Motteditor's Module Madness PBP (Inactive)

Game Master motteditor

Combat map / Dungeon map


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We'll get started shortly; feel free to dot the thread if you're so inclined.


Male Half-Orc Rogue (Thug) Level 1

dot, just to keep track


Hi. I'm new to Pathfinder. I've never played PBP before but am very interested in finding out how to join. Games at stores are hard for me since I'm profoundly deaf. So.... I've read The guide to organized play and most of the Core rule book. How do,I join your game?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Michael, I would recommend reading these two guides, which will tell you how to get involved in PBP: DH's Guide to Play By Post gaming and Building a Better Doomed Hero: Painlord's Advanced Play-by-Post Play. I've already picked the players for this game and am not looking for any more at the moment. Good luck and feel free to PM me if you have any other questions.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra pats the shell of the mound shambling beside her.


F Dwarf Cleric / 3rd

Dot.


Male Human Trap Breaker Alchemist 3

Argus spends most of the idle time with the south-bound wagon caravan sitting on the rail or running boards of the passenger wagon, comparing notes between his journal and his formula book. Each morning after breakfast, he heats some water in the remains of the cookfire and breaks out his shaving kit, trimming the edges of his muttonchops and clearing away the previous day's stubble.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

And let's get this thing started! You can each make a Knowledge (local) or (nobility) check to see how much you know about Arwyll Stead and the surrounding region.

DC 10+:

The border region between Vigil and Urgir is a hotly contested battleground between the humans of Lastwall and the orcs of Belkzen, in addition to being plagued by horrors from the Hungry Mountains to the east.

DC 15+:
The mining town of Arwyll Stead is one of the numerous border settlements standing between the Hold of Belkzen and Lastwall. It’s named after the Arwylls, a well-known family of Lastwall crusaders and knights who have fought against the orcs for generations.

DC 20+:
The Arwyll family has been steadily dwindling over past few decades; a knight named Wate Arwyll is the sole remaining holder of the Arwyll name. While the Arwylls aren’t the official rulers of the town, the townsfolk all but revere their namesake family, looking to them for guidance and security in the face of orc savagery.

You find yourselves on the road to Arwyll Stead, an unexciting voyage where you have gotten to briefly know your companions, three human men, a half-elf woman and a dwarven woman, each of you with your own reason for journeying to the border settlement between Belkzen and Lastwall. The journey has been happily quiet other than conversation between you and the nickering of Argus' pack mules, but you remain wary, especially as you get closer to orc territory. Despite some of the earlier recruitment role-play, I'm afraid you guys are on your own here...

Unfortunately, your fears seem to be realized as the clang of metal on metal and the shrill whinnies of frightened horses can be heard from up ahead. As the dusty road curves around the hills, a scene of battle comes into view some hundred feet away. Panicked horses bolt past, and corpses litter the ground around the road—some are recognizable as human guards or fallen horses, but others are twisted, winged, horned monstrosities with fiendish features. All of the combatants have fallen, except for two of the flying yellow monsters attacking a lone, wounded half-orc woman wielding a bow.

None of them seems to have noticed you.

Each of you can take a surprise round action if you want. I'll roll initiative for a full Round 1 afterward.


Male Human Trap Breaker Alchemist 3

Knowledge (local) untrained: 1d20 + 4 ⇒ (18) + 4 = 22 Still only get the DC 10 answers, since untrained...

Argus gingerly guides his mules up the trail - finding it easier to walk alongside, leading them via a rope than trying to steer the wagon from behind. Given no ranks in Ride or Handle Animal, and average Wis/Cha...

He wishes the caravan could have taken them the whole way, but one cannot have everything. Purchasing the wagon and mules ate up the rest of his travel advance. Deducted 50 gp from his alchemical raw materials and 5 gp from his available cash to cover the purchase of a wagon with two mules from the caravan. 51 gp is enough to buy the wagon and mules. The other 4 gp is for trail rations (for Argus) and oats/hay/grain (for the mules) for the remainder of the journey, which I don't think I need to itemize.

When the group comes across the scene of carnage and the ongoing battle, he swears. "Erastil's ass." No way to tell if that mixed-blood woman is loyal to Belkzen or Lastwall, but no one deserves to be torn apart by...whatever that monster is. And while mules are calmer than horses, he needs to secure them before they likewise panic and run off with his wagon.

He drops the lead rope, calling 'Whoa' to the animals, while dropping back behind them to hop up on the wagon to set the brake.

Handle Animal: 1d20 ⇒ 19 Yay! They stop!

Once atop the wagon, the brake set, he reaches into his gear, pulling out a many-pocketed vest, which he shrugs on. It hangs loosely, as if two sizes to big. Which it is. Argus spares a brief, lamenting look at his layered metal-and-leather bomb suit, folded beside a crate of grenades. Armor would sure be welcome if he ends up with that thing's attention. And it would fill out his working vest properly.

I can't imagine Argus travelling all day in armor, so he has the unfortunate AC of 12 right now. Spending his surprise round to halt his wagon and get the stuff he needs to throw bombs and drink extracts. His prepared mutagen is +Dex/-Wis.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Kn(local): 1d20 ⇒ 18 untrained

"What is that thing?" Lyra whispers to her companions.
Kn (nature): 1d20 + 5 ⇒ (20) + 5 = 25. "Probably some horror from the Hungry Mountains, she hazards. Then she slides the bow off her back and notches an arrow. Then she & the turtle move forward to flank the trail.


Male Human (Taldan) Rogue (Bandit), Level 3

I don't see Garett as being that concerned with either the area's history or leadership as he just kind of joined up with the group on a whim, so I'm going to skip that roll

Garett winces a little at the sounds of the mules and wagon, in his usual state of perpetual semi-hungover, grumbling a bit under his breath as he trudges along. At the first rings of steel on steel however he reflexively draws both of his pistols, cocking each.

"bugger me!!!" the curse comes out from between clenched teeth in a harsh whisper as the two horrors come into view...catching Lyra out of the corner of his eye looking to take a flanking position, Garett scans the trail, looking to take advantage of any possible cover to flank opposite.

stealth: 1d20 + 6 ⇒ (14) + 6 = 20

initiative: 1d20 + 3 ⇒ (3) + 3 = 6

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Knowledge (planes) DC 13:

You believe the winged monstrosity is a gaav, a host devil.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

dot


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Knowledge Local: 1d20 + 2 ⇒ (3) + 2 = 5

Philgor had joined the group headed to Arwyll Stead mostly because he knew that there was safety in numbers. The group seemed to be happy to have a solider among them. He knew very little about this area (see dice roll) but this training kept him alert for trouble.

Upon seeing the beasts he moves to put himself between them and the group. He shouts hoping to distract them from the half-orc and give her a chance to escape.

"Remember your training and stay calm"

Move 20 feet up and set weapon for charge


F Dwarf Cleric / 3rd

Know(Planes): 1d20 + 7 ⇒ (6) + 7 = 13

I am assuming Ingrid knows the basic Local check because it is predicate to the reason she is here.

Initiative: 1d20 - 1 ⇒ (6) - 1 = 5

Thankfully uneventful thus far, the travel had been of passable atmosphere. Traveling with three boys and a half-blooded woman, the judge felt beyond her years sometimes. But that could just be their average lack of maturity. In truth, they were decent enough company; she just was crotchety with exactly how ... backwater this place seemed. I'd expected something closer to a border, at least a trading post...

But a battle was just as good.

At least we'll learn something from this. Ingrid was not one for combat, though she had learned the ways of standard dwarven defense as all of her race did. She did not feel particularly inclined to help the half-orc in front of them at present though. Devils here? She may have called them herself...

Devils were ... well, devilish with their dealings, but their word was worth its weight in salt, unlike that of demons.

"Those devils are not rampaging barbarians. They probably have their reasons for this skirmish. If you feel the need to fight them though, let me prepare you."

Extending her hand to the eager-to-engage warrior, she uttered a word, touched his rib, and Philgor's skin grew of wooden resilience. "Keep your eyes peeled."

Philgor, you had Barkskin cast on you: +2 natural armor.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Initiative:

Argus: 1d20 + 2 ⇒ (12) + 2 = 14
Garett: 6
Ingrid: 1d20 - 1 ⇒ (12) - 1 = 11
Lyra: 1d20 + 1 ⇒ (13) + 1 = 14
Philgor: 1d20 + 2 ⇒ (14) + 2 = 16
Antagonist: 1d20 + 3 ⇒ (4) + 3 = 7

Ingrid casts magic on Philgor as he steps forward, flanked by Lyra and her monstrous turtle companion.

Behind them, Argus stops the wagon and climbs into it, as Garett looks around for cover, though the straggly brush around the trail is unlikely to provide much benefit.

The two devils catch sight of you as Philgor shouts, and begin to disengage themselves from the half-orc, who calls out for help.

Sorry, should've rolled initiative initially; Everyone but Garett is now up for a full Round 1 action. Garett, you'll go at the top of Round 2.


Male Human Trap Breaker Alchemist 3

Now more suitably equipped, Argus leaps down from the back of the wagon, biting the wax seal off of one of his extracts. White vapors emerge from the vial, congealing into a rough circle just ahead of Argus as he runs forward, then disappearing.

Once Argus has taken position behind the pikeman, in the relative safety provided by his long weapon, it is time to get the horrors' attention - diverting them from their current victim and hopefully within range of his bombs.

"Hey ugly! Over here!"

Don't eat the mules. Don't eat the mules. Or me.

Move action, scoot over to park behind Philgor. Standard action, 'drink' an extract of shield. Current AC 16. Free action, yell at the yellow horrors.


F Dwarf Cleric / 3rd

Ingrid hefted her warhammer and shield from her back and readied them, following behind Garett.

She has 30' movement due her domain.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

"You think these devils shouldn't be interfered with?" Lyra asks somewhat incredulously. She looks at Olive and shrugs. Olive moves ahead to the wall, but doesn't close. Lyra moves ahead with an arrow notched but doesn't fire yet. "Why do you attack this woman?" she yells at the devils. Does that ever work? she wonders.

Lyra moves 30 ft., readies to shoot an aggressive devil. Olive moves 40 ft. readies a bite if attacked. I will get an avatar set up for the eidolon soon. Also her Ini is +3, I will get if fixed.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor moves forward while continuing to try and draw the devils away from the half-orc. "Come over here devils so I can send you back to hell."

Double move up to the break in the wall

AC 19 with barkskin

AOO with reach if needed:

AOO: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26 (Steadfast Pike and Tactician)
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1:

Garett: 6*
Philgor: 16
Argus: 14
Lyra: 14
Ingrid: 11
Antagonist: 7

Philgor advance as he calls to the devils, followed by his new companions, the turtle creature scooting past the militiaman.

Fortunately, or perhaps not, they manage to get the devils' attention, the pair swooping away from the half-orc and toward you.

Swooping gracefully, they stab at Olive and Philgor with spears, though neither is able to penetrate their intended victims' armor. Philgor's luck seems better as he gets in a jab as the attacker closes, but the wound seems to close as quickly as he withdraws his pole arm it has DR.

Mechanics:

1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (7) + 7 = 14

Entire party is up now.


Male Human Trap Breaker Alchemist 3

Argus takes a few steps forward into optimal bomb range as he sifts his pockets for the necessary reagents. A tiny glass vial of kerosene. A tiny paper packet of saltpeter. And a catalyst crystal that is inert by itself, but which can force other compounds to react much more violently than they would on their own.

He lobs this newly volatilized mixture at the nearest horror, carefully angling the point of impact to protect his allies.

Touch attack, point blank shot: 1d20 + 6 ⇒ (14) + 6 = 20
Fire damage, point blank shot: 2d6 + 5 ⇒ (4, 2) + 5 = 11Also catch fire!

Moving 10 feet to keep within a single range increment - new position should be just below and to the right of the 'G1' on the map.
Precise bombs to protect Philgor, Olive, and Ingrid. Not sure if Lyra and the other horror are within the 10 foot splash of Explosive Bombs. If they are, Precise Bombs can also protect Lyra and the other horror takes 7 points of fire damage.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Attack: 1d20 + 7 - 4 + 1 ⇒ (13) + 7 - 4 + 1 = 17 (pole fighting & MW weapon)
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Philgor whirls his bec de corbin in a tight circle and smashes it into the beast, "Let's see if you can feel that one devil"

If the other one moves adjacent to me:

AOO: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10 (steadfast pike & MW weapon)
Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra aims & releases an arrow. Olive bites at the creature hopefully pulling it out of the air.
twang: 1d20 + 6 ⇒ (6) + 6 = 12, thwip: 1d8 + 1 ⇒ (2) + 1 = 3

crunch: 1d20 + 5 ⇒ (8) + 5 = 13, munch: 1d8 + 3 ⇒ (8) + 3 = 11 plus pull: 1d20 + 5 ⇒ (17) + 5 = 22


F Dwarf Cleric / 3rd

The hostility clear now, Ingirid gives the adjacent devil a swing of her warhammer.

Warhammer: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (3) + 2 = 5

It seems the halfbreed is out of danger now. Whose side is she on?

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Round 2:

Garett: 6
Philgor: 16
Argus: 14
Lyra: 14
Ingrid: 11
Antagonist: 7

Garett creeps forward and lets loose with one of the pistols, the report echoing through the woods as the shot speeds past the nearest devil, the marksman having been more concerned with not hitting a companion to hit his mark. Argus' attack is similarly ineffective, the flame washing over the devil, which just laughs at the attempt.

Philgor has more luck, his polearm cutting deeply into the nearest devil this time, though again the wound seems to be less than he would have expected in the creature's tough hide.

Unfortunately, he's the only one seemingly able to hurt them, as Ingrid's hammer merely bounces off it, and the other ducks away from Lyra and Olive's attacks.

Even worse, they seem to identify the polearm master as the biggest danger and focus their attacks on him. He's able to fight off the first's spear, but he takes a claw wound and leaves himself open to the second, who jabs him with spear and claws. 21 hp total

The half-orc scoops up her bow and launches an arrow toward the nearest gaav, her aim good as the shaft finds its mark despite the distance, only to shatter harmlessly on the devil's hide.

Mechanics:

Garett pistol: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13

Gaav 1 spear: 1d20 + 7 ⇒ (7) + 7 = 14
G1 claw: 1d20 + 6 ⇒ (3) + 6 = 9
G1 claw: 1d20 + 6 ⇒ (15) + 6 = 21
1d4 + 1 ⇒ (4) + 1 = 5

Gaav 1 spear: 1d20 + 7 ⇒ (14) + 7 = 21
1d8 + 1 ⇒ (8) + 1 = 9
G1 claw: 1d20 + 6 ⇒ (17) + 6 = 23
1d4 + 1 ⇒ (3) + 1 = 4
G1 claw: 1d20 + 6 ⇒ (16) + 6 = 22
1d4 + 1 ⇒ (2) + 1 = 3

1d20 + 5 ⇒ (11) + 5 = 16

G1:
G2: 7


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Attack: 1d20 + 7 - 4 + 1 - 1 ⇒ (17) + 7 - 4 + 1 - 1 = 20 (Pole fighting + MW weapon + power attack)
Damage: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Bleeding from several wounds Philgor shouts with rage and rams his weapon into the chest of his opponent hoping to finish it off.

RPG Superstar 2008 Top 32

Fire didn't hurt. Great. Think. Think think think. Argus knows he has something that would be helpful...he has an idea.

Move action to get back on the wagon. Another move to start prying open one of his crates. Time to lob some burst jars.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra aims & releases an other arrow.

twang: 1d20 + 6 ⇒ (7) + 6 = 13, thwip: 1d8 + 1 ⇒ (7) + 1 = 8
]


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

Olive bites at the creature hopefully pulling it out of the air.

crunch: 1d20 + 5 ⇒ (16) + 5 = 21 munch: 1d8 + 3 ⇒ (7) + 3 = 10 plus pull: 1d20 + 5 ⇒ (5) + 5 = 10

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 3:

Garett: 6
Philgor: 16
Argus: 14
Lyra: 14
Ingrid: 11
Antagonist: 7

Garett fires his second pistol, but again can't make contact with the shifty devils as Argus races back to the wagon.

On the front lines, Philgor's able to bring down the first of the devils, pinning it to the ground, while Olive crunches into the second, though is unable to pull it down.

Hampered by the eidolon, it twists and throws up an arm to deflect Lyra's arrow at the last moment Just color; she technically just missed, but the distraction proves key as Ingrid's hammer slams into it.

The badly injured devil, seemingly growing desperate, stabs and claws at the turtle creature, scratching it but proving unable to free itself. 3 hp to Olive

Another arrow from the half-orc comes flying overhead as Olive's tug throws off her aim.

Mechanics:

Garett pistol: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
Ingrid hammer: 1d20 + 4 ⇒ (15) + 4 = 19
1d8 + 2 ⇒ (7) + 2 = 9

Gaav 1 spear: 1d20 + 7 ⇒ (15) + 7 = 22
1d8 + 1 ⇒ (2) + 1 = 3
G1 claw: 1d20 + 6 ⇒ (1) + 6 = 7
G1 claw: 1d20 + 6 ⇒ (6) + 6 = 12

1d20 + 5 ⇒ (2) + 5 = 7

G1: 9

F!&@ Goodell!

Party is up


F Dwarf Cleric / 3rd

The devil kept busy by the summoner's being, Ingrid made her way towards the seeming "victim" of this situation.

Answers would be nice, after all.

Double move towards the East.


Male Human Trap Breaker Alchemist 3

Argus looks up, ready to hurl a nested glass jar at the horrors, only to see that one is run through with Philgor's pike, while the other is being steadily mauled by Lyra's planturtle. No need to rupture all their eardrums as well. The jar is dropped back into it's indentation in the straw.

"Wasn't that exciting." he mutters, hammering the crate lid back into place with the heel of his hand. He shifts the stack to uncover another box, marked with a red teardrop shape and labeled 'PHARMALOGICA'. Might need to help put that pikeman back together in a minute or two.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra pulls her sickle after dropping her bow. She steps up to the demon and distracts it with the small blade.

aidr Philgor: 1d20 + 2 ⇒ (16) + 2 = 18


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

Olive lets out a low gutteral hiss. With Lyra attacking the demon the turtlekin makes another attempt to bring the creature down.
crunch: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12, brunch: 1d8 + 3 ⇒ (7) + 3 = 10, pull: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19,


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor shifts back to put some distance between him and the creature and use his bec de cobin to its full potential.
shift back 5 feet

Attack: 1d20 + 7 + 1 - 1 ⇒ (3) + 7 + 1 - 1 = 10
Damage: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

The rough terrain of the wall rocks cause him to miss his footing and swing wide of his mark.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Garett's last post was a week ago; will give him one more day to post then replace him.

Round 4:

Garett: 6
Philgor: 16
Argus: 14
Lyra: 14
Ingrid: 11
Antagonist: 7

Philgor and Olive aren't able to get through the devil's tough hide, and it stabs and claws furiously at the turtle beast 7 hp total until an arrow hits it, and it collapses on the ground, apparently dead.

The half-orc watches warily as Ingrid approaches.

Mechanics:

Gaav 1 spear: 1d20 + 7 ⇒ (15) + 7 = 22
1d8 + 1 ⇒ (3) + 1 = 4
G1 claw: 1d20 + 6 ⇒ (5) + 6 = 11
G1 claw: 1d20 + 6 ⇒ (20) + 6 = 26
1d4 + 1 ⇒ (2) + 1 = 3
confirm?: 1d20 + 6 ⇒ (5) + 6 = 11
1d4 + 1 ⇒ (3) + 1 = 4

1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 1 ⇒ (6) + 1 = 7


Male Human Trap Breaker Alchemist 3

Argus will start donning his armor (hastily) - in case the half-orc turns out to be hostile or there are more of those horrors hanging around.


F Dwarf Cleric / 3rd

The judge was fortunate she spoke both her tongue and that of the greenskins.

In common, then Orcish if the half-orc doesn't respond:

"I am Ingrid Balt, arbiter of this area for the time being. My intentions are not hostile, though I must know what your relation is to these devils!"

She lowered her warhammer, putting action to words.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor checks to make sure the two devils are dead then looks to Lyra and says, "Can you and Olive get up to the top of that hill and check the area? Argus and I will check for survivors on the battlefield and see if we can find out what happened. It looks like Ingrid is dealing with the half-orc woman.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The strong-looking half-orc woman, blood streaking down her face, shows her teeth, possibly a smile, possibly a threat.

"I called Vegazi," she says in poor Common. "Devils attack so I kill them. But they are strong. You are thanks for helping."

Behind her, five human bodies lie on the ground, along with a half-dozen quickly disintegrating gaav devils and a green-skinned woman with thin horns curling from her brow, a mane of crimson hair, and knobby, undeveloped wing stumps on her shoulders.

Know (local) DC 12:

You believe she's an orc-descended tiefling.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

knowledge local: 1d20 + 2 ⇒ (16) + 2 = 18

perception: 1d20 + 2 ⇒ (4) + 2 = 6

knowledge profession soldier: 1d20 + 5 ⇒ (9) + 5 = 14

Philgor searches among the bodies for survivors and to see if he can find any indication where these humans were from. Were they troops or civilians?


Male Human Trap Breaker Alchemist 3

Once he has his armor on, Argus follows Philgor to look for survivors. If there are any signs of life, he will use his healer's kit and/or potions of cure light wounds as necessary.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

On the tiefling corpse, Philgor finds dirty black robes, a necklace of black feathers that looks like it could have some value, as well as a scroll. She also had a quarterstaff outfitted with tribal fetishes.

His further search reveals:
The devils had nothing but spears.

Among the humans’ gear that is still intact is a chain shirt, two suits of studded leather, 15 arrows, three longswords, and a shortbow. One of the bodies carries a silver holy symbol of Iomedae and a flask of holy water. Most of the weapons and armor are adorned with the mesa-and-sunburst insignia of Arwyll Stead.

The final man, who you would guess was the leader of the group, bore a nice longsword, a nice mithral chain shirt, and a nice heavy mithral shield, all of which are clearly marked with the Arwyll crest (a badger standing its ground). He also wore an obsidian arrowhead necklace around his neck worth 45 gp and a silver signet ring worth 150 gp.

Argus, looking over his shoulders, notes a vial of liquid that Philgor had apparently overlooked among the final man's gear.


Male Human Trap Breaker Alchemist 3

Argus will attempt to identify the vial.

Craft (Alchemy): 1d20 + 10 ⇒ (13) + 10 = 23


F Dwarf Cleric / 3rd

She's tough. It was as if her wounds did not mar her energy.

"Please, share some food with us and share your tale. We may be able to help you and protect others for the same plight."


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra concentrates a moment and her eyes gain a green cloudy look. Olive, take the hill and watch over us. shared senses & no KN (local)

To the half-orc she asks. "Did the devils slay your companions as well? Are these your companions?" she adds realizing she may have assumed too much.


eidolon 4; ini +3, Perc +1 AC: 22, tch 12, ff 16: 13; hp: 21 F: 4, R: 4, W: 1 CMD: 17

Olive growls an affirmative and begins 'swimming' through the grasses to the hilltop.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Argus believes the vial he spotted is a potion of cure moderate wounds.

The half-orc seems taken aback for a moment at Ingrid's request.

"You are thanks," she says, watching you warily. "I am not calling these companions. I live in the hills for many and many years, when I long leave my forebears' tribe. I see the devils, so I try and help. We should help them more, and bring them back to their home."


F Dwarf Cleric / 3rd

Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28

The judge smiled. Some good in a harsh land. "Perhaps, but first, you deserve a rest."

She fished-out some jerky from her sack. "Here. A ranger I met on my travels smoked this - it's delicious."

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