Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


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Male Human Dungeon Master 10/ Munchkin 10

Dunno... Not many posters I've played with or who seemed interested in PbP.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Then the choise is all on rynjin.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So, I totaly voe for more post per day.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'll try and find somebody.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So, what is the reward from mandrigal :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lemme think on it. Perhaps a promotion and some cushy new assignments in a different venue on occasion?

And a decent sum of gold. Total up all y'all's stuff right quick, tell me how much it's worth.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

ok...I have no idea what your last sentence means.


Male Human Dungeon Master 10/ Munchkin 10

I believe he's asking our character's total WBL.

Korak is at 14478gp, according to HeroLab.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

I think I have like 11000 of gp.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

That plus the spellbook.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Mandrigal gives you each a cool 1000 gp for ending the traitor.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So, lemmy, those 1000gp and the thing sw wold are like 5000 gp each?


Male Human Dungeon Master 10/ Munchkin 10

the what?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The things sold.


Male Human Dungeon Master 10/ Munchkin 10

Ah... That makes sense...

Yeah, I think it is...


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;

yeah that was...


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Jo wants to sell the spellbook, how much it cost?


Male Human Dungeon Master 10/ Munchkin 10

Still think you should keep it as fail-safe against being captured or spied. Since you don't really have all that much use for it, since WBL only includes functional gear AFAIK, it should probably just count as a masterwork tool (Bluff) or something like that.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So far

Pages of spell knowldege I (magic missile)
Pages of spell knowldege I (liberating command)
Pages of spell knowldege I (Protection from evil)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

28 Cantrips = 140
19 1st level = 190
30 2nd level = 1200
28 3rd level = 2520
25 4th level = 4000

Total = 8050

Sell price = 4025 gp

Should make up the difference in you guys' wealth pretty well, I think.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2
Lemmy wrote:
Still think you should keep it as fail-safe against being captured or spied. Since you don't really have all that much use for it, since WBL only includes functional gear AFAIK, it should probably just count as a masterwork tool (Bluff) or something like that.

Well, it depends on what is your vision on WBL, well, what is the DM vision of WBL.


Male Human Dungeon Master 10/ Munchkin 10
Jo. wrote:
Lemmy wrote:
Still think you should keep it as fail-safe against being captured or spied. Since you don't really have all that much use for it, since WBL only includes functional gear AFAIK, it should probably just count as a masterwork tool (Bluff) or something like that.
Well, it depends on what is your vision on WBL, well, what is the DM vision of WBL.

That's how I always used, at least... Never saw the point of say, discounting the value of a PC's mansion on his WBL. It's not like that mansion is helping him fight dragons or resist spells...

WBL is, IMHO, a tool to evaluate if the character has the gear she needs to face CR-appropriate challenges. If something doesn't help her on her adventures (e.g.: a house, some ancient weapon/armor that is kept in said house for display, a valuable painting, etc), it doesn't make sense to hold it against her WBL.

Well, that's my take on it, anyway... You can sell it if you want, it's just that keeping a fake spellbook was useful more than once for more than one Sorcerer of mine, but I admit I kept those books mostly out of paranoia.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

AS you say WBL is a tool to evaluate the assumed gear for CR appropiated challenges, but for me that is it, nothing more.

I tend to handwave WBl, if the Rogue steal something that put him above his WBl, good for him. If hte party fail a mission and do not earn a reaward, bad for them.


Male Human Dungeon Master 10/ Munchkin 10

I usually don't restrict myself to it either. I try to keep players somewhat close to it, but don't mind if they are a little above or below, as long as they have what they need to function properly.

(And my live games use really high point-buy, so a little less gold doesn't make that much of a difference). I like giving them unique stuff, though, just because it's cool and they seem to enjoy it more... Like a Paladin of Iomedae who got a gauntlet that buffs any longsword the character holds, or the Cleric who got a shield that boosts Channel Energy and the Wrench of Torag (that works as a +1 mace, well... +2 nowadays) with the ability to cast Mending and gives the character a +4 bonus on Kn(Engineering), Disable device and Profession(Blacksmith). lol.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:
Well, that's my take on it, anyway... You can sell it if you want, it's just that keeping a fake spellbook was useful more than once for more than one Sorcerer of mine, but I admit I kept those books mostly out of paranoia.

I like the idea, but I better sell this spellbook and buy a less expensive one, because, Jo is greedy.


Male Human (dual talent) Oracle 4/ Paladin 2; AC 20 ; hp 48; Init -2; SAves fort +13, ref +12, will +12;
Lemmy wrote:

I usually don't restrict myself to it either. I try to keep players somewhat close to it, but don't mind if they are a little above or below, as long as they have what they need to function properly.

(And my live games use really high point-buy, so a little less gold doesn't make that much of a difference)

I do not care about large deviatons from WBL, specially if the player are the one planning for it (and nto soemthing I designed). I find that the players take things more personal if they feel they can acomplish something by their own and/or can lose a lot if they fail.


Male Human Dungeon Master 10/ Munchkin 10

Well, as long as the PCs can do their job effectively, I don't really care about their WBL. But I do occasionally remind them to buy important gear (if someone forgets to upgrade their Cloak of Resistance, for example. They usually only remember that once they fail a critical save. -.-').

The reason I try to keep them close to the suggested guidelines is mostly to make sure they won't fail because I didn't give them the change to acquire necessary gear.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So, what we do know? I think we can kill some obsidian guards, or continue the elf mission.


M Tiefling Dark Stalker 4

Work has been speedy on my new project. At this rate I could easily see myself being able to participate in this campaign with a little patience and forbearance on the rest of the groups part.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Fine with me. I started this game for you guys specifically, shame to have to replace you.

And saves me trouble bringing in a new guy when my candidates for people I've played with generally falls into "Not interested in that complexity", "Too busy", "Need to be lead by the nose in a campaign", or "Asks way too many damn questions for me to have the patience to walk through FFCS besides being a pretty good player otherwise".


M Tiefling Dark Stalker 4

I have the combat/ strategy portion down pat, now I need to work on RP/ skill system and I'll be golden. Then it's all about packaging and marketing.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Great to hear it.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

So...:(


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I figured we were waiting a week or two for Byrd to get his stuff in order.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Ok, lets wait then.


Male Human Dungeon Master 10/ Munchkin 10

Sorry I couldn't post earlier... I was travelling with my family during the holidays and didn't have access to the internet.

Anyway, I'm glad to find out there's a chance Byrdd can stay in the game with us. :)


M Tiefling Dark Stalker 4

Is anyone on Facebook? My user name is Steven "Byrd" Summers. Friend me so I can share updates and photos. (I'm building a 3d terrain firebase)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'll do that as soon as I can. For some reason, this website is the only one I can access right now.

It's weird.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Well, I found you, But I am afraid of being too liberal :p


M Tiefling Dark Stalker 4

Lol. Don't mind that. I fully support people's rights to think and vote the way they want. I just believe in informed decisions.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Done.


M Tiefling Dark Stalker 4

;)

... Stinking liberal...


Male Human Dungeon Master 10/ Munchkin 10

I don't really use FB anymore, my account is there just so family members and a few friends can contact me more easily if they have to, so I check it out for messages every week or so, but I've been trying to stay out of social media for the most part.


M Tiefling Dark Stalker 4

Friend me and we can chat and share in a closed group (all of us, that is)


M Tiefling Dark Stalker 4

Need some advice...

Ok, so I am going with 3 stats: mind, body, soul. 5 skills associated with each stat. What are good skills to use? They have to be broad enough to fit in the limitations.

Body= acrobatics, athletics, stealth, piloting, and something else.

Soul= perception, persuasion, discernment, +2

Mind= knowledge and reasoning type skills (- computers because it's a class feature) that are relavent to a space age setting.

Any suggestions?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Space age?

So I'm assuming Acrobatics is for Balance+Jumping and Athletics is for Climb+Swim (+running?), that leaves for your body...I dunno.

Really depends on what kind of scenarios are going to come up in-game. Say if you're headed to different, possibly less than hospitable to every race planets, an Adaptation skill that works kinda like a specialized Fort save to see how quickly you acclimate to conditions like increased/reduced gravity, thinner/thicker air, more sunlight, extreme temperatures, etc.

Soul: Assuming Perception = Perception, Persuasion = Bluff/Diplomacy/Intimidate, and Discernment = Sense Motive, there are any number of things to put there.

An obvious one, if psychic powers are a thing, is a Meditation/Autohypnosis/Whatever you wanna call it skill that governs concentration type checks and comes with some auxiliary benefits (see the Autohypnosis skill in Dreamscarred Press' Psionics stuff for Pathfinder).

And a tracking/Survival skill is always nice.

Mind: Biology (Alien Biology/"Kn. Aliens" as a separate skill?) governing Heal and just general knowledge of how the human (and other race's?) body functions is a good one.

Then Kn. Geography/Star Charts/Galactic Navigation, whatever you wanna call that.

Kn. Culture (call it Anthropology maybe?), which is exactly what it says on the tin, knowledge of the different cultures of the galaxy.

Weapons Knowledge (identify various sorts of weaponry, how they function, and maybe act as a sort of craft skill?). Perhaps make it a more general Technology/Engineering skill of sorts, or have that as another one.

And finally Vehicular Knowledge, which is also exactly what it says on the tin. Identify strengths and weaknesses of various sorts of vehicles and transportation, perhaps even giving a rudimentary knowledge of how to fly one (no substitute for the Pilot skill but enough to let you activate the autopilot at least).


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

It woudl be weird if knowledge is just one one skill.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay so I can't find your Facebook page Byrd.


M Tiefling Dark Stalker 4

Steven "Byrd" Summers

Great suggestions btw, I don't know if it helps that you have a personal mini computer that has access to just about all the info you need... In the game that is.


Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 (Evasion) Will: +13 (aura of courage, strong willed) ; Perception +5; Concentration +20, Init +2

Can we have at least a small post or something? My dosis of RPGs have been too low this week :(

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