[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


51 to 100 of 4,419 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Concentration to Cast Defensively Against DC 17: 1d20 + 4 ⇒ (18) + 4 = 22

Jirah smiles slightly as the goblins stay bunched up.
I have an idea...Why don't you all burn?

Burning Hands: 1d4 ⇒ 2
Spell Failure, 1-5 Fails: 1d100 ⇒ 44

That should hit three of them, if I place the cone facing right through the door.

EDIT: Well, that damage roll sucked.


Gamemaster | CC Map | S4 Map

Once I get actions from Lady Sugarsnap, Mudk, and Frēodwēn or 12 hours pass, I'll let you know the results. In the future it will be first to post, first to act as mentioned in the discussion thread.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar and Truffles repeat same as last round.

there is a "bottleneck" up ahead, and she is not the greatest shot with her sling-shot. So they stay back with Truffles having a ready action to attack any goblin that beaks through the front line and threatens them.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

me and freodwin are at the funeral until thus afternoon. We will possibly be able to fully post again tonight but I don't know how far he and his family will be driving.


Gamemaster | CC Map | S4 Map

Xakon, Mudk, and Frēodwēn ready their weapons to attack in case one of the goblins makes it into the room, while Lady Sugarsnap prepares Truffles to do the same.

Jirah's casts a spell and a fan of flames that singes some of the goblins in front of her, while Sivantanpisil begins casting a spell.

The goblin by the door way swings his short sword again at Jirah, but this time misses, the two goblins with shortbows also fire arrows with the same results. The goblin to the south runs out of view, but the group hears him yelling something in his racial language.

Goblin language:

"Wake up, longshanks here, longshanks here!"

The last goblin is out view and staying quiet, perhaps a bad sign.

Sivantanpisil's spell then goes off and Mudk sees three of the goblins by the door fall prone into slumber. On the map they are flipped on their sides.

GM Screen:

Pink Ref: 1d20 + 2 ⇒ (5) + 2 = 7
Hood Ref: 1d20 + 2 ⇒ (20) + 2 = 22
Helm Ref: 1d20 + 2 ⇒ (3) + 2 = 5
Shortsword: 1d20 + 2 ⇒ (6) + 2 = 8
Shortbow 1: 1d20 - 4 ⇒ (12) - 4 = 8
Shortbow 2: 1d20 - 4 ⇒ (1) - 4 = -3
Pink Will: 1d20 - 1 ⇒ (17) - 1 = 16
Hood Will: 1d20 - 1 ⇒ (20) - 1 = 19
Helm Will: 1d20 - 1 ⇒ (10) - 1 = 9
Curly Will: 1d20 - 1 ⇒ (3) - 1 = 2

Initiative (Round 2)
5 Goblins [3 asleep for 1 rd]
Lady Sugarsnap <= Up
Mudk [4 Dmg] <= Up
Xakon <= Up
Frēodwēn <= Up
Jirah [3 Dmg] <= Up
Sivantanpisil <= Up

Party Up!

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

"Oh my goodness! They are so cute while they're sleeping... not so much while they are awake... but they are like little green babies... is that one sucking its thumb?!? Wouldn't it be so sweet if they, like, cuddle up? Ok... you guys, they are probably gonna wake up in about a minute. So, we better do something."

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Quick, before they close the gap!" Frēodwēn shoulders past Jirah and over the first prone goblin.

if the last one standing is down on his count, he'll coup-de-grace one of the sleeping goblins, otherwise he'll swing away at the standing one with his Morningstar. You can roll for me in the latter case to save time.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I'm running initiative as 'first to post, first to act' now, so where you are in the initiative count with the other PC's is no long as important. With that mind, did you want to delay Frēodwēn until the other PC's act?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

sure, I'll delay a bit.

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

at work, so I cannot load the map..which is why sugar has been pretty much in the back right now.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk also hangs back.

"They are mostly sleeping from what I can see. I ber that other one was just asking for mercy. End this so we can go exploring. "

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

There are three sleeping and one awake near us... Then one more that ran off, correct?


Gamemaster | CC Map | S4 Map

Yes, that's correct Siv, although only Mudk can tell you those specifics. There is only one visible sleeping.


Gamemaster | CC Map | S4 Map

Frēodwēn, Sivantanpisil, Lady Sugarsnap, and Mudk all refrain from acting as they try to ascertain the best way to proceed.

Xakon and Jirah are up, as well as anyone else that wants to come out of delay. Sivantanpisil knows that the goblins are only going to be asleep for 1 round.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

thanks mr GM, that is pretty much sugar's action right now anyway, but Truffles continues his readied action

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

looks like someone moved me on top of one of the sleeping goblins. He'll go ahead and move 5' up as well. That way someone can stand below him and coup-de-grace the goblin left of him while someone in the doorway performs a coup-de-grace on the goblin there.

Frēodwēn grabs his Morningstar with both hands and drives it down onto the skull of the goblin beneath him.

Coup-de-grace: 2d8 + 6 ⇒ (5, 8) + 6 = 19

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Frēodwēn, the only issue with that is Coup de Grace is a full-round action that provokes an AoO. From where you started, you'd have to move, which wouldn't allow you to perform a CdG this round. Also, even if you were in the proper square already, you'd provoke from the goblin who isn't currently sleeping, albeit that might only be a minor issue for you.

Since you'll probably want to declare an alternate action, I placed you back in the square you were originally in.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Ah yes, I misunderstood which goblin was still standing. I thought a full-round action was something you began on your turn and finished on your next count, at which point you took a turn minus whatever actions you performed on the previous count before starting the full-round action

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Yes, you can do it that way, but when your turn comes up again, the goblin will be awake and therefore no longer helpless.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn shoulders past Jirah, steps into the doorway, and swings his Morningstar at the goblin beneath his feet.

Morningstar, attack vs. prone goblin: 1d20 + 2 ⇒ (5) + 2 = 7

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

His AC is 5, so that hits.

Freod's damage: 1d8 + 3 ⇒ (4) + 3 = 7

Frēodwēn slams his Morningstar into the goblin's head, making sure he's not going to wake up.

Everyone else has about 18 more hours to post before I move forward with the goblins' next turn.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah moves through Freodwen's square, and stabs at the standing goblin with her rapier.
Acrobatics to Avoid AoO: 1d20 + 3 ⇒ (16) + 3 = 19

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Zakon stealthily moves into the room around to flank the goblin (perhaps avoiding AoO).

Accelerated Acrobatics: 1d20 + 10 - 10 ⇒ (13) + 10 - 10 = 13
Accelerated Stealth: 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 15

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

From where he is now could Mudk do a ranged attack on the goblin right next to Xakon?


Gamemaster | CC Map | S4 Map

The issue with Jirah tumbling into that square is that the area is difficult terrain and you can only move half speed with acrobatics. This means that Jirah would need to move the equivalent of 20 feet when she only has 15 feet of movement with acrobatics.

With his accelerated rolls, Xakon can arrive at his destination, but with the goblin's darkvision and the lack of places to hide there is really no where to obscure himself with stealth.

Mudk can perform a ranged attack on the goblin next to Xakon, yes, although there are still the penalties for cover and shooting into melee.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

As soon as Jirah rolls past the goblins, Mudk sees an opening and attempts to strike but his hesitation costs him and the attack goes terribly wrong.

Fire Bolt ranged touch attack 1/8: 1d20 + 1 ⇒ (1) + 1 = 2
fire damage: 1d6 ⇒ 5

"I knew I should have waited! I knew I'd fail us somehow. Sad comfort knowing that. Well, at least I can die knowing I tried."


Gamemaster | CC Map | S4 Map

Xakon tumbles adroitly past the standing goblin, who is unable to find a opening to attack.

Mudk shoots a bolt of fire at one of the sleeping goblins, but somehow manages to hit the ceiling instead.

Just waiting to resolve Jirah's action then we'll move to the next round.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

This difficult terrain is murdering me. I'll change my action to cast Daze on the standing goblin. DC 16


Gamemaster | CC Map | S4 Map

Jirah casts a spell and a look of instant befuddlement crosses the standing goblin's face.

With a snicker, the goblin that Xakon cannot see on the west side of the room draws his shortbow and fires an arrow at the rogue. His annoying laughter stops as the arrow falls short of its target.

The other goblins are either sleeping or dazed, although the sleeping ones overcome the effects in time for the Pathfinders to attack them again.

GM Screen:

Will: 1d20 - 1 ⇒ (15) - 1 = 14
Shortbow: 1d20 ⇒ 9

Initiative (Round 3)
4 Goblins [All awake now]
Lady Sugarsnap <= Up
Mudk [4 Dmg] <= Up
Xakon <= Up
Frēodwēn <= Up
Jirah [3 Dmg] <= Up
Sivantanpisil <= Up

PC's Turn

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Shouldn't the dazed goblin stay that way until Jirah's count? Regardless, Frēodwēn will stay where he is so Xak can flank the standing goblin.

Frēodwēn swings his Morningstar at the other prone goblin laying next to him.

Cold Iron Morningstar, attack vs. prone: 1d20 + 2 ⇒ (9) + 2 = 11
Morningstar, damage: 1d8 + 2 ⇒ (7) + 2 = 9

fyi, Harker, my Morningstar only gets +3 damage when I use it with two hands, which means -1 attack because buckler. For reference on previous attack. I need to correct the stat line soon.

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

on second thought, Frēodwēn will ready a tumble 10' to the left after Xakon gets in a sneak attack--let the others get in.

Acrobatics, tumble, buckler acp: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Acrobatics, tumble, buckler acp: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Yeah, I edited my previous post to indicate the dazed one is still dazed, since it matters in respect to AoO's from it.

Your Morningstar damage was still enough to defeat the goblin last round even with only +2 damage.

Frēodwēn's target rolls out of the way just in time to avoid the Bard's blow.

Sorry, Frēodwēn, once you post, that's your action.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I can't use my move action after using my standard action? I didn't intend the movement as a replacement for the attack.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I'm afraid that readying an action is a standard action, regardless of whether the readied action is a standard or a move action.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

ah, I should have delayed until after Xakon then. It would have worked out to be what I wanted.

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

"Finally, I get to stab something!"

Xakon shanks the flanked goblin with Frēodwēn.

melee, flank+2: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
cold iron piercing dmg: 1d4 + 2 ⇒ (1) + 2 = 3
sneak attack: 1d6 ⇒ 6

Moving 5 ft if flanked goblin dies to another flanking position.

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20


Gamemaster | CC Map | S4 Map

Xakon easily drops the dazed goblin with his sneak attack.

I'm not sure which square you wanted to move to, Xakon. I don't see another flank 5' from your current position.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Correct me if i'm wrong, but the prone goblins won't be able to take AOO's, correct? Assumming I am correct...

Sivantanpisil runs past her friends and the prone goblins in to the next room.

"Freod! Don't kill them... well, actually, please do... but you're making a mess. That is so gross. And Xakon, you have blood everywhere. Ew. Sugarsnap, follow me!"

Double move action to 10' west of Xakon (50' by my count if passing through Freod's and Xakon squares), assuming the map is orientated with north at the top.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah smiles wryly at Sivv's outburst.
Unavoidable, I'm afraid. And goblin blood also smells terrible; you can never get it out of your clothes once it sets in.

Then, she casts daze at the goblin in front of her and Fredowyn. [/ooc]unless it's dead, in which case next closest, Xakon's goblin, it appears. [/ooc]


Gamemaster | CC Map | S4 Map

Sivantanpisil:

The top of the map is west. To the left side of the map I have an arrow pointing to where north is.

The entire map of this level is difficult terrain, so the furthest you could go by double moving is one square left of Frēodwēn.

The goblins can still take AoO's while prone, albeit with a negative modifier to hit.

With those facts in mind, please let me know what you wish to do instead.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Ah... I missed the north sign as was zoomed in on the map. In the case of every square being difficult terrain, I'll move up between Jirah and Mudk as a move and then use acid splash on the goblin engaged with Xakon.

Acid Splash: 1d20 + 1 ⇒ (8) + 1 = 9

Acid Damage: 1d3 + 1 ⇒ (3) + 1 = 4

I'm unable to move myself from the iPad.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon made his 5' move to a prone goblin setting up flanking for his companions.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Just realized that you awoke the goblins after one round. The spell duration is one minute per level, not one round per level. Sorry for not catching it earlier.


Gamemaster | CC Map | S4 Map

Thanks for pointing that out, Siv. I must have misread the spell description the first time I looked it up. My apologies for the mistake.

Since the goblins are still asleep:

Frēodwēn squashes the goblin sleeping next to him, guaranteeing that he's not going to wake up.

Sivantanpisil soaks the last sleeping goblin with acid, but that awakens him.

Jirah, feel free to take a different action if you wish. We also still need actions from Mudk and Lady Sugarsnap.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah moves to flank with Xakon and stand with her rapier.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Crit Confirm?: 1d20 + 4 ⇒ (16) + 4 = 20
Extra Crit Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar just tries to stay in some light and truffles continues to guard.

If she can get near one of the other melee combatants, you can get 'em, your bigger than they are...You can do it as she slaps him on the back.

guidance spell for a +1 on next attack roll


Gamemaster | CC Map | S4 Map

Jirah finishes off the last sleeping goblin, while Lady Sugarsnap gives Mudk some divine Guidance. Mudk then moves into the room to back up the others inside, and spot anything in the dark they cannot see. He helpfully points out there's still a goblin on the west side of the room.

With an indistinct warcry, that last goblin charges at Xakon and manages to overcome the rogue's defenses to slice into his left arm. Xakon takes 4 damage from the goblin's short sword.

GM Screen:

Goblin Charge: 1d20 + 4 ⇒ (20) + 4 = 24
Confirmation: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 ⇒ 4

Initiative (Round 4)
1 Goblin
Lady Sugarsnap <= Up
Mudk [4 Dmg] <= Up
Xakon [4 Dmg] <= Up
Frēodwēn <= Up
Jirah [3 Dmg] <= Up
Sivantanpisil <= Up

Everyone up!

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah steps up and stabs at this goblin as well.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

delaying for the moment

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivantanpisil steps into the room and hurls another magical splash of acid at the last goblin. "Sorry, but you're attacking my friends and I like them and... Oh no, you stabbed Xakon. You mean, ugly little creature!"

Acid Splash: 1d20 + 1 ⇒ (4) + 1 = 5

Siv turns red with anger and hurls the acid over everyone's head. It splashes harmlessly against the far wall.

Ugh, I hope no one saw that.

1 to 50 of 4,419 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS Core] GM Harker Presents: The Emerald Spire Gameplay All Messageboards

Want to post a reply? Sign in.