One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Holy s~*% i can't believe that worked!

reflex: 1d20 + 6 ⇒ (16) + 6 = 22
"Ok lets get the f%** out of here!"

Kadir is blasted with waves of fire but dives into the tunnel. He makes a strange sound as he's being healed and burned by fire at the same time. He goes prone trying the rub the sensation off in the dirt before crawling for the pipe.


Game Master 20

Perception: 1d20 + 4 ⇒ (1) + 4 = 5 See? Tai Leng's rolls are on the average for the thread. :P

Eitylen observes the surrounding area unnoticed. (Makes sense... You don't usually check roofs when looking for people who escaped into an underground tunnel) He sees a fairly large group of armed men scanning the area around the laboratory. There are 6 men coming towards your general direction. A similar group moves the other way and an unknown number is still inside the lab. They all seem better armed than the men you fought at the place.

Staying where you are means they will eventually find you. It wouldn't be difficult to leave before then, though.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Time to run...Go that way, I will distract them


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

D:


Game Master 20

Sorry, guys... Busy week. Besides... Nicos never said how he'll distract them.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I was waiting the others to see if they agree or not


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

"Yes, that sounds like a good plan."


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Good luck!" Cyrus begins jogging in the opposite direction.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Hey you idiots! - Then Eitylen will run for his life (preferably using the roofs)


Game Master 20

...

You're going to start another chase scene, aren't you? -.-'

(I'll post what happens later... Gotta run some errands now. :P)


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

they can always let me scape ;P


Game Master 20

Ah... Nothing like a 14h shift to make you forget about everything... Including online campaigns...

Anyway... Before I GM the next events, let me just recap my last GMing post... :P

GM Lemmy wrote:
Staying where you are means they will eventually find you.

i.e.: They haven't found you yet...

GM Lemmy wrote:
It wouldn't be difficult to leave before then, though.

i.e.: it would be pretty easy to leave before they found you... Is there any reason you're trying to distract them?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

to make you run a chase scene?....


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I'm kidding, lets jump to the next scene then


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Kadir slithers across the dirt like a snake and crawls out the back entrance! "Hiss ! Hisss ! i'm a snake!"


Game Master 20
Eitylen wrote:
I'm kidding, lets jump to the next scene then

Sorry. Been out the whole day. In any case, what happens next depends mostly on what you decide to do... Bur... Uh... I'll give you a few more hooks, this particular

Kadir Drummond wrote:
Kadir slithers across the dirt like a snake and crawls out the back entrance! "Hiss ! Hisss ! i'm a snake!"

Wait... What?

Don't forget what you learned so far Plus the fact that you now know for a fact that someone is producing and most likely selling some body-altering drug that is based on demon blood.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I don't remember how we discover the laboratory...Either way, It is probably not a bad time to go murderhobo with he bad guys...after a rest of course.


Game Master 20
Eitylen wrote:
I don't remember how we discover the laboratory...

You found out one of the toxins in the substance you found in the weird masked gnome was also present in a beverage Tai Leng got at the Viper's Nest. When asked about it, the bartender said he used to get said toxin from an alchemist who lived/worked at that lab. You went there to find out more about the guy and found the guys producing and smuggling the demon blood-based substance. Plus a very weird Halfling and his Ogrekin guardian.


Game Master 20

Hey, guys. Sorry for the hiatus... It's been difficult for me to find the time to write the next events... (I mispredicted a few twists and turns... And FFCS makes NPC creation take considerably longer). I intend to make a full post on Thursday. Sorry for the inconvenience... I hope you're willing to stick around and wait just a little bit longer...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
GM Lemmy wrote:
And FFCS makes NPC creation take considerably longer).

Guilty confession: I don't often bother with full builds of NPCs, I just eyeball it and give them what sounds right. Because otherwise it'd take FOREVER.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

And you can always use normal classes with perhaps one thing swapped for something else


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

^That as well.


Game Master 20
Eitylen wrote:
And you can always use normal classes with perhaps one thing swapped for something else

That's mostly what I've been doing... But I'm worried that at higher levels, the only way to keep up will be with full builds, since your own abilities will synergize too well with each other. In any case, I'll use tomorrow and a bit of the day after that to come up with something for the campaign.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

higher levels -.-?, we have more than half year in level 3


Game Master 20

That's true... I somehow didn't realize the campaign ahd been going for so long... Hmm... Better speed things up. Gonna start doing that on Thursday.


Game Master 20

Quick question... Would you rather come back to the lab at the aame day, do it after a full night's rest or do something else entirely


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eity len can keep a watch from at the alb from afar in the same day


Game Master 20

Very well... Roll your Stealth (or take 10... Whatever you prefer)

That same night, Eitylen sees about 10 men in front of the lab. 4 of them quickly load boxes on a nearby horsecart, 4 watch their surroundings, one of them is ready to ride away in the cart and there is also the dark-haired man who pulled a wand on you, watching over it all.

There is no sign of the insane halfling or his ogrekin friend.

Speeding things up from this point forward!


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I take 10 for 20 to follow them from the distance.


Game Master 20

The 4 guards and the dark-haired man get on the cart as soon as all boxes are loaded. They are soon joined by the Halfling and the ogrekin, now reduced to the size of a normal man (and visibly nervous).

The guys doing the loading trade a few quick words among themselves, lock the front door to the lab and then split up and leave.


Game Master 20

You can still follow the horse cart... Or maybe go after one of the workers and interrogate them... I suggest the horse cart, though.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen follow the cart, how dark si the night?


Game Master 20
Eitylen wrote:
Eitylen follow the cart, how dark si the night?

The night just fell, and they are still moving through the city (so there are torches and stuff hanging around). You can see them quite clearly.

After trailing the suspicious men for about half an hour, Eitylen sees them entering a large house. It seems more well protected and comfortable than any other in this neighborhood. There is a distinct lack of guardsmen in the area... The streets are calm and mostly empty.

The house itself has 3 floors, with 6 windows each (2 at the front, 1 at each side of the house and two in the back). Most windows are shut tight, but a few ones are open. These open windows lead mostly to corridors, where you can see armed men pass on timed intervals... The one exception is the top window, which seems to lead to a fancy room. A young half-orc with light armor and a scimitar in his hands stands talks to a female human in her early thirties. She carries a longsword and a shield. They seem focused on their discussion, whatever it may be... The two lightly armored men next to them seem pretty bored, though, as if they regretted having a job where they have to listen to those two talk.

On the streets, you see four men quickly unloading the boxes while the Halfling and his ogrekin companion enter the building. The man who shot a Fireball wand at you shouts at the workers to make them speed up their pace. The men who were guarding the cart when they left once again take a defensive position, paying close attention to anyone and anything that moves on the street.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen suppress his newly found murderhobo tendencies and return with he others.


Game Master 20

As you wish... Time skip! ABRA KADABRA!

The group soon returns and finds a good vantage point in a nearby building where they can observe the place where the criminals went in. There is no sign of the cart or the men who were guarding it. The men who were unloading the cargo are also mostly gone... One of them can be seen drinking with a friend a few blocks away from the place you're watching.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

So, what are we going to do?


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"I'm not exactly a tactical genius. I would probably just try to call the Guard down on the place..." Cyrus says while scratching his chin.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

"That would be amusing. Let's do it."


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Then lets round up a few folks who might've heard or seen something when they were moving in here to add credibility to our story. I'm a fairly moving speaker if I do say so myself, so I'll take a look around." Cyrus says before heading to some of the more reputable folks in the area to see if they know anything.

So basically I want to find out who saw/heard something last night and then convince them(If they need convincing) to help.

Gather Information: 1d20 + 11 ⇒ (5) + 11 = 16

Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19

Or I'll just bloody take 10. This campaign really is cursed.

"Greetings Sir or Madame, I am gathering evidence and witnesses for the Guard in regards to criminals that may be in the area. Did you see or hear anything unusual last night and are willing to testify with or without reasonable compensation if so desired?" Cyrus asks congenially.

"If we as a community can get the Guard to act sooner rather than later then we may be spared the devious machinations of these foul criminals!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lemmy I ask you this, not joking, I'm completely serious: Kill this thread and make a new a one that isn't a congealed mass of everyone else' leftover rolls.


Game Master 20

Seriously... Do you guys wait for me to go to bed to start posting? :P

Rynjin wrote:
Lemmy I ask you this, not joking, I'm completely serious: Kill this thread and make a new a one that isn't a congealed mass of everyone else' leftover rolls.

I actually got curious about that... So I checked Tai Leng's last 25 d20 rolls (3, 9, 19, 1, 7, 12, 13, 3, 16, 14, 6, 7, 18, 5, 3, 9, 17, 14, 17, 17, 16, 16, 8, 4, 10)... The average is... 10.88... Slightly above 10.5... Unfortunately, quite a few of those high rolls were used on skill checks, and low rolls tended to happen right after each other... Which causes the illusion of constant bad luck (9, 3 and 5... Sheesh!).

For Brother Cyrus the average is 9.6, but he doesn't suffer so much because in combat he's usually casting a spell, using the Summon Monster SLA or Channeling Energy...

I, OTOH, had quite a streak of bad luck... The average of my last 25 posts is 7.12 (-.-). But it rises to 8.88 for the last 50...

test: 1d20 ⇒ 12 test: 1d20 ⇒ 13
test: 1d20 ⇒ 10 test: 1d20 ⇒ 1
test: 1d20 ⇒ 9 test: 1d20 ⇒ 7
test: 1d20 ⇒ 1 test: 1d20 ⇒ 20
test: 1d20 ⇒ 11 test: 1d20 ⇒ 6

test: 1d20 ⇒ 14 test: 1d20 ⇒ 19
test: 1d20 ⇒ 15 test: 1d20 ⇒ 18
test: 1d20 ⇒ 13 test: 1d20 ⇒ 19
test: 1d20 ⇒ 17 test: 1d20 ⇒ 14
test: 1d20 ⇒ 7 test: 1d20 ⇒ 16

This here would raise my average to 9.8.

Unless I roll a bunch of critical hits against you, it'll take some time for my average to recover from that low-rolling streak. :P


Game Master 20

Ahem... Anyway...

People's reactions to Brother Cyrus inquires are... less than forthcoming... They usually deflect the question, leave before he can finish or pretend they don't know what the priest is talking about

"Uh... Criminals? No... I haven't seen any criminals around. This is a peaceful neighborhood! Maybe the most peaceful in all of Blue Shell!"

"Oh... Uh... Sorry! I'm late for work! My wife is calling me! Bye!"

But not all is lost. A few of them... Very, very few... Imply that they wish the guard was more present and effective in this area, but they always avoid giving straight-forward answers, most likely out of fear of someone overhearing their words.

You do find out 2 pieces of potentially useful information, though.

1- The guard occasionally marches through the nearby streets, but they seem to completely avoid this one. You can't be sure if this is caused by fear, bribery, incompetence or a mix of those. In any case, they are unlikely to help you (at least, directly) without heavy incentive. However, some of them would be willing to offer you support in more subtle ways, such as creating a diversion...

2- The house Eitylen observed is more heavily guarded during the night, but it's not impregnable. There is usually 2 pairs of guards patrolling the walls, and something between 6 and 8 more inside. The top floor is occupied by some big-name thug named Cadore. He works for Broken-Nose, but rumor has it that he's been thinking of starting his own organization, and gathering the money and influence necessary for such venture.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

As I see we have two options. We can try to recollect evidence and then call the authorities or we can fight them witch will probably mean kill them. I prefer to catch them alive myself -Yeah, I now making Eitylen this way -the problem is that they probably have bribed some guards, perhaps someone important in the government too. We first have to find who are they and who is supporting them


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"I was thinking the same thing Eitylen though I have come to the other conclusion. You may wish to stay the grim work but some good men must act for evil to perish. The Guard have their fair share of corrupt officials, this we are acquainted with personally. It is evident that someone even higher up is on this scum's payroll as well." Cyrus says whilst placing a gentle hand on Eitylen's shoulder.

"If we don't act quickly, there may be more casualties. Do we risk the lives of the people around us or strike the villains down?"


Eitylen wrote:
Yeah, I now making Eitylen this way

SOmetimes my mind disconnect when I'm writing post, I meant "Yeah, I'm now regreting making Eitylen this way


Game Master 20

Whatever you decide, just let me know. I can only speed up the campaign if you post.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I think rinjyn is still sad for his rolls


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

I dunno, I just feel like I haven't really accomplished anything so far when it comes down to it. The success of everything is determined by die rolls, so I get the feeling no matter what I try it's doomed to suck. So let's try the suicidal plan!

"These people are murderers and drug dealers. Killing them is a public service. I say we storm the house of this 'Cadore' and bring him to justice."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Ok, if that is the only solution... - I like the suicidal plan, if we die we can complain and blame Lemmy

I, however, think we should find who is supporting the guys in order to "deal" with him/her also


Game Master 20
Tai Leng wrote:
I dunno, I just feel like I haven't really accomplished anything so far when it comes down to it. The success of everything is determined by die rolls, so I get the feeling no matter what I try it's doomed to suck. So let's try the suicidal plan!

Your normal attack rolls have been kinda low, but your Snake Style AoOs were pretty good actually.

Eitylen wrote:
(...)if die we can complain and blame Lemmy

You can always do that. All that change sis how much I care XD

Anyway... I suggest you guys at least try to go through one of the windows instead of assaulting the house through the front door, but as always, it's your choice.

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