PFS PbP - Thornkeep - The Dark Menagerie (lvl 5-7) (Inactive)

Game Master Revvy Bitterleaf

Map


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Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder fires another volley at the red-tinged scorpion.
Attack 1: 1d20 + 9 ⇒ (7) + 9 = 16
Damage 1: 1d8 + 5 ⇒ (6) + 5 = 11 plus 1 hp bleed damage for: 1d6 ⇒ 1 rounds
Attack 2: 1d20 + 9 ⇒ (8) + 9 = 17
Damage 2: 1d8 + 5 ⇒ (8) + 5 = 13 plus 1 hp bleed damage for: 1d6 ⇒ 5 rounds
If the red one drops after the first arrow, direct the second arrow at the one behind it.

Scarab Sages

As Snow Adder fires another 2 arrows he manages to drop the red Scorpion, with the blueish one behind it rushing forward to stab his stinger at Samuel

To hit AC Samuel: 1d20 + 6 ⇒ (5) + 6 = 11

but the poisoned stinger is deflected by Samuels armor

init
Calistan, Grimdoc, Samuel, Marcel, Logain (with Grimdoc grappled) (with 2 of the scorpions delaying, in case 1 of the front row scorpions drop, they next one move forward and attack, so please keep that in mind when placing yourself on the map )
Scorpions

Damage green: 13 (Grabbing Grimdoc)

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Marcel moves into the room, taking one of the open spots (and likely provoking), before attacking the (blue) scorpion.

+1 Aldori: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16

If attacked, other then AoO:
Parry: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18 Riposte if Parry was successful: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 6 + 6 ⇒ (2) + 6 + 6 = 14 Confirm Crit Riposte: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Seeing that he is unable to join the others, Logain casts a spell and throws a dust of glitters into the room. It explodes once it reaches the center and covers the scorpions, potentially blinding them.

Glitterdust, dc 16

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will grunt in pain as the two claws pull on him. He shout at the giant vermin.

"put me down you overgrown bug!"

He will swing his axe 1-handed at the greenish scorpion holding him, swiftly bane vermin on the axe.

Ci mw dwarf axe , grappled, bane : 1d20 + 9 + 2 - 2 + 2 ⇒ (8) + 9 + 2 - 2 + 2 = 19
for dmg, PA: 1d10 + 4 + 2d6 + 2 ⇒ (8) + 4 + (6, 4) + 2 = 24

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Grimdoc's wounds heal up slightly as Calistan feel a large ghost spike enter his stomach. He doubles over in pain, but stays on his feet.

He can't see into the room from here and it doesn't look like there are any good vantage points.

Hold Action; Grimdoc +5 HP; Calistan -5 HP

Scarab Sages

Marcel moves into the room and both the greenish and blueish scorpions strike forward with their stingers

AAO vs Marcel AC: 1d20 + 6 ⇒ (18) + 6 = 24
AAO vs Marcel AC: 1d20 + 6 ⇒ (6) + 6 = 12

with one stinger hitting Marcel in his right leg while the other one strikes the sand next to his left foot

Damage Marcel: 1d6 + 4 ⇒ (1) + 4 = 5 (and a DC 17 fort save vs poison or loose 1d2 ⇒ 1 strength and become poisoned for the next 6 rounds or until a save is made)

Marcel then swings his sword at one of the scorpions and almost takes one of it's legs off.

Logain casts a spell inside the room

Will save Green: 1d20 + 1 ⇒ (2) + 1 = 3
Will save Blue: 1d20 + 1 ⇒ (2) + 1 = 3
Will save Yellow: 1d20 + 1 ⇒ (9) + 1 = 10

All 3 of them start to blink their eyes, but it doesn't seem to effect their ability to locate your positions (they have tremor sense)

Grimdoc grunts in pain as the two claws pull on him. He shout at the giant vermin. And swings his axe 1-handed at the greenish scorpion holding him, swiftly bane vermin on the axe. Cleaving the claw holding onto him in half and continuing it's arc to sink deeply into the scorpions torso dropping it dead and releasing it's hold on Grimdoc.

The yellowish scorpion steps forward and uses it's superior size and reach to attack Grimdoc with both claws and it's stinger

Claw vs Grimdoc AC: 1d20 + 6 ⇒ (5) + 6 = 11
Claw vs Grimdoc AC: 1d20 + 6 ⇒ (6) + 6 = 12
Stinger vs Grimdoc AC: 1d20 + 6 ⇒ (13) + 6 = 19

But Grimdoc can easily avoid the flurry of attacks

Grimdoc's wounds heal up slightly as Calistan feel a large ghost spike enter his stomach. He doubles over in pain, but stays on his feet.

Samuel goes fully on the defensive.

The blue scorpion attacks Marcel

Claw vs Marcel AC: 1d20 + 6 ⇒ (17) + 6 = 23
I think this one get's parried, but since 18 isn't higher them 23 the attack succeeds and there is no ripost?
Claw vs Marcel AC: 1d20 + 6 ⇒ (5) + 6 = 11
Stinger vs Marcel AC: 1d20 + 6 ⇒ (8) + 6 = 14
As a claw moves towards Marcels torso he swings his blade in front of the approaching claw but is unable to deflect the massive claw and it manages to bite deep into his flesh, but his sword swinging does effect the aim of the scorpions remaining attacks which all miss.

Damage Marcel: 1d6 + 4 ⇒ (2) + 4 = 6

Grab vs Marcel: 1d20 + 12 ⇒ (18) + 12 = 30

As the claw digs into Marcel flesh it slams shut before Marcel can twist out of it, grabbing hold of Marcels body

init
Party
Scorpions

Damage Blue: 16 (grabbing Marcel)

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Seeing the blight of his allies, Samuel throws caution to the wind and shifts his way into the room, potentially provoking the ire of the scorpions. Once through, the Andoran swings at the giant vermin grabbing Marcel with his newly acquired blade.

+1 ghosttouch longsword: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 5 ⇒ (1) + 5 = 6

-Posted with Wayfinder

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder fires a volley at the blue-tinged scorpion, doing his best to find an opening past Marcel.
I am not taking the cover from Marcel into account.
Attack 1: 1d20 + 9 ⇒ (8) + 9 = 17
Damage 1: 1d8 + 5 ⇒ (4) + 5 = 9 plus 1 hp bleed damage for: 1d6 ⇒ 3 rounds
Attack 2: 1d20 + 9 ⇒ (17) + 9 = 26
Damage 2: 1d8 + 5 ⇒ (5) + 5 = 10 plus 1 hp bleed damage for: 1d6 ⇒ 1 rounds
If the blue one drops after the first arrow, Snow Adder will take a five foot step into the doorway and direct the second arrow at the yellow-tinged one.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6
star reroll: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

Avoiding the effects of poison, Marcèl lashes out at the creature grappling him.

+1 Aldori: 1d20 + 13 - 2 - 2 ⇒ (13) + 13 - 2 - 2 = 221d8 + 6 + 6 - 2 ⇒ (6) + 6 + 6 - 2 = 16
second attack: 1d20 + 8 - 2 - 2 ⇒ (2) + 8 - 2 - 2 = 61d8 + 6 + 6 - 2 ⇒ (2) + 6 + 6 - 2 = 12

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc feels some of his wounds disappear, knowing that Calistan is at work.

He steadies himself, now free of the grasping claw and swings again, at the yellowish scorpion.

"Leave us alone you buggers!" He switches his judgment to aid his attack.

Ci mw dwarf axe , judgement PA: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13
for dmg, PA: 1d10 + 4 + 4 ⇒ (4) + 4 + 4 = 12

Scarab Sages

Seeing the blight of his allies, Samuel throws caution to the wind and shifts his way into the room, potentially provoking the ire of the scorpions. Once through, the Andoran swings at the giant vermin grabbing Marcel with his newly acquired blade, hitting it in the pincer it's gabbing hold of Marcel with, but it's not enough damage for it to let go of it's prey, but combined with the arrow fires from SnowAdder it's enough to free Marcel who takes a step forward and slices at the next scorpion, hitting it once while his second attempt to slice through the creature though carapace is deflected harmlessly.

Grimdoc then joins the fray again, but this time his axe isn't able to pierce the creatures armor.

Logain and Calistan watch the melee from a save distance

The scorpion focuses it's attentions on
1G2S3M: 1d3 ⇒ 2 Samuel

Claw vs Samuel AC: 1d20 + 6 ⇒ (2) + 6 = 8
Claw vs Samuel AC: 1d20 + 6 ⇒ (13) + 6 = 19
Stinger vs Samuel AC: 1d20 + 6 ⇒ (14) + 6 = 20

but Samuels though armor in combination with his shield and skills in battle are more then a match for the scorpions attempts to hurt him

init
Party
Scorpion

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder steps up and fires what he hopes to be a final volley of thistle arrows at the yellow-tinged scorpion.
Attack 1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage 1: 1d8 + 5 ⇒ (7) + 5 = 12 plus 1 hp bleed damage for: 1d6 ⇒ 3 rounds
Confirm: 1d20 + 9 ⇒ (7) + 9 = 16
Extra Damage if Confirmed: 2d8 + 10 ⇒ (4, 3) + 10 = 17
Attack 2: 1d20 + 9 ⇒ (18) + 9 = 27
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7 plus 1 hp bleed damage for: 1d6 ⇒ 2 rounds

Scarab Sages

Snow Adders arrows hit the creature where it hurts (doesn't confirm, due to cover from your party)

init
Everyone other then snow adder
scorpion

Damage: 19 + 1 bleed fro 3 round

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain moves around his companions and slices at the scorpion.

attack: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 5 ⇒ (2) + 5 = 7
attack: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 5 ⇒ (1) + 5 = 6

Scarab Sages

@Logain..I'm assuming the second attack is to confirm? Since you can't have moved that far and make 2 attacks

Logain moves into the room and the scorpion tries to sting him as he moves past
Unless you are flying again? Since it last 5 minutes it ran out a while ago since you started it 4-5 rooms ago. It can't pinpoint you if you are flying, but as far as I know..you are not
AAO Stinger vs Logain AC: 1d20 + 6 ⇒ (18) + 6 = 24
Damage if hit: 1d6 + 4 ⇒ (5) + 4 = 9 and a fort save DC 17 vs poison or loose 1d2 ⇒ 1 strength now and until you successfully save

Logain then slices the scorpion, cutting it deep

init
Samuel, Marcel, Calistan, Grimdoc
Scorpion
Party

Damage scorpion]32, bleed 1 for 3 rounds

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will try to finish off the scorpion

Ci mw dwarf axe , PA: 1d20 + 9 - 2 + 2 ⇒ (16) + 9 - 2 + 2 = 25
for dmg, PA: 1d10 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel joins Grimdoc in the attempt to fell the beast.

+1 ghosttouch longsword: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 5 ⇒ (4) + 5 = 9

-Posted with Wayfinder

Scarab Sages

Grimdoc finishes off the scorpion with one mighty swing from his axe.

You examine your surrounding and find that the water is unnaturally cold and crystal clear.

DC 15 Perception:
Wedged in the sandy floor of the oasis in this room is a wand

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

With the boots on, that is now automatic...
Snow Adder bends down to pick something up. "Look. A wand. May have been left by one of the scorpions' prior meals. One of you more accomplished spellcasters want to have s look?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc smiles as Snow Adder picks up the wand.

"Strong work, lads. Those were some mean buggers. Hopefully that is another wand of curing magic."

Grimdoc pulls out his own wand to start cures on himself unless Calistan's healing absorbing is still active.

wand clw: 2d8 + 2 ⇒ (8, 8) + 2 = 18

"Ok, good to go."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

I was a little afk for a while due to a busy time at work and evenings. Logain had plenty of time to activate a minute of flight when it seemed hard to get to the scorpion and flew over the fellows. I didn't mention this, but if you don't mind the retcon...

"Yes of course, let me see..." Lagain says, approaches the wand and studies it briefly for magic.
With take 10 23 on spellcraft

Scarab Sages

@logain, fine by me..pretty sure it still takes an action to activate your flight so that means you most likely didn't make the attack..but let's just assume that Marcel who still got to make an attack finished it off then as it bled out from it's numerous arrow holes

The wand turns out to be a wand of calm emotions (no clue if you actually know this but it has 23 charges remaining)

What are your plans now?

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Is that an open passage or door to the north? I think we head there.
Snow Adder moves past the corpses of the scorpions and looks down the passage to the north.
Perception: 1d20 + 16 ⇒ (11) + 16 = 27

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan claps his friends on the back as he absorbs all of the damage from his compatriots and heals himself to full.

CLW (x2): 2d8 + 2 + 4 ⇒ (7, 8) + 2 + 4 = 21

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim nods to Calistan and then moves to look down the north passage.

"Aye, Snow Adder, let's see what lies beyond. Is everyone ready? I am getting low on Erastil's blessings for this day."

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder pulls out his wand and prepares, sure that there will be another danger before long.
Another charge of aspect of the falcon and he will also cast gravity bow.

Scarab Sages

It's an open passage to the north

Moving into the next area:

Dozens of stalactites hang from this dark chamber's ceiling, which has been sculpted into the semblance of countless overlapping carapaces, as if many crabs were clinging to it in a mass. Two sets of stone stairs built into the northern portion of the room descend 10 feet to the ground floor of the chamber. A set of carved stone stairs to the west leads further downward.

In the room at the end of the stairs is a strange sight to behold;

There is an swollen cephalopod with ten writhing tentacles and a hideously monstrous face with pale, milky eyes on its bulbous bodyriding on top of an squat but nevertheless large beetle which moves with a swift scuttling motion. Its mandibles appear to be remarkably sharp.

DC 14 Knowledge (Dungeoneering) tentacle thing:
This is a decapus, it has a lot of tentacles..but all attacks have to be against the same target

DC 14 Knowledge (Nature) beetle:
This is a slicer beetle, if it crits with it's mandibles it causes bleed and staggering pain

Init Samuel: 1d20 + 2 ⇒ (2) + 2 = 4
Init Grimdoc: 1d20 + 7 ⇒ (19) + 7 = 26
Init Marcel: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Init Snowadder: 1d20 + 11 ⇒ (8) + 11 = 19
Init Calistan: 1d20 - 5 ⇒ (6) - 5 = 1
Init Logain: 1d20 + 2 ⇒ (20) + 2 = 22
Init Tenetacle: 1d20 + 1 ⇒ (8) + 1 = 9
Init Beetle: 1d20 + 0 ⇒ (12) + 0 = 12

init
Grimdoc, Marcel, Snowadder, Logain
enemies
party

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Dungeoneer: 1d20 + 6 ⇒ (4) + 6 = 10

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Knowledge (dungeoneering): 1d20 + 4 ⇒ (16) + 4 = 20
Knowledge (nature): 1d20 + 8 ⇒ (8) + 8 = 16
"The tentacled creature is a decapus. It won't attack us all at once with the tentacles, but they will be a fierce attack against whoever it fights. The beetle is a slicing beetle and those mandible will cause you to bleed like my arrows and cause great pain as well." Snow Adder draws a thistle arrow and fires it into the beetle, then follows the first quickly with a second.
Attack 1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage 1: 2d6 + 5 ⇒ (1, 4) + 5 = 10 plus 1 hp bleed for: 1d6 ⇒ 4 rounds
Confirm 1: 1d20 + 9 ⇒ (13) + 9 = 22
Extra Damage if Confirmed: 2d6 + 5 + 2d6 + 5 ⇒ (5, 5) + 5 + (4, 2) + 5 = 26
Attack 2: 1d20 + 9 ⇒ (1) + 9 = 10
Damage 2: 2d6 + 5 ⇒ (1, 5) + 5 = 11 plus 1 hp bleed for: 1d6 ⇒ 1 rounds

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc calls out to Snow Adder as the dwarf descends the north stair.

"Nice shot, brother!"

He moves down between the stairs and swings hard at the beetle, trying to finish it. (if it is already dead, put this on the squid thing).

+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
for dmg, PA: 1d12 + 7 + 6 ⇒ (4) + 7 + 6 = 17

He will take any opportunistic attack if the squid approaches within reach.

Aoo on decapus?:

+1 Lucern Hammer, PA: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
for dmg, PA: 1d12 + 7 + 6 ⇒ (8) + 7 + 6 = 21

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

If fly is still active, casting shocking touch, flying over and delivering.

Logain casts his a spell that covers his sword with cackling electricity. He flies closer to the beetle and jabs his scimitar in the beetles eye.
attack: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 5 + 5d6 ⇒ (2) + 5 + (2, 6, 5, 6, 6) = 32
confirm?: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 5 + 5d6 ⇒ (1) + 5 + (3, 4, 6, 5, 3) = 27

Scarab Sages

@logain; You have about 1 round left of your last activated minute of flight..if you want to continue flying you need to expend another minute

Snow Adder fires 2 arrows ..almost instantly killing the big beetle with his first as the second arrow lands in the ground next to it

Grimdoc moves down between the stairs and swings hard at the beetle thing hitting it dead center caving in it's carapace and making sure it will never walk again

Logain casts his a spell that covers his sword with cackling electricity. He flies closer to the tentacle thing and jabs his scimitar in it's soft parts causing all 10 of its tentacles to stand on edge and spams so badly that it tears itself apart

Out of combat

If/when detect magic is cast, you notice a magical aura inside the beetle

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"Poor creatures likely didn't even know what hit them." Marcel comments as the others make quick work of their enemies.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"For certain. Is there anything else here or shall we head for those steps while we're still ready?"

Scarab Sages

Just to check, the only thing anyone wants to do is walk down the steps to the next area?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will search the room and beetle before proceeding south.

Perception : 1d20 + 12 ⇒ (16) + 12 = 28 +2 vs stone

"Well, if these ain't got some goods, we can check out the next hallway. They need a pub down in this hole."

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan indicates to his friends that there is a magical aura in the beetle. If no one does anything about it, he will pull out his morningstar and try to beat his way into find the source hoping for a cool item.

Once he is satisfied, he will follow the group.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Once Calistan signals that there is something about the beetle, Snow Adder guts it with his kukri and tries to see if there is something inside.
Since we're going to stop here to see what we can find, I'll plan to recast aspect of the falcon and gravity bow before we head to the next room.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain will study the magical item and try to identify it.
take 10 for 23

-Posted with Wayfinder

Scarab Sages

Grimdoc doesn't find anything while exploring the area

After Calistand detects the magic coming from inside the beetle and Snow Adders cuts it out to discover that wedged deep in the
bug's belly is a black pearl the size of a human eyeball, which
acts as a bead of force when thrown which Logain is able to determine after he studies it for a bit.

Snow Adder casts Aspect from the Falcon on himself again as he leads the others down the steps towards:

Black chains and metal rings-eerily bedecked in animal paws, humanoid hands, and skeletal fists-hang from the archway of this chamber's entrance.

Unafraid you push aside the chains and boldy step forward

Inside, a single row of stone columns files down the center of this long, soaring chamber. A short ledge at the south end of the room leads up to a pronounced dais, which is decorated with two mighty statues carved from black stone. The statues depict a scholarly man bedecked in robes from the waist up, but with thick, writhing snakes for legs. Cobwebs hang from the ceiling and pillars like dozens of sagging tapestries.

On the other side of the room is a creature that has the body of a lion, the wings of a falcon, and the head and torso of a beautiful human woman.

DC 20 Knowledge (Arcane):
This is an advanced Sphinx, more information will depend on check result

DC 20 Perception:
One of the creature's legs is tied to the wall behind it with a metallic chain, which seems rather thin to be keeping a creature that size tied down

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

kn:arcane: 1d20 + 3 ⇒ (3) + 3 = 6
perception: 1d20 + 12 ⇒ (11) + 12 = 23

Sammy, careful lad. I don't like the looks of this place at all. This lion-lady...she needs a new decorator for starters. Hah.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel nods at his dwarven ally.

"Thanks Grimdoc."

Stepping forward the Andoran inclines his head respectfully.

"Do you speak Taldan?"

-Posted with Wayfinder

Scarab Sages

The creature responds to Samuel with a nod of it's head;

"I indeed speak the common tongue of men. You seem rather polite, would you mind telling me why are you here?"

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Risking moving slightly closer, Samuel continues talking.

"Of course. We explorers, of a sort. We represent an organisation known as the Pathfinder Society. Might I ask why you are here?""

-Posted with Wayfinder

Scarab Sages

"I was captured by a man named Nhur Athemon from my home in the Sahure Wastes in Osirion. I wish to be free again, but I am unable to break my chain"

The creature turns and lift her leg so you can clearly see that there's a chain tied to her

"I would be thankful if you could help set me free"

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Assuming it's locked to her...

"I might be able to do something about that." Marcel chimes in, taking out his thieves tools and getting to work on the lock.

Disable Device Take 10+16=26

Scarab Sages

As Marcel approaches and takes a look he quickly discovers there isn't any lock, the chain was either forged around her leg..or magic was in play. He is also able to tell that the chain appears to be made out of adamantine, which explains why such a thin would be able to hold her.

Seeing your willingness to help the creature speaks again

"By myself I'm not strong enough to break the chain, but maybe if we all work together we can break it"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will detect evil on the room and creature before he agrees to help break the chain.

"Hold on there lads. We should be able to break it but we do not want any surprises while we do so . "

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"I wouldn't be so sure, this thing appears to be pure adamantine, though it isn't very thick, so it's possible."

Are we looking at a straight strength check here?, if so here's my assist roll 1d20 + 1 ⇒ (16) + 1 = 17

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