PFS PbP - Thornkeep - The Dark Menagerie (lvl 5-7) (Inactive)

Game Master Revvy Bitterleaf

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The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan reads the man's lips and shakes his head. Boring and not a good deal at all...

Scarab Sages

Brother Grimdoc wrote:
Are we actually able to hear any of that with the silence?.

Good point, depends on where Calistan is when you enter the corridor..if Calistan stays in the middle of the room with the bells to make sure the entire hallway is covered until everyone has entered through the door..yes, (at least some of you are able to hear it)...if he moves up along sides you..then no

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

No problem. I'll hold that lead blades till later.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel looks at the others, somewhat unsure how to react.

"That's very generous of you to offer, but why would we serve you? Who are you?"

-Posted with Wayfinder

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Assuming he can get clear of silence. "Right. So far that ain't much of an offer. Hiding down in this gassy place beating on walking statues would get old after awhile.
What keeps you down here? Hobby? Antisocial or what?
My cousin Baldwin never could stand going outside our mountain home in Kravenkus. Call it a case of aggrophobia or something."

Scarab Sages

"I am Daegros, one of the last apprentices of Nhur Atheroon. And as to why you should serve me; as I stated..in return for your prowess in a fight I will allow you to benefit from my knowledge of the Arcane, which is substantial"

"As to what keeps me down here..that's a personal reason you don't need to know about right now, it might be the same as what is keeping you in, yes I know about the fact that most of you can't leave. But if we combine our might I am sure we can find a way to get you out so you can serve as my agents outside"

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"You know. I have a different deal for you. Instead of us working for you, how about you working for the Pathfinder Society. In fact, my very good acquaintance, Zarta Dralneen, is seeking those who are knowledgeable about the arcane to help with the recovery and cataloging of valuable artifacts to join the Dark Archive. I think you'd find it to be very interesting and lucrative."
Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26
Sorry, couldn't resist! It's right in line with my faction goals!

Scarab Sages

"I'll make you an offer..you deal with Togarin..take care of him so to say, another former apprentice who's somewhere in another part of this dungeon level and we can ...reevaluate our working arrangment"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Snow Adder, I think that there is a great idea. Not sure about finding another apprentice. Maybe they would both join. Who is this Togarin anyhow?"

sense motive: 1d20 + 11 ⇒ (2) + 11 = 13 regardless of the result...

Keeping his distance while talking, Grimdoc will use his innate ability to detect evil on the man.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"I think Logain mentioned something about him. The one with the blue glyph if I recall correctly. Not sure if he knew anything further."

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan shrugs, nods and moves back to the gas. If everything is fine, he will breathe deeply before moving to the blue door.

-Posted with Wayfinder

Scarab Sages

Grimdoc doesn't detect the man as being evil (in case you are going for all the other alignments as well..he detects as true neutral).

Grimdoc also thinks he will be good on his word.

"As I mentioned..Togarin is another former apprentice, like myself...but his studies focused more on the undead and necromantic energies. Do we have a deal?"

Calistan moves back through the smoke and moves towards the blue door and quickly finds out the door is (still) locked

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"And by deal with him, what exactly do you want us to do with him, kill him?" Marcel, who had been quiet up until now asks.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"What about Vuzhon? Are all of you apprentices trying to take each other out? What drove you guys apart?" Logain ask sceptically.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Satisfied of the man's offer, Grimdoc nods and listens to the others discussions with Daegros.

"I think his offer is genuine. I find no fault with him, but we know nothing about this other Togarin. He may have an equal claim to this place. I do not wish to take sides, but Togarin sounds like a dabbler in dark arts. I am not willing to side with such as that without good reason."

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder nods his assent with Grim's thoughts and waits for the others to conclude their questioning.

Scarab Sages

"Vuzhoon....is no longer anything to take into consideration"

"Isn't that the nature of power? To compete and gain strength?"

"And the departure of Nhur Atheroon created a vacuum which we are trying to fill"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Ok, well we will go have a little chat with this Togarin to get his story. We may be back sooner than you think to negotiate further.

Grimdoc will turn to leave, following Calistan back out to the other side.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder will also join Grim and Calistan.

Scarab Sages

You all arrive back on the other side without problems

You feel like Daegros isn't too happy about the course of events, but he still has some hope you will see his point of view

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc stops and pulls out a trail ration while he ponders the events thus far....

Ok, making sure I am following...
Nhur Atheroon = missing master of the dungeon?
Rozimus = our missing buddy, sucked into a portal
Vuzhoon = who again?
Daegros = apprenctice, deal offered
Togarin = student, necromancer
Did Daegros appearance match one of the ghostly images we saw when Rozimus was sucked up?

Once the party catches up...

"So we gonna make any deals with Daegros? I am not sure if this Togarin is the dude with the gassy face and statues. If he is, I'll be having a word or two with him...and not friendly ones at that."

Proceeding to the green gas column or back to the pair of doors?

Scarab Sages

Vuzhoon is another apprentice, the 3 demon faces in the first room has runes of all 3 apprentices - Daegros, Togarin and Vuzhoon

yes, to all others

Daegros appearance didn't match any of the ghostly imange you've seen

Smoke face mentioned in his message: Foolish apprentices -> it stands to reason that you wouldn't say that to a fellow apprentice but rather that the person saying this would have been the master

And just to speed things up a tiny bit;

As Grimdoc enters the next pillar of smoke he stand inside the smoke for a bit and as he exits again he ends up back in the same room

Other smoke pillar doesn't function, at least not now

Scarab Sages

What's your plan now?

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Seemingly baffled by all the talk of magic, masters and apprentices, Samuel defers to his fellow Pathfinders, ready to take point once a route is selected.

-Posted with Wayfinder

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Time to see if we can open a different door?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Yes, lets open the door we were about to open when some of us took the gassy door. Hah. Gassy door. That there is funny...I dont care who you are."

Scarab Sages

Going for the red door which Marcel managed to unlock before you open it to see a small corridor, with a door on the SW part. Inside is a trio of very familiair looking moving statues.

Init Samuel: 1d20 + 2 ⇒ (14) + 2 = 16
Init Grimdoc: 1d20 + 7 ⇒ (11) + 7 = 18
Init Marcel: 1d20 + 8 ⇒ (3) + 8 = 11
Init Snowadder: 1d20 + 11 ⇒ (14) + 11 = 25
Init Calistan: 1d20 - 5 ⇒ (1) - 5 = -4
Init Logain: 1d20 + 2 ⇒ (8) + 2 = 10
Init Statues: 1d20 + 0 ⇒ (17) + 0 = 17

init
Snow Adder, Grimdoc
Statues
Party

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder takes a quick step to the side and fires a volley of cold iron arrows at the red statue.
Since it was good for six minutes, I think gravity bow may still be up, but I'll roll damage both ways and you can decide. I'll also incorporate a charge from aspect of the falcon since that has been a pretty standard part of Snow Adder's door prep.
Attack 1: 1d20 + 10 ⇒ (20) + 10 = 30
Attack 1 (confirm): 1d20 + 10 ⇒ (8) + 10 = 18
Damage 1 (regular): 2d6 + 5 ⇒ (4, 2) + 5 = 11
Extra Damage 1 if Crit Confirmed: 2d6 + 5 + 2d6 + 5 ⇒ (4, 3) + 5 + (3, 6) + 5 = 26
Attack 2: 1d20 + 10 ⇒ (19) + 10 = 29
Attack 2 (confirm): 1d20 + 10 ⇒ (5) + 10 = 15
Damage 2 (regular): 2d6 + 5 ⇒ (6, 2) + 5 = 13
Extra Damage 2 if Crit Confirmed: 2d6 + 5 + 2d6 + 5 ⇒ (4, 5) + 5 + (2, 4) + 5 = 25
Attack 3: 1d20 + 5 ⇒ (1) + 5 = 6
Damage 3 (regular): 2d6 + 5 ⇒ (3, 1) + 5 = 9
If no gravity bow...
Damage 1 (regular): 1d8 + 5 ⇒ (2) + 5 = 7
Extra Damage 1 if Crit Confirmed: 1d8 + 5 + 1d8 + 5 ⇒ (2) + 5 + (4) + 5 = 16
Damage 2 (regular): 1d8 + 5 ⇒ (3) + 5 = 8
Extra Damage 2 if Crit Confirmed: 1d8 + 5 + 1d8 + 5 ⇒ (6) + 5 + (6) + 5 = 22
Damage 3 (regular): 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will drop his lucern hammer and draw his adamantine Nodachi

"Oh brother. More of these rock-heads!"

Adamantine Nodachi, PA/FF: 1d20 + 9 ⇒ (11) + 9 = 20
for dmg, PA: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17

Scarab Sages

I don't think it's been 6 minutes yet..so gravity bow is most likely still up

Snow Adder fires a volley of cold iron arrows at one of the statues (going by angle - the red one)

Shattering one with his first arrow

Then continuing on towards the next hitting it with 1 arrow whole the last arrow hits the wood of the doorwat.(blue, with a lot of cover - doesn't confirm)

Grimdoc drops his lucern hammer and draws his adamantine Nodachi as he moves into the room and hits the same statue Snow Adders second arrow hit

In return both remaining statues swing their swords at Grimdoc

To hit AC Grimdoc: 1d20 + 8 ⇒ (19) + 8 = 27
To hit AC Grimdoc: 1d20 + 8 ⇒ (12) + 8 = 20

To confirm: 1d20 + 8 ⇒ (9) + 8 = 17

One of them manages a cut to the side of Grimdoc's head but doesn't manage to slice him in the troath (doesn't confirm) while the other sword glances harmlessly to the side as it hits Grimdoc's armor

Damage Grimdoc: 1d8 + 4 ⇒ (1) + 4 = 5

init
Party
Statues

Damage Blue: 17

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Cover doesn't affect Snow Adder - improved precise shot :)

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder takes a quick step to the door and sends another trio of arrows at the statues. Begin with blue, then switch to yellow
Attack 1: 1d20 + 10 ⇒ (7) + 10 = 17
Damage 1: 2d6 + 5 ⇒ (2, 1) + 5 = 8
Attack 2: 1d20 + 10 ⇒ (7) + 10 = 17
Damage 2: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Attack 3: 1d20 + 5 ⇒ (19) + 5 = 24
Confirm 3: 1d20 + 5 ⇒ (10) + 5 = 15
Damage 3: 2d6 + 5 ⇒ (4, 6) + 5 = 15
Extra Damage 3 if confirmed: 2d6 + 5 + 2d6 + 5 ⇒ (1, 6) + 5 + (2, 5) + 5 = 24

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"After you boys. These creatures seem to be your strong points. Unfortunately they are immune to my magics." Logain says with an annoyed voice but makes room for the others to enter the room and go to work.
Probably just delay. No space and I'm not the best melee fighter without magical support.

Scarab Sages

Snow Adder wrote:
Cover doesn't affect Snow Adder - improved precise shot :)

Ah, I knew there was someone in one of my pbp's who had that..couldn't remember who it was though. That means you confirmed with the second crit..didn't take him down though..so doesn't change much in the over all greater scheme of things

Scarab Sages

Snow Adder first arrow takes down the blueish statue and his next 2 arrows take down the last statue

Other then 3 longswords which appear to be made from stone at first glance the statues carry nothing and there's nothing in the corridor of interest..other then the next door.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc nods to Adder as he picks up his lucern hammer.

"Third times the charm they say. I think we have their number now. Lets see what they were guarding."

Grimdoc will take a quick look at the door before opening it.

Perception : 1d20 + 13 ⇒ (1) + 13 = 14

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Grimdoc's wounds quickly close as the same open across Calistan. He grimaces in pain but wants to try something new. His body coalesces into the form of a bright light in the vague shape of Calistan. All of his accrued wounds sizzle and pop as they seal themselves and Calistan waves at his friends.

Standard action to become a golden-white fire elemental; Move Action to heal myself.

Heal: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Hey thanks Cal. Grimdoc nods to the now white elemental, somewhat mystified.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel smiles to himself as he realises that he didn't even need to draw his blade.

"Impressive display."

-Posted with Wayfinder

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Let's hope no more of these staues..."
Logain says and taps himself with the shield wand and starts hovering over the floor.

-Posted with Wayfinder

Scarab Sages

You open the door to reveal:

The west wall of this corridor features 3 narrow windows overlooking an enoursmous chamber below (the one with smokey face and the statues). An elobarate rack against the east wall contains severals slots stuffed with scroll tubes

At the end of the corridor is another door

Neither the scrolls nor the door at the end appear to be trapped

When you use detect magic 8 scrolls light up

Scrolls, I'll assume that between you guys you manage to make all the spellcraft checks:
3 * summon monster IV, 2 * tongues, 2 * summon monster III, wall of stone

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Well, the scrolls are nice and all. But I was half expectin to find our smoke faced buddy in here. I still have a word or two for him you know." Grimdoc will look for any hidden control panels or stone work.

perception: 1d20 + 13 ⇒ (1) + 13 = 14 +2 vs stone

Or maybe not

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

perception: 1d20 + 10 ⇒ (1) + 10 = 11

Marcel also has difficulty finding anything out of the ordinary in this room.

Scarab Sages

Just to confirm, nothing not already stated is found with those perception rolls. Are you going for the door at the end of this corridor or walk back and try a door there?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will open the southern door.

"I am getting hungry. You would think this place would have a pantry."

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Maybe this room will be it." Snow Adder checks the door and then backs up and uses his wand to cast aspect of the falcon.
Perception: 1d20 + 16 ⇒ (3) + 16 = 19

Scarab Sages

As you open the unlocked and none trapped door you see;

The sweeping ceiling of this spacious gallery allows for a huge display of framed paintings upon the south wall, each of which sports a different monster looking down on the raised platform at the center of the room. The platform supports a simple table covered with an open book and numerous burning candles of various colors and lengths.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc peers in and comments.

"Well, they set a fancy table and all. But still no food. Some kind of trophy room I recon ."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"I'll take the scrolls with me for now. Might be useful, though they might be a challenge to activate."

Logain takes a look over Grimdoc's shoulder and tries to identify the monsters, perhaps they mean something. At the same time he scans over the room with his eyes glowing, searching for magical aura's.
know arc dung planes: 1d20 + 13 ⇒ (16) + 13 = 29
know arc dung planes: 1d20 + 13 ⇒ (15) + 13 = 28
know arc dung planes: 1d20 + 13 ⇒ (18) + 13 = 31
know arc dung planes: 1d20 + 13 ⇒ (8) + 13 = 21
know arc dung planes: 1d20 + 13 ⇒ (16) + 13 = 29

What's with the ice giant?

Scarab Sages

My mistake, I was cut&pasting monsters from various maps to other maps for my pbp's - so I don't have to search for new pictures and can just re-use them from previous scenarios, that one ended up here

Logian looks into the room and sees that the entire room radiates magic and after some concentrating can distinguish that all paintings radiate magic as well.

The paintings are numerous and include various pictures of dinosaurs, efreet,trolls, devils, demons and trolls

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