Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"Indeed. Unless the city intends to self-destruct, this seems like something we can come back to later when we have time to prepare ourselves and investigate thoroughly and carefully."

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon nods slowly and obviously


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"This whole place seems evil and cursed to me and I'm guessing taking anything from it might transfer the curse.. I'll have none of it myself, I think. Even on the way out. Let's go get us some cultists and a priestess."


You ignore the treasure pile and press on and you arrive at the wall separating the second ring and the third ring.

Four gold-plated columns carved to resemble female warriors flank the entrance.

You notice the statues turn their heads to regard you as you approach.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik regards the statues back, trying to discern anything of interest.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"Ugh... No doubt MORE golems or some such."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz proceeds cautiously, ready for the statues to animate any second.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Do they have reach?


They are the same size as normal humans so no they don't have reach. They make no move to attack for now. They simply watch as you approach the stairs leading up to the third level.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

"They will most probably attack if we try to go past them."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"A reasonable assumption. Everything else on this island has tried to kill us, why would they be any different?" Devyhn replies.


Well this is the city of golden death on the island of terror ;)


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

I'll cast Gravity Bow, expecting a combat.

"My inexorable supply of magic is beginning to become exhausted.. I'll be relying solely on my peerless physical prowess soon.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren pauses momentarily to cast haste,

"I, too have exhausted many of my spells. I have no more haste spells left in me. Let us do this, then we should seek a place to rest."


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz heads out and across the area to see if the statues activate.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon moves to about his maximum bite range 15' afaik in case Bleyz needs support


The female clad warriors step down from their pedestals and the two closest attack Bleyz.

attack: 1d20 + 8 ⇒ (1) + 8 = 92d4 + 6 ⇒ (2, 3) + 6 = 11

attack: 1d20 + 8 ⇒ (20) + 8 = 282d4 + 6 ⇒ (2, 1) + 6 = 9

confirm crit: 1d20 + 8 ⇒ (9) + 8 = 172d4 + 6 ⇒ (3, 3) + 6 = 12

Your go, you can all post in any order.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Point Blank Focus Shot: 1d20 + 10 ⇒ (19) + 10 = 29
2d6 + 10 ⇒ (4, 3) + 10 = 17


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz takes a 5' step back so he's not flanked, and attacks the statue that Lyall damaged.

flurry 1: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
dmg if hits: 1d8 + 5 ⇒ (2) + 5 = 7

flurry 2: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9

flurry 3: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10

attacks count as adamantine if that matters

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Achren will move to a flanking position if possible (flying if necessary), invoke Arcane Strike and attack

claw attack: 1d20 + 11 ⇒ (1) + 11 = 12 Yikes! +2 if Flanking.

damage if hits: 1d4 + 10 + 2 ⇒ (1) + 10 + 2 = 13 in the unlikely event of that being a hit


Natural 1 always misses even if you would hit


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Unless you have the mythic ability that says otherwise! :P

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon takes a 5 foot step if he needs to to get him to 15' away from one of the warrior and attacks

Arkon invokes arcane strike

using power attack and arcane strike -2 th +6 dmg
Bite Attack stone warrior: 1d20 + 11 ⇒ (10) + 11 = 212d6 + 14 ⇒ (2, 3) + 14 = 19
Claw Attack 1 stone warrior: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 14 ⇒ (4) + 14 = 18
Claw Attack 2 stone warrior: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 14 ⇒ (7) + 14 = 21

Claw Attack 1 stone warrior crit confirm: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 14 ⇒ (6) + 14 = 20


I will assume your focus the one in front of Bleyz.

Lyall shoots it dealing it 12 damage.

Bleyz attacks landing two blows for 2 and 4 damage.

Arkon gnaws and scratches at the statue and it finally crumbles when he lands a devastating claw attack.

encounter map

Devyhn and Erik haven't acted yet.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

I don't have much ability to help in this fight. I will hold my action in case someone is badly hurt and needs healing.

Devyhn watches the fight intently, ready to step forward and aid anyone who becomes seriously injured.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

That kill is totally thanks to my peerless physical prowess. :P

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Hey I saw it totally fall apart straight after your arrow hit man... great shot.


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Sorry for the wait.

Erik snaps to action launching three arrows at what he hopes are the statues weak spots.

Deadly aim: 1d20 + 9 - 4 - 2 - 2 ⇒ (18) + 9 - 4 - 2 - 2 = 19
damage: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Deadly aim 2: 1d20 + 4 - 4 - 2 - 2 ⇒ (11) + 4 - 4 - 2 - 2 = 7
damage: 1d8 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Extra from rapid shot: 1d20 + 9 - 4 - 2 - 2 ⇒ (1) + 9 - 4 - 2 - 2 = 2
Damage: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9


Only one arrow hiss statue number 2 for 5 damage.

statue 2 statue attacks Bleyz.

attack Bleyz: 1d20 + 8 ⇒ (19) + 8 = 272d4 + 6 ⇒ (4, 3) + 6 = 13

statue 3 and 4 come down the stairs and attack Achren.

attack Achren: 1d20 + 8 ⇒ (15) + 8 = 232d4 + 6 ⇒ (3, 1) + 6 = 10
attack achren: 1d20 + 8 ⇒ (11) + 8 = 192d4 + 6 ⇒ (2, 4) + 6 = 12

Your go again.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Peerless Physical prowess: 1d20 + 10 ⇒ (3) + 10 = 13
2d6 + 10 ⇒ (6, 1) + 10 = 17


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

Whoops, that was a double.

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Don't forget you all have haste as well

Invoking Arcane Strike, Achren strikes at the creature before him. (if it dies, he will strike at the ones behind)

+1 haste, +2 Flanking

attack, claw#1: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28
attack, claw#2: 1d20 + 11 + 1 + 2 ⇒ (12) + 11 + 1 + 2 = 26
attack, claw#3: 1d20 + 11 + 1 + 2 ⇒ (18) + 11 + 1 + 2 = 32
attack, claw#4: 1d20 + 11 + 1 + 2 ⇒ (3) + 11 + 1 + 2 = 17
attack, hasted claw: 1d20 + 11 + 1 + 2 ⇒ (17) + 11 + 1 + 2 = 31

+2 Arcane strike

damage if hits, claw#1: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15
damage if hits, claw#2: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14
damage if hits, claw#3: 1d4 + 10 + 2 ⇒ (4) + 10 + 2 = 16
damage if hits, claw#4: 1d4 + 10 + 2 ⇒ (1) + 10 + 2 = 13
damage if hits, hasted claw: 1d4 + 10 + 2 ⇒ (4) + 10 + 2 = 16


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz steps to his right 5' and attacks statue2.

flurry 1: 1d20 + 9 + 1 + 4 ⇒ (12) + 9 + 1 + 4 = 26
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11

flurry 2: 1d20 + 9 + 1 + 4 ⇒ (12) + 9 + 1 + 4 = 26
dmg if hits: 1d8 + 5 ⇒ (8) + 5 = 13

flurry 3: 1d20 + 9 + 1 - 1 ⇒ (14) + 9 + 1 - 1 = 23
dmg if hits: 1d8 + 5 ⇒ (8) + 5 = 13

haste attack: 1d20 + 9 + 1 + 4 ⇒ (10) + 9 + 1 + 4 = 24
dmg if hits: 1d8 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon attacks again the same one Bleyz is attacking
Arkon invokes Arcane Strike

using power attack and arcane strike -2 th +6 dmg
Bite Attack stone warrior: 1d20 + 11 ⇒ (7) + 11 = 182d6 + 14 ⇒ (6, 4) + 14 = 24
Hasted Bite Attack stone warrior: 1d20 + 11 ⇒ (11) + 11 = 222d6 + 14 ⇒ (5, 1) + 14 = 20
Claw Attack 1 stone warrior: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 14 ⇒ (3) + 14 = 17
Claw Attack 2 stone warrior: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 14 ⇒ (5) + 14 = 19

Claw Attack 1 stone warrior Crit Confirm: 1d20 + 11 ⇒ (19) + 11 = 301d8 + 14 ⇒ (4) + 14 = 18


Lyall shoots again but misses this time.

I'll say Bleyz and Arkon destroy number statue 2 and Achren hits statue number 3 four times.

Devyhn is on stanbye Erik shoots I assume.

attack: 1d20 + 1 ⇒ (8) + 1 = 91d8 + 8 ⇒ (3) + 8 = 11
attack: 1d20 + 1 ⇒ (14) + 1 = 151d8 + 8 ⇒ (2) + 8 = 10
attack: 1d20 + 1 ⇒ (14) + 1 = 151d8 + 8 ⇒ (1) + 8 = 9
attack: 1d20 + 1 ⇒ (14) + 1 = 151d8 + 8 ⇒ (3) + 8 = 11

every attack misses.

You really need to get precise shot if your going to be doing deadly aim and rapid shot into melee

The two remaining statues attack Achren.
attack: 1d20 + 8 ⇒ (13) + 8 = 212d4 + 6 ⇒ (2, 3) + 6 = 11
attack: 1d20 + 8 ⇒ (8) + 8 = 162d4 + 6 ⇒ (4, 2) + 6 = 12

your go again.

Bleyz will need to move up to hit them and so will Ackren so only one attack for both of you.


Male Elf Wizard 8
Status:
HP 56/56 | AC 20 | T 15 | FF 16 | F +5 | R +8 | W +6 | Init +10 | Per +10

"Tchh... Begone, mindless constructs.."

1d20 + 10 ⇒ (2) + 10 = 12
2d6 + 10 ⇒ (3, 4) + 10 = 17

It seems those harsh words are my best recourse at the moment.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz moves up and attacks statue 3, using his mad skills to avoid an aoo as he moves up.

acrobatics: 1d20 + 14 ⇒ (13) + 14 = 27

to hit: 1d20 + 9 ⇒ (18) + 9 = 27
dmg if hits: 1d8 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Calling upon his arcane powers to imbue his claws with Arcane Strike, Achren launches an attack on the statues.

+1 haste

Claw attack#1: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Claw attack#2: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Claw attack#3: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Claw attack#4: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Claw hasted attack: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19

+2 for Arcane Strike

damage if hits, claw#1: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14
damage if hits, claw#2: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14
damage if hits, claw#3: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14
damage if hits, claw#4: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15
damage if hits, hasted claw: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

Erik drops his bow and moves up with his sword.

Power attack: 1d20 + 11 + 1 - 2 + 1 ⇒ (11) + 11 + 1 - 2 + 1 = 22
Damage: 1d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13


Bleyz and Achren manage to destroy another statue (number 3)

There is no room for Erik to move up Bleyz and Achren take both spots in the stairs. You could share a square with someone but both you and that person would take -4 ac and attacks. You could also switch places with someone provoking an attack from the statue.

Arkon still needs to post as well.

Will move on tomorrow if Erik and Arkon haven't posted anything.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon will stay were he is.... he definitely can't fit and I only have 1 wildshape left so i'll hold that for a contingency.

I was lurking I just didn't have anything to do


Your large right? you can fit and attack over Achren and Bleyz


-19/73 hp, AC 20/13/18, initiative +2, fort +9, refl +11, will +8, perception +16 (+20 humans, +20 undead, +18 Evil outsiders), CMB +14, CMD:27/25, BAB +10, melee +14/+9, ranged +12/+7, Human Witchguard Ranger 9

OK. Erik will just hang back then.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Not large.... Huge in this form..


kk well the statue attacks Achren
attack: 1d20 + 8 ⇒ (9) + 8 = 172d4 + 6 ⇒ (3, 1) + 6 = 10

Your go again Achren and Bleyz can probably finish it off.

Your actually really well setup to fight these. They are immune to magic and shatter any weapon that strikes them (even magical ones) but for this group this is a really easy fight


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

Bleyz attacks the last statue with a low grumble... "Achren, if this doesn't finish it off, it's all up to you."

flurry 1 to hit: 1d20 + 9 + 4 + 1 ⇒ (1) + 9 + 4 + 1 = 15
dmg if hits: 1d8 + 5 ⇒ (2) + 5 = 7

flurry 2 to hit: 1d20 + 9 + 4 + 1 ⇒ (13) + 9 + 4 + 1 = 27
dmg if hits: 1d8 + 5 ⇒ (3) + 5 = 8

flurry 3 to hit: 1d20 + 9 - 1 + 1 ⇒ (17) + 9 - 1 + 1 = 26
dmg if hits: 1d8 + 5 ⇒ (6) + 5 = 11

haste attack to hit: 1d20 + 9 + 4 + 1 ⇒ (6) + 9 + 4 + 1 = 20
dmg if hits: 1d8 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Male Tiefling (kyton-kin) Synthesist 10 HP 85+55/85+76 Init+8 AC29 (T17 FF26), F/R/W 9/11/13 CMD 23 PER+19

Grinning, Achren replies,

"I'll do my best."

He calls upon the arcane power within to imbue his attacks with Arcane Strike

+1 for haste

attack, claw#1: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
attack, claw#2: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
attack, claw#3: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
attack, claw#4: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
attack, hasted claw: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27

crit threats:

crit confirm, claw#2: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
crit confirm, hasted claw: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19

+2 arcane strike

damage if hit, claw#1: 1d4 + 10 + 2 ⇒ (1) + 10 + 2 = 13
damage if hit, claw#2: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15

That should rip him to pieces
damage if hit, claw#3: 1d4 + 10 + 2 ⇒ (1) + 10 + 2 = 13
damage if hit, claw#4: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14
damage if hit, hasted claw: 1d4 + 10 + 2 ⇒ (4) + 10 + 2 = 16

If crits confirmed

damage if hit, claw#2: 1d4 + 10 + 2 ⇒ (3) + 10 + 2 = 15
damage if hit, hasted claw: 1d4 + 10 + 2 ⇒ (2) + 10 + 2 = 14


The last statue goes down and the way is clear.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Is anyone injured?" Devyhn asks as his fighting companions stop and lower their defenses.


hp 61/75 AC 28, T22, FF28, fort +10 refl +12, will +16, bab 7/2 melee 11/6, ranged 9/4, cmb 11 cmd 29, init +4, perc +18, move 60, 8/10 chgs elem fist (+3d6), 9/11 ki pts, SR 15 oni-spawn Tiefling monk/10
skills:
acrobatics 19, climb 7(-4=3), escape artist 12, heal 7, perception 19, sense motive 7, stealth 15, swim 5(-4=1)

"I have a few wounds... I wouldn't mind a little healing if you've some to spare."

down 22 pts

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