Uklod Oiglus |
Will Save DC 14: 1d20 + 5 ⇒ (5) + 5 = 10
Up until they had entered the prison Uklod had never encountered true undead before. The church had sent him twice to investigate rumors but both instances had turned out to be hoaxes. As such, his last shred of resolve fled at the appearance of the poltergeist and he followed suit back out the door and down the hall.
DM Twilight |
Ake's Will 1d20 + 3 ⇒ (8) + 3 = 11
Ake, Uklod, and Ingrid's first two rounds are spent fleeing.
Suddenly something shifts in the debris behind Ioann and an old rusted scalpel, a pair of hemostats, and a metal tray raise up into the air before throwing themselves violently at Ioann.
Ranged attack 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d4 ⇒ 2
Ranged attack 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d4 ⇒ 2
Ranged attack 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d4 ⇒ 2
R1
Ake, Poltergeist, Uklod, Ingrid, Ioann, Terrance, Ravel
Ioann Vilescu |
Ioann's mind is filled with intense emotions enough to make him shriek in fear and run away. However, anger takes over. Anger at this creature delaying them from delivering swift justice. No, anger at delaying sweet revenge. Worse, the pain from cuts he receives just exacerbates the anger.
"HOW DO WE KILL IT!?" he shouts to Terrance as he lifts his sword to try and strike the spirit (in vain).
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Attack: 2d8 + 10 ⇒ (1, 6) + 10 = 17
Free action to enter rage. Standard action to attack.
Terrance Foehammer |
Know Religion: 1d20 + 6 ⇒ (18) + 6 = 24
Strengths / weakness / How to kill
Terrance feels his stomach churn with fear, but he bites down on it and channels his annoyance and anger.
give me a second, I will think of something.
free action knowledge, 5' adjust behind Ioann, standard cast magic weapon on Ioanns sword
DM Twilight |
That spot is occupied by the table in that area. You would have to move the table before being able to occupy that spot. If most of the square was empty I'd allow it but it's mostly full.
[spoiler=Terrance]You know that all though some magic can harm this poltergeist, even to the point of temporarily disarming the undead, it will again revive itself given time. The only way to truly destroy it is to find the cause of its existence and put an end to whatever holds it here. It is likely, that the destroying the stronger spirits of this place will also destroy the poltergeist.[/ooc]
Reviewing what I had written previously about learning how to destroy the haunts, I am retroactively making the DC roll for the last haunt (the branding irons) a DC20. Those who made that roll would have known that the only way to destroy that haunt entirely is to take out the key ghosts of Harrowstone.
Terrance Foehammer |
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In that case going straight south and then casting
Ioann, we can only disrupt it right now. It will be put to full rest when we deal with all the big spirits in this place
Terrance Foehammer |
Kill it, Kill it fast, and use your sword to do that.
Magic weapon active for 10/10 rounds.
DM Twilight |
Why not have her use a spell?
As the others run away, fleeing in fear Ravel leaves Ioann and Terrance to fight the poltergeist so that she can make sure those fleeing don't come to more harm. Debris a few feet to Terrance's left shifts and a splintered piece of wood, a bone saw, and a syringe rise up to throw themselves at him.
Ranged Attack 1d20 + 3 ⇒ (20) + 3 = 23
Damage 1d4 ⇒ 2
Crit Confirm 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d4 ⇒ 1
Ranged Attack 1d20 + 3 ⇒ (9) + 3 = 12
Damage 1d4 ⇒ 1
Ranged Attack 1d20 + 3 ⇒ (17) + 3 = 20
Damage 1d4 ⇒ 2
R2
Ake, Poltergeist, Uklod, Ingrid, Ioann, Terrance, Ravel
Terrance Foehammer |
Posting a bit early, so I can pack and then start my drive.
Reeling a bit from the saw and the syringe driving into him, Terrance grimaces, and then calls upon the power of Torag.
channel: 1d6 ⇒ 2
Halfway closing up the injuries that he just obtained.
Ioann Vilescu |
Seeing the instrument rise and strike Terrance, Ioann moves between the dwarf and the spectre, hoping to attract the attention away from his enemy. As he does so, Ioann always lifts his not glowing sword in a large arc and strikes the ghost.
Magic Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Magic Attack, confirm crit: 1d20 + 8 ⇒ (14) + 8 = 22
Magic Damage: 2d8 + 11 ⇒ (2, 3) + 11 = 16
Magic Damage,crit: 2d8 + 11 ⇒ (7, 5) + 11 = 23
5 foot step, standard action to attack. Maintain rage. Is it possible to crit a poltergeist?
DM Twilight |
I haven't seen anything that says that you can't so I'm accepting crits.
Ioann's blade passes through the ghost just as it had before, but with significantly greater effect. The poltergeist makes a high pitched screaming sound and appears to flicker for a moment before disappearing altogether. The room is silent save the sounds of Ioann's and Terrance's heavy breathing.
Terrance Foehammer |
Well, i think we should go see where everyone ran off to
Terrance grins at ioann and Ravel.
Ingrid Van der Geist |
"I am sorry for my loss of decorum. It appears that haunt had a stronger effect on my mind than anticipated." Ingrid states the burgundy flush in her pale cheeks a clear sign of embarrassment.
Uklod Oiglus |
Once the fear wore off, Uklod slowed to a walk and then knelt in the middle of the hallway. He rushed whispered prayers to his goddess before rising. The young man wiped the cold sweat from his brow and after a deep breath tried to retrace his steps to find his companions.
Ioann Vilescu |
Ioann turns his back to the others as he heads back toward the room where the poltergeist was.
"Do not worry, Terrance and I took care of the spirit." he says to the others halfway through the corridor.
Once he his back inside the room, Ioann takes the sledgehammer and goes to the door across the room which he tries to break down.z28
Door destruction: 1d20 + 5 ⇒ (5) + 5 = 10
Guys, if I am moving things forward too quickly, please tell me!
Terrance Foehammer |
Terrance moves up behind Ioann while he beats on the door.
1 channel and all spells remaining for the day. :)
Now in North Bay, was in thunder bay Ontario yesterday. :)
DM Twilight |
The location of the door doesn't provide a very good view of the room, you can only see that the northeastern wall is down and that the lake that laid just behind it has over time made it's way into this room. As you enter, please give me your locations on the map.
Terrance Foehammer |
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on phone still cannot access map. Assume I will be around 10' behind the door masher
Ravel Sigrún |
Ravel pauses, "If we are to figure out what has happened here, we need more than animated bones and the angry spirits who once wore them. There are clues the ghosts don't want us to find. We need to be a little more thorough... brands or otherwise."
Ingrid Van der Geist |
Once again shifting her vision into the supernatural spectrum, Ingrid steps into the room, sword drawn as she scans the area.
Detect Undead
DM Twilight |
Only those in the room may make this check, and by my count so far only Ingrid has entered the room.
Ingrid Van der Geist |
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Terrance Foehammer |
Terrance is still a little shaken by the poltergeist, and is wary about coming into rooms fast, but he does enter after Ingrid.
perception: 1d20 + 3 ⇒ (14) + 3 = 17
Ingrid Van der Geist |
"We've got a haunt. Smell of burning flesh, there's a face appearing in the furnace!" Ingrid says fanning out to allow others to enter the room.
Ingrid Van der Geist |
K. Religion: 1d20 + 5 ⇒ (11) + 5 = 16
DM Twilight |
Old Ember Maw - No initiative just a trigger, since party made perception checks it will act in the middle.
Ingrid 1d20 + 0 ⇒ (7) + 0 = 7
Terrance 1d20 + 0 ⇒ (15) + 0 = 15
Uklod 1d20 + 3 ⇒ (7) + 3 = 10
Ravel 1d20 + 1 ⇒ (1) + 1 = 2
Ioann 1d20 + 2 ⇒ (5) + 2 = 7
Ake 1d20 + 7 ⇒ (1) + 7 = 8
R1
Terrance, Uklod, Ake, Old Ember Maw, Ioann, Ingrid, Ravel
Terrance Foehammer |
I think one whom can do cold would be better suited than me right now
Terrance shifts over to be able to get the group in any bursts that he may have to do.
I have used 2/3 channels for the day
know religion: 1d20 + 6 ⇒ (17) + 6 = 23
The only way to permanently kill it, is to deliver its bones into a large amount water.
Terrance Foehammer |
so cures and channels and holy water are the only way to go then. :)
Ake of the Stolen Soul |
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Religion: 1d20 + 7 ⇒ (10) + 7 = 17
I'm all for clearing this place out, but desecration might outweigh valor at some point.
I have a near full load out on spells, however, I believe keeping our meat shiel...front line combatants in top form should be a priority.
No sense on giving the Dragon of the early evening an easy kill!
Terrance Foehammer |
right now as I cannot see the map, I am moving to where I can get the most of our group in a burst from a channel.
Uklod Oiglus |
Uklod was beginning to think he was ill prepared to face so many undead in one place...and such horrid variety... He had just one weapon to use against this spirit and he hoped it was effective.
While mumbling a short prayer he pointed at the flames.
Cast Disrupt Undead
Ranged Touch: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 ⇒ 5