Only WAAGGHH! (Inactive)

Game Master Bilbo Bang-Bang

A Deathwatch game set in the Canis Salient region of the Jericho Reach.


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WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

what's the best ammo for use against orks???


Tearing or blast I would assume?

Dark Archive

so GM, we're going to the Canis Salient?


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

@ GM Bang-bang, Yeah if you have spotted something it would be worth a look, I will have another look tonight at RofB and rulebook. I think I decided some of the sniper bits were a bit expensive this time around, but I will have another look. I think I also saw a deed that was scout related, but you can only have one and I quite like this one (and we may need some medicae until our wannabe wolf priest is a wolf priest, but again I will have another look.


Sorry all, I got slammed with some work. It's all figured out now though.

Just for Info I will be running Techmarine and he'll be up tomorrow night at the latest.


Male

No problem, Volkner. We'll get ya in.

@Stormson Sounds good, man. The Talent was in a side bar and I have to figure out which book it was in, lol.

Canis Salient it is...at least for now.


Are we allowed requisition from any book? There is a conversion for taking items not in death watch books(its in core) a, if so, we might consider getting an advanced medkit that let's us do medicae without having training in it. There are also other ammo types that are useful as well as a host of other things in RT and DH books. I didn't think about it before, but it'd be nice for now or in future.


Didn't post here before. I'm on a train home now from Shanghai, be home in a few hours and I'll post, too difficult on my phone.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

@Gm bang-bang There are a couple of wolf scout specific talents in First founding as well,but at 1000xp and 1500xp they will have to wait for now. Was it those perhaps?


Male

Might be the case, Storms on. Pricey! Ouch.

@ Bayou Sounds good to me. I sold my DH book, but if you list the stats then it is fine by me. Those games are at a lower power level than DW anyhow.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

@Bayou If you do find that advanced medikit, that would be good. Rather tempted by the stealth ops deed as it will make for a better scout, but figure the pack could do with a medic more.

Dark Archive

GM, is there a rule that says that a librarian can only get from either telepathy or divination disciplines but not both?


Techmarine

Wounds: 1d5 + 18 ⇒ (2) + 18 = 20
Fate Points: 1d10 ⇒ 7

Alright here is Volkner's Techmarine. His crunch is complete and ready I just haven't finished his backstory.


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Radavel wrote:
GM, is there a rule that says that a librarian can only get from either telepathy or divination disciplines but not both?

Nope


Male

^

Dark Archive

got it. Any1 have an opinion on whether I should retain reading or replace it with short-range telepathy?


Male Space Wolf Devastator

If that short range telepathy will let us all speak to eachother that would be amazing. If it would have you acting as some sort of RTO, I'd be cool with that too.


Radavel wrote:
got it. Any1 have an opinion on whether I should retain reading or replace it with short-range telepathy?

I believe each one is a prerequisite for a tree of abilities. You could end up reading minds or sending telepathic messages across systems. I think augery, then going towards the mind scan is useful, though much depends on GM and how much he decides to say. Interrogation is WP skill, one that could be helpful for gathering info if we accidentally take prisoners or the wolves feel like scaring their prey a little more before dinner.


In game updates in a couple hours.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Just been reading the rulebook, according to the prerequisite tables, neither short-range telepathy or reading are required for other powers. I would go for reading and look to purchase long-range telepathy later which is a prerequisite for mind scan (human auspex!) But yeah augury looks good too.
probably being stupid,but RTO?

Considering ditching my chainsword for Cluster mines or an auspex. Any thoughts?


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Male Space Wolf Devastator

It is just a military acronym, it means Radio Telephone(Transmissions??) Operator. Basically the squaddie with the radio.


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Ahh gotcha.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

RTO is fine especially if we want to avoid detection by silencing vox communications.


Male

All righty, we are heading into the premission brief, oath taking, and final arming. We will assume are techmarine is with you.


Hmm...i'm not entirely sure what my poor Space Wolf is seeing. Though seeing his other brother's he would have thrown aside the serf he had been hauling along for the ride. Could you give me a brief idea in laymens terms what I see?

The top slides off a nearby
pedestal, and with a hiss of objection from the ancient actuators,
three identical archeotech luminators rise into view from within.
The engravings are of clear Imperial craftsmanship, and a soft
blue light shines perpetually through the intricate stained glass
chimneys.
Is what what I am asking for a bit more clarification as I don't know what it's describing...or anything similar to it.

Dark Archive

xenos manufacture?
and what's the chapter of Watch Captain Tartan?


Male

The illuminators look like Gothic lanterns. They disperse light in a particular wave length. The Omega Vault monitors the Erioch's mainframe and coughs up gear and information when it sees mankind struggling. It is like massive bank of safe deposit boxes which open at random times, but only of its on accord and only when it deems it necessary to do so. These luminators are man made.

Watch Captain Tarran is a Storm Lord.

Dark Archive

on a lighter note: is Mjod part of the Space Wolves standard issue equip?


Male

? Mjod?

Dark Archive

Mjod


Bwahaha....I hope so, only for after war antics of course in between missions...don't wanna be drunk and wielding a chainsword after all


Male

Being that it is used at feast, I would be surprised if the brew wasn't present with this number of Wolves! But, would also be surprised if the Wolves ever limit their battle prowess by injesting it at any other time.


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I can see it now, take some Tau, some Orc, and whatever else we can capture alive strip em down and put some explosive collars on them...get them drunk and make em compete in games. Last place dies after every competition. The winner...well at least he'll die drunk as hell.


Male

Will update in morning. On a tiny tablet with an awful internet connection right now. Keeps dropping service and leaving rewriting even short post. But, good questions so far. I have solid answers for all of them.


Freki Bloodfang wrote:
I can see it now, take some Tau, some Orc, and whatever else we can capture alive strip em down and put some explosive collars on them...get them drunk and make em compete in games. Last place dies after every competition. The winner...well at least he'll die drunk as hell.

Orks would probably have good time of it. Suckers are more trolls in 40k.


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DM Bang-Bang wrote:
Will update in morning. On a tiny tablet with an awful internet connection right now. Keeps dropping service and leaving rewriting even short post. But, good questions so far. I have solid answers for all of them.

I know the feeling, I copy every post (Ctrl A, Ctrl C) before sending or when updating profiles, b/c Paizo sometimes hiccups and I've lost enough posts, so always do it. Tablet is a little more difficult and slower to do the same, like a phone, but its good habit for 100% peace of mind.


Considering Oaths and Leadership:

If I were to lead, then Oath of Atartes or Oath of Glory seem like our best bets. I like tactical spacing, could be useful in keeping everyone whole and then again, wolves mike like the extra glory/renown to be had. Oath of Astartes gives us +2 Cohesion, Oath of Glory gives +1 renown for each objective completed.

I will be able to use the Wolf patterns freely with you guys, as if I were a member b/c of Black Shield, and I will be able to share my patterns with you after a command test, which shouldn't be an issue, with my high fellowship and command bonuses. We'll have a good amount of cohesion and the bonus wouldn't hurt so we could use them more often.

Any thoughts? Perhaps with more mission info there might be a better Oath to be had, but that'd require another specialty.


Oath of Glory is always lovely, especially early on to start getting our specialty gear quicker.


WS 48, BS 43, S 63, T 43, Ag 50, Int 49, Per 55, WP 52, Fel 46 Wounds 22/22, Fate 3/3, Movement 5/10/15/30

So long as we swear the Oath of Glory with Mjod!!!

What can we expect from the Tau? They use allied races, right? Like the Kroot and the Vespid.

Re-reading the brief and it appears that our mission is sort of a treasure hunt. We can't let the other side get it mwahahahahaa


Techmarine
DM Bang-Bang wrote:
All righty, we are heading into the premission brief, oath taking, and final arming. We will assume are techmarine is with you.

Sorry! I had thought I was waiting some sort of introduction since I sort of tagged on a bit late. My mistake!


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Wolves:

1.
Don't forget to add your counter attack talent, its awesome...Hope to pick it up later after rolling with your pack. (In the Errata its added as starting talent for all Wolves)

2.
Your AG bonus for Movement should be increased by 1. Your power armor gives you +1AB for movement rate. So if you have an AG 50, Bonus of 5, its actually considered 6 when determining your movement. Some of you forgot that. In my profile I include a natural movement and then +1 stats while in armor.

After the meeting Brother Stone overlooks his fellow squad mates requisition orders and equipment, making sure they are optimal and done correctly, ever vigilant to pull all the resources he can for any given mission. As he looks over the requests and dossiers, he makes a few notes for his brothers and offers some advice for the young pups.

Bloodfang: His armor would make him less able to Dodge in melee combat, but fine in ranged combat as his machine spirits enhance his BS abilities. Your profile doesn't make that distinction, just wanted to be sure you understand, I have it too! It's only in melee combat, not all dodges.Also, the squad tactics you have listed in profile aren't all available to us, it depends on the Oath we take, just don't be confused and think we could use any of them anytime.He notes his jump pack and the extra movement it would provide the team in flanking and then notes his requisition of a SECOND chain sword, clearly marking his preference for CQC.

Irontooth: Why would he put a maglock on his pistol? Every brother should be quick enough We have quick draw which covers basic, pistol, and one handed melee weapons, to draw and holster his weapon. If he is slow, I shall make a point of working with him to practice it and perhaps shift his holster or its position on his armor, so he might spend his requisition for better equipment or upgrades. He's taking additional Frag grenades, but those are common enough that a few extra shouldn't count towards our requisition for this mission, I will speak to the Forgemaster personally in the Armory to collect a few extra without the need for more paperwork. You spent 30 on Kraken ammo, which means you got 3 clips? 10 each for heavy bolter. Not sure if that was your intention or you paid too much on accident, your profile isn't clear. As for his ammunition requisition, he would speak to Irontooth personally to clear up his requisition form before submission.

Einar Stormson: Metal Storm rounds will come in handy, nice choice as a fellow tactical marine. Other equipment looks great and ready to support the team in a variety of situations. Unsure of his expertise as a tactical marine he makes a note to discuss it with him and become more familiar. Didn't see which special ability you chose, the Bolter Mastery or the one I have to share your patterns with others in squad. Since you're a wolf and I'm the only non-wolf, I think, then I'd suggest taking Bolter Mastery that gives +10 BS when you use Bolt Weapons and are in Solo-mode.Looks like he should get one more clip of stalker ammo for the requisition amount listed Pistols ammo clips are 1/2 price, or you get 2 for full price.He is unsure why he would attack a fire selector to the Stalker pattern pistol, knowing the damage from other ammo types would be decreased. He makes a point to discuss with him the tactical choice and how to best spend the rest of his requisition allotment. If its unneeded, then perhaps there is something greater the team could use with his remaining resource allotment.

Brother Wolfhowl's requisition data looked sufficient. There seemed to be a lack of diversity in the ammo supply, Brother Stone made it a point to look at the other ammo available when he was in the Armory requesting additional grenades.I'll fish around for additional ammo options. Got some in mind, but need to copy stats and costs to board for all to see and choose from. He finally took a note of his history and machine spirts deficiency at dodging in melee combat, which means he should be fine kept at range.

Ulf, the Rune Priest: While not overly familiar with the ways of Wolf Librarians, it was clear he was different than those of other chapters. He didn't mind and found him to be highly perceptive and knew his eye would mean the difference in surprise attacks. There was no requisition form available yet, he would attempt to suggest some equipment that he could use or where to put it his resources for the teams benefit if they were mostly unneeded. Did see your requist. at time of posting

Just trying to role play a few OOC things that could use some addressing, got bored and I find the above enjoyable and the responsibility of a good leader.


Hey Volkner, finally got that marine up. Might I suggest you take a look at my Techmarine Korbin alias. He's got some useful things set up and done for techmarines, outlines abilities and things you get according to errata.

For example, you begin with Servo-arm and a common quality cybernetic implant. A few special abilities too, just check out the alias for details and stats on all the things you'll need. Any questions let me know.

@GM:
How do you plan to run cyberntics or implants in game? We are allowed to purchase them with requisition points, but sometimes between missions it might not make the most sense time wise. In my game we just say its done in downtime and before a mission somehow. Is that something you're up for doing or did you have another way in mind?

For example, if I wanted to take any implant with my requisition this misssion, would we say it just happened or was done beforehand/on time? Or will you want rolls for time and apply penalties until that timeframe has passed in game? Some might take "weeks" to install and not sure if everyone else can wait for that, or the mission for that matter. Just wondering how we'll sort it out for IC purposes.


Male Space Wolf Devastator

The 30 takes in to account the Base price of the weapon plus the ammo.

And the maglock was intended for him to be able to draw the weapon without moving, if he ever got paralysed or frozen. (Had a character that got EMP blasted before. Not sure if the Mag lock works like that but sure...)

Viluf would be amused by the lengths Stone was going to to control his pack but would be totally up for any suggestions he would have.


Viluf Irontooth wrote:

The 30 takes in to account the Base price of the weapon plus the ammo.

And the maglock was intended for him to be able to draw the weapon without moving, if he ever got paralysed or frozen. (Had a character that got EMP blasted before. Not sure if the Mag lock works like that but sure...)

Viluf would be amused by the lengths Stone was going to to control his pack but would be totally up for any suggestions he would have.

As a Devestator you already have a heavy bolter with backpack ammo supply, you don't need to purchase it. Am I missing something?

Please don't see this as a control issue, but more advice and friendly suggestions, if you mean IC its might be viewed as control, then that's understandable. I know there are a few new people to DW here and I've answered a few questions people have asked, if you know exactly what you're doing and have experience in DW then do things your way.


Male Space Wolf Devastator

Ah! I paid double then as I did not realise I got one for free. That is what I get for not reading everything.

And I did not mean control as in to boss us around, I meant control as in trying to corral and put some semblance of a unit on the misbehaving free spirited Wolve. :) I know it is all done with pure intentions and I am glad of it.


WS: 42 BS: 57 S: 50 T: 42 Agi: 42 Int: 42 Per: 48 WP: 41 Fel: 46

I do find the suggestion ok but IC wise the wolves would be a bit taken off / pissed of the outsider suggestion, regardless of the amount of time spent with them.

Otherwise, I cant really offer much for ammos (remember +5 increased cost for heavy bolters) plus considering our targets "orcs, taus" etc those 3 type of ammos should be enough
-> One clip by devastator is 260 ammo :)

Otherwise as a Leader, I guess wolves can accept a Black Shield in charge but there will be problems most likely. Also as a warning regarding calling "young pups": Erik himself is already quite old (Grey Hunter) and has taken part in the famous Great Hunt. That will be offensive for him


Ammo Sniper= 3full+4, Bolter= 3Full+28+ 25 Hellfire, Stalker pistol=2Full +13, 2Full Stalker, 1Full +10 Metal Storm. Space Wolf Wolf Scout 1, Wounds=15/20, Fate=2/3

Unfortunately i don't get the extra movement in scout armour :(.
Much though i wasn't sure, the way i read the scout ability 'behind enemy lines' i don't get bolter mastery.
Missed the bit about half cost for pistols, will probably double up on stalker rounds on the pistol,it was kind of to ration those i took the fire selector for the pistol. Where does it say about the reduced damage? I thought that was just stalker rounds in non stalker wpns, but figured 1 clip in a bolter might be useful for range. Kind of had visions of mostly operating off the pistol, because of accurate and hence red dot sight. Might have a think cos considering a cluster mine or auspex.

Yeah i think mag lock is only any good on melee wpns for instant parry.

I don't think Einar will have a problem with a blackshield leading, after all he will be doing his own thing anyway! :)

As to kit chat, he will, but he isn't exactly chatty, you would probably have got more from his mate Viluf (sorry Viluf you got picked! I figure Einar is his buddy and he talks through him mostly)


Glad you caught that Irontooth, unless you want 2 heavy bolters and duel wield them?...Awesome...except ammo quickly becomes an issue b/c you only carry 250 rounds and never reload.

PG 28 CORE has starting gear for all Astartes and specialties.

Wolfhowl, as for clips of ammo, 1 clip is 60 shots. There is another price for making your entire backpack, which is 250 rounds of bolters, 100 for plasma, and 75 for flame weapons. There is some requisition price listed for getting a single ammo type for whole backpack, its maybe 15??? Otherwise its 60 round clips that fit into the ammo feeder in your backpack, so for example you could take 4 clips of anything total, (240) and 10 of spread across the rest or however you like. I would get a fire selector so you can switch ammo types easily, unless the GM wants to rule its built into the backpack somehow and unnecessary...Otherwise you'd need to switch clips (reload) every time you wanted to change, which is 2 full actions without rapid reload cutting that in half.)

Yea, the young pup comment wasn't IC, wouldn't say that to a wolves face, but in the grand scheme, level 1...we are young and no where near as experienced as the veterans and leaders on the station. We aren't children, but we all have a long way to go.

As for leadership from a black shield, that'll be something to roleplay, but we have worked together and know each other some, otherwise, there shouldn't be anything inherently wrong or difficult. I think it'll be nice to have some group dynamics other than angry wolve on the hunt. Remember, Stone has thrown and discarded his own teachings for that of others and he, unlike someone from a specific chapter, couldn't take part in your special squad modes like a black shield, so that should speak something of his character. His ability to adapt and thrive and hunt like a wolf. Of course he might always be an outsider, but Wolves are lead across the system by other Chapters, even our command here is Inquisition and Storm Warden Watch captain, Ulif getting told off by a Srgt. Black templar. There is a command structure and people have rank which is to be respected. We all begin at the same rank and XP and we'll all take turns being in charge (if you desire).

Anyways, outta the office, I'll catch up later tonight. Hope I've been helpful.

Dark Archive

I'd like to take a psychic hood but that requires Distinguished renown rank.

I will just get a standard package of gear. But I will do that when we get more idea on the challenges we will face on site. A primer on the planet would be extremely helpful.


BayouSnowman wrote:


@GM:
How do you plan to run cyberntics or implants in game? We are allowed to purchase them with requisition points, but sometimes between missions it might not make the most sense time wise. In my game we just say its done in downtime and before a mission somehow. Is that something you're up for doing or did you have another way in mind?

For example, if I wanted to take any implant with my requisition this misssion, would we say it just happened or was done beforehand/on time? Or will you want rolls for time and apply penalties until that timeframe has passed in game? Some might take "weeks" to install and not sure if everyone else can wait for that, or the mission for that matter. Just wondering how we'll sort it out for IC purposes.

I like the narrative time option. In PbP we do not have the time to actually roleplay out those penalties. I want to keep a brisk pace so we can focus on not allowing the game to stagnate and people don't get bored or never enjoy their efforts.

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