[PFS/DMK/YSK] 6-17 Fires of Karamoss (Inactive)

Game Master Kludde

Map and handouts


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Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Dervish dot


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Skill Monkey .

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ranger Dot.


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The adventure begins as the party arrives in the basement of one of the Grand Lodge’s outbuildings.

This cold subterranean records hall is dim and quiet. In front of a heavy wooden door stands Venture-Captain Shevala Iorae, one of the Society’s premier experts on the ruined siege towers near Absalom. She waves and begins speaking eagerly as she approaches, the flame of her candle struggling against her pace.

“Hello! I’m sorry to summon you to such a bleak meeting space, but I’m gathering intelligence that I can really get only here. Come, you’ll have to see for yourselves.” Venture-Captain Iorae gestures toward the wooden door behind her, saying, “Before we go in, tell me—do you know much about the Red Redoubt of Karamoss?”

K(arcana) for knowledge on Karamoss, K(engineering) for knowledge on the red redoubt, k(local) for knowledge on siege towers

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Moving relatively quietly despite the armor and weapons he is carrying, Ceobryrn replies with what he knows about the red redoubt

K(engineering): 1d20 + 5 ⇒ (14) + 5 = 19


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(Same here:) I'm going to use this as a roll call, so please everybody post at least once before we proceed.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Kn(Arcana): 1d20 + 9 ⇒ (5) + 9 = 14
Kn(Engineering): 1d20 + 9 ⇒ (11) + 9 = 20
Kn(Local): 1d20 + 15 ⇒ (20) + 15 = 35

"I remember several interesting facts about the Red Redoubt, and I have studied the siege towers extensively. Are getting an opportunity to actually enter the tower? I would be thrilled to have an opportunity to explore this historically significant structure!" Hagnar says, obviously excited.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Aetherys is a lithe elven girl bearing long, well-kept blond hair flowing down to her waist. Some of it is braided, with small clasps respresenting the Dawnflower. Her eyes are deep blue, and she hardly ever blinks. At her side, a black-bladed scimitar rests, engraved with arabesque.

"Greetings, I am Aetherys and this is Dawnblade." she says as she strokes her scimitar.

"I remember a few things. Moreover, I went to a mission there some time ago, as we were supposed to try out a trial for aspirant Pathfinders in one of the siege towers. Does that mean we have to go back?"

Aetherys has played #6-01 Trial by Machine, in fact. Not sure if it changes anything.

Knowledge (arcana): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (local): 1d20 + 5 ⇒ (4) + 5 = 9

Sovereign Court

The Elven noble turns up with a bit of a show and a flourish, well dressed in the latest fashions.

"May I interrupt..."

K(arcana) for knowledge on Karamoss,
1d20 + 11 ⇒ (2) + 11 = 13

K(engineering) for knowledge on the red redoubt,
1d20 + 7 ⇒ (12) + 7 = 19

k(local) for knowledge on siege towers
1d20 + 15 ⇒ (17) + 15 = 32

Lord Percy shares what he knows.


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Still waiting for Elindriel and Lirianne

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Sorry, missed the new thread...

Elindriel shakes her head briefly and lets the others share what they know.


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Ceobryrn, Hagnar and Percy:

The entire Red Redoubt was built in a single night out of a strange red skymetal alloy called djezeteel, said to have been invented by Karamoss himself.

Hagnar:

Though the aboveground sections of the tower were destroyed, the underground levels seemed to be sound. As far as anyone knows, there could be dozens of
unexplored levels below the surface.

Hagnar and Percy:

The uppermost surviving levels of the Red Redoubt are considered relatively safe. Junior members of the Pathfinder Society are often run through obstacle courses here set up by their mentors.

One recent such excursion took an unexpected turn when a team of Pathfinder recruits stumbled into an undiscovered sublevel of the siege tower. Since then, Pathfinder Society activity in the area has increased dramatically.

Venture-Captain Shevala Iorae has led the new efforts to explore the Red Redoubt, and she has sent scouting teams into progressively deeper levels of the tower. For the last few days, Shevala has not left the Grand Lodge, instead remaining cloistered below in a darkened records room.

Shevala opens the heavy wooden door into a cramped records room, eliciting a painful cry from inside, followed by curses in a strange language. The room is even darker than the hall outside, lit only by a few small candles. A sturdy wooden chair stands in the center of the room, on which writhes a curious creature. Long, rubbery arms spill over the sides of the chair and brush the floor, connecting to a torso covered in dirty green scales. Huge black eyes protrude over a drooping, sharp-toothed mouth that appears to close on only one side. The creature squints against the light from the torchlit hallway, shouting, “Shut it! Shut the blasted door!”

DC 16 K(dungeoneering):

The bizarre creature in the chair is a horrifically mutated choker.

“Pathfinders,” Shevala says with exasperation, “may I present Marw.”

Marw is a guest of the society, and he has helped us secure safe passage through the Scrap Heap, a deep level of the red redoubt. With it, we gain access to "the Forge", an even deeper level. Over the past few years, the Scrap Heap has seen ever more raiding parties from the Forge appear. We have secured access to the Forge, under the condition that we would investigate and end the incursions from the Forge if at all possible.

The activity in the Forge is worrying. Some ancient production line deep within the redoubt has reactivated. In the worst case, this means that the machines that built Karamoss’s original robot army have suddenly resumed functioning: another robotic siege on Absalom could be imminent!

“I need you to find out what’s going on within the Forge; if something is providing power to Karamoss’s robot foundries, it’s imperative that you deactivate that power source to prevent history from repeating itself. Of course, Marw here would also like us to ensure that whatever is scavenging in the Scrap Heap and endangering his people ceases to do so. Finally, please keep an eye out for anything of academic significance. The entire tower is a trove of historical data from one of the most fascinating periods in Absalom’s history! Bring me anything interesting that you can carry, and secure everything else so that future expeditions can study the artifacts in relative safety.”

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn repeats the old tale "It's told that, the entire Red Redoubt was built in a single night out of a strange red skymetal alloy called djezeteel, said to have been invented by Karamoss himself."

K(dungeoneering): 1d20 + 6 ⇒ (13) + 6 = 19
Seeing Marw, Ceobryrn takes a sudden sharp intake of breath, as he hand reflexively reaches for his sword, but stops before drawing, "We are to trust this misshapened choker?"

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Aetherys gazes at the deformed creature with barely contained horror. She quickly tries to regain her composure, and nods as she hears words she likes to hear.

Protect. Secure. This I'm comfortable with. Fighting robots is much better than fighting people. Mistakes won't be repeated.

Thinking about Buri-Buri again? I've told you, Sarenrae has forgiven you. Can't we move on? You're wallowing on your guilt far too much, 'therys. Unless it's about leaving Sir Ilivan to die?

Hush, Dawnblade.

The elf doesn't appear to ask any questions, lost in her thoughts, her gaze looking away.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar adds to the information for the party. "Though the aboveground sections of the tower were destroyed, the underground levels seemed to be sound. As far as anyone knows, there could be dozens of unexplored levels below the surface. The uppermost surviving levels of the Red Redoubt are considered relatively safe. In fact, junior members of the Society are often run through obstacle courses here set up by their mentors. However, one recent such excursion took an unexpected turn when the recruits stumbled into an undiscovered sublevel of the siege tower. Since then, Pathfinder Society activity in the area has increased dramatically, and you, Venture-Captain, have not left the Grand Lodge in several days. My informants have told me that you have remained cloistered in a darkened records room. Perhaps this very room?"

Kn(Dungeon): 1d20 + 9 ⇒ (17) + 9 = 26
As the door opens, Hagnar is surprised to see an actual, living choker in the room! He had studied them, of course, and even seen the stuffed body of one back at the institution, but never had he seen a living specimen! He was very much going to enjoy this mission...it was a good thing had just started a new journal and had plenty of space for notes and drawings!

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Aetherys snaps out of it. "I was part of that expedition. We almost died there, all of us."

-Posted with Wayfinder


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For reference: APL is 7.17, so we're doing high tier with 4up adjustments

Yes, Marw can be trusted. He will accompany you to the Scrap Heap, and he assures us that his choker allies will not only refrain from attacking, but escort you safely through the junkyard themselves.

I have spent most of my resources securing this information and working out the Scrap Heap deal. Absalom does not officially acknowledge this as a threat—at least not yet or not that they’re willing to admit to me—so we’re on our own for now. I have secured you safe passage to the Forge, but from there I am putting my faith in your skills and resourcefulness. This is an important mission for the safety of Absalom; please take the rest of the evening to prepare and equip yourselves with whatever you think you may need. You’ll leave for the Red Redoubt in the morning.

Sovereign Court

The Elven noble looks embarrased for a moment "Oh, my manners!" Percy looks to the assembled crowd "To my old friends I bid you greetings once again, and to my new companions, I am Lord Sinclair Percival Blackros, and it is a deep pleasure to meet you"

"And I'm Boffins" says a small voice as a butterfly winged pops into existence on his shoulder.

"If the Scrap Heap has seen ever more raiding parties from the Forge appear, what did they consist of?"

"You have secured access to the Forge, what is it exactly and what do we know of its dangers?"

"Most importantly, what manner of creature LIVES there?"


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

Sorry for late dot in! Had a hectic weekend...

"Not so worried about the living ones, they can be made non-living. But I don't trust a machine that seems to act on its own. Trickier to find the best spot to put a bullet."

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn eyes Marw, "I've run across a few non-living machines too."


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The journey to the red redoubt is uneventful, and Aetherys sees a familiar entrance as the group descends into the red belly of the fortress. Passages and corridors wind in every direction, though Marw finds his way without error. Finally a makeshift lift bring the adventurers to the scrap heap, with a group of mutant chokers waiting to greet them as soon as they step off.

The chokers lead the party through the scrap heap to a pair of gigantic skymetal doors that open to the Forge. They are labelled "Forge—Power Control Waste." We go no further here. the chokers say.

Beyond the door, there's a short corridor. The Forge’s corridors are cramped and precisely machined; they’re illuminated with normal light by panels running along the tops of the walls. The corridor ends in an elevator, which rapidly brings the pathfinder down to a new location.

A trapezoidal chamber displays signs of recent vandalism. Battered red panels hang from single bolts, revealing exposed wires and structural supports. Glowing tubes flicker behind smashed translucent panes on the upper walls that intermittently emit showers of sparks. Opposite the elevator to the north, a set of thick double doors stands in the room’s shortest side.

A cold, calm voice sounds from above. Hello. Are you designated as maintenance units? Maintenance request—please assist. Open Forge power core access doors.

The voice comes from a multi-legged robot clinging to the chamber's ceiling, hanging upside down.

See handout

Because of the presence of so much djezeteel metal in one place, characters within the siege tower gain a +2 circumstance bonus on all caster level and concentration checks.


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

"Maintenance units? I guess you could call us that," Lirianne says with a chuckle.

Sovereign Court

"What is your designation?" Percy responds.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn chuckles , "I think trouble shooter would be more accurate ."

-Posted with Wayfinder


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The robot clambers down from the ceiling, and while clinging to the vertical wall, he exclaims:

Request priority 1; override all previous designations.
New designation: return with director unit Tig-0 to Forge power control station. Complication: main access route malfunction—please assist.
Immediate objective: clear access route.
Confirm new designation?

Following that staccato burst of statements, he follows with an answer to Percy's question:

I am director unit Tig-0. My primary designation is oversight of Forge power control systems in service of Lord Karamoss.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

"Is this the Forge power core access door?" asks Elindriel, indicating the door to the south.

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

"Obviously we need to help this robot accomplish his task. This will allow us to learn more about how this place works."

Then turning to the robot:

"Report localization and problem met on the access route."


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar chimes in with, "And report other units or intruders in area." He then looks around the room and examines the door.
Perception: 1d20 + 16 ⇒ (20) + 16 = 36

Before going any further, the man removes two vials from his belt pouch, adds some other liquid and powders, shakes them up, and drinks them one after the other...
Hagnar prepares and takes extracts of 1) Barkskin: The drinker gains a +3 enhancement bonus to natural armor for 70 minutes; and 2) Countless Eyes: Hagnar’s potion grants the drinker all-around vision for 5 hours, so the drinker can’t be flanked.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Assuming the set of thick double doors is the way, Ceobryrn moves forward to examine them.

perception: 1d20 + 13 ⇒ (6) + 13 = 19


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3
Ceobryrn wrote:

Ceobryrn chuckles , "I think trouble shooter would be more accurate ."

Dammit why didn't the gunslinger think of that pun >.>

"Alright, Sparky, lead the way," Lirianne says to the robot once the others have asked their questions.

Sovereign Court

Percy targets the party with Message, and casts Communal Delay Poison.

GM did they mention earlier to my question about what creatures or things were coming from below? If its all about robots or something I'd prefer to load up an extra Lightning Bolt instead of fireball :p


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Flashback to the answers to Percy's questions:

Marw doesn’t know what they are, exactly, only that they’re well armed. I suspect from his descriptions that automatons from below have reactivated and are coming up to salvage whatever important components they can find.

As for the Forge itself, all we have are guesses. The level is referred to in other documents simply as "the Forge". Assuming a literal interpretation, forges are hot, so prepare to deal with high temperatures. Beyond that, I’d be ready to confront some newly minted mechanical soldiers if those foundries are indeed active

Who knows what anything was for in that tower? My educated guess is that the Forge served as the power source for the Red Redoubt; it was definitely linked to the production of Karamoss’s robotic army.

I reactivated on the level above four days ago. A system-wide callback signal has been issued, indicating that I must return to my station. Activation of Forge power systems without director unit oversight is against safety protocols. However, the main access route has malfunctioned, and I’m unable to return to my station.

The power control’s auxiliary command system issued a return request for director units. This caused my reactivation, though I don’t know why the return request was issued. I believe that this use of the Forge systems may not have been authorized by Lord Karamoss. I can access more detailed records and confirm authorization at the Forge power control station. You will assist my return.

I have encountered several robotic units that have malfunctioned and don’t respond to proper designation routines—one of them attacked when I assigned it a designation. I didn’t recognize these units’ models. Lord Karamoss may have created these while I was off-line. I don’t recognize your models, either; I must update my unit database upon return to the Forge power control station. What are the dates of your construction?”

New designation—confirmation required: return with director unit Tig-0 to Forge power control station.
Confirm new designation?

Sovereign Court

Thanks! Will swap 2xFireball 1x Lightning to 1x and 2x instead, and load shocking grasp

"Confirmed" Percy ventures.


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Immediate objective: clear access route.

Ceobryrn examines the door, and it looks to be a double door, opening away from the adventurers. With brute force, it could be opened wide enough for the adventurers to pass, but the much larger Tig-0 will require more work. It looks like there's a scrap heap on the other side blocking the passage - clearing it out will take some time.

Stength check to open the door sufficiently for medium-sized creatures to pass, and several minutes to clear out the scrap heap if you want to grant passage to Tig-0

Sovereign Court

Percy looks on at the more beefy man-specimens.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel moves to the door and attempts to force it open, bracing herself and pushing.

Strength: 1d20 + 4 ⇒ (14) + 4 = 18

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

Aetherys lends a hand (or rather a shoulder) to Elindriel, but her frail build doesn't seem to do much good in the matter.
Strength (aid another): 1d20 ⇒ 9

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn gets to work helping to clear the door for everyone to pass.

Str check: 1d20 + 4 ⇒ (10) + 4 = 14


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar also pushes against the door, helping the others.
Aid another: 1d20 + 2 ⇒ (15) + 2 = 17


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Hagnar, Ceobryrn and Elindriel push at the door, but fail to get any movement in it.

Assuming your intent stays the same, and you try again:

Eventually, the door gives way, and Ceobryrn starts removing scrap, clearing the passage.

Sub-designation: Follow Tig-0, Tig-0 command the party as he leads them through the hallway beyond, which slopes gently downward in a series of switchback staircases.

At some point, a hole in the wall opens up to an alternative route down, apparently just burned in there by new inhabitants. Tig-0 refuses to take this route Directive: take direct route to Forge. Remark: Vandalism to be repaired with priority 4.

If you want to take the faster route down, make a diplomacy check on Tig-0

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel attempts to persuade the machine. "If your goal is to reach the forge as quickly as possible, we should go this way. Let's not waste any time, Tig-0."

Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27


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I believe your logic is sound, and that we should indeed proceed along this route. Tig-0 says. The robot seems to talk in full, coherent sentences when not issuing orders. When he does, however, he seems to utter lines of code more than anything else
Sub-designation: follow Tig-0 through vandal corridor

DC 20 Perception:

There's a sky metal coffer here, hidden in the scrap left after boring the hole in the corridor. It contains several technological items: some round thing with a pin in it, a pipe with a lens at the end, some kind of really small shield with a dial on it, and two more egg-shaped items.

An accèss lift can be operated with a touch panel, and leads the adventurers down to another set of switchbacks. From here, a door to a small room is visible, and there is a another hole drilled in the side of the corridor. Tig-0 makes another remark about vandalism, and again refuses to enter the hole. (Though the same check will again convince him otherwise)

You are at the red 'X' on the map

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Take 10 for a 21 Perception

Elindriel finds a sky metal coffer buried amongst the rubble and opens it. "Tig-0, can you tell me the designation and use for each of these items?"

Sovereign Court

Perception 1d20 + 14 ⇒ (15) + 14 = 29

Percy locates the items...

"Tig-0, identify items, and state purpose and method of use"

He shows Tig the shield device and the 'telescope'

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24

Again, Elindriel attempts to convince Tig-0 of the utility of taking advantage of the improvised shortcuts.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn continues quietly moving along, keeping watch for trouble.

perception: 1d20 + 13 ⇒ (6) + 13 = 19

Silver Crusade

Female Elf Magus (Bladebound) 9 | HP 68/68 | AC: 26 T: 16 FF: 21 CMD: 23 | F+11 R+12 W+9 | Init +9 | Perception +13

"Elindriel's right, the shortcut is a more logical path. We'd save time and resources."

Aid Another (Diplomacy) is automatic, so +2 for your check Elin.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar is sketching the path as the party moves, adding notes here and there about identifying marks or signs. He examines the objects found in the skymetal coffer to see if he can make any observations about their use and purpose.
Kn(engineering)+inspiration: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12 really... =/


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

Lirianne trails the group, pistols ready and keeping an eye out for trouble.

As Hagnar examines the unusual objects, she leans over and tries to offer any insight she has gained from her experience with mechanical devices as well.

Aid another (Knowledge (engineering)): 1d20 + 10 ⇒ (4) + 10 = 14

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