PFS: Masks of the Living God (Inactive)

Game Master R D

Initiatives:
[dice=Berosius]1d20+2[/dice]
[dice=Harrow]1d20+1[/dice]
[dice=Lumnessa]1d20+2[/dice]
[dice=Tan'ia]1d20+1[/dice]

Perceptions:
[dice=Berosius]1d20+2[/dice]
[dice=Harrow]1d20+6[/dice]
[dice=Lumnessa]1d20+0[/dice]
[dice=Tan'ia]1d20+5[/dice]


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Silver Crusade

Berosius wrote:

I was hoping those great rolls would get me up the stairs!

Berosius continues on up to the second floor, doing his best to remain hidden in shadows as long as possible.

[dice=Stealth]1d20+3

It does. :-) But I await actions from the rest of the party before I throw you guys into it.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow waits patiently at the bottom of the stairs as Berosius scouts ahead.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa, finally relived to be able to take out the bad guys instead of pretending to be buddies, sticks close to Berosius using scroll of mage armor before heading up the stairs. Any chance you can cast that good luck spell on me too? She asks when ever the halfling casts guidance.
Stealth: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 Apparently she whispered to loudly...
Perception: 1d20 + 0 ⇒ (5) + 0 = 5

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I'm not sure I like this place. They have expected me to do mean things.

Silver Crusade

I've added a third map to the list of maps at the top of every page. I also include it here for convenience:

Temple of Razmir: Second Floor

Since you're on the stairs traversing the first and second floors, I've put your avatars in the appropriate location on BOTH maps.
____________________________________________________________

Used exclusively by the senior members of the cult, this floor of the temple contains their private quarters, as well as the chambers of the high priestess. Priests forbid the acolytes access to the floor, and any found lurking about here are swiftly and strictly punished.

While climbing even halfway up the stairs amounts to a serious offense for acolytes, reaching the top is cause for imprisonment, a beating, and possibly even worse.
____________________________________________________________

This is what you see at the top of the stairs: A large golden mask rests upon a marble pedestal at the top of the stairs, with a green gemstone set into the mask's forehead, 5 and smaller gems set around it. A stained glass window in the wall behind the pedestal depicts a similar mask.

So far, it looks like nobody has noticed you! :-D

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius is no thief and he wasn't there to get rich. He ignored the gems and considered the doors. After a moment's refelction, he decided that more important papers would likely not be stored in the room at the head of the stairs, but rather farther away from the entrance. Thus, he took a right-hand turn and continued on into the complex.

Silver Crusade

Moving Berosius off of the First Floor map.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will walk up to the mask on the marble pedestal, and detect magic towards it.

Silver Crusade

Tan'ia wrote:
Tan'ia will walk up to the mask on the marble pedestal, and detect magic towards it.

Round 1: Yes, there's magic. (I also moved Tan'ia on the map.)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow looks at the mask cautiously.

"Harrow so tired of masks!" he whispers a bit too loudly. "Anyone wear mask probably doing something bad!" he adds.

Before passing the mask, he says "Maybe mask evidence...should we take?"

The half-orc looks fearsome in his full plate armor and wielding his weapon. He is clearly expecting some resistance.

Silver Crusade

GM Engleaktig wrote:
Round 1: Yes, there's magic.

Round 2: Abjuration and Evocation.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will continue to concentrate, if possible.

Silver Crusade

GM Engleaktig wrote:
GM Engleaktig wrote:
Round 1: Yes, there's magic.
Round 2: Abjuration and Evocation.

Round 3: Aura Power: Moderate (4th to 6th level)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"You want take mask with us?" Harrow asks. "Or we go to next door?"

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Tan'ia will put a hand on the mask.

Silver Crusade

Everyone good with their position on the 2nd floor map?

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Sure

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Yep...

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I have a feeling I'll regret this. Yes.

Silver Crusade

Tan'ia touches the mask. Three things happen:

(1) A loud alarm goes off. This was the abjuration effect.

(2) (Touch Attack: 1d20 + 8 ⇒ (10) + 8 = 18) The mask dischaeges a lot of electricity. (This is a touch attack because it's Shocking Grasp.) Tan'ia takes (Ouch: 5d6 ⇒ (3, 6, 5, 4, 6) = 24) 24 HP of electric damage!

(3) You can hear angry voices elsewhere on the second floor.
____________________________________________________________

Initiative Rolls:
Berosius: 1d20 + 2 ⇒ (16) + 2 = 18
Harrow: 1d20 + 1 ⇒ (5) + 1 = 6
Lumnessa: 1d20 + 2 ⇒ (19) + 2 = 21
Tan'ia: 1d20 + 1 ⇒ (8) + 1 = 9
AoR: 1d20 + 0 ⇒ (14) + 0 = 14
PoR: 1d20 + 2 ⇒ (12) + 2 = 14
HoR: 1d20 + 3 ⇒ (5) + 3 = 8
K: 1d20 + 4 ⇒ (11) + 4 = 15
E: 1d20 + 0 ⇒ (14) + 0 = 14

Sorted Initiative Order:
Lumnessa: 1d20 + 2 ⇒ (19) + 2 = 21
Berosius: 1d20 + 2 ⇒ (16) + 2 = 18
K: 1d20 + 4 ⇒ (11) + 4 = 15
PoR: 1d20 + 2 ⇒ (12) + 2 = 14
AoR: 1d20 + 0 ⇒ (14) + 0 = 14
E: 1d20 + 0 ⇒ (14) + 0 = 14
Tan'ia: 1d20 + 1 ⇒ (8) + 1 = 9
HoR: 1d20 + 3 ⇒ (5) + 3 = 8
Harrow: 1d20 + 1 ⇒ (5) + 1 = 6

GM Roll:
1d6 ⇒ 6

____________________________________________________________

Lumnessa and Berosius are up!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow assumes his angry face as Tan'ia goes down hard.

The half-orc takes charge.

"Half-ling, you heal wounded cleric until she back in fight! Teasy nome, get spell ready when they come thru door! Harrow, you ruin their day!"

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumness nods to the half-orc and gives him a mischievous grin. Moving over to the doors she readies to cast one of her flame spells as soon as the door is opened.
Damage: 3d4 ⇒ (2, 2, 4) = 8 DC 17 Reflex for half[/ooc]

Silver Crusade

Lumnessa, where you are currently on the map is actually a stained glass window that overlooks the street.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Well isn't that embarrassing :)
Lumnessa instead moves over to the south walkway and ready for an approach.

Silver Crusade

Naw. It's my bad. I should have been more descriptive. They do look like doors on the map...

Silver Crusade

Just waiting for Berosius to post. Tan'ia is unconscious at -9 HP. She'll die in 3 rounds.

Silver Crusade

(Botting this) Berosius uses charges from Tan'ia's wand:

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Harrow and Lumnessa may take an action.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Still no enemy in sight? Harrow will walk along the northern hallway for his move action and total defense for standard.

Silver Crusade

Nope. Not yet.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Lumnessa will move down the southern hallway and ready her burning hands again.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"The jig is up," said Berosius. "Let's keep moving!"

Head down the hallway at a hustle.

Does everyone look healed up?

Silver Crusade

Tan'ia could use a bit more, but she can handle that on her turn.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

I'll heal myself now.
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

For convenience, everybody moves up in the three rounds it takes Tan'ia to heal herself. Feel free to move yourself on the map if you don't want to be where I placed you.

Opposite the grand mask stands a pair of tall double doors (where you are now), made from shining silver. Carved into their surface is the symbol of Razmir, beneath which dozens of supplicants are portrayed holding up piles of coins, jewels, and other wealth to the icon of the Living God.

This door looks locked. The alarm still clangs.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow puts his shoulder into the elaborate silver doors.

"Harrow not like stealing money to buy fancy doors!" he shouts.

str check: 1d20 + 4 ⇒ (16) + 4 = 20

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Yeah! yells lumnessa as she throws her tiny shoulder into the door, trying to help Harrow open the door.
Aid Str: 1d20 - 1 ⇒ (11) - 1 = 10 WOOHOO!

Silver Crusade

Oh, dear.

Harrow Reflex Save: 1d20 + 2 ⇒ (10) + 2 = 12
Lumnessa Reflex Save: 1d20 + 2 ⇒ (17) + 2 = 19

WHOOSH!

When Harrow touches the door it bursts with freezing cold energy! (Though Harrow is able to force it open--thanks to Lumnessa'a Aid Another!)

Cold Damage: 4d6 ⇒ (1, 3, 5, 2) = 11

Harrow takes 11 HP of damage; Lumnessa takes 5 HP.

You can hear yelling all around the complex, now.

The original alarm on the mask has stopped.
____________________________________________________________

In the next room (Area T21): This room has many doors, three on each side and a pair of double doors opposite the entrance. In the center of the chamber, a two-step dais serves as a base for a sculpture made up of dozens of masks, carefully forged into a humanoid shape. Quite suddenly, a voice booms out from the chamber asking, "Who are the true gods?" Just as suddenly as the voice came, all is silent. (Except for the people yelling all around the temple.)

(Map updated.)

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

But my save was so much better? why do I get more damage? :(

Burrrrr! Lumnessa shivers as she moves into the room. The little gnome jumps when startled by the booming voice but fright quickly gives way to excitement. OH!OH!OH! I love riddles! Lets see...OH! I know! Wait, never mind. Um....

Silver Crusade

Lumnessa Raziel wrote:
But my save was so much better? why do I get more damage? :(

My bad. Typo. Harrow takes 11 HP of damage; Lumnessa takes 5 HP.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius takes a shot...

"Those who seize the power through acts of will?" he says, meanwhile healing Harrow.

Wand of cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

I was totally going to guess that. Whispers to the gnome as she heals herself.
UMD: 1d20 + 10 ⇒ (10) + 10 = 20
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

"Wrong answer!"

The only correct answer is "money and power."

The statue in the center of the room is no simple work of art. The masks move as one and step off the dais. (That's his surprise round. Knowledge(Arcana) to know more about it. Here's a picture of the enemy.)

Initiative Rolls:
Enemy: 1d20 + 7 ⇒ (8) + 7 = 15
Berosius: 1d20 + 2 ⇒ (13) + 2 = 15
Harrow: 1d20 + 1 ⇒ (3) + 1 = 4
Lumnessa: 1d20 + 2 ⇒ (18) + 2 = 20
Tan'ia: 1d20 + 1 ⇒ (5) + 1 = 6

Sorted Initiative Order:
Lumnessa: 1d20 + 2 ⇒ (18) + 2 = 20
Enemy: 1d20 + 7 ⇒ (8) + 7 = 15
Berosius: 1d20 + 2 ⇒ (13) + 2 = 15
Tan'ia: 1d20 + 1 ⇒ (5) + 1 = 6
Harrow: 1d20 + 1 ⇒ (3) + 1 = 4

Lumnessa is up!

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Brrrr! Down to 11 hp, but thanks for heal Berosius!

Harrow shivers despite not feeling any pain from the cold.

"Harrow not like quiz! Quiz make Harrow angry!" the half-orc shouts as the mask moves toward them.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

Oh Boy! Um...Is it too late to make a run away?!?! Whines Lumnessa as she conjures a ball of fire and hurls it at the mask-monster.
Produce Flame
Attack: 1d20 + 4 ⇒ (19) + 4 = 23 vs. touch
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Silver Crusade

The flames seem to have no effect on this thing.

Lumnessa has a move action remaining.

Scarab Sages

Void-Touched Sorcerer 2
Defense:
AC 21 (17) Touch 13; Flat-footed 12; CMD 10; hp 13/14; Fort +2; Ref +2; Will +2
Offense:
Initiative: +2; Spd 20; CMB: -2; Melee Touch +1; Range Touch +4
Spell Like:
DC 15: Dancing Lights, Flare, Prestidigitation, Produce Flame, Black Motes (8/day): 1d4
Spells:
CL: 2; Conc: +7; 0th DC 15: Ghost Sound, Daze, Spark, Acid Splash; 1st DC 16: Burning Hands, Recharge Innate Magic; Spell Focus (evocation); Pyro: +1 CL Fire spells; Void Arcana: 1 target that fails save are Silenced 1 rnd

oh no. Lumnessa gulps as she moves to the side and throws her back to the wall hoping the monster can't see her anymore.

Silver Crusade

Human (Mwangi, Zenj) Cleric-4 HP: 29/29 | AC: 16 | T: 12 | FF: 15 | CMB/CMD: 4/16 Fort: +6 | Ref: +3 | Will: +8 | Init: +1 | Perc: +6

Knowledge (arcana): 1d20 + 6 ⇒ (9) + 6 = 15

Silver Crusade

This is a mask golem. They are immune to most magic and DR 5/bludgeoning.

Silver Crusade

The mask golem moves forward 10 feet and attacks the only enemy it can clearly see: Harrow.

Slam: 1d20 + 8 ⇒ (14) + 8 = 22, Damage: 1d8 + 4 ⇒ (4) + 4 = 8

The half-orc bleeds profusely down the side of his face, and his left eye begins to swell shut as he takes 8 HP of bludgeoning damage! Lucky for him, Harrow feels no pain.

Sorted Initiative Order:
Lumnessa
Mask Golem
Berosius
Tan'ia
Harrow

Berosius, Tan'ia, and Harrow are up!!!

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