PFS: #6-12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (Inactive)

Game Master R D

Map for Part 3

Initiatives:
[dice=Cornelia]1d20+3[/dice]
[dice=Dydimus]1d20+4[/dice]
[dice=Ethendril]1d20+1[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Olga]1d20+1[/dice]

Perception:
[dice=Cornelia]1d20+8[/dice]
[dice=Dydimus]1d20+5[/dice]
[dice=Ethendril]1d20+7[/dice]
[dice=Hotspur]1d20+4[/dice]
[dice=Olga]1d20+7[/dice]


151 to 200 of 949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

There's a shed in the back of the camp. Sounds like there's something in it!

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia taps her foot on the top of the cage to get her companions' attention. Once she does, she leans down to whisper. "There is a shed towards the back of the camp, I believe there is something inside." She stashes her sword cane away and removes her sling and a bullet, loading the metal ball into her sling.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Awe but I set myself up to give a +7 to hit! :(

Lets go check it out then! Sir Dydimus says as he darts to the back of the camp to find the shed.

Silver Crusade

As Dydimus orders the advanced, the people in the shed hear his voice and yell: "Is someone out there? Look out! Take Cover! There are horrible creatures out there! Help us!"

You hear three distinct voices saying all these things at once.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Fear not! I Sir Dydimus of Eastgate and my team of skilled pathfinders have defeated the monsters!

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Ever suspicious, Cornelia remains wary of the occupants in the shed. "Be careful, Sir Dydimus, this may be a trap." She keeps her loaded sling in hand. "Who are you? What happened here?" She calls out to those in the shed.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Dydimus! That's a crazy bonus! I wish I had been able to use it! Perhaps some other time. :)

Hearing distress in the voices inside the shed, Ethendril advances toward the shed, apparently not concerned about a trap.

"We have dispatched these foul creatures of the grave," the paladin says. "It is safe to come out. We seek Venture-Captain Nieford Sharrowsmith and his expedition. Are you, by chance, of that ill-fated group?" he inquires.

Silver Crusade

Oh, please, help us! Thud! Thud! Thud!

The party recognizes the sound of bodies falling to the floor...

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

I'll save you!
Dydimus rushes over and throws open the doors.

Silver Crusade

The door to the shed is barricaded. But, Dydimus, with a rush of adrenaline forces them open! Three miners are on the floor. They are obviously: 1) injured, 2) starving, 3) dehydrated, and 4) scared. They've been hiding from the undead in this shed.

Shut the door, they protest weakly. It'll get us... *

Their uniforms bear the logo of the Golden Crown Company. (Knowledge:Local to know more)

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

You have nothing to dread Miners! We have rescued you from you fate. Please have some food and drink!
Sir Dydimus procures some apple biscuits and hands them out while passing around his waterskin.

Silver Crusade

Oh, thank you! They eat the biscuits and drink the water.

Yes, we heard about this Sharrowsmith person coming by. Don't know if he was alone or with a party; we were in the mines at the time.

Since none of you are Exchange faction, no dice rolls required... Unless you have something in mind...

After he left, kobold raiders kidnapped 10 or more members of our crew and marched them off deeper into the Bandu Hills—likely to what we believe is a major kobold settlement in a forested valley about 15 miles away. We’re able to provide the you with basic directions to the settlement.

We're sorry to be a burden on you. But if you can safely spare a bit of food and water, we can return to Fort Bandu on our own, and you can continue your mission.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur is willing to provide the miners with Endure Element hits if that would help them.

Also, though she doesn't have Local Knowledge, she would be very interested in hearing any information about the mining company if her friends have the skill.

Silver Crusade

It just occurred to me that you can simply ask the miners. :-D

The Gold Crown mining camp came under attack by kobolds nearly a week before the PCs arrived, and the miners who were slain in the ambush have laid out to rot. Two dozen corpses lie scattered across the camp, some picked apart by scavenging animals. The corpses of the dead attracted a festrog. One of the dead miners had spontaneously risen as a zombie due to the trauma of the kobolds’ attack and the festrog’s feeding.

The Gold Crown Shipping and Mining Company used to be the top mining operation in this area. But they've been increasingly forced out by the Deeptreasure Mining Company (a much more powerful, albeit less scrupulous operation).

Exchange Faction PCs get to choose which company to set up a trade alliance with. I think it's more straightforward for this party--since you have multiple Silver Crusade members.

The Gold Crown Company had discovered an abundant silver vein in this gorge and have worked tirelessly to keep it a secret from their competitors.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur is very sympathetic toward the plight of the miners. She wonders aloud to her friends what should be done about the bodies of the fallen -- as it doesn't seem right to leave them to the mercy of some other soulless carrion beast.

Surveying the carnage she says: "If we ask 'who benefits from this' the answer is more likely to return 'Deeptreasure Mining Company' than 'Sharrowsmith.' Maybe Sharrowsmith miscalculated, but it never hurts to follow the money. But time is short, and I have a feeling worse is yet to come."

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia looks over the miners, offering some of her own water as well. "Agreed, Hotspur. This sounds very interesting." She looks to the miners. "How much do you know about this Deeptreasure Company? Do you know if they have any ties to the Aspis Consortium?"

Cornelia will agree that the fallen miners should not be let to rot, but mentions they do not have the time to bury them. Perhaps a funeral pyre?

Silver Crusade

The three miners will help with the pyre. With all of you working together, it doesn't take long.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur is prepared to set out for the settlement whenever the rest of the team is ready.

Silver Crusade

To the kobold settlement then, everyone? Any other questions or preparations?

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga swings her axe up on her shoulder, proud she doesn't chop off her head, and stands next to the trail waiting the rest of the party.

If you're done coddling the whiners now? She seems to be in a bad mood after that disgusting pustule exploded on her.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Sir Dydimus tries to help with the pyre but finds the work too sad and boring. He ends up using a big stick (for him) to play tug a war with Ambrosius.
He perks up when everything is finished and it is time t leave. OH I can not wait to meet a Kobold!

What about Cornelia's questions?

Silver Crusade

The miners are unaware of any Aspis ties. Though, they're only low-level field workers...

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

After ensuring to the safety and care of the miners, Ethendril is eager to move to the kobold camp.

"If you will be alright," the paladin says to them, "we will part ways with you."

Silver Crusade

The fifteen-mile journey from the Gold Crown mining camp takes the party on a long and treacherous route through the wilds of the Bandu Hills.

Mwuahaha!:
Mwuahaha!: 1d20 ⇒ 8
Mwuahaha!: 1d20 ⇒ 11
Mwuahaha!: 1d20 ⇒ 2
Mwuahaha!: 1d20 ⇒ 17

Thankfully, you avoid getting lost! Yay!

It’s now dark and cool enough that there is no further danger from heat. Yay!

Mwuahaha!!:
Cornelia: 1d20 + 8 ⇒ (6) + 8 = 14
Dydimus: 1d20 + 5 ⇒ (7) + 5 = 12
Ethendril: 1d20 + 7 ⇒ (1) + 7 = 8
Hotspur: 1d20 + 4 ⇒ (17) + 4 = 21
Olga: 1d20 + 7 ⇒ (18) + 7 = 25

Hostpur and Olga both notice that a large cat has been following you for about a mile.

Mwuahaha!!!:
Hotspur: 1d20 + 0 ⇒ (18) + 0 = 18
Olga: 1d20 + 3 ⇒ (15) + 3 = 18

They identify it as a cheetah.

Mwuahaha!!!!:
2d6 ⇒ (6, 2) = 8

The cheetah looks like it will run at you.

Initiatives:
Cornelia: 1d20 + 3 ⇒ (17) + 3 = 20
Dydimus: 1d20 + 4 ⇒ (1) + 4 = 5
Ethendril: 1d20 + 1 ⇒ (13) + 1 = 14
Hotspur: 1d20 + 4 ⇒ (11) + 4 = 15
Olga: 1d20 + 1 ⇒ (13) + 1 = 14
Cheetah: 1d20 + 8 ⇒ (1) + 8 = 9

Sorted inits:
Cornelia
Hotspur
Ethendril
Olga
Cheetah
Dydimus

Combat starts with the cheetah 80 feet away on the trail behind you.

Cornelia, Hotspur, Ethendril, and Olga are up!

I don't think we need a map. It's so far away right now...

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril steps protectively in front of his companions, his greatsword held at the ready should the creature advance.

"Protect yourselves! That cat looks hungry!"

Greatsword Power Attack: 1d20 + 6 ⇒ (15) + 6 = 21 for damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15

Silver Crusade

Bwahahahahaha! :-D

Combat over!

It doesn't matter what else happens. Even if the cat makes it all the way up to you after everyone else gets their ranged attacks, Ethendril's readied attack will make short work of it. Assuming nobody else hits it, the cheetah will still have 4 HP. It will merely run away at that point.

That was fast. The cat runs in. The cat meets Ethendril's sword. The cat runs out.

Silver Crusade

The party heads towards their destination...

This ancient valley nestled in the Bandu Hills is well hidden, being almost impossible to spot from more than a mile away. Ancient megalithic stones—most of which are toppled and partly buried—ring the border of this deep valley. These stones, long since weathered by time and encrusted with vegetation, serve as the only indication that humanoids may have at one time settled this region. The thick forest canopy of the valley below hides any sign of civilization—ancient or otherwise—from outside observers.

From the edge of the valley, the party must navigate treacherous terrain to descend 300 feet into the dense jungle below, a feat that requires a successful Climb check. Unless you guys have something clever in mind... :-)

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

What was a cheetah doing in the jungle? Wouldn't they prefer wide open spaces to run? Any why would a hunting cat want to attack a bunch of loud spell humans, no offence, when I'm sure there are big dumb animals out there like deer or cows or something that wouldn't fight back. If I was a cat I would wait by a water hole of something and wait for the food to come to me and then I would chase it before it got a drink so it would still be thirsty so it wouldn't be able to run too far. But would be really cool is if I could be a really big bird! wouldn't it be so cool to just fly around all day! Ooo, maybe a I could be a griffin those things have the best of both worlds! they get to Fly and be all furry like a lion! Its too bad griffins aren't more common I would love to have one as a pet. Oh don't worry Ambrosius I'd still keep you but this way you could right with me on the griffin! I bet we could get a special saddle made up for you to stap into since you don't have hands to hold on. Sir Dydimus cheerfully talks the entire way to the kobold camp.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Relieved as Hotspur is that they were able to get by without killing the cheetah, her good mood is short-lived as she gazes down into the valley. 300 feet is a long way and she does not have a clever idea.

Is this a sheer cliff sort of situation or just a steep decline? Either way, if we had 300' of rope we could maybe anchor it up here to ease the descent. It might also be useful if we need to get away quick. Hotspur does not have any rope, though, and I feel that yarn isn't going to cut it in this situation. If possible, I'd like to keep the climb check as a last resort.

Silver Crusade

Less treacherous than a sheer cliff. A very steep decline.

You could braid the armfuls of yarn into a rope... ;-P

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Sounds good. I'll be out for a few hours, but I will post a climb check now just in case the group doesn't come up with an alternative. Should anyone have any other option, Hotspur will go along with it. She is just as concerned as getting back up as she is with getting down -- never climb into a hole you can't climb out of.

But here is my climb check in case it comes to that...

Climb: 1d20 ⇒ 11

Could be a bumpy ride!

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

WAIT! I have rope, not 300ft but its something. Here is what we can do. We'll secure the rope and everyone will go down. I'll stay up top to help people climb. Once everyone else is down at the bottom I'll un-secure the rope and carefully make my way down to join the rest of you. Then we start the whole process over again!

Sir Dydimus has a +5 climb check. So hopefully if he takes his time for a 10 he'd be OK.
He can give everyone a +4 to their climb checks with an Aid and I don't think anyone is in the negatives so we should be OK.

Silver Crusade

Hotspur, resigned to her fate, begins her descent. Rocks slip under her feet. She loses her balance. She tips over and begins to fall!

Then the heroic Sir Dydimus of Eastgate, tamer of giant rats, slayer of the undead, friend of miners and Pharasmins, and eater of Apple Biscuits reaches out a +4 hand!

Everyone makes it down when you take 10.

Then everyone looks up and sees the hidden switchback trail you could have taken on the way down, and may now take on the way out! :-D
____________________________________________________________

You now find yourselves beneath a dense canopy of tall jungle trees. Due to the limited sunlight that comes through the canopy, the jungle floor is largely devoid of undergrowth, save for extremely small and sparse vegetation. The majority of the jungle floor is made of massive root structures from the ancient trees and moss-covered rocks.

You easily follow the trail of the kobolds. The tracks lead through the jungle to a flowered clearing 2 miles from the ridge.

The dense forestation of the valley jungle thins here, opening up enough to reveal the sky through the canopy. Beneath this opening, an ancient ruin consumed by the jungle is barely visible. Vines and leafy foliage encrust toppled blocks of quarried stone, tall grass grows up between derelict paving stones, and squat statues depicting dwarves in heavy armor stand crooked or fractured entirely from the infiltration of twisting roots. Among the more notable features here are the exotic flowers—tall, pitcher-shaped, golden blooms with seven petals, the interior of each a deep red. The soothing fragrance of the flowers fills the valley, and motes of pollen drift lazily in the air.
____________________________________________________________

Cornelia: 1d20 + 8 ⇒ (1) + 8 = 9
Dydimus: 1d20 + 5 ⇒ (16) + 5 = 21
Ethendril: 1d20 + 7 ⇒ (11) + 7 = 18
Hotspur: 1d20 + 4 ⇒ (9) + 4 = 13
Olga: 1d20 + 7 ⇒ (20) + 7 = 27

Dydimus and Olga notice skeletal humanoid remains tucked away within the vegetation throughout the ruins...

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

I AM THE GREATEST! Dydimus thinks loudly. Oh, look! There is a body over there. I hope its not the VC. He moves over to investigate.

Silver Crusade

Anyone who wants to may make a Knowledge(Nature) check.

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur regrets the time she spent training how to use a musket instead of taking knowledge skills. She turns to the camera and says: "Stay in school, kids."

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga looks mildly interested as she puts her armor back on after that 300 foot descent that she finds out she didn't really have to take.

She's still grumpy.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Of course I don't have Nature... lol.

Once back on the ground, Cornelia takes a moment to brush back all the stray strands of hair and redoes the simple tail in which she keeps her hair. She also smooths out all the wrinkles in her clothing.

She looks around in awe as they wander around the valley, staring at the amazing infrastructure and ruins. "Amazing..."

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril moves with the others to examine the remains.

"Yes, let us hope that is not who we are looking for..."

knowledge nature untrained: 1d20 - 1 ⇒ (20) - 1 = 19

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur holds back. Something about the flowers here seems off -- of course, she tends to see conspiracies and danger in everything. But that doesn't mean the plants don't have it out for us!, she thinks to herself.

Not sure how exactly to target vegetation, she instead uses her weapon to "cover" her friends as they approach the remains.

"Be careful. We don't know what killed these people."

Silver Crusade

Nobody saw it coming:
Cornelia: 1d20 + 3 ⇒ (12) + 3 = 15
Dydimus: 1d20 + 4 ⇒ (2) + 4 = 6
Ethendril: 1d20 + 1 ⇒ (2) + 1 = 3
Hotspur: 1d20 + 4 ⇒ (18) + 4 = 22
Olga: 1d20 + 1 ⇒ (8) + 1 = 9
Enemy: 1d20 + 1 ⇒ (2) + 1 = 3
Enemy: 1d20 + 1 ⇒ (6) + 1 = 7
Enemy: 1d20 + 3 ⇒ (7) + 3 = 10

Sorted Inits:
Hotspur: 1d20 + 4 ⇒ (18) + 4 = 22
Cornelia: 1d20 + 3 ⇒ (12) + 3 = 15
Enemy: 1d20 + 3 ⇒ (7) + 3 = 10
Olga: 1d20 + 1 ⇒ (8) + 1 = 9
Enemy: 1d20 + 1 ⇒ (6) + 1 = 7
Dydimus: 1d20 + 4 ⇒ (2) + 4 = 6
Ethendril: 1d20 + 1 ⇒ (2) + 1 = 3
Enemy: 1d20 + 1 ⇒ (2) + 1 = 3

Hostpur is cautious.
Cornelia straightens herself out.
Suddenly, a plant shaped like a manta ray flies out of the foliage!

Stinger: 1d20 + 3 ⇒ (6) + 3 = 9 And nobody is hit!

Olga is up!

/I don't think we need a map for this. Everyone is pretty close to everyone else. It's a jungle... Let me know if you'd prefer a map, and I will post one, however.

Sovereign Court

Half-Orc Warpriest Cult Leader 4 HP: 22/22 | AC: 15 | T: 11 | FF: 14 | CMB/CMD: 4/15 | Disguise +7 | Stealth +0 | Sns Mtv +3 Fort: +6 | Ref: +4 | Will: +8 | Init: +1 | Perc: +7 | Climb +4 | Heal +7 | Spellcraft +6 | Job +9 | Survival +3

Olga, yelps when she's startled. In fury at allowing herself to be startled, she will furiously swing at the Stinger with her Mwk Cold Iron Greataxe: 1d20 + 4 ⇒ (20) + 4 = 24 and if she hits will do 1d12 + 3 ⇒ (10) + 3 = 13 points of damage.
CritConfirm: 1d20 + 4 ⇒ (7) + 4 = 11 for an extra 1d12 + 3 ⇒ (12) + 3 = 151d12 + 3 ⇒ (11) + 3 = 14 if confirmed. can plants be crit?

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Hotspur, though expecting some floral treachery, is as shocked as everyone else by the flying flower. However, the strangeness of the plant makes her feel justified in her original suspicions

"It's as I dreaded! These plants are not of this world. They are obviously escapees from the secret base known as 'AREA 63' kept by the government of Cheliax to study lifeforms from the far reaches of Inner Space! Don't allow yourself to be probed!!!"

Silver Crusade

Olga-Warpriest wrote:
can plants be crit?

Yes, plants can be crit. Though your roll does not comfirm. :-(

Olga swings mightily and takes a big chunk out of the flying plant thing. (It's a "Leaf Ray.")

The next enemy goes: The plant (under which the dead body lies) releases a cloud of pollen.

Cornelia: 1d20 + 2 ⇒ (2) + 2 = 4, Cornelia falls asleep
Dydimus: 1d20 - 1 ⇒ (1) - 1 = 0, Dydimus falls asleep
Ethendril: 1d20 + 4 ⇒ (20) + 4 = 24
Hotspur: 1d20 + 0 ⇒ (16) + 0 = 16
Olga: 1d20 + 7 ⇒ (18) + 7 = 25

Sorted Inits:
Hotspur
Cornelia
Enemy (Flying Leaf Ray): 13 HP damage
Olga
Enemy: Released a cloud of pollen
Dydimus
Ethendril
Enemy

Dydimus is up! Dydimus is alseep... :-(

Ethendril is up!

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Well, I guess that takes care of that lol! How long will we be asleep?

Silver Crusade

Duration: 1d3 ⇒ 2

Ouch! Two minutes. Though another PC can wake you with "vigorous shaking" as a standard action.

Silver Crusade

Human Paladin 5 / Oracle 3 | HP 86/86 | AC 24; Tch 12; FF 23 | F +12; R +7; W +10 | CMB+11; CMD 22 | Speed 20 ft | Init +2 | +1 Greatsword (adamantine): +12 (2d6+7/19-20) | Perc +12

Ethendril readies an attack against the creatures should they advance.

"Someone wake them up while I deal with them!" he yells.

Greatsword Power Attack: 1d20 + 6 ⇒ (3) + 6 = 9 for damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11 Little does he know, that will do nothing!

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13

Is the plant that released the pollen the same type of plant as the leaf ray?

Silver Crusade

It's hard to tell, they all look like salads to you! ;-P

(They're different plants. :-)

Liberty's Edge

F Human Myst. Stranger Gun 4/Bard 2 | HP 38/44 | AC 20; Tch 15; FF 15 | F +4; R +11; W +5 | BAB+5 CMB+5; CMD 19 | Speed 30 ft | Init +4 | +2 Dbl Brl Musket: +11 (1d12+2/20 x4) | Bayonet +5 (1d6) | Perc +9
Skills:
Acrobatics + 13, Craft/Alchemy + 4, Craft/Clothing +4, Intimidate + 11, Knowledge/History +9, Knowledge/All +1, Perception + 9, Perform/Oratory + 12, Stealth +13
GM Engleaktig wrote:

It's hard to tell, they all look like salads to you! ;-P

lol, too true.

I'll be stepping out for a few hours so I'll drop this off in advance -- as I believe one more enemy needs to go before it is Hotspur's turn. Hotspur is going to shoot the pollen-plant which I don't think is in melee and at the moment I don't think Hotspur is in a spot to provoke an AoO -- however, in case something happens to change that, I'm going to include an Acrobatics check in my description to avoid an AoO in case a new enemy moves up to her. Hope that makes sense.

Hotspur hits the ground in a roll to give herself a little space from the killer plants Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18 before taking aim on the flower whose pollen-blast put her friends to sleep. "Photosynthesize this!

Shooting at pollen-plant: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d12 + 1 ⇒ (12) + 1 = 13

151 to 200 of 949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS: #6-12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail All Messageboards

Want to post a reply? Sign in.