Only WAAGGHH! (Inactive)

Game Master Bilbo Bang-Bang

A Deathwatch game set in the Canis Salient region of the Jericho Reach.


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All right Battle-Brothers this will be the where we can take care of everything. Just wanted to get a quick post in here so I could keep the best track of all your questions. I will have the specifics for character creation up tomorrow as I am a little short on time tonight.


Dotting.

Glad to be aboard.


Just in case anyone else drops in tonight and want to get their stats rolled up we will be rolling 2d10+30 and assign as desired.

Indeed and glad to see several other Warhammer fans are about.


2d10 + 30 ⇒ (4, 1) + 30 = 35
2d10 + 30 ⇒ (6, 3) + 30 = 39
2d10 + 30 ⇒ (3, 5) + 30 = 38
2d10 + 30 ⇒ (8, 7) + 30 = 45
2d10 + 30 ⇒ (1, 1) + 30 = 32
2d10 + 30 ⇒ (8, 9) + 30 = 47
2d10 + 30 ⇒ (8, 6) + 30 = 44
2d10 + 30 ⇒ (9, 6) + 30 = 45
2d10 + 30 ⇒ (6, 10) + 30 = 46

I think I might be keeping these rolls.

Edit: If we get a re-roll I will re-roll that 32 to...

2d10 + 30 ⇒ (10, 7) + 30 = 47


Male Kyton-Spawn Tiefling Fighter/Rogue

2d10 + 30 ⇒ (2, 3) + 30 = 35
2d10 + 30 ⇒ (2, 6) + 30 = 38
2d10 + 30 ⇒ (6, 2) + 30 = 38
2d10 + 30 ⇒ (6, 1) + 30 = 37
2d10 + 30 ⇒ (3, 9) + 30 = 42
2d10 + 30 ⇒ (2, 4) + 30 = 36
2d10 + 30 ⇒ (3, 3) + 30 = 36
2d10 + 30 ⇒ (7, 2) + 30 = 39
2d10 + 30 ⇒ (6, 8) + 30 = 44

And of course one for if there is a re-roll allowed

2d10 + 30 ⇒ (6, 3) + 30 = 39

Wow, no real glaring weaknesses but no really heavy advantages. This makes a rather interesting character to toy with I suppose.


Hmm. I think I am going to make a Devastator with a Heavy Bolter, seems like fun to me.


Male Kyton-Spawn Tiefling Fighter/Rogue

Going for the long haul, twin lightning claws. He may never make it to it but he'll prefer melee over anything. So Ambidextrous here I come.


Male Kyton-Spawn Tiefling Fighter/Rogue

Looking at most likely assualt given the easy two weapon setup


Male

You also get your 1000 exp as Grovo had asked yesterday.


Male Troll Lvl 1

Going for legendary Space Wolf "Priest" so to say. Getting up some spiritual guidance character to lead others and provide support where needed. I guess will start either with Assault or Devastator and from there at rank 4 getting on Priest path

WS: 2d10 + 30 ⇒ (3, 9) + 30 = 42
BS: 2d10 + 30 ⇒ (9, 8) + 30 = 47
S: 2d10 + 30 ⇒ (10, 10) + 30 = 50
T: 2d10 + 30 ⇒ (10, 2) + 30 = 42
Agi: 2d10 + 30 ⇒ (6, 2) + 30 = 38
Int: 2d10 + 30 ⇒ (3, 9) + 30 = 42
Per: 2d10 + 30 + 5 ⇒ (2, 6) + 30 + 5 = 43
WP: 2d10 + 30 ⇒ (3, 8) + 30 = 41
Fel: 2d10 + 30 + 5 ⇒ (2, 9) + 30 + 5 = 46

Hm, decent stats. Will attemp just 1 reroll for agi to see if getting something better-> otherwise we will keep that if said so

Agi: 2d10 + 30 ⇒ (1, 7) + 30 = 38 the same
Agi: 2d10 + 30 ⇒ (9, 3) + 30 = 42 now a better one so 42 it seems


Hi all, latecomer here.
1: 2d10 + 30 ⇒ (9, 8) + 30 = 47
2: 2d10 + 30 ⇒ (10, 4) + 30 = 44
3: 2d10 + 30 ⇒ (8, 3) + 30 = 41
4: 2d10 + 30 ⇒ (8, 8) + 30 = 46
5: 2d10 + 30 ⇒ (10, 7) + 30 = 47
6: 2d10 + 30 ⇒ (4, 3) + 30 = 37
7: 2d10 + 30 ⇒ (1, 5) + 30 = 36
8: 2d10 + 30 ⇒ (5, 1) + 30 = 36
9: 2d10 + 30 ⇒ (5, 10) + 30 = 45
Pretty good if a reroll is allowed, well then I may as well try.
reroll 7: 2d10 + 30 ⇒ (6, 10) + 30 = 46

Nice! Rune priest here I come.


Yeah, the re-roll is good to go.

Now the question lies in whether you guys want a single Chapter or a Deathwatch game. There will need to be a couple of adjustments made if we are not doing Deathwatch.


Just doing a quick muster.

We have

Darkest heart
Grovo
Vincent
And Wilhelm reporting in so far.

I need PM Bayou and two others.


I vote Deathwatch anyway. Maybe we are a newly formed Fireteam or something?


Male Kyton-Spawn Tiefling Fighter/Rogue

I"m either, I like the idea of either a deathwatch team or a single chapter team but I will hail from the great world of Fenrir


I too would be calling Fenrir my home.

Scarab Sages

I really like the idea of a single chapter group and with a lot of people liking Space Wolves, I think that could be interesting. I'll lend my vote towards that!


Male Troll Lvl 1

Plus vote from me too for a Deathwatch + Single Chapter. The Great Hunt is only beginning!

Also, if someone needs help with creating character I am willing to help


Male Kyton-Spawn Tiefling Fighter/Rogue

WS 44+5(Ass)+5(Armor History)
BS 38
S 42+5(Ass)
T 39
AG 39
Int 37
Per 38+5(SW)
WP 36
Fel 36+5(SW)

Two weapon Wielder (WS) 500
S 200
WS 200
Swift Attack Freebie
Wrathful Descent Freebie
Pilot Personal Trained Freebie
Heightened Senses (Smell) Freebie

Wounds: 1d5 + 18 ⇒ (1) + 18 = 19
Fate: 1d10 ⇒ 2 3 points
Past Event: 1d5 ⇒ 3 Service in the Fleet
Demeanor: 1d10 ⇒ 1 Calculating
Power Armor History: 1d10 ⇒ 3 +5 WS; -5BS when wearing a Helmet
I think...that is all the extra I need to do to get the character fleshed out for start.
I will be going under the name Freki


Male Kyton-Spawn Tiefling Fighter/Rogue

....UGH, I swear, always with the 1 on my wounds...I shall never be a truly tough character >.<
Let me know if I did anything wrong, I have experience with DH more then DW so I will admit I may need a bit of help getting up and going.

Scarab Sages

I to have all the books available if anyone needs help in making a character. I'll hold off making one myself until I get some inspiration, or we get more people and they have an idea what they want to play.


Male Troll Lvl 1

Have decided that I will be going for Devastator Specialty and advance from there towards Space Wolf Priest at rank 4 if I ever get there :)


WS 35
BS 57(+10)[Enhancement]
S 45
T 46
AG 49(+5)[Armour]
Int 39
Per 52(+5)[Enhancement]
WP 45
Fel 38

Immovable Warrior

BS+10 700
PER+5 200

100Xp Spare

Past Event-1d5 ⇒ 1 - Bitter Vengeance: You have fought face-to-face with Chaos Space Marines from the Thousand Sons Legion. These renegades are considered arch-enemies of the Space Wolves, and furious, no-quarter battles erupt whenever they
meet.
Demeanor-1d10 ⇒ 4 - Studious
Wounds-1d5 + 18 ⇒ (4) + 18 = 22 - 22
Fate-1d10 ⇒ 3 - 3
Power Armour History-1d10 ⇒ 5 - A Fury like lightning: The reactions of the Angels of Death are far beyond what any normal human could achieve. While Astartes power armour manages not to hinder a Battle-Brother’s natural speed, this suit goes to great lengths to enhance and optimise it. The armour’s hyper articulated joint mechanisms allow for more dextrous weight
manipulation, and muscle-response auto-readers translate even minute movements into powered assistance. These systems grant the bearer a +5 bonus to Agility, and +1 to Initiative rolls.

The armour doesn't fit but the rest is pretty close to what I wanted.

EDIT: I could do with a hand on where to find the abilities I already posses, as a Devastator, before I would add my XP


Male Kyton-Spawn Tiefling Fighter/Rogue

I think so far we are looking at two Devs, an Assault, and a Rune Priest. One Dev is looking to become a Priest later in his career.

Also, if I am not mistaken, Space Wolves rarely wish to wear their helmets yes?


Male Kyton-Spawn Tiefling Fighter/Rogue

With the armor you are allowed to add or minus one to the roll to give you a better chance of something suited to your character...at least that's what the book says, I got mine on the nose I think.


Male Troll Lvl 1

# Past Events: 1d5 ⇒ 2 Fenris Hunter: You have hunted and slain one of the extremely dangerous creatures native to Fenris. Among these creatures are the mighty kraken, huge ice bears, and the ferocious Fenrisian wolf.

# Wounds: 1d5 + 18 ⇒ (3) + 18 = 21

# Demeanour: 1d10 ⇒ 5 Taciturn This does not really suit so well with my plans but might be able to work on it. Have to see

# Fate: 1d10 ⇒ 5 3 Fate points

# Power Armor History: 1d10 ⇒ 2 None shall escape the Emperor’s Wrath: +5 BS | -10 Dodge I like. Fits me perfectly like cat fits in a box

It is not uncommon for Space Wolves to not wear their helmets instead of their trophies but they may if they wish (this is all because of their Wolf Sense talent)


Haha The one I really want is a 9 sadly. And yeah, from playing a Space Wolf before, unless you have one of the Wolf head Helmets then you never really want to wear a helmet as it f+&!s with your wolfy senses.


This is quickly shaping up to be the tale of the three little wolves. If we see a huge Pig, you both know what to do!


Male Troll Lvl 1

So, for the talents skills etc

Page 37 Starting Marine Abilities

Your normal Adeptus Astartes Skills | Starting Talents | Starting Traits

Under that you find gained Deatwatch Conditions and Deathwatch Training

As for the Specialty-> of course for the required page between 68-88.


Cool. Thanks Grovo.


Male Troll Lvl 1

Stats & Talents & Skills:

Stats
WS: 42 (+4)
BS: 52 (+5)
S: 50 (+5)
T: 42 (+4)
Agi: 42 (+4)
Int: 42 (+4)
Per: 48 (+4)
WP: 41 (+4)
Fel: 46 (+4)

Unrelenting devastation
When firing a Heavy weapon, the Devastator Marine inflicts 1 extra point of damage to a Horde’s Magnitude for every hit. If using a weapon with the Blast Quality, he instead inflicts 1d5 extra points of damage to a Horde’s Magnitude (after all other hits have been applied). This ability only functions in Squad Mode.

SQ:
# Devour portion of enemy-> gain access to information
# May breath underwater
# suspended animation: 1d5 Rounds meditation -> wounds will not deteriorate or heal
- -20 Medicae Test to revive from suspended animation
# [GM descretion] may ignore or resist radiation
# Awareness Test to detect poisons through tasting / -20 detect through smell
# Tracking +10 vs enemy [tasted] [GM discretion]

#Test Bonuses:

----Toughness----
[+20 vs ing. poison / reroll failed test of drowning or asphyxiation / +30 vs gases + may reroll failed saves / may reroll failed test vs poisons & toxins + Toxic quality weapons / reroll failed save vs temperature extremes

----Perception----

May reroll all failed Perception checks [Wolf Sense] only if playing without helmet

Skills:
Awareness (+10 on sight / smell / hear)
Ciphers (Chapter Runes)
Climb
Dodge -10
Common Lore (Adeptus Astartes, Imperium, War)
Concealment
Drive (Ground Vehicles)
Intimidate,
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Common Lore (Deathwatch) [Advanced +20]
Forbidden Lore (Xenos) [Advanced +20]
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Assault)
Tracking

Solo Mode:
Wolf Senses [Chapter based]
Burst of Speed [Rank]
Feat of Strenght [Rank]

Squad Mode:
Unrelenting devastation [Specialty]
Bolter Assault
Fire for Effect
Fire Support will use this mainly
Furious Charge
Squad Advance
Tank Buster or this depending on situation
Tooth and Nail [Chapter]

Talents:
# Ambidextrous

# Astartes Weapons Training

# Bulging Biceps | can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace.

# Deathwatch Training | Confirm automatically all Righetous Fury Shots

# Heightened Senses (Hearing, Sight, Smell)

# Killing Strike | Spend Fate Point -> Enemy can not dodge or parry for that round

# Nerves of Steel | reroll failed Willpower Tests to avoid or recover from Pinning.

# Quick Draw | can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand.

# Resistance (Psychic Powers) | +10 Resist

# True Grit | Whenever the character suffers Critical Damage, halve the result (rounding up).

# Unarmed Master | The character’s unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and these attacks no longer have the Primitive quality.

Bolter Trill [Devastator] +1 RoF
Storm of Iron [Devastator] + doubles any Damage that he deals to the Horde’s Magnitude. For example, if the Battle- Brother’s attacks would reduce the Horde’s Magnitude by 5, this amount is doubled to 10.

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
[Wolf Sense] Dark Sight: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting.

Bought Talents/Skills/Advancements:

# -500EXP Mighty Shot (40 BS) Deal +2 Damage with ranged attacks Devastator Cost
# -200EXP Perception +5 Devastator Cost
# -200EXP Marksman (35 BS) no penalties for Ballistic Skill Tests at long or extended range. Not sure of this. Could not find the exp cost

Scarab Sages

I'm currently leaning towards a Rune Priest, though Tac Marine is a strong second choice.


You guys are looking good. Will double check sheets over the next couple of days.

Scarab Sages

Guess I'll throw my rolls out there and decide later!

1:2d10 + 30 ⇒ (1, 4) + 30 = 35
2:2d10 + 30 ⇒ (8, 4) + 30 = 42
3:2d10 + 30 ⇒ (10, 10) + 30 = 50
4:2d10 + 30 ⇒ (4, 2) + 30 = 36
5:2d10 + 30 ⇒ (10, 7) + 30 = 47
6:2d10 + 30 ⇒ (10, 9) + 30 = 49
7:2d10 + 30 ⇒ (6, 6) + 30 = 42
8:2d10 + 30 ⇒ (7, 9) + 30 = 46
9:2d10 + 30 ⇒ (4, 5) + 30 = 39

Reroll:2d10 + 30 ⇒ (8, 8) + 30 = 46

Past Events: 1d5 ⇒ 3 Service in the Fleet
Wounds: 1d5 + 18 ⇒ (5) + 18 = 23
Demeanour: 1d10 ⇒ 7 Stoic
Fate: 1d10 ⇒ 7 3
Power Armor: 1d10 ⇒ 7 Terror be thy Friend

Dark Archive

hi all. will post in a few. just got home after being stranded in the province due to flight cancellation.

hehehehe m a fan of ragnar lothbrok ;-)


Hey guys... I'm gonna vote DW game... Does that mean any chapter allowed?

Wolves only have 3 special classes and all have been claimed except scout..

If only Wolves, I might play scout... Other options like techmarine and keeper I'm already playing.

Ill get some rolls down when I get home and see what the dice have to say.

Dark Archive

I think I will make a RunePriest (Librarian) ;-)


Fate:
1d10 ⇒ 2

Wounds:
1d5 ⇒ 2

Past Events:
1d5 ⇒ 2

We roll for armor history/PC history or can we choose?

2d10 + 30 ⇒ (7, 8) + 30 = 45
2d10 + 30 ⇒ (8, 10) + 30 = 48
2d10 + 30 ⇒ (5, 2) + 30 = 37
2d10 + 30 ⇒ (1, 2) + 30 = 33
2d10 + 30 ⇒ (6, 9) + 30 = 45
2d10 + 30 ⇒ (10, 4) + 30 = 44
2d10 + 30 ⇒ (4, 10) + 30 = 44
2d10 + 30 ⇒ (9, 5) + 30 = 44
2d10 + 30 ⇒ (1, 4) + 30 = 35

re-roll the 3: 2d10 + 30 ⇒ (10, 10) + 30 = 50

Hmm...some mixed results, I'll have to think on a class.


Male Kyton-Spawn Tiefling Fighter/Rogue

Damn, everyone is doing something far better roll wise Lol.

Dark Archive

2d10 + 30 ⇒ (7, 4) + 30 = 41
2d10 + 30 ⇒ (7, 8) + 30 = 45
2d10 + 30 ⇒ (3, 10) + 30 = 43
2d10 + 30 ⇒ (8, 5) + 30 = 43
2d10 + 30 ⇒ (6, 8) + 30 = 44
2d10 + 30 ⇒ (7, 8) + 30 = 45
2d10 + 30 ⇒ (8, 5) + 30 = 43
2d10 + 30 ⇒ (10, 7) + 30 = 47
2d10 + 30 ⇒ (4, 9) + 30 = 43

[re-roll] 41 2d10 + 30 ⇒ (7, 4) + 30 = 41 dang still 41 lol

now for a worthy name....


About the helmets guys, there is a fenris pattern helmet in Rites of battle, that allows wolf senses to work, i think it is free on requisition, but i will check. Might change to iron priest (techmarine) as we have a lot of interest in rune priests.

Dark Archive

How does Ulf Second-Sight sound?


2 people marked this as a favorite.
Male Troll Lvl 1

Uff, I really really forgot how damn hard WH40k can be for Roleplayers. Absurd amount of information and data to be found heh

Also, everyone can copy paste my research from here and get it on their own statsblock -> only have to change your main weapon according to your specialty. Plus I can even convert the "monster" statblock to GM with all the required power armor/gene-seeds stats for further reference since these do also give a lot of bonuses to Space Marines

Part 2 S&T&S:

Solo Mode Defensive
Go to Ground [Rank 1]
Tactical Spacing [Rank 1]

Squad Mode Defensive
Pack Tactics [Space Wolves]

Weapons
Astartes Heavy Bolter
Heavy | Range 150m | Rate of Fire –/–/10 | Damage 2d10+10 X | Penetration 6 | Clip 60 | Reload: Full | Special: Tearing

Astartes Bolt Pistol
Pistol | Range 30m | Rate of Fire S/3/– | Damage 2d10+5 X | Penetration 5 | Clip 14 | Reload: Full | Special: Tearing

Astartes Frag Grenade
Thrown | Range SBx3 [12] | Rate of Fire S/–/– | Amount: 3 | Damage 2d10 X | Penetration 0 | Special Blast (5)

Astartes Krak Grenade
Thrown | Range SBx3 [12] | Rate of Fire S/–/– | Amount: 3 | Damage 3d10+4 X | Penetration 6 | Special: –

Astartes Combat Knife

Melee | Damage 1d10+2 R | Penetration 2 | Special: –

Astartes Heavy Bolter with Backpack Ammo Supply. Devastator Bonus

Ammo Clip Size: 250

The Heavy Bolter is an excellent weapon for dealing with pretty much any foe, especially when combined with the wide variety of requisition-able alternate ammo types available for any weapon that fires bolts. Heavy Bolter rounds are more expensive than standard Bolter ones but that's to be expected. The Backpack Ammo Supply increases the weapons capacity from 60 to 250 which is a considerable increase.

Power Armor bonuses
+ 10 to Awareness Tests Sight & Sound [Due to Auto-Senses[Helmet]]
+ Dark Sight trait [Power Armor[Helmet]]
+ 1 Movement
+ 10 Test vs Toxic Quality & similar effects
+ 6/6 doses [Ignore Critical Effects for 1d10 rounds]
+ 20 Strenght [on SB calculated after Unnatural Strenght multiplier]
+ AP 10 Body / AP 8 All others

-200 EXP Ballistic +5 [replacing that Marksman]

100 EXP Left


Male Troll Lvl 1

Another update:

Everyone gets one free Chapter Trapping [Page 170] for their Space Marine of their choice :)

##Runic Totem##
Totem of the Bloodied Hunter: Choosing for Devastator
add +1 to any damage inflicted by Righteous Fury.
Totem of the Sea Wolf: Choose one Drive or Pilot Skill
and add +3 to all Tests on it.
Totem of the Sun Wolf: add +3 to Awareness Tests.

OR

## Wolf Pelt ##

• Add +2 to Intimidate Tests.


Or a wolf necklace, letting you enter frenzy mode is another trapping option. Check my alias, have a few death watch Marines and a good layout for skills and talents, feel free to cut and paste, many others have. I'll try to copy here, so you have it coded with spoilers already, makes things easier, just need to delete a few skill/talents. I've got a techmarine and tacmarine profile. And a librarian.

So how about deeds and distinctions? Are we allowed to spend xp on those? Some are expensive and could take most starting xp. Is everyone beginning lvl 1 pc? Seems a good place to start, but if we're higher, could affect decision to buy something to deepen our background.

I might call dibs on watch captain since all wolf specialist classes are spoken for. Though wolf priest is better and can be taken earlier...

May just end up doubling down 9n classes, but I like to give people space to be unique and have their role shine.

Jus walking dog, gonna sit down tonight and put something out for this.


How do people feel about leadership? We gonna rotate squad leader? Anyone gonna focus on fellowship and command so we have good cohesion? I don't mind being the civil one of the pack :)


Yeah, we are going to start at level 1 and it is fine to spend your exp as you see fit.

So is everyone good with a single Chapter then? I have no problem with this being a standard Deathwatch game or even doing something like a level 2 start post-Deathwatch run after you guys have returned to your Chapters, but end up in a joint mission should you want a Salamander(or whoever) and Space Wolves run.

@Bayou and Grovo

Could you guys help me review sheets to ensure everyone has their skills in and aren't getting short changed. Easy to do with this game it seems.


Male Troll Lvl 1

Sure. I dont have any problems with that. Creating my own alias for the game and setting up statsblocks. That will really help a lot with review


WS: 42 BS: 57 S: 50 T: 42 Agi: 42 Int: 42 Per: 48 WP: 41 Fel: 46

Here is Devastator Space Marine ready. I will copy & paste info here so you all can do the same for it and then just change necessary information for your "Specialities"

Deathwatch Statblock:

[-spoiler=Stats & EXP]

Current: EXP 13,000 Rank 1 #0EXP#
Next Rank: EXP 4000 Rank 2

Stats
WS: 42 (+4)
BS: 57 (+5)
S: 50 (+5)
T: 42 (+4)
Agi: 42 (+4)
Int: 42 (+4)
Per: 48 (+4)
WP: 41 (+4)
Fel: 46 (+4)

Wounds: 21
Fate Points: 3
Movement: 5/10/15/30 Agi Bonus + 1 from Armor

Past Event: Fenris Hunter
Demeanour: Taciturn

EXP spent

-500EXP Mighty Shot [50 BS] Devastator Rank 1
-200EXP Ballistic [+5 BS] Devastator Rank 1
-200EXP Perception [+5 Per] Devastator Rank 1
[-/spoiler]

[-spoiler=Talents & Traits & Skills]

######## Talents ########
Ambidextrous

Astartes Weapons Training

Bulging Biceps | can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace.

Deathwatch Training | Confirm automatically all Righteous Fury Shots

Heightened Senses (Hearing, Sight, Smell)

Killing Strike | Spend Fate Point -> Enemy can not dodge or parry for that round

Mighty Shot | +2 to ranged Damage

Nerves of Steel | reroll failed Willpower Tests to avoid or recover from Pinning.

Quick Draw | can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand.

Resistance (Psychic Powers) | +10 Resist

True Grit | Whenever the character suffers Critical Damage, halve the result (rounding up).

Unarmed Master | The character’s unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and these attacks no longer have the Primitive quality.

######## Traits ########

Unnatural Strength (x2) SB: 12 (5 x 2 + 2)

Unnatural Toughness (x2) T: 10 (5 x 2)

[Wolf Sense] Dark Sight: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting. No helmet equipped

######## Skills ########

Awareness + 20 (smell/sight/sound) +10 Power Armor & +10 Heightened Senses Talent

Ciphers (Chapter Runes)

Climb

Dodge -10 -10 from Power Armor History

Common Lore (Adeptus Astartes, Imperium, War)

Concealment

Drive (Ground Vehicles)

Intimidate

Literacy

Navigation (Surface)

Scholastic Lore (Codex Astartes)

Common Lore (Deathwatch) [Advanced +20]

Forbidden Lore (Xenos) [Advanced +20]

Silent Move

Speak Language (High Gothic, Low Gothic)

Tactics (Assault)

Tracking

[/-spoiler]

[-spoiler=Solo & Squad Mods]

########Solo Mode:########

-- Wolf Senses [Chapter based]

-- Burst of Speed [Rank 1]

-- Feat of Strenght [Rank 1]

########Squad Mode:########

Offensive

-- Unrelenting devastation [Specialty]

-- Bolter Assault

-- Fire for Effect

-- Fire Support

-- Furious Charge

-- Squad Advance

-- Tank Buster

-- Tooth and Nail [Chapter]

Defensive

-- Pack Tactics [Space Wolves]

-- Go to Ground [Rank 1]

-- Tactical Spacing [Rank 1]

[-/spoiler]

[-spoiler=Space Marine Abilities & Speciality Abilities & Chapter Abilities]

######## Space Marine ########
Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.

Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.

Preomnor: You gain +20 to Toughness Tests against ingested poisons.

Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.

Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.

Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

Sus-an Membrane: You may enter suspended animation.

Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.

Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.

Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.

Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
---- Range: 3m; Damage: 1d5; Pen 4 Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.

Progenoids: These may be retrieved with a successful Medicae Test.

Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

######## Speciality: Devastator########

Unrelenting devastation
When firing a Heavy weapon, the Devastator Marine inflicts 1 extra point of damage to a Horde’s Magnitude for every hit. If using a weapon with the Blast Quality, he instead inflicts 1d5 extra points of damage to a Horde’s Magnitude (after all other hits have been applied). This ability only functions in Squad Mode

Backpack Ammo Supply. Devastator Bonus

Ammo Clip Size: 250 instead of 60

######## Chapter: Space Wolves########

Fellowship: +5 Fellowship
Perception: +5 Perception
Wolf Senses: Grants Heightened Senses [Smell] and Dark Sight Trait: A creature with this trait sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting.
[-/spoiler]

[-spoiler=Weapons & Armor & Trapping]

######## Weapons: Devastator########

Astartes Heavy Bolter
Heavy | Range 150m | Rate of Fire –/–/10 | Damage 2d10+10 X | Penetration 6 | Clip 250 | Reload: Full | Special: Tearing

Astartes Bolt Pistol
Pistol | Range 30m | Rate of Fire S/3/– | Damage 2d10+5 X | Penetration 5 | Clip 14 | Reload: Full | Special: Tearing

Astartes Frag Grenade
Thrown | Range 12x3 [36] | Rate of Fire S/–/– | Amount: 3 | Damage 2d10 X | Penetration 0 | Special Blast (5)

Astartes Krak Grenade
Thrown | Range 12x3 [36] | Rate of Fire S/–/– | Amount: 3 | Damage 3d10+4 X | Penetration 6 | Special: –

Astartes Combat Knife
Melee | Damage 1d10+2 R | Penetration 2 | Special: –

######## Power Armor########

History
None shall escape the Emperor’s Wrath: +5 BS | -10 Dodge

Power Armor

Locations covered: All | Armor value: 8/10 (Head 10) | Kilograms 180

Power Armor bonuses
• + 10 to Awareness Tests Sight & Sound [Due to Auto-Senses[Helmet]]
• + Dark Sight trait [Power Armor[Helmet]]
• + 1 Movement
• + 10 Test vs Toxic Quality & similar effects
• + 6/6 doses [Ignore Critical Effects for 1d10 rounds]
• + 20 Strenght [on SB calculated after Unnatural Strenght multiplier]
• + AP 10 Body / AP 8 All others

######## Trapping########

Totem of the Bloodied Hunter: add +1 to any damage inflicted by Righteous Fury.

Also, if someone is ready with their Stats please state it here or just want to have a help with their character building :)

EDIT: Going through my Rulebook and then had a thought to check printing issue -> anyone have the newest one / or recent erratas?


Male Kyton-Spawn Tiefling Fighter/Rogue

I'm ok with a standard Deathwatch to be honest, I think it would be interesting twist to see mostly a single chapter all being picked to be in the same Deathwatch, it also allows for if death occurs for something other then copy paste to happen.

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