Nevynxxx's CotCT (Inactive)

Game Master Nevynxxx

Curse of the Crimson Throne

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Current Fight Init


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Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric is going to cast Grease so that the two enemies are affected and nobody else. DC 14 Reflex or fall prone.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"Hey kiddo, I remember THAT one! Good thinking!"


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Caught off guard by the blue man group, Roj flails wildly with the morningstar he still holds. It misses badly, but he follows it up with a bash from his shield.

Morningstar: 1d20 + 4 ⇒ (5) + 4 = 9
Shield Bash: 1d20 + 4 ⇒ (12) + 4 = 16
Shield Damage?: 1d3 + 1 ⇒ (2) + 1 = 3

Attacking the one Gwen attacked.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ref 1: 1d20 + 3 ⇒ (3) + 3 = 6
Ref 2: 1d20 + 3 ⇒ (2) + 3 = 5

Eric's spell put's both of the creatures on the floor.

Bordan steps back and strikes out at one of the creatures, but just misses it.

Gwen steps forward and brigs her breatsword clattering to the floor with a clang, but again, the creature manages to evade the strike.

Basil strikes the prone form in front of him, causing it to curse. A large blood stain begins to form on it's rags where they are uncovered.

Roj fails to make contact with his sword, but a backhand blow with his shield raises a muffled curse from the creature.

The creatures strike back from the floor.

Atk Gwen: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3DMG: 1d4 ⇒ 4
Atk Basil: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3DMG: 1d4 ⇒ 4

Init
Things 25
Eric 21
Bordan 19
Gwen 18
Basil 15
Roj 5


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

"Hey! Good job with that Grease!"

Taking advantage of the fact that the creatures are flat-footed and prone, Basil stabs viciously at the one in front of him.

Greatsword: 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13, for 2d6 + 6 ⇒ (4, 6) + 6 = 16 damage.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden also is eager to capitise on the advantage on the downed creatures.

Power attack, Arcane strike: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8 for 1d8 + 4 + 3 + 1 ⇒ (7) + 4 + 3 + 1 = 15 on the one in front of Roj.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Oh gods!


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

Concentrating on the fight, Roj has only time for a quick not at Erik before he goes back to bashing away at his foe.

MorningStar: 1d20 + 4 ⇒ (11) + 4 = 15
Damage?: 1d8 + 3 ⇒ (3) + 3 = 6
Shield Bash: 1d20 + 4 ⇒ (9) + 4 = 13
Damage?: 1d3 + 1 ⇒ (2) + 1 = 3


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

"Eric, watch our backs! Remember the sound we heard!"
Gwen tries again her greatsword against the closest enemy:

Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 152d6 + 4 + 3 ⇒ (3, 5) + 4 + 3 = 15

ah, these awful rolls are Killing me.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Eric?


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric can't help but grin at the success of his spell, and hastening to obey Gwen's command, he turns and fixes his eyes on the entrance to their cave.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

While Eric keeps an eye out for further attackers, everyone else lays into the creatures.

Bordan's blow goes wild, Gwen's makes contact, shattering bone and making the things screech in pain. Basil takes out the one stood in front of it, his sword finishing a gap in it's armour, and Rog bases the final one unto unconsciousness.

400XP Each


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Basil nods in satisfaction.

"That went well. Perfect timing with that spell, Erik!"

He then begins to search the room.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

There isn't much to find, the place is a mess of trash mostly, the creatures each carry leather armor, short sword, and a repeating light crossbow with 10 bolts.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik blushes, and rubs at the back of his head in pleasure over the compliments. "I, um, thanks!"

He creeps forward, casting glances over his shoulder in the direction they'd come, and stares down at the corpses. "What are they things? Some kind of cave dwarf?" He considers one of the crossbows, then looks to the others. "I'm going to take one of these, yeah? Could be a little more effective than my sling."

If nobody objects, Erik's grabbing a light repeating x-bow plus bolts.


Human Paladin (tempered champion) of Sarenrae 4 Init 2, Perc +0, F 8, R 5, W 7, AC 19, T 12, FF 17, HP 13/39

"Should we have a look at whatever made that sound? I'd hate to get caught in these tunnels fighting on both sides." Roj pokes at one of the creatures with a foot. "Anyone have a clue what these are? They sure don't seem undead."


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Curious things aren't they? I'll also take a crossbow. Better than my sling as well.

He helps himself to the other crossbow and bolts.

Lets go hunting then - where was that other sound coming from?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Ok, I've re-exported the map, zoomed out a little. The fork where I've placed Eric is where you heard the noises, the buzzing sound you didn't investigate comes from the easterly fork, obviously.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

"Looks like we need to go down the other fork..."


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Agreed

Pity we don't have a cleric - a Channel would be nice about now

He fails in behind Gwen, longspear at the ready.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, this part of the AP is *hard* on the characters. The dungeon seems to be designed as though you start it at 100% resources, but with the chase scene, there's just no real way to do that. Time is very short at the moment, and your characters will feel it by the end of this section. This is basically the last section of the module though, we will be on Seven Days in a very short period of time....


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric falls in at the back of the group, constantly throwing glances behind him as he follows after.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen takes point, carefully searching the place as she moves ahead as quietly as possible.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Guinevere "Gwen" Duchamp wrote:
Gwen takes point, carefully searching the place as she moves ahead as quietly as possible.

A stealth check would be good there


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Stealth check: 1d20 + 9 ⇒ (9) + 9 = 18
uh... nothing to write home about...


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Its not bad either though

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

GM:
1d20 + 0 ⇒ (13) + 0 = 13

Ok, what's your plan, Gwen is being quiet, is she sneaking forward to get the drop on him, or are you all sneaking forward? I need stealth checks from everyone who's moving towards the sounds if you are.


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Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

I always said I was backing Gwen... the others can stay behind - I can give a manly and in no way girly scream if I get into problems

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24

Wow!

Borden follows Gwen with the stealth of a serial adulterer creeping out of a bedroom whose male inhabitant has just arrived home.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

What now Nevynxxx?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Bordan and Gwen get a surprise round to act.

GM:
1d20 + 8 ⇒ (4) + 8 = 121d20 + 6 ⇒ (2) + 6 = 8

Init
Eric 21
Bordan 19
Gwen 18
Basil 15
Bee things 12
Thing 8
Roj 5

Three wooden tables stand in the middle of this room, their surfaces stained red with old bloodshed. To the east stands a ten-foot-wide hutch with wicker doors opening into a strawlined cage.

Stood at the closest table is another of the creatures, he doesn't notice Gwen and Bordan enter. It appears to be tending to a body lying on the table, there are four creatures like oversized bees attached to it. There are two more Bee things in a cage, close to it.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden doesn't believe in nobility - he stabs the creature with his longspear from over Gwens right shoulder, leaving Gwen ready to swing on her own.

Spear with Power Attack and arcane strike: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11 for 1d8 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10

Heres hoping my surprise attack vs flatfooted works. If its wearing armour? It wont


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen, on the other hand, doesn't believe in idleness:

Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 122d6 + 4 + 3 ⇒ (4, 5) + 4 + 3 = 16

Yeah, hoping for flat footed as well.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

We'll Yell for help then - we still get the first round where it is flat footed because it hasn't acted yet - hopefully we can take it down and the withdraw towards the group or find a choke point in a corridor to fight these bees off one at a time


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Making room for the party Move to AB25 on my round and long spearing the dwarf thingy.

Round 1 (after surprise round)
Pwr att. Arc. strike: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21 for 1d8 + 4 + 3 + 1 ⇒ (6) + 4 + 3 + 1 = 14

Attack of opportunity if one of the wasp thingy's leave one of my threatened squares to close to 5ft.

Pwr att. Arc. strike: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18 for 1d8 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11

[ooc]If one of the wasps things fly to melee me then that should take it out

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Just in case I wasn't clear. At the start of the fight, the "bee things" are in a cage, or on the corpse. The ones on the corpse aren't looking much of a threat, they are feeding.

Eric and Gwen's blows both go wide.

Round 1, from the top. Someone please run Roj until he's back.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Roj:

His armor slowing his movements, Roj is forced to close with the creature, without being able to take a swing.

Double move to AC22.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

Basil then moves forward (AA24), and takes a swing at the creature, hoping to put it down quickly and quietly.

Greatsword: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21, for 2d6 + 6 ⇒ (2, 1) + 6 = 9 damage.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Eric, Gwen, Bordan? I'm not holding high hopes that this thing will actually get any actions at this point, but I need your actions to move forward.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

My round 1 actions are posted... see my post above.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Gah, that's what I get for rushing. Sorry. Just gwen and Erik then...


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Erik lurks at the back of the group, hoarding his few precious spells for when they'll be needed.


Female Human Urban Ranger 4 - AC17 T13 FF15 - BAB 4 (Grtswrd +1: 9/2d6+7 - p.att. -2+6/Mwk comp. longbow 7)- F7 R7 W6 - HP 44/44 - CMB8 CMD20 - Init 2/4- Perc 9/11(11/13 against humans)

Gwen frowns and swears at the squandered opportunity, then tries again:

Power attack w/greatsword: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 222d6 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9

Gwen is in AA22.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

While Erik dawdles, Bordan and Gwen strike out again at the creature, both connecting solid blows, and between them, taking it down.

The four bee things on the table don't seem to notice the change in circumstance. The two in the cage keep on their buzzing, but look to be secure.


Male Aasimar Ranger (Divine Tracker/Trapper) / Inquisitor (Sanctified Slayer) 7 (HP 60/60) (AC 21/14/17) (CMD 23) (Fort +11, Ref +14, Will +13) (Init +9) (Perception +20)

"Good job, everyone!"

Basil eyes the bee-things cautiously.

"Anyone have any idea what those are?"

He then begins to cautiously explore the room.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7.

Someone else may want to take a look. Just saying ;-)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

A quick look around shows two corridors leaving this room (as well as the one you came in from. One goes east, the other west. The Eastern one goes up a slight incline.


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Borden takes time sweeping over the room.

perception: 1d20 + 5 ⇒ (2) + 5 = 7


Bard/1 AC16/18 (T12 FF14 CMD15) HP14/[14] Init +4, SPD:30 Perform 2/[4] Fort +2 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol), Ref +4, Will +1, Perc +5 SM -1 Action Pts: 5

Seems Basil and I see the same things


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric remains warily at the back of the group, not liking the look of the bees, as he too takes a moment to examine the environs.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Eric:
Something about a section of the Northern wall doesn't seem right, there is some sort of concealed entrance there.


Human Wizard 4 | HP: 23/23 | AC: 17 (13 Tch, 15 Fl) | CMD: 13 | F: 3, R: 4, W: 4 | Init: +6 | Perc: +4, SM: +2 | Active conditions: Mage Armor |

Eric allows his gaze to wander from the bees to the other objects in the room, and then pauses to scrutinize the very walls themselves.

"Hey..." he begins hesitatingly. "Do you guys see that? That section of the northern wall there? Doesn't it look kind of fake?"

Eric points out a portion of the wall, and then turns to the rest of the group with a mixture of curiosity and excitement in his face.

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