 + 4 ⇒ (14) + 4 = 18

Rage: 3/6

Silver Crusade

If Desh's roll was an Aid Another action, then Flyndal busts the door down!

Kohinoor and Kay are up next.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Yah, it totally was!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Oh myyy--how far can I move if I double move? Are the stairs doubly difficult terrain, as they are difficult terrain + stairs?

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Ah, only if they are steep.

Cëanel hustles to catch up, cursing his laziness again.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Am back. Reading through this stuff to see what's happened. 54 posts! Plus all my other games are big too. I'll try to have something by tomorrow morning sometime.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor mumbles a prayer to the Dawn under her breath and touches Desh on the shoulder, filling him with divine guidance.

Casting Guidance on Desh. Doesn't look like there's a ton of room in there at the moment.

Silver Crusade

Grulk goes:
- Non Action: 5-foot-step
- Standard Action: Bow: 1d20 + 8 ⇒ (7) + 8 = 15, Miss
- Free Action: Drop Bow
- Move Action: Draw Morningstar

The party is up!

Silver Crusade

Presumably, Desh and Flyn attack.

Desh: 1d20 + 3 ⇒ (9) + 3 = 12, Miss!

Flyn: 1d20 + 4 ⇒ (13) + 4 = 17, Miss!

Kay and Kohinoor.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor comes up the stairs behind Desh and Flyn, sword in hand, and takes a swing.

Scimitar: 1d20 + 2 ⇒ (7) + 2 = 9
Damage?: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

I was actually hoping to Acro into flanking to give Flyn and Desh a flanking bonus (and hopefully sneak attack). You just beat me to the punch. Can I retcon that?If so...

Desh darts into the room and—noting the cramped quarters—drops his longspear as he draws his morningstar. He dives around Grulk, rolling to his feet in a flank.

i've updated the map. We can switch it back if you're not fine with these actions for that last round.
Acro vs CMD: 1d20 + 7 ⇒ (17) + 7 = 24

Silver Crusade

Yes, you can retcon that. Damage: 1d10 + 6 ⇒ (8) + 6 = 14 Grulk looks badly hurt.

Since he's stuck at the stairs, Kay delays.

Grulk swings! Morningstar: 1d20 + 8 ⇒ (11) + 8 = 19, Damage: 1d8 + 4 ⇒ (4) + 4 = 8 Flyndal takes 8 HP of damage.

The bugbear takes a 5-foot-step.

The party is up!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Cool. Thanks.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh shadows the bugbear’s movements, dodging around behind it to maintain his flank with Flyndal. Then, Desh feels the warm, guiding hand of Sarenrae as he attempts to brain Grulk.

Tumble to flank, then use Guidance to sneak attack!
Acro vs CMD: 1d20 + 7 ⇒ (12) + 7 = 19

morningstar: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9

Silver Crusade

Uh oh! This time, Desh isn't quite acrobatic enough.

AoO: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Desh takes 8 HP of damage before he swings! There's a "clank" sound, as his weapon bounces harmlessly off of the bugbear's armor. (+2 armor, +3 Dex, +3 natural)

Flyn, Kay, and Kohi are up!

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Seeing Desh recieve the bugbear's attack, Konihoor sends a prayer to Sarenrae, asking her to heal her friends while ignoring her enemies.

Channel: 1d6 ⇒ 4

Using Selective Channel to not heal the bugbear.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Cëanel bravely shoots a dart of acid at Grulk.

Dart: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
for: 1d6 ⇒ 6

The wizard, being unused to proximity to melee, goes wide on his shot.

Silver Crusade

Thanks to Kohinoor, both Desh and Flyn heal up 4 HP. Kay fires acid, but misses. Flyn attacks again: Rage, but NO power attack: 1d20 + 7 ⇒ (11) + 7 = 18, Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Grulk looks like he's almost down! The bugbear withdraws and jumps through a secret door in the tower. But, you're three stories up, surely he'll fall to his death, right? Right?

The party rushes to the now-revealed secret door to see Grulk falling gently to the ground. Kay immediately recognizes this as feather fall. Grulk is about to get away.

The party is up!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

given the previous character locations, Grulk would have had to move through a second square threatened by Desh, I believe .. meaning an AoO for Desh. If I'm mistaken, ignore this, I guess.
AoO: 1d20 + 3 ⇒ (2) + 3 = 5; sigh. Or ignore it regardless.

Desh fails to brain the bugbear a second time as it flees. With a howl of frustration, he rushes to the hidden door, draws out a javelin, and hurls it down at the cowardly goblinoid.

javelin: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Silver Crusade

LOLOL! With an attack borne of frustration and desperation, Desh hurls his spear. It strikes true! Grulk is down! With both Grulk and Skizzertz (the goblin with Clanky) dead, any surviving goblins quickly abandon the ruin. (You can see them flee.) Combat over! Module over!

----------------------------------------------------------------------

Thank you guys for playing. :-)

The more you adventure in and around the Emerald Spire, the more opportunity you have to acquire and develop your own plot of land. Every other Chronicle sheet for The Emerald Spire Superdungeon grants you the opportunity to purchase a parcel of land, represented by one of the hexes below. Each new parcel you purchase must be adjacent to a parcel you already own. It costs 2 Prestige Points. Along with your day job, please indicate if you wish to purchase a parcel of land.

Silver Crusade

Your credit has been reported online. Your chronicle sheets are (almost) ready. I can't release them till you inform me if you wish to spend the 2 prestige to purchase lands.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh watches carefully as the bugbear floats unnaturally to the ground below. It's only after a minute of watching the unmoving body that he looks at his fellow pathdinfers. He gives a feral grin, "Nice."

He punches Flyndal amicably on the shoulder, nods thanks to Kohinoor, and grins over at the elf. "Now, let's see what we can sniff out."

Thanks, Engleaktig! Glad we survived. :)

Silver Crusade

Glad you enjoyed the module. This is a tough one at first level. Congrats to you all for beating it as a CORE game! :-)

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