Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Welcome all, and congratulations. Really excited to get started.

Please set up aliases and post here letting me know I can look over your character sheets. I'll assign you a trait then.

Silvio, you'll need to let me know what you actually want to play. We do have a rogue, so I'm assuming fighter or bard. Though since we don't have a full arcane caster, you may want to consider magus as well, to give the group a boost in that area. Any of the three is fine with me, though.

Zstelian, I'll take another look (probably later today) at your background and see if we need to tweak it at all to get it to work.

P.S. Since Dargon apparently thinks the birth of his child is of more importance than role-playing -- some people just can't prioritize ;-) -- I assume we'll have to wait a couple days for him. If everyone's ready before he's back online, we can probably start without him and catch him up.


Silvio signing in! Will have a profile up in a while. Silvio was originally built for a free hand fighter, an upfront kind of guy without being clad in full plate armor. I'll take a look at the magus class, but a word to the wise, i don't play a caster well :)

Speaking of wise, i have a question. Silvio's stats came out like this:

str 15
dex 15 (17 with racial)
con 14
int 12
wis 12
cha 15

Would it be ok if i lowered the wis score to 8? I don't want to raise anything else, just lower the wis. Silvio is not ment to be wise.

Liberty's Edge

Thanks for choosing me but I'm going to decline after all. I'm just not comfortable with the drastic spread of stat arrays (Dargon being super high and the rogue being really low).

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm sorry to hear that, Feral. Is it just the stat array? I'm happy to let limelongears re-roll if he wants. (And can check with Dargon about lowering his, since they are indeed really good rolls.)


Dripping with male privilege Mongrelman Swashbuckler -4 / Investigator - 13

Would it help if I re-rolled? Regardless, I wanted to check a couple of things - firstly, I'm moving house (and am fairly new to Pathfinder); all my books are in storage, so apologies in advance for any howlers/omissions in my character sheet (which can be viewed in my profile). Secondly, can my character use cutlasses? Going from memory, these are light weapons; 1d6 slashing damage; 19-20 critical. They're not in any of the Pathfinder books, but did appear in Stormwrack and possibly another 3.5 book...


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Profile created. I still have to buy some starting gear (and check if a magus is right for me).

Silvio in numbers:

SILVIO CALLGARI PAZZI (FIGHTER VERSION) CR 1/2
Male Human (Chelaxian) Fighter (Free Hand Fighter) 1
CG Medium Humanoid (Human)
Init +3; Senses Perception -1
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will -1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dueling Sword +5 (1d8+2/19-20/x2) and
. . Unarmed Strike +4 (1d3+2/20/x2)
--------------------
STATISTICS
--------------------
Str 15, Dex 17, Con 14, Int 12, Wis 8, Cha 15
Base Atk +1; CMB +3; CMD 16
Feats Exotic Weapon Proficiency: Sword, Aldori Dueling, Weapon Finesse, Weapon Focus: Sword, Aldori Dueling
Traits Fencer
Skills Acrobatics +1, Bluff +3, Climb +0, Diplomacy +3, Escape Artist +1, Fly +1, Knowledge (Local) +2, Profession (Sailor) +3, Ride +1, Stealth +1, Swim +4
Languages Skald
Combat Gear Chain Shirt, Dueling Sword;
--------------------
SPECIAL ABILITIES
--------------------
Fencer +1 to hit with dagger or sword AoOs.

Liberty's Edge

Rerolling would help but I don't want to ruin anyone's fun.


Dripping with male privilege Mongrelman Swashbuckler -4 / Investigator - 13

Perfectly happy to do so if it's OK with motteditor. Realise I've missed out a lot - revised character sheet below. Stats may change depending on whether I end up rerolling and I'm not at all sure what the proper bonuses to Sea Legs are...

Sekathral Silvereye
Male Elven rogue (pirate) 1
CN Medium Humanoid (Elf)
Init +4; Senses Perception + 2
--------------------
DEFENSE
--------------------
AC 15, touch 14, flat-footed 11. . (+1 armor, +4 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee cutlass +0 (1d6/19-20/x2) and cutlass +0 (1d6/19-20/x2)
Ranged dagger +4 (1d4/19-20/x2)
--------------------
STATISTICS
--------------------
Str 11, Dex 19, Con 11, Int 14, Wis 14, Cha 9
Base Atk +0; CMB +0; CMD 14
Feats Sea legs (bonus), two weapon fighting
Traits River rat
Skills Acrobatics +8, Bluff +2, Climb +4, Disable device +8, Knowledge (geography) + 6, Linguistics +6, Perception +6, Profession (Sailor) +6, Stealth +8, Swim +5
Languages Common, Elven, Polyglot, Aquan
Combat Gear Leather armour, 2 x cutlasses, thief’s tools, 6 x daggers, pipe, pouch of flayleaf, bottle o’rum
--------------------
SPECIAL ABILITIES
--------------------
River rat +1 to hit with daggers; + 1 to swim skill; Sea legs: + 2 to acrobatics checks when on board ship and perception checks in bad weather (??)


Dripping with male privilege Mongrelman Swashbuckler -4 / Investigator - 13

2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13

2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 2) + 6 = 13

2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (1, 2) + 6 = 9

How are the third lot? I'm doing this on a rather poor mobile connection, which is why I appear to be a couple of posts behind...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Limey, try rerolling, to maybe bump you up a bit. However, I think Dolgrim just really kicked butt on his rolls. When he gets on, let's see if he'll mind lowering a couple of them. I like high stats on characters, but those really are very high. (And, Feral, not playing ruins *my* fun. I think you had an interesting character going, and I like the falconer class.)

Limey, can you please create an alias for your character. (To do so, go under My Account, and you should see an area on the left saying message board aliases, with an option to create a new alias.)

Also, if you need the "books," you can also get them at http://paizo.com/pathfinderRPG/prd/. I find that INCREDIBLY useful, especially when I'm doing PBP, as I have everything at the click of a mouse.

I'm fine with using cutlasses like that -- basically the same mechanically as short swords, except slashing instead of piercing.

Looks like Pathfinder's version of Sea Legs is You gain a +2 bonus on Acrobatics, Climb, and Swim checks. I guess that's only meant to be when you're on board a ship, though it doesn't say that in the benefits part of the feat (just in the description). OK, starting to look over the profiles shortly.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Why don't you use that last lot but bump the 9 up to an 11.

And Patrik, you're welcome to drop Silvio's wisdom.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"**RAWR**"

I summon myself from the aether into this thread.

Fear my coming!

* * *

Apologies for my tardiness...for some reason I didn't see this thread had started.

I'll get this profile up and updated tonight.

I believe I'll be re-using the Kyson Tirc alias instead of Briar.

I'm looking forward to this.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Thanks for the help - amended stats below:

Sekathral Silvereye
Male Elven rogue (pirate) 1
CN Medium Humanoid (Elf)
Init +4; Senses Perception + 6
--------------------
DEFENSE
--------------------
AC 16, touch 14, flat-footed 12. . (+2 armor, +4 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee cutlass -2 (1d6/19-20/x2) and cutlass -2 (1d6/19-20/x2)
Ranged dagger +4 (1d4/19-20/x2)
--------------------
STATISTICS
--------------------
Str 11, Dex 18, Con 11, Int 15, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Sea legs (bonus), two weapon fighting
Traits River rat
Skills Acrobatics +8, Bluff +4, Climb +4, Disable device +8, Knowledge (geography) + 6, Linguistics +6, Perception +6, Profession (Sailor) +6, Stealth +8, Swim +5
Languages Common, Elven, Polyglot, Aquan, Osiriani
Combat Gear Leather armour, 2 x cutlasses, thief’s tools, 6 x daggers, pipe, pouch of flayleaf, bottle o’rum
--------------------
SPECIAL ABILITIES
--------------------
River rat +1 to hit with daggers; + 1 to swim skill; Sea legs: + 2 to acrobatics and climb checks when on board ship and + 2 to swim checks


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
Sekathral wrote:

Sekathral Silvereye

Male Elven rogue (pirate) 1
CN Medium Humanoid (Elf)
Init +4; Senses Perception + 6

Spd 30 ft.
Melee cutlass -2 (1d6/19-20/x2) and cutlass -2 (1d6/19-20/x2)
Ranged dagger +4 (1d4/19-20/x2)

Feats Sea legs (bonus), two weapon fighting

Ah, the classic 2 weapon rogue conundrum: 2 weapon fighting or weapon finesse first?

Would you be happier and more effective with one strike at +5 rather than 2 at -2 to hit? Tough call.

But luckily you can get the other feat at lvl 2...it's just takes forever to get there in an AP.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Ahh - thought I had to have a +1 attack bonus to get weapon finesse (working off 3.5 rules), but it looks like I don't, so yeah, it would be a better option (although I like the idea of an elven rogue with two cutlasses... style vs. substance). I'll go with weapon finesse, I think.


Male Gnome Internal Alchemist 2

Here's Finnwappet "Finn" Luggnagg, ready to go!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Finn looks good to me.

Sekathral, if you can put your character sheet into your profile, I'd appreciate it. Just click on the profile name, and you should see an edit button. You can just copy and paste it in there.

Looks like you need to update the combat stats if you did decide to go weapon finesse before two-weapon fighting.

Would you mind doing your skills like in Finn's profile? Makes it a lot easier for me to reference quickly if I need to make a roll for you (I tend to roll a lot for players just to speed things along). Also, if you can put the special abilities all on a separate line, that's helpful.

Looks like you may not have your elven bonuses incorporated (I can't quite tell). I'm thinking if you put one rank in perception, it should be +8 (1 rank, +3 class skill, +2 Wis, +2 for being an elf. I think you're also missing your favored class bonus -- you should have +1 HP or +1 skill rank

Up to you on this, but you may want to also consider this, since it doesn't look like you're planning on using elven magic, though rogues can get some magical abilities. It's completely up to you but I wasn't sure if you were aware of this from the Advanced Players Guide:
Spirit of the Waters: Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity racial traits.

Holding off on Silvio until you decide what exactly you want to be (and if Feral does decide he's not interested, going fighter's probably the better choice than magus, though Dorgan will also be able to provide some martial prowess...)

Bonus traits:
Finn -- Inspired by Greatness: Whether you knew Verik and Larissa Vanderboren well or only in passing, as colleagues or competitors, their careers and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you all corresponded, and they were delighted to hear that they had directly or indirectly motivated you to strive for your full potential. Saddened by the news of their death, you feel that you should honor their memory by ever striving to attain greater heights and someday match the inf luence and impact of your idol. Choose one spell you can cast. From now on, you always cast this spell at +1 caster level. (Obviously your spell can be one of your extracts...)

Sekathal -- Making Good on Promises: At some point in the past, Verik and Larissa Vanderboren did you a favor under the condition that he would someday call on you to repay it. After they came to your aid, however, you never saw nor heard from them again, leaving you with a sense of unending anticipation that each day might be the day you were asked to return the favor. Yet that day never came, and your fears and anxiety about what the adventurers would call on you to do continued to grow, until you heard of their death, leaving you with a strange need to finally repay them. Years of living with the fear and uncertainty of the unclaimed debt have inured you to extreme anxiety. You gain a +2 trait bonus on saves against fear effects.

Liberty's Edge

I'd love to stick with it if you're okay with leveling us out.

Edit:

What trait would Zsetian be getting?


Male Dwarf Monk 5 [HP 54/54]

Mobile until Friday or Saturday so rp will be rough but I'll follow the tread and might pop in with simple post. Dragon rolled awesome but the game is more important. Whatever make good is needed on my part to keep all interested is perfectly ok.

Liberty's Edge

Thanks Dargon for being understanding. I hate being 'that guy' but the disparity would eat away at me no matter how hard I tried.

For reference this is the stat points we're looking at:

Sekethal - 26 pts
Silvio - 26 pts
Finn - 30 pts
Briar/Kyson - 38 pts
Zsetian - 34 pts
Dargon - 52 pts

He has literally double the stats. LOL.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Profile made!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Dargon, do you mind going with 38? Definitely not quite as good, but should still be a character to be able to brag about. I appreciate you using the lower stats.

Feral, I do want to tweak your background slightly. I fudged it a bit for simplicity's sake for the recruitment, but Larissa was actually the more adventurous of the pair, eventually marrying Verik, who joined her on some explorations. (They were more explorers than your classic PC-style adventurers.)

I think your background still works, but your adventures were solely with Larissa, whom you fell in love with. When she decided to marry Verik instead, you left, feeling bitter.

Also, Larissa has a couple adult children, so I figure she was at least 43 or so, and probably closer to 50 when she died, since she was an adventurer beforehand. Not sure if you want to be that old, and if you want to deal with the aging effects, if so. Perhaps you found a fountain of youth that reduced your age? (It could even have been cursed, wiping out your experiences, which would explain why you're first level. I know I hate when I envision a more experienced character but I'm still starting out at level 1.) You could also just have been younger than her when you were together, but unless you were more in schoolboy-crush mode, you'd still be middle-aged for a human (you could also be a half-elf, which would solve the aging issue if that is something you're concerned about.

I'm thinking for a trait something like "For Family Honor," indicating your persistence to protect the Vanderboren family. I'm thinking it gives you +1 to saves when you're trying to protect the Vanderborens. Something like that work for you?

Let me know your thoughts. I'm happy to tweak whatever we need to get something you're happy with background-wise.

Also, I noticed your name's changed a bit. Are you Zsetian or Zstelian? And I'm assuming pronunciation-wise, the Z is silent?


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Yeah, I mentioned him being middle-aged because I figured they were older. I'm okay with being on the upper end of middle aged and just assuming that my current stats has taken the adjustments into effect. I like the idea of breaking the mold of all adventuring non-wizards being young bucks.

The adjustment to the background is cool. He still blamed Verik for stealing his woman (even if it was her that had pursued him) - perhaps the wisdom of years has forced him to figure out that he was wrong. He's low level because after being spurned by Larissa he laid pretty low and led a fairly adventure-free life in the interim time. Also, he's a bit rusty. As he levels he'll remember tricks from his younger years and get some spring back in his step.

The trait sounds cool. I trust the Vanderboreans are going to be featured fairly heavily throughout the AP?

Yeah, I mistyped the name at one point and kept with it in the name of consistency. I prefer Zstelian. You're correct, the Z is silent - pronounced Stelian.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Works for me. Yes, the Vanderborens are featured very prominently throughout the Adventure Path -- unless you all mess up really badly : ). They're a little less important toward the end, but I may tweak that part since it starts getting into areas I don't think are quite as interesting as the first two-thirds of the Path. (Even if not, you'll have gotten as much value out of it as traits that give you extra starting gold, for example, so I think it'll be nicely balanced.)

I'm fine with you being older -- that was definitely part of the reason I picked you (don't know why I didn't think to just assume the age is already factored into the stats -- and also prefer Zstelian as your name.

Will look over the sheet in a bit.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Motte-

Finally at home and working on more details of my yahoo. Do you have anything changes or restrictions/suggestions for crafting feats? I have tentatively taken Scribe Scroll, but wanted confirmation that it might be useful in this campaign.

Do you have any home rules for crafting?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm fairly inexperienced at crafting -- as in we've never actually done it in a campaign I've played in since we switched to Pathfinder (and didn't do it much in the 3.x we played either). I know there is plenty of crafting time available (the Path spans a year or two, with plenty of downtime available).

I know in the KM campaign I'm running, we cut the time it takes to craft something (this was nonmagical, though) since it would have been two months holed up working, but other than that, my inclination is to pretty much follow the rules. Certainly don't see a problem with scribe scroll. (I'm probably less inclined to cut the time allowed for crafting magic items, since I don't want you running around with 100 scrolls, but I'm fairly easy going other than that.)


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

PFRPG drastically reduced the time needed to craft magic items and really streamlined the whole process, including a crafting-on-go mechanics.

Ironically, they didn't reduce the time it takes for mundane crafting. So while it's possible to enchant a 9000k +3 Fullplate in like 3 days. It takes 90 days to make the actual fullplate. =/


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

A'ight, I'll keep the scribe scroll feat, but might poke you about it later on.

My build is up, still tweaking and fiddle-faddling, and need to complete the some portions of my alias, but the main parts are done. I'll be fixing it up tonight.

Also need my trait.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Dammit. Had half of this written up and then accidentally closed it when I meant to switch tabs. Grrr.

From memory, then:
Zstelian -- Your sheet looked fine. If you could just put the heads (skills, feats, traits, gear, etc.) in bold, that makes it a touch more readable for me. I'd appreciate it.

I assume you're going with a switch-hitter? Just curious, are you planning to use javelins as your primary ranged weapon? I don't think I've ever seen anyone do that, but as with your advancing age, I like the change from the usual.

Also, looks like you've got 71 gold left that you don't have marked down on your sheet.

OK, I think that was everything. Mental note to copy and paste now before switching tabs.

---

Kyson -- Love the diary. You did make it to Eleder safely.

I'm a little lost on your skills. Looks like you used the favored class bonus there (I'm thrilled so many people are using their favored class bonuses in skills; I honestly thought I was the only one who did that) and thus have ranks in appraise, heal, know (religion), profession (scribe) and sense motive. I'm not sure how you got a +4 in craft (calligraphy).

Also, please don't try to swim or climb anything. : )

Am looking for a good trait. Probably won't be a "campaign" trait but something based more of your monastery life.

---

OK, waiting for a final confirmation on Silvio's class. (And if you don't want to do magus, Patrik, that's fine. Was just throwing it out there.)

Also, Dargon will have to be redone with the lower stats. Plus, how'd your wife do? Congrats on the baby. Boy or girl?


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Sure thing. I copy/pasted that stat block from my application post. I'll get a fresh HeroLab export in there when I get home.

I went with javelins for now because composite bows are too expensive for a level 1 character =P. Alternatively, there's a pretty cool sling feat in UC if I remember correctly and I may end up using that as my ranged option. When was the last time you saw a slinger that wasn't a gnome or a halfling! Slings feel like a very appropriate gypsy/Varisian weapon.

I was planning on switch-hitting but I may end up focusing on one style more than the other depending on what the rest of the party does.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Oh yeah, I can't play a PC without skillz...drives me bonkers. I have to be able to do some stuff or I go nuts. Or start randomly multiclassing (like starting as a paladin and double dipping into rogue).

Anyhoot, Kyson should get 6 skill points per lvl: 2 cleric, 2 int, 1 human, and 1 for fav class.

6 Skills are: Appraise, Craft (Calligraphy), Heal, Know (Rel) Prof (Scribe), & Sense Motive.

Sadly, Kyson doesn't have access to the usual fancy fine calligraphy kit like he did in the monastery so he is much less adept at calligraphy before he gets the proper tools for the job.

I believe the scoring for that looks like this:
+2 Int
+1 Skill point
+3 Class Skill
-2 No tools
----
+4

I kinda figure that Kyson is currently trying to use an inkpen for calligraphy and he can't quite do it right until he buys his own calligraphy kit.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Got it. Forgot about the human skill point bonus.

In which case, Zstelian, do you have all your skills? I think you may be one point short. (Or I'm just really bad at breaking down people's characters...)


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I'll check it out when I get home but I believe I've got all my skills.

I chose the favored class option where I give the bonus HP to my animal companion.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Zstelian Karela wrote:
I chose the favored class option where I give the bonus HP to my animal companion.

Ah, that'd explain it then. I didn't realize that, so thought you had put it into skills (while forgetting to account for your extra skill point for being human). You should be fine.


Male Dwarf Monk 5 [HP 54/54]
motteditor wrote:

Dammit. Had half of this written up and then accidentally closed it when I meant to switch tabs. Grrr.

From memory, then:
Zstelian -- Your sheet looked fine. If you could just put the heads (skills, feats, traits, gear, etc.) in bold, that makes it a touch more readable for me. I'd appreciate it.

I assume you're going with a switch-hitter? Just curious, are you planning to use javelins as your primary ranged weapon? I don't think I've ever seen anyone do that, but as with your advancing age, I like the change from the usual.

Also, looks like you've got 71 gold left that you don't have marked down on your sheet.

OK, I think that was everything. Mental note to copy and paste now before switching tabs.

---

Kyson -- Love the diary. You did make it to Eleder safely.

I'm a little lost on your skills. Looks like you used the favored class bonus there (I'm thrilled so many people are using their favored class bonuses in skills; I honestly thought I was the only one who did that) and thus have ranks in appraise, heal, know (religion), profession (scribe) and sense motive. I'm not sure how you got a +4 in craft (calligraphy).

Also, please don't try to swim or climb anything. : )

Am looking for a good trait. Probably won't be a "campaign" trait but something based more of your monastery life.

---

OK, waiting for a final confirmation on Silvio's class. (And if you don't want to do magus, Patrik, that's fine. Was just throwing it out there.)

Also, Dargon will have to be redone with the lower stats. Plus, how'd your wife do? Congrats on the baby. Boy or girl?

Wife and baby boy are healthy and doing great!

New stats. (call me out if they dont add up, doing from memory)

Str 18 (17 pts)
Dex 14 (5 pts)
Con 15 (7 pts) -> 17
Int 12 (2 pts)
Wis 15 (7 pts) -> 17
Cha 10 (0 pts) -> 8

Same build options likely with perception, sense motive, climb, swim, profession (merchant) as chosen skills. I'll do a complete rebuild Friday. This is just to give everyone an idea.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Made some small changes. Added the trapper archetype, swapped my INT and CHA, and fixed a few errors.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

I've made an attempt to format my profile like Finn's, with partial success at best... I'll add in background details (etc) a bit later on, as I'm supposed to be working at the mo. Sorry to be a pain, but how do you get the show/hide button to show up as per other people's posts? Copying the coding from the page source doesn't appear to work; searching the site hasn't got me anywhere, either...

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OK, will take a look, Zstelian.

Sekathral, you type [ spoiler=xxx] blah blah blah [ /spoiler] without the spaces right after the brackets. You should see, when you go to post, a how to format your text button at the bottom of the screen. That's got all the various commands you can use. (italics, bold, etc.).

Taking a look, what I really want (more than spoilers, though you're free to use those if you want) is for the headers of sections (i.e. the word skills before your list of skills) to be bold. Zstelian's is a good example there. Sorry if I was confusing.

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Thinking about a trait for Kyson, would something like this work? I'm not sure if it might be TOO powerful (in which case I'd probably just nerf it a bit; I like the idea behind it). Feedback's welcome...

Skilled scribe: You've spent much of your life scribing and have a knack for it. Any scroll you create functions at +1 caster level.

(If that's too powerful, perhaps something like +1 to any rolls you make based on a scroll you scribed, or +1 DC for saves on them...)


Male Dwarf Monk 5 [HP 54/54]
motteditor wrote:

Thinking about a trait for Kyson, would something like this work? I'm not sure if it might be TOO powerful (in which case I'd probably just nerf it a bit; I like the idea behind it). Feedback's welcome...

Skilled scribe: You've spent much of your life scribing and have a knack for it. Any scroll you create functions at +1 caster level.

(If that's too powerful, perhaps something like +1 to any rolls you make based on a scroll you scribed, or +1 DC for saves on them...)

In my opinion it's ok if he can't exceed his caster level. That means the real benefit won't kick in until level 2, and it will act more like a discount to caster level cost.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
motteditor wrote:

Thinking about a trait for Kyson, would something like this work? I'm not sure if it might be TOO powerful (in which case I'd probably just nerf it a bit; I like the idea behind it). Feedback's welcome...

Skilled scribe: You've spent much of your life scribing and have a knack for it. Any scroll you create functions at +1 caster level.

(If that's too powerful, perhaps something like +1 to any rolls you make based on a scroll you scribed, or +1 DC for saves on them...)

Ah. That'd be fine, Motte. No, I don't think it's too powerful. Traits are supposed to be about half a feat. And, in this case, that seems about right: Cypher Magic.

It's a twist on half of that feat, but with Dargon's additional rider about level cap, seems about right.


Male Gnome Internal Alchemist 2

I've chosen Reduce Person to get the bonus for my Inspired by Greatness.


I've looked through the magus and it could be a fun class but doesn't really fit with what i had in mind for Silvio. I'm going to stay with the free hand fighter. Just need to buy some starting gear then he's set.

@Mott: Can you add all the player to the campain page? It will make it easier to keep up with the thread.

Dargon Dolgrinson wrote:


Wife and baby boy are healthy and doing great!

Congratulations!


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []
Patrik Ström wrote:

I've looked through the magus and it could be a fun class but doesn't really fit with what i had in mind for Silvio.

"Of course not!" Silvio interjects. "Just read the class description!" the exiled nobleman continues and stats to cite from memory.

There are those who spend their lives poring over ancient tomes and texts, blablabla

"You hear that. Books! Books are not for Silvio. The sword is for Silvio! Leave the books for those with no heart for adventure and Silvio will take their share of swords, wine and women!", he proclaims with a smile.

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Kyson, sounds good to me.

Finn, Sekethal -- if you want to me come up with more original traits, let me know. I think those ones are perfectly good (I copied them from Carrion Crown), but they seem a little less exciting than the more personalized ones for Zstelian and Kyson.

Patrik, I think you get added by just posting in the game thread, no? I'm not aware of a way to manually do it. (Speaking of which, does anyone know how to make a supposedly current campaign into a previous campaign? I've got a couple there that I'm no longer involved in...)

You're all welcome to begin posting, by the way, if you want. Let me know if you want to do anything before the dinner (which can include any knowledge checks you may want to make about the Vanderborens or anyone other NPCs from the recruitment threads). I figure we can start that before the PCs are fully vetted, since it's role-play, not roll-play. Dargon, if you get to post, great. If not, we'll pretend you're there and join in when you're ready.

(I'm on vacation this week, so have been posting a lot. However, I'm heading down to DC for Friday-Monday. I assume I'll still get a chance to post somewhat, because my friends go to bed hours earlier than I do, but am not sure exactly how much time I'll get online.)


motteditor wrote:


Patrik, I think you get added by just posting in the game thread, no? I'm not aware of a way to manually do it. (Speaking of which, does anyone know how to make a supposedly current campaign into a previous campaign? I've got a couple there that I'm no longer involved in...)

You're all welcome to begin posting, by the way, if you want. Let me know if you want to do anything before the dinner (which can include any knowledge checks you may want to make about the Vanderborens or anyone other NPCs from the recruitment threads). I figure we can start that before the PCs are fully vetted, since it's role-play, not roll-play. Dargon, if you get to post, great. If not, we'll pretend you're there and join in when you're ready.

I didn't even notice that there was a game thread created :) Yep, it got added to my campaign list as i posted in the game thread. Good stuff!

Edit: Not until now i noticed the roleplay part of your last post in the recruitment thread. This is not my day it seems :)

Edit pt 2: Silvio's sheet should be complete now, except for a trait of your choice.

Regarding your other question: I posted somewhat the same question here.

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Silvio's sheet looks fine, other than you're missing the closing italics tag on the name of the ship you stowed away on.

For Silvio's trait, how about Confidence: Your complete sense of confidence makes your "exaggerations" more convincing. +1 trait bonus to bluff rolls, plus bluff is a class skill for you.

OK, just Dargon left to check. Let me know when you're ready.

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Sekathral, consensus seems to be that the bonuses conveyed by the Sea Legs feat apply all the time, not just when on a ship, so I'd just add them to your overall skill scores.


motteditor wrote:

Silvio's sheet looks fine, other than you're missing the closing italics tag on the name of the ship you stowed away on.

Fixed.

motteditor wrote:


For Silvio's trait, how about Confidence: Your complete sense of confidence makes your "exaggerations" more convincing. +1 trait bonus to bluff rolls, plus bluff is a class skill for you.

Love it! (since i use herolabs i took the "Fast talker" trait, which is identical)


Male Dwarf Monk 5 [HP 54/54]

Dargon is ready for review. I should be able to start rp sometime tomorrow.

Crunch:

DARGON DOLGRINSON CR 1/2
Male Dwarf Monk 1
LN Medium Humanoid (Dwarf)
Init +4; Senses Darkvision (60 feet); Perception +3
--------------------
DEFENSE
--------------------
AC 17, touch 16, flat-footed 14. . (+2 Dex, +1 natural, +1 dodge)
hp 12 (1d8+3)
Fort +5, Ref +4, Will +5
Defensive Abilities Defensive Training
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Axe, Throwing +0 (1d6+4/20/x2) and
. . Handaxe +4 (1d6+4/20/x3) and
. . Unarmed Strike +4 (1d6+4/20/x2)
Ranged Axe, Throwing -2 (1d6+4/20/x2)
Special Attacks Flurry of Blows -1/-1
--------------------
STATISTICS
--------------------
Str 18, Dex 14, Con 17, Int 12, Wis 17, Cha 8
Base Atk +0; CMB +4; CMD 20
Feats Dodge, Improved Unarmed Strike, Ironhide, Monk Weapon Proficiencies, Stunning Fist (1/day) (DC 13)
Traits Chance Savior
Skills Climb +8, Linguistics +2, Profession (Merchant) +7, Sense Motive +7, Swim +8
Languages Common, Dwarven, Giant, Varisian
SQ AC Bonus +3, Auroch’s Breath, Greed, Hardy, Hatred, Lost Halls Porter, Slow and Steady, Stability, Stonecunning +2, Stunning Fist (Stun) (Ex), Unarmed Strike (1d6), Wondrous Whippersnap
Combat Gear Axe, Throwing, Handaxe, Shuriken (5); Other Gear Auroch’s Breath, Lost Halls Porter, Silver clan signet ring of a pick ax over a mountain range , Waterskin, Wondrous Whippersnap
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Auroch’s Breath Drinking a pint gives you the benefit of an endure elements spell for 1 hour, though only against warmth and heat, not cold.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Lost Halls Porter Drinking a pint gives dwarves—and only dwarves—a +1 alchemical bonus to saving throws against poison.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wondrous Whippersnap This light ale, a rarity among dwarven beers, extends the range of your darkvision by 1d3 × 5 feet (varying from batch to batch, and even from person to person) for 1 hour

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