PFS: AP: Carrion Crown (CORE!)

Game Master R D

Schloss Caromarc


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Grand Lodge

Female Dwarf | Gear:Light mace (+0, 1d6) Chain shirt (+4, armor check -2) Rogue 1 | hp 9/9 | AC 18 T 14 ff 14 | fort +1 ref +6 will +1 (+2 against enchantments, +3 against poisons spells and spell like abilities) | Perception +5 (Trapfinding +6 Stonecutting +7)

This does not seem like a good sign...

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Grog hurries with the rest of the party.

Silver Crusade

Off to the monument, then?


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien follows to the monument, afraid of what they'll find.

Silver Crusade

The party sets out! Before they even reach the monument, they see the crowd of locals.

Other than the looming ruins of Harrowstone on a nearby hill, Ravengro's most distinctive landmark is a 25-foot-tall, moss-covered stone statue that overlooks the river. The statue depicts a proud, muscular human man dressed in leathers and wielding a truncheon—a depiction of Warden Hawkran. A total of 25 names—the guards who died in the fire of 4661, as well as the warden's wife, Vesorianna—are chiseled into the statue's stone base.

There's blood splattered all over the monument. There is, perhaps, not as much blood as the local described to Grimburrow. But, there's still quite a lot. Here and there are tiny bits of gore--a small piece of muscle, a bit of brain, etc. The blood has been used to write a "V" at the statue's base.

The locals are milling about and murmuring angrily. The arrival of "outsiders" (you, the party) seems to foment that anger. Then you hear a familiar voice: "You again! This trouble started when you lot came to Ravengro!"

You recognize the voice; it's one of the local toughs who tried to stop you from burying Petros Lorrimor in the Restlands. In fact, as you recall, he was their leader.

Grand Lodge

Female Dwarf | Gear:Light mace (+0, 1d6) Chain shirt (+4, armor check -2) Rogue 1 | hp 9/9 | AC 18 T 14 ff 14 | fort +1 ref +6 will +1 (+2 against enchantments, +3 against poisons spells and spell like abilities) | Perception +5 (Trapfinding +6 Stonecutting +7)

Yes, Zorra replies to the call sarcastically, because we only came here to disrupt the peace.
She rolls her eyes.
Why doesn't everyone step back and allow us, with the priest of Pharasma, to find out who did this?

Silver Crusade

Grimburrow doesn't move that fast. He's still on his way.

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

"Please, good folk. We only wish to help!" Faria speaks earnestly as they approach the monument, hoping things do not turn violent.

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22


Male Halfling Paladin 1

Poshment looks angrly at the man from yesterday "Fine sir I am getting tired of your starting trouble. Do you have any evidence other than what you think that supports any one of us as the vandal? Or are you to much of a bumpkin to understand what evidence is? Should I use smaller words"

I know this probably won't help but Poshment has been holding back his emotions since being in town and is getting ready to snap. Not very paladin like but under the circumstances Pharasma will forgive him.

Intimidate: 1d20 + 2 ⇒ (9) + 2 = 11


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"Sir, we mean no harm. Why do you continue to point your anger at us?"
Diplom: 1d20 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Zorra replies gruffly.
____________________________________________________________

Faria speaks to the gathered townsfolk. Some of them pause and nod their heads.

The rabble-rouser speaks: "Don't listen ta them. Think about it! When did things really start ta git weird 'round here? Right before Lorrimor died. Then these folk conveniently arrived."

1d20 ⇒ 8

The townsfolk seem unconvinced; they lean towards Faria's line of thinking. The rabble-rouser is losing them to clearer thinking.
____________________________________________________________

Poshment Galier wrote:
I know this probably won't help but Poshment has been holding back his emotions since being in town and is getting ready to snap.

I know what you mean. :-) This guy (the rabble-rouser) seems like he is written to annoy players. He has a sympathetic back-story, but it's not easy to convey given how he is supposed to act.

Then, the paladin becomes verbally aggressive. Out of a sense of loyalty, the townsfolk all back the rabble-rouser. This is a tight-knit community.

"Ye leave Gibs alone!" yells one. (Gibs Hephenus is the rabble-rouser's name.)

"Who are ye ta insult one of us!" yells another.

"Oh, lookit tha small man usin' big words." chimes a third.

Gibs responds, "Ye see? Ye see how they treat us? They talk down ta us, and they want us ta tow tha line! 'Accept our abuse, and do what we say,' says them. Well, 'No,' says I!" He shakes his head to punctuate his disapproval and yells, "NO!"
____________________________________________________________

Sharien tries to calm things down. But, she is drowned out by the yelling. She can tell that the townsfolk are afraid and frustrated. They're probably just as frustrated as the party--perhaps even moreso because they have to live here and deal with the strange goings-on without the benefit of strength of arms or magical talent.
____________________________________________________________

Grog, would you like to add anything?

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

we mean you folks no harm like the priestess says!

assist Faria attempt: 1d20 - 1 ⇒ (2) - 1 = 1

lol whoops

Silver Crusade

Grog! LOL! :-)

After a few minutes of this, Grimburrow finally arives.

"AW, SHADDUP! The lot of ye!" the priest of Pharasma orders. A thunderclap roars as he stares everyone down--as though Pharasma herself wished to support his sentiment.

"Now, git outta my way so's I can see here..."

He approaches the monument.

"Hm..."

He examines the blood.

"Not as much blood as it seems. Maybe just enough to fill a wineskin. Maybe two."

He dips a finger in it and tastes it. The crowd gasps. One person dry heaves.

"It ain't people blood."

He smacks his lips.

"Tastes like..."

He smacks his lips again.

"...rabbit."

He turns and begins to walk away--back towards the temple--without taking sides. He neither supports the townsfolk, nor does he defend the party.

"I'd say y'all got worked up fer nothin'. Though, whoever did this is a jerk."

The sheriff arrives.

"What's going on here?"

The sheriff sees the defacement, and sighs.

"Alright, what happened."

All the townsfolk begin talking at the same time.

During the sheriff's interviews and statement-taking, any party member who wishes to do so may examine the monument.


Male Halfling Paladin 1

Poshment will stop up to the statue and examine it.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

The paladin finds a tuft of fur. Not a rabbit, maybe a large rat? Seems like a sick prank. Maybe somebody's setting you guys up? Maybe not. Hard to tell.

But the townsfolk seem sincere. They're all angry and frightened. Even Gibs is sincere--truly sincere. He is as displeased about this act of defacement as anyone.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien shakes her head. 'Whoever would do this to a monument to the dead is a horrible person. They should be punished harshly."

Silver Crusade

The townsfolk seem unsure if the party is really upset about the defacement or if you're just covering yourselves. However, since neither Grimburrow nor Sheriff Caeller seem to suspect you, they leave well enough alone.

We can RP this out further, if players have an interest. :-)

Anyone who wishes to do so may make a survival check at the monument.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Survival: 1d20 + 5 ⇒ (2) + 5 = 7

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

Faria says not a word of reprisal to her companions as they 'help', only settles her dark, judging eyes on them, her face a mask of disapproval. She opens her mouth to try to smooth out the mess they recreated when Father Grimburrow shows up, settling the sheep and making his observations.

After the Father leaves, Faria takes another opportunity to speak. "Please allow us room around the monument so we can gather what clues we can. Too many trampling feet will obscure any tracks that might lead us to the culprit."

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

After doing so, she helps Grog search around the base of the monument for any clues that were missed.

Survival: 1d20 + 4 ⇒ (2) + 4 = 6Untrained

Well, it was good while it lasted.

Silver Crusade

Still mobbed by townsfolk trying to talk at once, Sheriff Caeller appreciates Faria's suggestion: "That's a good point, miss? ... Um ..."

"Hey, now. Back up folks! Give us an opportunity ta have a clear looksee."

"Hopefully it's just some kids that need better direction..." he mutters--mostly to himself.

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

"Faria, follower of the Lady of Graves, Sheriff." Faria gives the man a small curtsy before turning back to her inspection of the monument, finding very little of value.

Silver Crusade

A couple of townsfolk overhear Faria. "She must be a new acolyte at the temple," they say amongst themselves.

@Faria: I know that, in character, Grimburrow has rubbed you the wrong way. So, if you don't want me to go there, we won't.
____________________________________________________________

Does anyone wish to ask the sheriff anything about the monument?
____________________________________________________________

At this point, PCs may make (or re-roll) perception and survival checks--now that the crowd isn't fussing all around you. You are welcome to also use any other related skill, if you would like to do something creative, unusual, or cool. My intention here, in this moment, is to let you investigate. Though our game play is constrained by the rules set, I don't want "convention" to get in the way of you guys being awesome.
____________________________________________________________

Gibs storms off angrily. He's upset at the latitude that you "outsiders" are being shown in this matter.

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

Don't worry so much, GM. Just tell your story how you want. You're a long way from rubbing me the wrong way. :)

"Sheriff, why is the Warden's wife included in the names of those who perished? Was she there at the time of the riot and subsequent fire?"

Faria's brow furrows as she reads over the names of the guards, then glances up at the statue of Warden Hawkren. "What happened that night, Warden?

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Silver Crusade

Sheriff Caeller will give you the same background info you've already researched elsewhere about Harrowstone.

Harrowstone Recap:
Harrowstone is a ruined prison— partially destroyed by a fire in 4661, the building has stood vacant ever since. The locals suspect that it’s haunted, and don’t enjoy speaking of the place.

Harrowstone was built in 4594. Ravengro was founded at the same time as a place where guards and their families could live and that would produce food and other supplies used by the prison. The fire that killed all of the prisoners and most of the guards destroyed a large portion of the prison’s underground eastern wing, but left most of the stone structure above relatively intact. The prison’s warden perished in the fire, along with his wife, although no one knows why she was in the prison when the fire occurred. A statue commemorating the warden and the guards who lost their lives was built in the months after the tragedy—that statue still stands on the riverbank just outside of town.

Most of the hardened criminals sent to Harrowstone spent only a few months imprisoned, for it was here that most of Ustalav’s executions during that era were carried out. The fire that caused the tragedy was, in fact, a blessing in disguise, for the prisoners had rioted and gained control of the prison’s dungeons immediately prior to the conflagration. It was only through the self- sacrifice of Warden Hawkran and 23 of his guards that the prisoners were prevented from escaping—the guards gave their lives to save the town of Ravengro.

At the time Harrowstone burned, five particularly notorious criminals had recently arrived at the prison. While the commonly held belief is that the tragic fire began accidentally after the riot began, in fact the prisoners had already seized control of the dungeon and had been in command of the lower level for several hours before the fire. Warden Hawkran triggered a deadfall to seal the rioting prisoners in the lower level, but in so doing trapped himself and nearly two dozen guards. The prisoners were in the process of escaping when the panicked guards accidentally started the fire in a desperate attempt to end the riot.
____________________________________________________________

BUT... He also has new info that the party has not yet discovered about the Harrowstone Memorial:

Stuff you already knew:
Other than the looming ruins of Harrowstone on a nearby hill, Ravengro's most distinctive landmark is a 25-foot-tall, moss-covered stone statue that overlooks the river. The statue depicts a proud, muscular human man dressed in leathers and wielding a truncheon—a depiction of Warden Hawkran. A total of 25 names—the guards who died in the fire of 4661, as well as the warden’s wife, Vesorianna— are chiseled into the statue's stone base.
____________________________________________________________

New Info: The memorial is a popular meeting spot for late-night trysts among Ravengro's young lovers, for it has just the right mix of tragic romance and spooky ambience without actually being on Harrowstone's supposedly haunted grounds.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien is not terribly perceptive, but she looks around anyway.
Percept: 1d20 ⇒ 6

Silver Crusade

Poshment already found the available clues around the Monument. Anything else y'all want to do here?

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

"We appreciate your help with the situation here, Sheriff. I pray that time will heal the wounds this community has had to endure." She declines her head respectfully, making the spiral on her chest before turning to her companions.

"On to Harrowstone, then?"

Silver Crusade

Sheriff Caeller turns pale: "Ye're going to the prison? I'd counsel ye not ta do that."

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

Faria cocks her head slightly, an inquisitive look stealing over her face. "And why is that, Sheriff?"


Male Halfling Paladin 1

"Yes on to Harrowstone...and I'm sorry I lost my temper...I will do better to represent our goddess more properly and respectfully lady Faria" Poshment will also draw the spiral on his chest.

At the Sherrifs suggestion he will look at him and say "We have matters that we want to investigate up there Sherrif unless you could be of assistance. Firstly I was wondering if you could tell me what state my father was in when he was found? How did he die?"

Silver Crusade

"Even discounting the foolish rumors that the place is haunted, it hasn't been kept up. It's structurally dangerous. We found Lorrimor's body next to the prison. His head was crushed by some masonry that fell off."


Male Halfling Paladin 1

...Poshment tries to speak but isn't able.

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

"Or was pushed off..."

"It's alright, Sheriff. Between us, we ought to be able to keep each other safe. We are a fairly eclectic bunch." The priestess gives the man a reassuring smile before nodding to her companions.

"Come. Let us see what secrets Harrowstone has to offer us."

Silver Crusade

Faria Diplomacy Check on Sheriff Caeller: 1d20 + 6 ⇒ (19) + 6 = 25

"Hold up a sec. Lemme send one o' my deputies with ye. Maybe we can avoid another near mob like this." He nods in the direction of the group of locals and his gaze lands on Gib's departing frame for a little longer than the others.

"Hey, Riff!" He calls out to a passerby. "Got a sec?"

"Folks, this is part-time Deputy Riff." The deputy nods at you all politely. "Riff, these folks here are our guests. Don't let nobody mess with them while they check out the old prison. Got it?"

The sheriff orders him to accompany you to Harrowstone and wait outside the main entrance--at a safe distance away from the building. That way, townsfolk know that you're not just poking around uninvited.

"You got it, Sheriff!" Riff awkwardly salutes. He clearly takes his responsibility seriously. He has also clearly received some training--though not a lot. Initially, you wonder if (solely in terms of his martial skill) he's going to be little better than a commoner in a fight. To his credit, he looks strong and healthy, though.

He carries a hoe with him. (His other job is as a farmhand.) He deftly removes a couple of bolts from one end of the hoe and tucks the curved head of it into his belt. He now has a serviceable spear! Clever!


Male Halfling Paladin 1

Does he have a friend named Raf...sorry couldn't help it

Silver Crusade

LOL! :-)

The four deputies of Ravengro are: Leromar, Riff, Trestleblade, and Vrodish. You're welcome to chat with Riff and find out more about the town.

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

anything else out of the ordinary happen recently?


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien allows Poshment and Faria to take the lead on this, not really knowing who to speak to to help out.

Silver Crusade

Grog half orc wrote:
anything else out of the ordinary happen recently?

Riff replies: "Well, tha weather's been downright awful lately. All fog an' rain. Crops is stunted fer lack o' light! Good thing we can fish fer food outta The Great Blue Dot. Why, I noodled me a big ol' catfish tha other day. Feed me fer a week, that one!"

"Speakin' o' tha animals. They's all skittish an spooked alla tha time. Like they smell somethin' ain't right."

"Then, o' course, Professor Lorrimor died an' y'all came ta town. That's gotta be 'bout tha strangest thing what happened in Ravengro inna long while."

"How 'bout y'all? Ever since ye left tha Laughin' Demon, ye've been tha talk o' tha town. Folks never knew Prof. L. hadda non-legit love baby with one o' tha little folk."

He looks at Poshment: "No offense man."

He's sincere, just ignorant.

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

Faria's lips curl up in faint amusement at the man's conversation, particularly the bit about the 'love-child', but she lets him carry on in peace. "Change is always difficult, even under the best of circumstances. Even though life itself is change, our brains resist, wanting to stick to the ordinary, to the routine, to the safe. Thus we deceive ourselves into thinking that our comfortable little routine will go on forever...until the Lady of Graves calls us home to our eternal rest."

The priestess smiles warmly at the man, then stops to think that the message she had conveyed was a rather glum one. She sighs, shrugging internally as they continue along. She'd have to work on her small talk.

Silver Crusade

Faria Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21 Without thinking, at the mention of the Mother of Souls, Riff traces a spiral pattern over his heart with the tip of his index finger. "S'truth. Ye speak true, acolyte."

Feeling that he can trust her, Riff sidles up next to Faria conspiratorially: "Ye can speak plain with me, acolyte--bein' as how I'm law enforcement and all. Is it true what they say 'bout ye? That Father Grimburrow asked tha church ta send an outsider ta investigate tha Laughin' Demon?"

Riff looks around to make sure nobody can overhear him: "'Tis no coincidence that Zokar serves more corpse chowder after unpopular merchants "leave town," never to be seen again. If Zokar invites you into the Demon's back room for a complimentary taste of that evening's chowder, watch out!"

Riff notices Poshment listening intently. "Oh! Is that why ye brought Prof. L.'s love baby? What incredible irony! He's a paladin!"

Riff leans down and speaks loudly and slowly (the way that some ignorant people do when they meet somebody with a foreign sounding name): "Are ye here ta look inta tha complaints 'bout Jominda Fallenbridge? She does more than brew potions—she brews drugs an' poisons as well and sells them through agents in other towns. Why else would tha sheriff be so interested in her business?"


Male Halfling Paladin 1

Poshment laughs a little at Riff before correcting him. "I'm adopted...I had normal birth parents they were just killed. Professor Lorrimore was good enough to take me in."

Silver Crusade

Riff nods, not truly understanding that Poshment tells the truth: "Not ta worry, sir. Yer love baby secret is safe with me!"
____________________________________________________________

The party, led by Riff, approaches the prison. The deputy advises you: "Now an' then, if ye visit Harrowstone near sundown, you can hear tha ghost o' tha warden's wife wailin' an' sobbin' from somewheres in tha ruins. She haunts tha prison now, mourning her husband an' scarin' away anyone who intrudes on tha prison"

Riff addresses Sharien: "Ye seem like ye unnerstan' tha occult. They say that Harrowstone's executioner still guards tha execution balcony on tha western side o' tha prison, and that on some nights, his scythe can be seen patrolling the balcony on its own, as if carried by an invisible spirit."

The goose bumps all over Riff's skin are clearly visible. He sincerely believes the stories he's sharing with you all.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

"I would normally tell you that all of what you're describing could be attributed to gusts of wind through narrow spaces, but I am fairly convinced that the place really is haunted. We will be extremely cautious. Hopefully the items we procured from the professor's secret stash will help us."

Dark Archive

Female Human Cleric 5 (Pharasma) HP 33/33 | AC 19, T 12, FF 18 | F +6, R +5, W +10 | Init +3 | Perc +5 | Channel Energy DC 13 7/7

Faria listens to the man intently, filing away the bits and pieces of knowledge he shares for later processing. It might be worth it to look into those things later. For now, though, Harrowstone beckoned.

"Nay, Deputy, though we might find time to help the Sheriff with these tasks at a later date, were he inclined to ask." The priestess answers the man patiently, her lips curling up again at the 'love baby' comment.

As they near the prison, Faria listens to the man's words carefully. Such superstitions as he had often had a grain of truth to them, and an extra thimble of knowledge might make the difference.

Silver Crusade

Here's an overview map of the Harrowstone Grounds. Note that each square is 10 feet.

You approach the doors to the courtyard. A sagging wood and metal gate set between a pair of stone guard towers once barred entrance into Harrowstone, but the gates now hang negligently open, creaking softly in what wind touches the ruined bars.

The stone wall that surrounds most of the prison grounds is covered with creeping ivy, and the blocks beneath that growth are eroded. It is very clear: What the sheriff told you is true--parts of this prison are structurally unsound! The walls themselves are 20 feet high. A block falling from that height could easily kill someone.

At the sound of the gate creaking in the wind, Riff swallows hard. "T-t-t-tha s-s-s-sheriff said ta wait fer ye here." He backs up a good ten feet. "I'll... uh... I'll keep tha townsfolk away. Yeah! I'll keep 'em safe." He backs up another ten feet.

The wind picks up for a moment and slams the gate's bars into each other with a CLANG!

Riff jumps with a start, takes another 5-foot-step away from Harrowstone, and sadly whispers: "I'll wait for ye right here."

The deputy looks at Grog and Zorra in their stoic silence and thinks: "Wish I was as brave as them two..."

Liberty's Edge

Male 1/2 orc Rng 6/Ftr 2 | HP 69 | AC 19; Touch 12; FF 18 | F +12; R +7; W +7 | CMB+14; CMD 25 | Speed 30 ft | Init +0 | Perc +11 | Stealth: +4 Ranger 5/Fighter 2

Zorra would you mind checking out the gate? Please

Grog gives a tiny smile and steps a few feet toward the gate.


Female half-elf wizard 6 | hp 30/32 | AC 12, T 12, FF 10 14 | Fort +3 Ref +4, Will +5 (+2 vs. enchantments), immune to sleep | Acid dart 7/7 left | Perception +0

Sharien will detect magic (using a scroll), and see if there are any magical auras within 60 feet.

Grand Lodge

Female Dwarf | Gear:Light mace (+0, 1d6) Chain shirt (+4, armor check -2) Rogue 1 | hp 9/9 | AC 18 T 14 ff 14 | fort +1 ref +6 will +1 (+2 against enchantments, +3 against poisons spells and spell like abilities) | Perception +5 (Trapfinding +6 Stonecutting +7)

Zorra walks up and checks the gate for traps.

Trapfinding: 1d20 + 6 ⇒ (11) + 6 = 17

Silver Crusade

No magic. No traps. Zorra is about to give the thumbs up when a gust of wind rattles the gates.

CLANG! CLANG! CLLAAANNNNGGGGG!!!!!!

The last bang echoes into the night... much more than it should given the fact that the heavy fog has only served to muffle sounds, thus far.

Simultaneously, to the north, east, south, and west, canines howl.

Riff looks unhappy. "Gulp!" He grips his spear with both hands and does his best to be ready for anything.

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