Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.
Welcome! I am excited about this game, in general the feel should be like a comic book, or an 80's action movie. Lots of one liners-I might even give bonuses for good one liners-intraparty banter etc.
Above all this game should be silly and fun. It is not slapstick, that is further than I am looking to go, after all you are doing something important. But the characters are strange by nature of the build rules and we will play with that.
Everyone check out the campaign info, if you haven't already, and let me add one more thing here. THERE WILL BE ABSOLUTELY NO PVP I will rule this to the point that if you are to use a fireball and it would hit a party member as well and it would put them below 75% health it will simply not work and you will lose your action, and spell slot.
We will not be getting deep into the combat and all for at least a few posts so if you want to work together and alter your builds a bit-whether that be skills or classes or gear please do so.
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
One liners and no PVP, got it. Excited to get started!
(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9
I have Diplomacy, Knowledge(Planes) and Perception covered, dabbling slightly in Knowledge (Religion) (since I think a holy warrior should actually understand the religion that he follows), and Profession(Merchant) and Sense Motive (important skills for a merchant!).
I can provide a little healing, but mostly out of combat - Seif-al-Din is primarily a self-buffing melee fighter.
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
Arthus is very good at:
Diplomacy
Intimidate
Perception
Sense Motive
He is trained in:
Climb
Intimidate
Knowledge (religion)
Spellcraft
Survival
Swim
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Kixzik is good (17+) at:
Acrobatics,
Craft (alchemy)
Disable Device
Perception
Spellcraft
Stealth
Knowledge (arcana)
i forrgot to mention that when I phone post I will often use a dice app I have, so you will not see the rolls, I will also use it when I do not want you to know that I am rolling dice.
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
Do you have a particular formatting you prefer for our headers?
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
Holy Vindicator prestige class adds to your divine caster level.
so there is a reason i require things in the stat line folks. not trying to upset anyone, but that is why I posted you must put things in the stat line, also why I have posted that the map is the gospel, for HP
Sometimes it is an easy change like the suli acid resistance. No Problem. But the surprise round thing, would have altered the entire attack, he would not have whirlwind, he would have focused on a flatfooted fellow.
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
We are cluttering up gameplay with way too much ooc talk.
For some reason I thought the paladin version of detect evil was a swift action. In that case I'll just detect and move up, not attacking.
Energy Attacks wrote:
Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
1d4 ⇒ 1
The first is armor (Arthur doesn't have a shield).
Since my full plate is +2 and made of steel, is has a hardness of 14. That means it will ignore the first 28 points of damage.
It has an armor bonus of 11. Since the HP of armor heavy armor is it's AC x5 x2, that means it has 110 HP.
In conclusion, my armor takes 5 points of damage out of it's health pool of 110. I'll get the scratches buffed out later.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
There is a character limit but it's pretty big - I just use spoilers to keep from cluttering each post.
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
I have to agree with Zephyr. I'm not trying to usurp your authority in your game, but there's only so much information we can put in our header without it being very cluttered. Perhaps some time spent going through each character and requesting what you want to see in our headers would fix this issue?
HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3
Anything that I MUST know to run a combat
Dr
Resistance
Always act in surprise
Look at the space for fizzy here. The space is there
And if you want to be combative about it zephyr yea you do. But as I said I punish myself as well
The elf you killed, I had changed his build to include +4 con and not dex as well as changing out a useless feat for toughness. I removed the dex ac bonus but forgot to add the others. So he shouldn't have been dead.
I run a fair game. I punish myself as much or more. Now as I said in the original post I will not argue w players if this type of thing will kill your fun then I apologize, but it is how I run my games.
(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9
I think that it is reasonable to put in certain things that influence what the GM does - noting spells active, resistances, or the ability to never be surprised, for example, but stuff that only affects what the player does (such as having a bonus on a certain type of saving throw, which the player will put into their roll), does not need to be.
For the record, I have no objection to adding to the stat line - although mine is looking a tad long ;-)
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
There's no conflict here, only some miscommunication. Your players were not sure everything that you wanted in the stat line, and I think most of us were used to our GMs looking at our character sheets to check for abilities. Now we know what's expected in our stat lines so let's move on.
Fair enough. I tend to get uppity when unfair or punished starts getting thrown around. It gets me hot under the collar. Perhaps more than it should. The purpose of this first combat is to figure these things out. The risk of you dying is very low in this barring a crit fest.
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
Oh the crux of throwing orcs at a low level party. When one of them gets a crit with his greataxe and rolls max damage, suddenly there is a very dead character.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Well, to be fair, those of us who aren't paladins are still not sure they're evil. I mean, we just found some folks taking shelter in a cave and then someone coming back to them saw a bunch of heavily armed people loitering outside the camp without declaring their presence.
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Hey, they could have been shapeshifted orcs, hellknights, evil dragons trying to lull bold adventurers into complancency!
Plus Kixzik is a goblin and if they were good adventurers they might kill him on sight.
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
That caster won't make it next round, especially if he's evil (still waiting on the result of that BTW).
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
For paladins it's at will, he can concentrate on something for three rounds to determine aura strength as a move action.
(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9
Detect Evil is an at will Paladin ability (meaning that it is a standard action to activate, and requires concentration to maintain). Paladins then have the ability to, as a move action, focus on one specific creature/object within the area of effect, and determine whether they are evil/strength of the aura (as if they had concentrated for three rounds).
Basically, a paladin can spend a full round action (standard to activate, move to focus) to determine whether something is evil, rather than having to spend three rounds to do so.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
He's got no head for picking traveling companions.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Sometimes his friends just make him lose his head.